
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
a\_m = (fabs.f64 a)
a\_s = (copysign.f64 #s(literal 1 binary64) a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(*
a_s
(if (<= a_m 1.55e-48)
(/ (* t (- (/ (* x y) t) z)) a_m)
(- (* x (/ y a_m)) (/ z (/ a_m t))))))a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double tmp;
if (a_m <= 1.55e-48) {
tmp = (t * (((x * y) / t) - z)) / a_m;
} else {
tmp = (x * (y / a_m)) - (z / (a_m / t));
}
return a_s * tmp;
}
a\_m = abs(a)
a\_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
real(8) :: tmp
if (a_m <= 1.55d-48) then
tmp = (t * (((x * y) / t) - z)) / a_m
else
tmp = (x * (y / a_m)) - (z / (a_m / t))
end if
code = a_s * tmp
end function
a\_m = Math.abs(a);
a\_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
double tmp;
if (a_m <= 1.55e-48) {
tmp = (t * (((x * y) / t) - z)) / a_m;
} else {
tmp = (x * (y / a_m)) - (z / (a_m / t));
}
return a_s * tmp;
}
a\_m = math.fabs(a) a\_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): tmp = 0 if a_m <= 1.55e-48: tmp = (t * (((x * y) / t) - z)) / a_m else: tmp = (x * (y / a_m)) - (z / (a_m / t)) return a_s * tmp
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) tmp = 0.0 if (a_m <= 1.55e-48) tmp = Float64(Float64(t * Float64(Float64(Float64(x * y) / t) - z)) / a_m); else tmp = Float64(Float64(x * Float64(y / a_m)) - Float64(z / Float64(a_m / t))); end return Float64(a_s * tmp) end
a\_m = abs(a);
a\_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp_2 = code(a_s, x, y, z, t, a_m)
tmp = 0.0;
if (a_m <= 1.55e-48)
tmp = (t * (((x * y) / t) - z)) / a_m;
else
tmp = (x * (y / a_m)) - (z / (a_m / t));
end
tmp_2 = a_s * tmp;
end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := N[(a$95$s * If[LessEqual[a$95$m, 1.55e-48], N[(N[(t * N[(N[(N[(x * y), $MachinePrecision] / t), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / a$95$m), $MachinePrecision], N[(N[(x * N[(y / a$95$m), $MachinePrecision]), $MachinePrecision] - N[(z / N[(a$95$m / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
a\_s \cdot \begin{array}{l}
\mathbf{if}\;a\_m \leq 1.55 \cdot 10^{-48}:\\
\;\;\;\;\frac{t \cdot \left(\frac{x \cdot y}{t} - z\right)}{a\_m}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{y}{a\_m} - \frac{z}{\frac{a\_m}{t}}\\
\end{array}
\end{array}
if a < 1.55000000000000008e-48Initial program 94.0%
Taylor expanded in t around inf 89.3%
if 1.55000000000000008e-48 < a Initial program 86.7%
div-sub86.8%
associate-/l*90.3%
associate-/l*95.8%
Applied egg-rr95.8%
clear-num95.7%
un-div-inv96.9%
Applied egg-rr96.9%
a\_m = (fabs.f64 a)
a\_s = (copysign.f64 #s(literal 1 binary64) a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(*
a_s
(if (<= (* x y) -2e-31)
(/ x (/ a_m y))
(if (<= (* x y) 1e+34) (/ (* t (- z)) a_m) (/ (* x y) a_m)))))a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double tmp;
if ((x * y) <= -2e-31) {
tmp = x / (a_m / y);
} else if ((x * y) <= 1e+34) {
tmp = (t * -z) / a_m;
} else {
tmp = (x * y) / a_m;
}
return a_s * tmp;
}
a\_m = abs(a)
a\_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
real(8) :: tmp
if ((x * y) <= (-2d-31)) then
tmp = x / (a_m / y)
else if ((x * y) <= 1d+34) then
tmp = (t * -z) / a_m
else
tmp = (x * y) / a_m
end if
code = a_s * tmp
end function
a\_m = Math.abs(a);
a\_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
double tmp;
if ((x * y) <= -2e-31) {
tmp = x / (a_m / y);
} else if ((x * y) <= 1e+34) {
tmp = (t * -z) / a_m;
} else {
tmp = (x * y) / a_m;
}
return a_s * tmp;
}
a\_m = math.fabs(a) a\_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): tmp = 0 if (x * y) <= -2e-31: tmp = x / (a_m / y) elif (x * y) <= 1e+34: tmp = (t * -z) / a_m else: tmp = (x * y) / a_m return a_s * tmp
