
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -logf((1.0f - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = -log((1.0e0 - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log(Float32(Float32(1.0) - u0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = -log((single(1.0) - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{-\log \left(1 - u0\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -logf((1.0f - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = -log((1.0e0 - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log(Float32(Float32(1.0) - u0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = -log((single(1.0) - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{-\log \left(1 - u0\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* (log1p (- u0)) (* alphay (- alphax))) (fma alphay (/ cos2phi alphax) (/ (* alphax sin2phi) alphay))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (log1pf(-u0) * (alphay * -alphax)) / fmaf(alphay, (cos2phi / alphax), ((alphax * sin2phi) / alphay));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(log1p(Float32(-u0)) * Float32(alphay * Float32(-alphax))) / fma(alphay, Float32(cos2phi / alphax), Float32(Float32(alphax * sin2phi) / alphay))) end
\begin{array}{l}
\\
\frac{\mathsf{log1p}\left(-u0\right) \cdot \left(alphay \cdot \left(-alphax\right)\right)}{\mathsf{fma}\left(alphay, \frac{cos2phi}{alphax}, \frac{alphax \cdot sin2phi}{alphay}\right)}
\end{array}
Initial program 60.6%
distribute-frac-neg60.6%
distribute-neg-frac260.6%
sub-neg60.6%
log1p-define98.3%
neg-sub098.3%
associate--r+98.3%
neg-sub098.3%
associate-/r*98.3%
distribute-neg-frac298.3%
Simplified98.3%
associate-/r*98.3%
div-inv98.2%
Applied egg-rr98.2%
associate-*r/98.3%
*-rgt-identity98.3%
Simplified98.3%
clear-num98.3%
inv-pow98.3%
Applied egg-rr98.3%
unpow-198.3%
Simplified98.3%
frac-sub98.1%
clear-num98.2%
associate-/r/98.6%
cancel-sign-sub98.6%
*-commutative98.6%
fma-define98.6%
Applied egg-rr98.6%
associate-*l/98.6%
*-commutative98.6%
associate-*r/98.7%
Simplified98.7%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log1p (- u0))) (+ (/ (/ sin2phi alphay) alphay) (/ (/ cos2phi alphax) alphax))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -log1pf(-u0) / (((sin2phi / alphay) / alphay) + ((cos2phi / alphax) / alphax));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log1p(Float32(-u0))) / Float32(Float32(Float32(sin2phi / alphay) / alphay) + Float32(Float32(cos2phi / alphax) / alphax))) end
\begin{array}{l}
\\
\frac{-\mathsf{log1p}\left(-u0\right)}{\frac{\frac{sin2phi}{alphay}}{alphay} + \frac{\frac{cos2phi}{alphax}}{alphax}}
\end{array}
Initial program 60.6%
distribute-frac-neg60.6%
distribute-neg-frac260.6%
sub-neg60.6%
log1p-define98.3%
neg-sub098.3%
associate--r+98.3%
neg-sub098.3%
associate-/r*98.3%
distribute-neg-frac298.3%
Simplified98.3%
associate-/r*98.3%
div-inv98.2%
Applied egg-rr98.2%
associate-*r/98.3%
*-rgt-identity98.3%
Simplified98.3%
Final simplification98.3%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (log1p (- u0)) (- (/ (/ cos2phi alphax) (- alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return log1pf(-u0) / (((cos2phi / alphax) / -alphax) - (sin2phi / (alphay * alphay)));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(log1p(Float32(-u0)) / Float32(Float32(Float32(cos2phi / alphax) / Float32(-alphax)) - Float32(sin2phi / Float32(alphay * alphay)))) end
\begin{array}{l}
\\
\frac{\mathsf{log1p}\left(-u0\right)}{\frac{\frac{cos2phi}{alphax}}{-alphax} - \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Initial program 60.6%
