
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 21 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.6%
(FPCore (u v)
:precision binary32
(let* ((t_0 (- (* u 16.0) (* u 8.0)))
(t_1 (* 4.0 t_0))
(t_2 (exp (/ -2.0 v))))
(if (<= v 0.4000000059604645)
(+ 1.0 (* v (log (+ u (* u t_2)))))
(-
-1.0
(*
u
(+
(/
(-
(* u 2.0)
(/
(+
(/
(+
(* 0.5 (- (- (* u 32.0) t_1) (* u 9.333333333333334)))
(*
-0.5
(/
(-
(+
(* 4.0 (+ (* u 9.333333333333334) (- t_1 (* u 32.0))))
(- (* u 42.666666666666664) (* 8.0 t_0)))
(* u 8.0))
v)))
v)
(* (- (* u 8.0) (* u 16.0)) 0.5))
v))
v)
(* v (- (/ -1.0 t_2) -1.0))))))))
float code(float u, float v) {
float t_0 = (u * 16.0f) - (u * 8.0f);
float t_1 = 4.0f * t_0;
float t_2 = expf((-2.0f / v));
float tmp;
if (v <= 0.4000000059604645f) {
tmp = 1.0f + (v * logf((u + (u * t_2))));
} else {
tmp = -1.0f - (u * ((((u * 2.0f) - (((((0.5f * (((u * 32.0f) - t_1) - (u * 9.333333333333334f))) + (-0.5f * ((((4.0f * ((u * 9.333333333333334f) + (t_1 - (u * 32.0f)))) + ((u * 42.666666666666664f) - (8.0f * t_0))) - (u * 8.0f)) / v))) / v) + (((u * 8.0f) - (u * 16.0f)) * 0.5f)) / v)) / v) + (v * ((-1.0f / t_2) - -1.0f))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: t_0
real(4) :: t_1
real(4) :: t_2
real(4) :: tmp
t_0 = (u * 16.0e0) - (u * 8.0e0)
t_1 = 4.0e0 * t_0
t_2 = exp(((-2.0e0) / v))
if (v <= 0.4000000059604645e0) then
tmp = 1.0e0 + (v * log((u + (u * t_2))))
else
tmp = (-1.0e0) - (u * ((((u * 2.0e0) - (((((0.5e0 * (((u * 32.0e0) - t_1) - (u * 9.333333333333334e0))) + ((-0.5e0) * ((((4.0e0 * ((u * 9.333333333333334e0) + (t_1 - (u * 32.0e0)))) + ((u * 42.666666666666664e0) - (8.0e0 * t_0))) - (u * 8.0e0)) / v))) / v) + (((u * 8.0e0) - (u * 16.0e0)) * 0.5e0)) / v)) / v) + (v * (((-1.0e0) / t_2) - (-1.0e0)))))
end if
code = tmp
end function
function code(u, v) t_0 = Float32(Float32(u * Float32(16.0)) - Float32(u * Float32(8.0))) t_1 = Float32(Float32(4.0) * t_0) t_2 = exp(Float32(Float32(-2.0) / v)) tmp = Float32(0.0) if (v <= Float32(0.4000000059604645)) tmp = Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(u * t_2))))); else tmp = Float32(Float32(-1.0) - Float32(u * Float32(Float32(Float32(Float32(u * Float32(2.0)) - Float32(Float32(Float32(Float32(Float32(Float32(0.5) * Float32(Float32(Float32(u * Float32(32.0)) - t_1) - Float32(u * Float32(9.333333333333334)))) + Float32(Float32(-0.5) * Float32(Float32(Float32(Float32(Float32(4.0) * Float32(Float32(u * Float32(9.333333333333334)) + Float32(t_1 - Float32(u * Float32(32.0))))) + Float32(Float32(u * Float32(42.666666666666664)) - Float32(Float32(8.0) * t_0))) - Float32(u * Float32(8.0))) / v))) / v) + Float32(Float32(Float32(u * Float32(8.0)) - Float32(u * Float32(16.0))) * Float32(0.5))) / v)) / v) + Float32(v * Float32(Float32(Float32(-1.0) / t_2) - Float32(-1.0)))))); end return tmp end