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) tmp = 0.0 if (Float64(x * y) <= -2e-31) tmp = Float64(x / Float64(a_m / y)); elseif (Float64(x * y) <= 1e+34) tmp = Float64(Float64(t * Float64(-z)) / a_m); else tmp = Float64(Float64(x * y) / a_m); end return Float64(a_s * tmp) end
a\_m = abs(a);
a\_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp_2 = code(a_s, x, y, z, t, a_m)
tmp = 0.0;
if ((x * y) <= -2e-31)
tmp = x / (a_m / y);
elseif ((x * y) <= 1e+34)
tmp = (t * -z) / a_m;
else
tmp = (x * y) / a_m;
end
tmp_2 = a_s * tmp;
end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := N[(a$95$s * If[LessEqual[N[(x * y), $MachinePrecision], -2e-31], N[(x / N[(a$95$m / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e+34], N[(N[(t * (-z)), $MachinePrecision] / a$95$m), $MachinePrecision], N[(N[(x * y), $MachinePrecision] / a$95$m), $MachinePrecision]]]), $MachinePrecision]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
a\_s \cdot \begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{-31}:\\
\;\;\;\;\frac{x}{\frac{a\_m}{y}}\\
\mathbf{elif}\;x \cdot y \leq 10^{+34}:\\
\;\;\;\;\frac{t \cdot \left(-z\right)}{a\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y}{a\_m}\\
\end{array}
\end{array}
if (*.f64 x y) < -2e-31Initial program 86.1%
Taylor expanded in x around inf 68.3%
associate-*r/72.9%
Simplified72.9%
clear-num72.9%
un-div-inv72.9%
Applied egg-rr72.9%
if -2e-31 < (*.f64 x y) < 9.99999999999999946e33Initial program 93.3%
Taylor expanded in x around 0 81.1%
mul-1-neg81.1%
*-commutative81.1%
distribute-rgt-neg-in81.1%
Simplified81.1%
if 9.99999999999999946e33 < (*.f64 x y) Initial program 96.4%
Taylor expanded in x around inf 91.2%
Final simplification80.9%
a\_m = (fabs.f64 a)
a\_s = (copysign.f64 #s(literal 1 binary64) a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(*
a_s
(if (<= (* x y) -2e-31)
(/ x (/ a_m y))
(if (<= (* x y) 1e+34) (/ (- z) (/ a_m t)) (/ (* x y) a_m)))))a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double tmp;
if ((x * y) <= -2e-31) {
tmp = x / (a_m / y);
} else if ((x * y) <= 1e+34) {
tmp = -z / (a_m / t);
} else {
tmp = (x * y) / a_m;
}
return a_s * tmp;
}
a\_m = abs(a)
a\_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
real(8) :: tmp
if ((x * y) <= (-2d-31)) then
tmp = x / (a_m / y)
else if ((x * y) <= 1d+34) then
tmp = -z / (a_m / t)
else
tmp = (x * y) / a_m
end if
code = a_s * tmp
end function
a\_m = Math.abs(a);
a\_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
double tmp;
if ((x * y) <= -2e-31) {
tmp = x / (a_m / y);
} else if ((x * y) <= 1e+34) {
tmp = -z / (a_m / t);
} else {
tmp = (x * y) / a_m;
}
return a_s * tmp;
}
a\_m = math.fabs(a) a\_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): tmp = 0 if (x * y) <= -2e-31: tmp = x / (a_m / y) elif (x * y) <= 1e+34: tmp = -z / (a_m / t) else: tmp = (x * y) / a_m return a_s * tmp
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) tmp = 0.0 if (Float64(x * y) <= -2e-31) tmp = Float64(x / Float64(a_m / y)); elseif (Float64(x * y) <= 1e+34) tmp = Float64(Float64(-z) / Float64(a_m / t)); else tmp = Float64(Float64(x * y) / a_m); end return Float64(a_s * tmp) end
a\_m = abs(a);
a\_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp_2 = code(a_s, x, y, z, t, a_m)
tmp = 0.0;
if ((x * y) <= -2e-31)
tmp = x / (a_m / y);
elseif ((x * y) <= 1e+34)
tmp = -z / (a_m / t);
else
tmp = (x * y) / a_m;
end
tmp_2 = a_s * tmp;
end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := N[(a$95$s * If[LessEqual[N[(x * y), $MachinePrecision], -2e-31], N[(x / N[(a$95$m / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e+34], N[((-z) / N[(a$95$m / t), $MachinePrecision]), $MachinePrecision], N[(N[(x * y), $MachinePrecision] / a$95$m), $MachinePrecision]]]), $MachinePrecision]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