distribute-frac-neg60.6%
distribute-neg-frac260.6%
sub-neg60.6%
log1p-define98.3%
neg-sub098.3%
associate--r+98.3%
neg-sub098.3%
associate-/r*98.3%
distribute-neg-frac298.3%
Simplified98.3%
(FPCore (alphax alphay u0 cos2phi sin2phi)
:precision binary32
(let* ((t_0 (+ (/ (* alphax sin2phi) alphay) (/ (* alphay cos2phi) alphax)))
(t_1 (/ (* alphay alphax) t_0)))
(*
u0
(+
t_1
(*
u0
(+
(* 0.5 t_1)
(*
u0
(+
(* 0.25 (/ (* alphax (* u0 alphay)) t_0))
(* t_1 0.3333333333333333)))))))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
float t_0 = ((alphax * sin2phi) / alphay) + ((alphay * cos2phi) / alphax);
float t_1 = (alphay * alphax) / t_0;
return u0 * (t_1 + (u0 * ((0.5f * t_1) + (u0 * ((0.25f * ((alphax * (u0 * alphay)) / t_0)) + (t_1 * 0.3333333333333333f))))));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
real(4) :: t_0
real(4) :: t_1
t_0 = ((alphax * sin2phi) / alphay) + ((alphay * cos2phi) / alphax)
t_1 = (alphay * alphax) / t_0
code = u0 * (t_1 + (u0 * ((0.5e0 * t_1) + (u0 * ((0.25e0 * ((alphax * (u0 * alphay)) / t_0)) + (t_1 * 0.3333333333333333e0))))))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) t_0 = Float32(Float32(Float32(alphax * sin2phi) / alphay) + Float32(Float32(alphay * cos2phi) / alphax)) t_1 = Float32(Float32(alphay * alphax) / t_0) return Float32(u0 * Float32(t_1 + Float32(u0 * Float32(Float32(Float32(0.5) * t_1) + Float32(u0 * Float32(Float32(Float32(0.25) * Float32(Float32(alphax * Float32(u0 * alphay)) / t_0)) + Float32(t_1 * Float32(0.3333333333333333)))))))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) t_0 = ((alphax * sin2phi) / alphay) + ((alphay * cos2phi) / alphax); t_1 = (alphay * alphax) / t_0; tmp = u0 * (t_1 + (u0 * ((single(0.5) * t_1) + (u0 * ((single(0.25) * ((alphax * (u0 * alphay)) / t_0)) + (t_1 * single(0.3333333333333333))))))); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{alphax \cdot sin2phi}{alphay} + \frac{alphay \cdot cos2phi}{alphax}\\
t_1 := \frac{alphay \cdot alphax}{t\_0}\\
u0 \cdot \left(t\_1 + u0 \cdot \left(0.5 \cdot t\_1 + u0 \cdot \left(0.25 \cdot \frac{alphax \cdot \left(u0 \cdot alphay\right)}{t\_0} + t\_1 \cdot 0.3333333333333333\right)\right)\right)
\end{array}
\end{array}
Initial program 60.6%
distribute-frac-neg60.6%
distribute-neg-frac260.6%
sub-neg60.6%
log1p-define98.3%
neg-sub098.3%
associate--r+98.3%
neg-sub098.3%
associate-/r*98.3%
distribute-neg-frac298.3%
Simplified98.3%
associate-/r*98.3%
div-inv98.2%
Applied egg-rr98.2%
associate-*r/98.3%
*-rgt-identity98.3%
Simplified98.3%
frac-sub98.2%
Applied egg-rr98.2%
Taylor expanded in u0 around 0 93.7%
Final simplification93.7%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (+ (* u0 (+ 0.5 (* u0 (+ 0.3333333333333333 (* u0 0.25))))) 1.0)) (+ (/ (/ sin2phi alphay) alphay) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * ((u0 * (0.5f + (u0 * (0.3333333333333333f + (u0 * 0.25f))))) + 1.0f)) / (((sin2phi / alphay) / alphay) + (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * ((u0 * (0.5e0 + (u0 * (0.3333333333333333e0 + (u0 * 0.25e0))))) + 1.0e0)) / (((sin2phi / alphay) / alphay) + (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(u0 * Float32(Float32(0.5) + Float32(u0 * Float32(Float32(0.3333333333333333) + Float32(u0 * Float32(0.25)))))) + Float32(1.0))) / Float32(Float32(Float32(sin2phi / alphay) / alphay) + Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * ((u0 * (single(0.5) + (u0 * (single(0.3333333333333333) + (u0 * single(0.25)))))) + single(1.0))) / (((sin2phi / alphay) / alphay) + (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(u0 \cdot \left(0.5 + u0 \cdot \left(0.3333333333333333 + u0 \cdot 0.25\right)\right) + 1\right)}{\frac{\frac{sin2phi}{alphay}}{alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 60.6%