function tmp_2 = code(u, v) t_0 = (u * single(16.0)) - (u * single(8.0)); t_1 = single(4.0) * t_0; t_2 = exp((single(-2.0) / v)); tmp = single(0.0); if (v <= single(0.4000000059604645)) tmp = single(1.0) + (v * log((u + (u * t_2)))); else tmp = single(-1.0) - (u * ((((u * single(2.0)) - (((((single(0.5) * (((u * single(32.0)) - t_1) - (u * single(9.333333333333334)))) + (single(-0.5) * ((((single(4.0) * ((u * single(9.333333333333334)) + (t_1 - (u * single(32.0))))) + ((u * single(42.666666666666664)) - (single(8.0) * t_0))) - (u * single(8.0))) / v))) / v) + (((u * single(8.0)) - (u * single(16.0))) * single(0.5))) / v)) / v) + (v * ((single(-1.0) / t_2) - single(-1.0))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := u \cdot 16 - u \cdot 8\\
t_1 := 4 \cdot t\_0\\
t_2 := e^{\frac{-2}{v}}\\
\mathbf{if}\;v \leq 0.4000000059604645:\\
\;\;\;\;1 + v \cdot \log \left(u + u \cdot t\_2\right)\\
\mathbf{else}:\\
\;\;\;\;-1 - u \cdot \left(\frac{u \cdot 2 - \frac{\frac{0.5 \cdot \left(\left(u \cdot 32 - t\_1\right) - u \cdot 9.333333333333334\right) + -0.5 \cdot \frac{\left(4 \cdot \left(u \cdot 9.333333333333334 + \left(t\_1 - u \cdot 32\right)\right) + \left(u \cdot 42.666666666666664 - 8 \cdot t\_0\right)\right) - u \cdot 8}{v}}{v} + \left(u \cdot 8 - u \cdot 16\right) \cdot 0.5}{v}}{v} + v \cdot \left(\frac{-1}{t\_2} - -1\right)\right)\\
\end{array}
\end{array}
if v < 0.400000006Initial program 100.0%
Taylor expanded in u around inf 99.6%
neg-mul-199.6%
Simplified99.6%
*-un-lft-identity99.6%
fma-define99.6%
add-sqr-sqrt-0.0%
sqrt-unprod99.6%
sqr-neg99.6%
sqrt-unprod99.6%
add-sqr-sqrt99.6%
Applied egg-rr99.6%
fma-undefine99.6%
*-lft-identity99.6%
Simplified99.6%
if 0.400000006 < v Initial program 94.0%
Taylor expanded in u around 0 89.4%
Taylor expanded in v around -inf 87.4%
Final simplification98.8%
(FPCore (u v)
:precision binary32
(let* ((t_0 (- (* u 16.0) (* u 8.0))) (t_1 (* 4.0 t_0)))
(if (<= v 0.4000000059604645)
(+ 1.0 (* v (log (* u (- (expm1 (/ -2.0 v)))))))
(-
-1.0
(*
u
(+
(/
(-
(* u 2.0)
(/
(+
(/
(+
(* 0.5 (- (- (* u 32.0) t_1) (* u 9.333333333333334)))
(*
-0.5
(/
(-
(+
(* 4.0 (+ (* u 9.333333333333334) (- t_1 (* u 32.0))))
(- (* u 42.666666666666664) (* 8.0 t_0)))
(* u 8.0))
v)))
v)
(* (- (* u 8.0) (* u 16.0)) 0.5))
v))
v)
(* v (- (/ -1.0 (exp (/ -2.0 v))) -1.0))))))))
float code(float u, float v) {
float t_0 = (u * 16.0f) - (u * 8.0f);
float t_1 = 4.0f * t_0;
float tmp;
if (v <= 0.4000000059604645f) {
tmp = 1.0f + (v * logf((u * -expm1f((-2.0f / v)))));
} else {
tmp = -1.0f - (u * ((((u * 2.0f) - (((((0.5f * (((u * 32.0f) - t_1) - (u * 9.333333333333334f))) + (-0.5f * ((((4.0f * ((u * 9.333333333333334f) + (t_1 - (u * 32.0f)))) + ((u * 42.666666666666664f) - (8.0f * t_0))) - (u * 8.0f)) / v))) / v) + (((u * 8.0f) - (u * 16.0f)) * 0.5f)) / v)) / v) + (v * ((-1.0f / expf((-2.0f / v))) - -1.0f))));
}
return tmp;
}
function code(u, v) t_0 = Float32(Float32(u * Float32(16.0)) - Float32(u * Float32(8.0))) t_1 = Float32(Float32(4.0) * t_0) tmp = Float32(0.0) if (v <= Float32(0.4000000059604645)) tmp = Float32(Float32(1.0) + Float32(v * log(Float32(u * Float32(-expm1(Float32(Float32(-2.0) / v))))))); else tmp = Float32(Float32(-1.0) - Float32(u * Float32(Float32(Float32(Float32(u * Float32(2.0)) - Float32(Float32(Float32(Float32(Float32(Float32(0.5) * Float32(Float32(Float32(u * Float32(32.0)) - t_1) - Float32(u * Float32(9.333333333333334)))) + Float32(Float32(-0.5) * Float32(Float32(Float32(Float32(Float32(4.0) * Float32(Float32(u * Float32(9.333333333333334)) + Float32(t_1 - Float32(u * Float32(32.0))))) + Float32(Float32(u * Float32(42.666666666666664)) - Float32(Float32(8.0) * t_0))) - Float32(u * Float32(8.0))) / v))) / v) + Float32(Float32(Float32(u * Float32(8.0)) - Float32(u * Float32(16.0))) * Float32(0.5))) / v)) / v) + Float32(v * Float32(Float32(Float32(-1.0) / exp(Float32(Float32(-2.0) / v))) - Float32(-1.0)))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := u \cdot 16 - u \cdot 8\\
t_1 := 4 \cdot t\_0\\
\mathbf{if}\;v \leq 0.4000000059604645:\\
\;\;\;\;1 + v \cdot \log \left(u \cdot \left(-\mathsf{expm1}\left(\frac{-2}{v}\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;-1 - u \cdot \left(\frac{u \cdot 2 - \frac{\frac{0.5 \cdot \left(\left(u \cdot 32 - t\_1\right) - u \cdot 9.333333333333334\right) + -0.5 \cdot \frac{\left(4 \cdot \left(u \cdot 9.333333333333334 + \left(t\_1 - u \cdot 32\right)\right) + \left(u \cdot 42.666666666666664 - 8 \cdot t\_0\right)\right) - u \cdot 8}{v}}{v} + \left(u \cdot 8 - u \cdot 16\right) \cdot 0.5}{v}}{v} + v \cdot \left(\frac{-1}{e^{\frac{-2}{v}}} - -1\right)\right)\\
\end{array}
\end{array}
if v < 0.400000006Initial program 100.0%
Taylor expanded in u around inf 99.6%
neg-mul-199.6%
Simplified99.6%
Taylor expanded in u around -inf 99.6%
expm1-define99.6%
associate-*r*99.6%
mul-1-neg99.6%
Simplified99.6%
if 0.400000006 < v Initial program 94.0%
Taylor expanded in u around 0 89.4%
Taylor expanded in v around -inf 87.4%
Final simplification98.8%
(FPCore (u v)
:precision binary32
(let* ((t_0 (- (* u 16.0) (* u 8.0))) (t_1 (* 4.0 t_0)))
(if (<= v 0.4000000059604645)
(+ 1.0 (* v (log (+ u u))))
(-
-1.0
(*
u
(+
(/
(-
(* u 2.0)
(/
(+
(/
(+
(* 0.5 (- (- (* u 32.0) t_1) (* u 9.333333333333334)))
(*
-0.5
(/
(-
(+
(* 4.0 (+ (* u 9.333333333333334) (- t_1 (* u 32.0))))
(- (* u 42.666666666666664) (* 8.0 t_0)))
(* u 8.0))
v)))
v)
(* (- (* u 8.0) (* u 16.0)) 0.5))
v))
v)
(* v (- (/ -1.0 (exp (/ -2.0 v))) -1.0))))))))
float code(float u, float v) {
float t_0 = (u * 16.0f) - (u * 8.0f);
float t_1 = 4.0f * t_0;
float tmp;
if (v <= 0.4000000059604645f) {
tmp = 1.0f + (v * logf((u + u)));
} else {
tmp = -1.0f - (u * ((((u * 2.0f) - (((((0.5f * (((u * 32.0f) - t_1) - (u * 9.333333333333334f))) + (-0.5f * ((((4.0f * ((u * 9.333333333333334f) + (t_1 - (u * 32.0f)))) + ((u * 42.666666666666664f) - (8.0f * t_0))) - (u * 8.0f)) / v))) / v) + (((u * 8.0f) - (u * 16.0f)) * 0.5f)) / v)) / v) + (v * ((-1.0f / expf((-2.0f / v))) - -1.0f))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: t_0
real(4) :: t_1
real(4) :: tmp
t_0 = (u * 16.0e0) - (u * 8.0e0)
t_1 = 4.0e0 * t_0
if (v <= 0.4000000059604645e0) then
tmp = 1.0e0 + (v * log((u + u)))
else
tmp = (-1.0e0) - (u * ((((u * 2.0e0) - (((((0.5e0 * (((u * 32.0e0) - t_1) - (u * 9.333333333333334e0))) + ((-0.5e0) * ((((4.0e0 * ((u * 9.333333333333334e0) + (t_1 - (u * 32.0e0)))) + ((u * 42.666666666666664e0) - (8.0e0 * t_0))) - (u * 8.0e0)) / v))) / v) + (((u * 8.0e0) - (u * 16.0e0)) * 0.5e0)) / v)) / v) + (v * (((-1.0e0) / exp(((-2.0e0) / v))) - (-1.0e0)))))
end if
code = tmp
end function