a\_s \cdot \begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{-31}:\\
\;\;\;\;\frac{x}{\frac{a\_m}{y}}\\
\mathbf{elif}\;x \cdot y \leq 10^{+34}:\\
\;\;\;\;\frac{-z}{\frac{a\_m}{t}}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y}{a\_m}\\
\end{array}
\end{array}
if (*.f64 x y) < -2e-31Initial program 86.1%
Taylor expanded in x around inf 68.3%
associate-*r/72.9%
Simplified72.9%
clear-num72.9%
un-div-inv72.9%
Applied egg-rr72.9%
if -2e-31 < (*.f64 x y) < 9.99999999999999946e33Initial program 93.3%
Taylor expanded in x around 0 81.1%
mul-1-neg81.1%
associate-/l*75.1%
distribute-rgt-neg-in75.1%
distribute-neg-frac275.1%
Simplified75.1%
*-commutative75.1%
distribute-frac-neg275.1%
distribute-lft-neg-in75.1%
associate-/r/80.6%
distribute-neg-frac80.6%
Applied egg-rr80.6%
if 9.99999999999999946e33 < (*.f64 x y) Initial program 96.4%
Taylor expanded in x around inf 91.2%
a\_m = (fabs.f64 a)
a\_s = (copysign.f64 #s(literal 1 binary64) a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(*
a_s
(if (<= (* x y) -2e-31)
(/ x (/ a_m y))
(if (<= (* x y) 1e+34) (* z (/ t (- a_m))) (/ (* x y) a_m)))))a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double tmp;
if ((x * y) <= -2e-31) {
tmp = x / (a_m / y);
} else if ((x * y) <= 1e+34) {
tmp = z * (t / -a_m);
} else {
tmp = (x * y) / a_m;
}
return a_s * tmp;
}
a\_m = abs(a)
a\_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
real(8) :: tmp
if ((x * y) <= (-2d-31)) then
tmp = x / (a_m / y)
else if ((x * y) <= 1d+34) then
tmp = z * (t / -a_m)
else
tmp = (x * y) / a_m
end if
code = a_s * tmp
end function
a\_m = Math.abs(a);
a\_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
double tmp;
if ((x * y) <= -2e-31) {
tmp = x / (a_m / y);
} else if ((x * y) <= 1e+34) {
tmp = z * (t / -a_m);
} else {
tmp = (x * y) / a_m;
}
return a_s * tmp;
}
a\_m = math.fabs(a) a\_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): tmp = 0 if (x * y) <= -2e-31: tmp = x / (a_m / y) elif (x * y) <= 1e+34: tmp = z * (t / -a_m) else: tmp = (x * y) / a_m return a_s * tmp
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) tmp = 0.0 if (Float64(x * y) <= -2e-31) tmp = Float64(x / Float64(a_m / y)); elseif (Float64(x * y) <= 1e+34) tmp = Float64(z * Float64(t / Float64(-a_m))); else tmp = Float64(Float64(x * y) / a_m); end return Float64(a_s * tmp) end
a\_m = abs(a);
a\_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp_2 = code(a_s, x, y, z, t, a_m)
tmp = 0.0;
if ((x * y) <= -2e-31)
tmp = x / (a_m / y);
elseif ((x * y) <= 1e+34)
tmp = z * (t / -a_m);
else
tmp = (x * y) / a_m;
end
tmp_2 = a_s * tmp;
end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := N[(a$95$s * If[LessEqual[N[(x * y), $MachinePrecision], -2e-31], N[(x / N[(a$95$m / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e+34], N[(z * N[(t / (-a$95$m)), $MachinePrecision]), $MachinePrecision], N[(N[(x * y), $MachinePrecision] / a$95$m), $MachinePrecision]]]), $MachinePrecision]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
a\_s \cdot \begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{-31}:\\
\;\;\;\;\frac{x}{\frac{a\_m}{y}}\\
\mathbf{elif}\;x \cdot y \leq 10^{+34}:\\
\;\;\;\;z \cdot \frac{t}{-a\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y}{a\_m}\\
\end{array}
\end{array}
if (*.f64 x y) < -2e-31Initial program 86.1%
Taylor expanded in x around inf 68.3%
associate-*r/72.9%
Simplified72.9%
clear-num72.9%
un-div-inv72.9%
Applied egg-rr72.9%
if -2e-31 < (*.f64 x y) < 9.99999999999999946e33Initial program 93.3%
Taylor expanded in x around 0 81.1%
mul-1-neg81.1%
*-commutative81.1%
associate-*r/79.9%
distribute-rgt-neg-in79.9%
distribute-frac-neg79.9%
Simplified79.9%
if 9.99999999999999946e33 < (*.f64 x y) Initial program 96.4%
Taylor expanded in x around inf 91.2%
Final simplification80.3%
a\_m = (fabs.f64 a)
