
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (/ (sin (* normAngle (- 1.0 u))) (sin normAngle)) n0_i) (* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return ((sinf((normAngle * (1.0f - u))) / sinf(normAngle)) * n0_i) + (u * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = ((sin((normangle * (1.0e0 - u))) / sin(normangle)) * n0_i) + (u * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(sin(Float32(normAngle * Float32(Float32(1.0) - u))) / sin(normAngle)) * n0_i) + Float32(u * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = ((sin((normAngle * (single(1.0) - u))) / sin(normAngle)) * n0_i) + (u * n1_i); end
\begin{array}{l}
\\
\frac{\sin \left(normAngle \cdot \left(1 - u\right)\right)}{\sin normAngle} \cdot n0\_i + u \cdot n1\_i
\end{array}
Initial program 96.4%
Taylor expanded in normAngle around 0 97.9%
Taylor expanded in u around inf 98.3%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n0_i -7.000000383309403e-27)
(not (<= n0_i 3.999999935100636e-17)))
(* (- 1.0 u) n0_i)
(* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -7.000000383309403e-27f) || !(n0_i <= 3.999999935100636e-17f)) {
tmp = (1.0f - u) * n0_i;
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-7.000000383309403e-27)) .or. (.not. (n0_i <= 3.999999935100636e-17))) then
tmp = (1.0e0 - u) * n0_i
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-7.000000383309403e-27)) || !(n0_i <= Float32(3.999999935100636e-17))) tmp = Float32(Float32(Float32(1.0) - u) * n0_i); else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-7.000000383309403e-27)) || ~((n0_i <= single(3.999999935100636e-17)))) tmp = (single(1.0) - u) * n0_i; else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -7.000000383309403 \cdot 10^{-27} \lor \neg \left(n0\_i \leq 3.999999935100636 \cdot 10^{-17}\right):\\
\;\;\;\;\left(1 - u\right) \cdot n0\_i\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1\_i\\
\end{array}
\end{array}
if n0_i < -7.00000038e-27 or 3.99999994e-17 < n0_i Initial program 97.2%
*-commutative97.2%
associate-*l*84.5%
*-commutative84.5%
associate-*l*83.3%
distribute-lft-out83.3%
Simplified83.3%
Taylor expanded in normAngle around 0 98.8%
Taylor expanded in u around 0 99.0%
mul-1-neg99.0%
unsub-neg99.0%
Simplified99.0%
Taylor expanded in n0_i around inf 78.9%
mul-1-neg78.9%
sub-neg78.9%
Simplified78.9%
if -7.00000038e-27 < n0_i < 3.99999994e-17Initial program 95.6%
*-commutative95.6%
associate-*l*75.4%
*-commutative75.4%
associate-*l*59.8%
distribute-lft-out59.7%
Simplified59.7%
Taylor expanded in normAngle around 0 97.4%
Taylor expanded in n0_i around 0 65.0%
*-commutative65.0%
Simplified65.0%
Final simplification72.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -7.000000383309403e-27) n0_i (if (<= n0_i 3.999999935100636e-17) (* u n1_i) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -7.000000383309403e-27f) {
tmp = n0_i;
} else if (n0_i <= 3.999999935100636e-17f) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-7.000000383309403e-27)) then
tmp = n0_i
else if (n0_i <= 3.999999935100636e-17) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-7.000000383309403e-27)) tmp = n0_i; elseif (n0_i <= Float32(3.999999935100636e-17)) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-7.000000383309403e-27)) tmp = n0_i; elseif (n0_i <= single(3.999999935100636e-17)) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -7.000000383309403 \cdot 10^{-27}:\\
\;\;\;\;n0\_i\\
\mathbf{elif}\;n0\_i \leq 3.999999935100636 \cdot 10^{-17}:\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i\\
\end{array}
\end{array}
if n0_i < -7.00000038e-27 or 3.99999994e-17 < n0_i Initial program 97.2%
*-commutative97.2%
associate-*l*84.5%
*-commutative84.5%
associate-*l*83.3%
distribute-lft-out83.3%
Simplified83.3%
Taylor expanded in normAngle around 0 98.8%
Taylor expanded in u around 0 99.0%
mul-1-neg99.0%
unsub-neg99.0%
Simplified99.0%
Taylor expanded in u around 0 65.9%
if -7.00000038e-27 < n0_i < 3.99999994e-17Initial program 95.6%
*-commutative95.6%
associate-*l*75.4%
*-commutative75.4%
associate-*l*59.8%
distribute-lft-out59.7%
Simplified59.7%
Taylor expanded in normAngle around 0 97.4%
Taylor expanded in n0_i around 0 65.0%
*-commutative65.0%
Simplified65.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i - n0\_i\right)
\end{array}
Initial program 96.4%
*-commutative96.4%
associate-*l*80.0%
*-commutative80.0%
associate-*l*71.7%
distribute-lft-out71.7%
Simplified71.7%
Taylor expanded in normAngle around 0 98.1%
Taylor expanded in u around 0 98.3%
mul-1-neg98.3%
unsub-neg98.3%
Simplified98.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * n1_i); end
\begin{array}{l}
\\
n0\_i + u \cdot n1\_i
\end{array}
Initial program 96.4%
fma-define96.5%
associate-*l*96.3%
Simplified96.3%
Taylor expanded in u around 0 83.4%
Taylor expanded in normAngle around 0 85.6%
*-commutative85.6%
Simplified85.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 96.4%
*-commutative96.4%
associate-*l*80.0%
*-commutative80.0%
associate-*l*71.7%
distribute-lft-out71.7%
Simplified71.7%
Taylor expanded in normAngle around 0 98.1%
Taylor expanded in u around 0 98.3%
mul-1-neg98.3%
unsub-neg98.3%
Simplified98.3%
Taylor expanded in u around 0 47.4%
herbie shell --seed 2024131
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))