function code(u, v) t_0 = Float32(Float32(u * Float32(16.0)) - Float32(u * Float32(8.0))) t_1 = Float32(Float32(4.0) * t_0) tmp = Float32(0.0) if (v <= Float32(0.4000000059604645)) tmp = Float32(Float32(1.0) + Float32(v * log(Float32(u + u)))); else tmp = Float32(Float32(-1.0) - Float32(u * Float32(Float32(Float32(Float32(u * Float32(2.0)) - Float32(Float32(Float32(Float32(Float32(Float32(0.5) * Float32(Float32(Float32(u * Float32(32.0)) - t_1) - Float32(u * Float32(9.333333333333334)))) + Float32(Float32(-0.5) * Float32(Float32(Float32(Float32(Float32(4.0) * Float32(Float32(u * Float32(9.333333333333334)) + Float32(t_1 - Float32(u * Float32(32.0))))) + Float32(Float32(u * Float32(42.666666666666664)) - Float32(Float32(8.0) * t_0))) - Float32(u * Float32(8.0))) / v))) / v) + Float32(Float32(Float32(u * Float32(8.0)) - Float32(u * Float32(16.0))) * Float32(0.5))) / v)) / v) + Float32(v * Float32(Float32(Float32(-1.0) / exp(Float32(Float32(-2.0) / v))) - Float32(-1.0)))))); end return tmp end
function tmp_2 = code(u, v) t_0 = (u * single(16.0)) - (u * single(8.0)); t_1 = single(4.0) * t_0; tmp = single(0.0); if (v <= single(0.4000000059604645)) tmp = single(1.0) + (v * log((u + u))); else tmp = single(-1.0) - (u * ((((u * single(2.0)) - (((((single(0.5) * (((u * single(32.0)) - t_1) - (u * single(9.333333333333334)))) + (single(-0.5) * ((((single(4.0) * ((u * single(9.333333333333334)) + (t_1 - (u * single(32.0))))) + ((u * single(42.666666666666664)) - (single(8.0) * t_0))) - (u * single(8.0))) / v))) / v) + (((u * single(8.0)) - (u * single(16.0))) * single(0.5))) / v)) / v) + (v * ((single(-1.0) / exp((single(-2.0) / v))) - single(-1.0))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := u \cdot 16 - u \cdot 8\\
t_1 := 4 \cdot t\_0\\
\mathbf{if}\;v \leq 0.4000000059604645:\\
\;\;\;\;1 + v \cdot \log \left(u + u\right)\\
\mathbf{else}:\\
\;\;\;\;-1 - u \cdot \left(\frac{u \cdot 2 - \frac{\frac{0.5 \cdot \left(\left(u \cdot 32 - t\_1\right) - u \cdot 9.333333333333334\right) + -0.5 \cdot \frac{\left(4 \cdot \left(u \cdot 9.333333333333334 + \left(t\_1 - u \cdot 32\right)\right) + \left(u \cdot 42.666666666666664 - 8 \cdot t\_0\right)\right) - u \cdot 8}{v}}{v} + \left(u \cdot 8 - u \cdot 16\right) \cdot 0.5}{v}}{v} + v \cdot \left(\frac{-1}{e^{\frac{-2}{v}}} - -1\right)\right)\\
\end{array}
\end{array}
if v < 0.400000006Initial program 100.0%
Taylor expanded in u around inf 99.6%
neg-mul-199.6%
Simplified99.6%
*-un-lft-identity99.6%
fma-define99.6%
add-sqr-sqrt-0.0%
sqrt-unprod99.6%
sqr-neg99.6%
sqrt-unprod99.6%
add-sqr-sqrt99.6%
Applied egg-rr99.6%
fma-undefine99.6%
*-lft-identity99.6%
Simplified99.6%
Taylor expanded in v around inf 94.2%
if 0.400000006 < v Initial program 94.0%
Taylor expanded in u around 0 89.4%
Taylor expanded in v around -inf 87.4%
Final simplification93.8%
(FPCore (u v)
:precision binary32
(if (<= v 0.4000000059604645)
(+ 1.0 (* v (log (+ u u))))
(+
-1.0
(*
u
(-
(* v (- -1.0 (/ -1.0 (exp (/ -2.0 v)))))
(/
(-
(* u 2.0)
(/
(-
(* (- (* u 8.0) (* u 16.0)) 0.5)
(*
-0.5
(/
(-
(- (* u 32.0) (* 4.0 (- (* u 16.0) (* u 8.0))))
(* u 9.333333333333334))
v)))