a\_s = (copysign.f64 #s(literal 1 binary64) a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(*
a_s
(if (<= (* x y) -2e-31)
(/ x (/ a_m y))
(if (<= (* x y) 1e+34) (* t (/ z (- a_m))) (/ (* x y) a_m)))))a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double tmp;
if ((x * y) <= -2e-31) {
tmp = x / (a_m / y);
} else if ((x * y) <= 1e+34) {
tmp = t * (z / -a_m);
} else {
tmp = (x * y) / a_m;
}
return a_s * tmp;
}
a\_m = abs(a)
a\_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
real(8) :: tmp
if ((x * y) <= (-2d-31)) then
tmp = x / (a_m / y)
else if ((x * y) <= 1d+34) then
tmp = t * (z / -a_m)
else
tmp = (x * y) / a_m
end if
code = a_s * tmp
end function
a\_m = Math.abs(a);
a\_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
double tmp;
if ((x * y) <= -2e-31) {
tmp = x / (a_m / y);
} else if ((x * y) <= 1e+34) {
tmp = t * (z / -a_m);
} else {
tmp = (x * y) / a_m;
}
return a_s * tmp;
}
a\_m = math.fabs(a) a\_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): tmp = 0 if (x * y) <= -2e-31: tmp = x / (a_m / y) elif (x * y) <= 1e+34: tmp = t * (z / -a_m) else: tmp = (x * y) / a_m return a_s * tmp
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) tmp = 0.0 if (Float64(x * y) <= -2e-31) tmp = Float64(x / Float64(a_m / y)); elseif (Float64(x * y) <= 1e+34) tmp = Float64(t * Float64(z / Float64(-a_m))); else tmp = Float64(Float64(x * y) / a_m); end return Float64(a_s * tmp) end
a\_m = abs(a);
a\_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp_2 = code(a_s, x, y, z, t, a_m)
tmp = 0.0;
if ((x * y) <= -2e-31)
tmp = x / (a_m / y);
elseif ((x * y) <= 1e+34)
tmp = t * (z / -a_m);
else
tmp = (x * y) / a_m;
end
tmp_2 = a_s * tmp;
end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := N[(a$95$s * If[LessEqual[N[(x * y), $MachinePrecision], -2e-31], N[(x / N[(a$95$m / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e+34], N[(t * N[(z / (-a$95$m)), $MachinePrecision]), $MachinePrecision], N[(N[(x * y), $MachinePrecision] / a$95$m), $MachinePrecision]]]), $MachinePrecision]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
a\_s \cdot \begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{-31}:\\
\;\;\;\;\frac{x}{\frac{a\_m}{y}}\\
\mathbf{elif}\;x \cdot y \leq 10^{+34}:\\
\;\;\;\;t \cdot \frac{z}{-a\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y}{a\_m}\\
\end{array}
\end{array}
if (*.f64 x y) < -2e-31Initial program 86.1%
Taylor expanded in x around inf 68.3%
associate-*r/72.9%
Simplified72.9%
clear-num72.9%
un-div-inv72.9%
Applied egg-rr72.9%
if -2e-31 < (*.f64 x y) < 9.99999999999999946e33Initial program 93.3%
Taylor expanded in x around 0 81.1%
mul-1-neg81.1%
associate-/l*75.1%
distribute-rgt-neg-in75.1%
distribute-neg-frac275.1%
Simplified75.1%
if 9.99999999999999946e33 < (*.f64 x y) Initial program 96.4%
Taylor expanded in x around inf 91.2%
a\_m = (fabs.f64 a)
a\_s = (copysign.f64 #s(literal 1 binary64) a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(*
a_s
(if (<= a_m 2.02e-22)
(/ (- (* x y) (* t z)) a_m)
(- (* x (/ y a_m)) (* z (/ t a_m))))))a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double tmp;
if (a_m <= 2.02e-22) {
tmp = ((x * y) - (t * z)) / a_m;
} else {
tmp = (x * (y / a_m)) - (z * (t / a_m));
}
return a_s * tmp;
}
a\_m = abs(a)
a\_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
real(8) :: tmp
if (a_m <= 2.02d-22) then
tmp = ((x * y) - (t * z)) / a_m
else
tmp = (x * (y / a_m)) - (z * (t / a_m))
end if
code = a_s * tmp
end function
a\_m = Math.abs(a);
a\_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
double tmp;
if (a_m <= 2.02e-22) {
tmp = ((x * y) - (t * z)) / a_m;
} else {
tmp = (x * (y / a_m)) - (z * (t / a_m));
}
return a_s * tmp;
}
a\_m = math.fabs(a) a\_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): tmp = 0 if a_m <= 2.02e-22: tmp = ((x * y) - (t * z)) / a_m else: tmp = (x * (y / a_m)) - (z * (t / a_m)) return a_s * tmp