Taylor expanded in u0 around 0 93.4%
*-commutative93.4%
Simplified93.4%
associate-/r*98.3%
div-inv98.2%
Applied egg-rr93.3%
associate-*r/98.3%
*-rgt-identity98.3%
Simplified93.4%
Final simplification93.4%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (+ (* u0 (+ 0.5 (* u0 (+ 0.3333333333333333 (* u0 0.25))))) 1.0)) (+ (/ sin2phi (* alphay alphay)) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * ((u0 * (0.5f + (u0 * (0.3333333333333333f + (u0 * 0.25f))))) + 1.0f)) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * ((u0 * (0.5e0 + (u0 * (0.3333333333333333e0 + (u0 * 0.25e0))))) + 1.0e0)) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(u0 * Float32(Float32(0.5) + Float32(u0 * Float32(Float32(0.3333333333333333) + Float32(u0 * Float32(0.25)))))) + Float32(1.0))) / Float32(Float32(sin2phi / Float32(alphay * alphay)) + Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * ((u0 * (single(0.5) + (u0 * (single(0.3333333333333333) + (u0 * single(0.25)))))) + single(1.0))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(u0 \cdot \left(0.5 + u0 \cdot \left(0.3333333333333333 + u0 \cdot 0.25\right)\right) + 1\right)}{\frac{sin2phi}{alphay \cdot alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 60.6%
Taylor expanded in u0 around 0 93.4%
*-commutative93.4%
Simplified93.4%
Final simplification93.4%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (+ (* u0 (+ 0.5 (* u0 0.3333333333333333))) 1.0)) (+ (/ sin2phi (* alphay alphay)) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * ((u0 * (0.5f + (u0 * 0.3333333333333333f))) + 1.0f)) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * ((u0 * (0.5e0 + (u0 * 0.3333333333333333e0))) + 1.0e0)) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(u0 * Float32(Float32(0.5) + Float32(u0 * Float32(0.3333333333333333)))) + Float32(1.0))) / Float32(Float32(sin2phi / Float32(alphay * alphay)) + Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * ((u0 * (single(0.5) + (u0 * single(0.3333333333333333)))) + single(1.0))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(u0 \cdot \left(0.5 + u0 \cdot 0.3333333333333333\right) + 1\right)}{\frac{sin2phi}{alphay \cdot alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 60.6%
Taylor expanded in u0 around 0 91.5%
*-commutative91.5%
Simplified91.5%
Final simplification91.5%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (+ (* u0 0.5) 1.0)) (+ (/ sin2phi (* alphay alphay)) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * ((u0 * 0.5f) + 1.0f)) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * ((u0 * 0.5e0) + 1.0e0)) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(u0 * Float32(0.5)) + Float32(1.0))) / Float32(Float32(sin2phi / Float32(alphay * alphay)) + Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * ((u0 * single(0.5)) + single(1.0))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(u0 \cdot 0.5 + 1\right)}{\frac{sin2phi}{alphay \cdot alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 60.6%
Taylor expanded in u0 around 0 87.6%
*-commutative87.6%
Simplified87.6%
Final simplification87.6%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* alphax (* u0 alphay)) (+ (* cos2phi (/ alphay alphax)) (* alphax (/ sin2phi alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (alphax * (u0 * alphay)) / ((cos2phi * (alphay / alphax)) + (alphax * (sin2phi / alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (alphax * (u0 * alphay)) / ((cos2phi * (alphay / alphax)) + (alphax * (sin2phi / alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(alphax * Float32(u0 * alphay)) / Float32(Float32(cos2phi * Float32(alphay / alphax)) + Float32(alphax * Float32(sin2phi / alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (alphax * (u0 * alphay)) / ((cos2phi * (alphay / alphax)) + (alphax * (sin2phi / alphay))); end