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) tmp = 0.0 if (a_m <= 2.02e-22) tmp = Float64(Float64(Float64(x * y) - Float64(t * z)) / a_m); else tmp = Float64(Float64(x * Float64(y / a_m)) - Float64(z * Float64(t / a_m))); end return Float64(a_s * tmp) end
a\_m = abs(a);
a\_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp_2 = code(a_s, x, y, z, t, a_m)
tmp = 0.0;
if (a_m <= 2.02e-22)
tmp = ((x * y) - (t * z)) / a_m;
else
tmp = (x * (y / a_m)) - (z * (t / a_m));
end
tmp_2 = a_s * tmp;
end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := N[(a$95$s * If[LessEqual[a$95$m, 2.02e-22], N[(N[(N[(x * y), $MachinePrecision] - N[(t * z), $MachinePrecision]), $MachinePrecision] / a$95$m), $MachinePrecision], N[(N[(x * N[(y / a$95$m), $MachinePrecision]), $MachinePrecision] - N[(z * N[(t / a$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
a\_s \cdot \begin{array}{l}
\mathbf{if}\;a\_m \leq 2.02 \cdot 10^{-22}:\\
\;\;\;\;\frac{x \cdot y - t \cdot z}{a\_m}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{y}{a\_m} - z \cdot \frac{t}{a\_m}\\
\end{array}
\end{array}
if a < 2.02e-22Initial program 94.2%
if 2.02e-22 < a Initial program 85.0%
div-sub85.0%
associate-/l*89.0%
associate-/l*96.7%
Applied egg-rr96.7%
Final simplification94.9%
a\_m = (fabs.f64 a) a\_s = (copysign.f64 #s(literal 1 binary64) a) NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function. (FPCore (a_s x y z t a_m) :precision binary64 (* a_s (if (<= (* t z) -4e+215) (* z (/ t (- a_m))) (/ (- (* x y) (* t z)) a_m))))
a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double tmp;
if ((t * z) <= -4e+215) {
tmp = z * (t / -a_m);
} else {
tmp = ((x * y) - (t * z)) / a_m;
}
return a_s * tmp;
}
a\_m = abs(a)
a\_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
real(8) :: tmp
if ((t * z) <= (-4d+215)) then
tmp = z * (t / -a_m)
else
tmp = ((x * y) - (t * z)) / a_m
end if
code = a_s * tmp
end function
a\_m = Math.abs(a);
a\_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
double tmp;
if ((t * z) <= -4e+215) {
tmp = z * (t / -a_m);
} else {
tmp = ((x * y) - (t * z)) / a_m;
}
return a_s * tmp;
}
a\_m = math.fabs(a) a\_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): tmp = 0 if (t * z) <= -4e+215: tmp = z * (t / -a_m) else: tmp = ((x * y) - (t * z)) / a_m return a_s * tmp
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) tmp = 0.0 if (Float64(t * z) <= -4e+215) tmp = Float64(z * Float64(t / Float64(-a_m))); else tmp = Float64(Float64(Float64(x * y) - Float64(t * z)) / a_m); end return Float64(a_s * tmp) end
a\_m = abs(a);
a\_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp_2 = code(a_s, x, y, z, t, a_m)
tmp = 0.0;
if ((t * z) <= -4e+215)
tmp = z * (t / -a_m);
else
tmp = ((x * y) - (t * z)) / a_m;
end
tmp_2 = a_s * tmp;
end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := N[(a$95$s * If[LessEqual[N[(t * z), $MachinePrecision], -4e+215], N[(z * N[(t / (-a$95$m)), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * y), $MachinePrecision] - N[(t * z), $MachinePrecision]), $MachinePrecision] / a$95$m), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
a\_s \cdot \begin{array}{l}
\mathbf{if}\;t \cdot z \leq -4 \cdot 10^{+215}:\\
\;\;\;\;z \cdot \frac{t}{-a\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y - t \cdot z}{a\_m}\\
\end{array}
\end{array}
if (*.f64 z t) < -3.99999999999999963e215Initial program 66.8%
Taylor expanded in x around 0 67.4%
mul-1-neg67.4%
*-commutative67.4%
associate-*r/94.0%
distribute-rgt-neg-in94.0%
distribute-frac-neg94.0%
Simplified94.0%
if -3.99999999999999963e215 < (*.f64 z t) Initial program 95.8%
Final simplification95.6%
a\_m = (fabs.f64 a) a\_s = (copysign.f64 #s(literal 1 binary64) a) NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function. (FPCore (a_s x y z t a_m) :precision binary64 (* a_s (/ x (/ a_m y))))
a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
return a_s * (x / (a_m / y));
}
a\_m = abs(a)
a\_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
code = a_s * (x / (a_m / y))
end function
a\_m = Math.abs(a);
a\_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
return a_s * (x / (a_m / y));
}
a\_m = math.fabs(a) a\_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): return a_s * (x / (a_m / y))
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) return Float64(a_s * Float64(x / Float64(a_m / y))) end
a\_m = abs(a);
a\_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp = code(a_s, x, y, z, t, a_m)
tmp = a_s * (x / (a_m / y));
end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := N[(a$95$s * N[(x / N[(a$95$m / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
a\_s \cdot \frac{x}{\frac{a\_m}{y}}
\end{array}
Initial program 91.8%
Taylor expanded in x around inf 54.5%
associate-*r/55.5%
Simplified55.5%
clear-num55.5%
un-div-inv55.9%
Applied egg-rr55.9%
a\_m = (fabs.f64 a) a\_s = (copysign.f64 #s(literal 1 binary64) a) NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function. (FPCore (a_s x y z t a_m) :precision binary64 (* a_s (* x (/ y a_m))))
a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
return a_s * (x * (y / a_m));
}
a\_m = abs(a)
a\_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
code = a_s * (x * (y / a_m))
end function
a\_m = Math.abs(a);
a\_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
return a_s * (x * (y / a_m));
}
a\_m = math.fabs(a) a\_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): return a_s * (x * (y / a_m))
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) return Float64(a_s * Float64(x * Float64(y / a_m))) end
a\_m = abs(a);
a\_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp = code(a_s, x, y, z, t, a_m)
tmp = a_s * (x * (y / a_m));
end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := N[(a$95$s * N[(x * N[(y / a$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
a\_s \cdot \left(x \cdot \frac{y}{a\_m}\right)
\end{array}
Initial program 91.8%
Taylor expanded in x around inf 54.5%
associate-*r/55.5%
Simplified55.5%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* (/ y a) x) (* (/ t a) z))))
(if (< z -2.468684968699548e+170)
t_1
(if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((y / a) * x) - ((t / a) * z)
if (z < (-2.468684968699548d+170)) then
tmp = t_1
else if (z < 6.309831121978371d-71) then
tmp = ((x * y) - (z * t)) / a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((y / a) * x) - ((t / a) * z) tmp = 0 if z < -2.468684968699548e+170: tmp = t_1 elif z < 6.309831121978371e-71: tmp = ((x * y) - (z * t)) / a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(y / a) * x) - Float64(Float64(t / a) * z)) tmp = 0.0 if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((y / a) * x) - ((t / a) * z); tmp = 0.0; if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = ((x * y) - (z * t)) / a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -2.468684968699548e+170], t$95$1, If[Less[z, 6.309831121978371e-71], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{a} \cdot x - \frac{t}{a} \cdot z\\
\mathbf{if}\;z < -2.468684968699548 \cdot 10^{+170}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z < 6.309831121978371 \cdot 10^{-71}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024131
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:alt
(! :herbie-platform default (if (< z -246868496869954800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6309831121978371/100000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z)))))
(/ (- (* x y) (* z t)) a))