\begin{array}{l}
\\
\frac{alphax \cdot \left(u0 \cdot alphay\right)}{cos2phi \cdot \frac{alphay}{alphax} + alphax \cdot \frac{sin2phi}{alphay}}
\end{array}
Initial program 60.6%
distribute-frac-neg60.6%
distribute-neg-frac260.6%
sub-neg60.6%
log1p-define98.3%
neg-sub098.3%
associate--r+98.3%
neg-sub098.3%
associate-/r*98.3%
distribute-neg-frac298.3%
Simplified98.3%
associate-/r*98.3%
div-inv98.2%
Applied egg-rr98.2%
associate-*r/98.3%
*-rgt-identity98.3%
Simplified98.3%
frac-sub98.2%
Applied egg-rr98.2%
Taylor expanded in u0 around 0 76.5%
*-commutative76.5%
*-commutative76.5%
associate-/l*76.6%
mul-1-neg76.6%
associate-*r/76.6%
distribute-rgt-neg-in76.6%
distribute-neg-frac276.6%
Simplified76.6%
Final simplification76.6%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ u0 (+ (/ (/ sin2phi alphay) alphay) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return u0 / (((sin2phi / alphay) / alphay) + (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = u0 / (((sin2phi / alphay) / alphay) + (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(u0 / Float32(Float32(Float32(sin2phi / alphay) / alphay) + Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = u0 / (((sin2phi / alphay) / alphay) + (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0}{\frac{\frac{sin2phi}{alphay}}{alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 60.6%
Taylor expanded in u0 around 0 76.4%
associate-/r*98.3%
div-inv98.2%
Applied egg-rr76.3%
associate-*r/98.3%
*-rgt-identity98.3%
Simplified76.4%
Final simplification76.4%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ u0 (+ (/ sin2phi (* alphay alphay)) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return u0 / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = u0 / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(u0 / Float32(Float32(sin2phi / Float32(alphay * alphay)) + Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = u0 / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0}{\frac{sin2phi}{alphay \cdot alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 60.6%
Taylor expanded in u0 around 0 76.4%
Final simplification76.4%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (* alphax alphax)) cos2phi))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (alphax * alphax)) / cos2phi;
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (alphax * alphax)) / cos2phi
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(alphax * alphax)) / cos2phi) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (alphax * alphax)) / cos2phi; end
\begin{array}{l}
\\
\frac{u0 \cdot \left(alphax \cdot alphax\right)}{cos2phi}
\end{array}
Initial program 60.6%
Taylor expanded in u0 around 0 76.4%
Taylor expanded in cos2phi around inf 24.6%
pow224.6%
Applied egg-rr24.6%
Final simplification24.6%
herbie shell --seed 2024131
(FPCore (alphax alphay u0 cos2phi sin2phi)
:name "Beckmann Distribution sample, tan2theta, alphax != alphay, u1 <= 0.5"
:precision binary32
:pre (and (and (and (and (and (<= 0.0001 alphax) (<= alphax 1.0)) (and (<= 0.0001 alphay) (<= alphay 1.0))) (and (<= 2.328306437e-10 u0) (<= u0 1.0))) (and (<= 0.0 cos2phi) (<= cos2phi 1.0))) (<= 0.0 sin2phi))
(/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))