v))
v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.4000000059604645f) {
tmp = 1.0f + (v * logf((u + u)));
} else {
tmp = -1.0f + (u * ((v * (-1.0f - (-1.0f / expf((-2.0f / v))))) - (((u * 2.0f) - (((((u * 8.0f) - (u * 16.0f)) * 0.5f) - (-0.5f * ((((u * 32.0f) - (4.0f * ((u * 16.0f) - (u * 8.0f)))) - (u * 9.333333333333334f)) / v))) / v)) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.4000000059604645e0) then
tmp = 1.0e0 + (v * log((u + u)))
else
tmp = (-1.0e0) + (u * ((v * ((-1.0e0) - ((-1.0e0) / exp(((-2.0e0) / v))))) - (((u * 2.0e0) - (((((u * 8.0e0) - (u * 16.0e0)) * 0.5e0) - ((-0.5e0) * ((((u * 32.0e0) - (4.0e0 * ((u * 16.0e0) - (u * 8.0e0)))) - (u * 9.333333333333334e0)) / v))) / v)) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.4000000059604645)) tmp = Float32(Float32(1.0) + Float32(v * log(Float32(u + u)))); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(v * Float32(Float32(-1.0) - Float32(Float32(-1.0) / exp(Float32(Float32(-2.0) / v))))) - Float32(Float32(Float32(u * Float32(2.0)) - Float32(Float32(Float32(Float32(Float32(u * Float32(8.0)) - Float32(u * Float32(16.0))) * Float32(0.5)) - Float32(Float32(-0.5) * Float32(Float32(Float32(Float32(u * Float32(32.0)) - Float32(Float32(4.0) * Float32(Float32(u * Float32(16.0)) - Float32(u * Float32(8.0))))) - Float32(u * Float32(9.333333333333334))) / v))) / v)) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.4000000059604645)) tmp = single(1.0) + (v * log((u + u))); else tmp = single(-1.0) + (u * ((v * (single(-1.0) - (single(-1.0) / exp((single(-2.0) / v))))) - (((u * single(2.0)) - (((((u * single(8.0)) - (u * single(16.0))) * single(0.5)) - (single(-0.5) * ((((u * single(32.0)) - (single(4.0) * ((u * single(16.0)) - (u * single(8.0))))) - (u * single(9.333333333333334))) / v))) / v)) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.4000000059604645:\\
\;\;\;\;1 + v \cdot \log \left(u + u\right)\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(v \cdot \left(-1 - \frac{-1}{e^{\frac{-2}{v}}}\right) - \frac{u \cdot 2 - \frac{\left(u \cdot 8 - u \cdot 16\right) \cdot 0.5 - -0.5 \cdot \frac{\left(u \cdot 32 - 4 \cdot \left(u \cdot 16 - u \cdot 8\right)\right) - u \cdot 9.333333333333334}{v}}{v}}{v}\right)\\
\end{array}
\end{array}
if v < 0.400000006Initial program 100.0%
Taylor expanded in u around inf 99.6%
neg-mul-199.6%
Simplified99.6%
*-un-lft-identity99.6%
fma-define99.6%
add-sqr-sqrt-0.0%
sqrt-unprod99.6%
sqr-neg99.6%
sqrt-unprod99.6%
add-sqr-sqrt99.6%
Applied egg-rr99.6%
fma-undefine99.6%
*-lft-identity99.6%
Simplified99.6%
Taylor expanded in v around inf 94.2%
if 0.400000006 < v Initial program 94.0%
Taylor expanded in u around 0 89.4%
Taylor expanded in v around -inf 86.4%
Final simplification93.7%
(FPCore (u v)
:precision binary32
(if (<= v 0.4000000059604645)
(+ 1.0 (* v (log (+ u u))))
(-
-1.0
(*
u
(-
(* -0.5 (/ (+ (* u -4.0) (* -8.0 (/ u v))) v))
(* v (- -1.0 (/ -1.0 (exp (/ -2.0 v))))))))))
float code(float u, float v) {
float tmp;
if (v <= 0.4000000059604645f) {
tmp = 1.0f + (v * logf((u + u)));
} else {
tmp = -1.0f - (u * ((-0.5f * (((u * -4.0f) + (-8.0f * (u / v))) / v)) - (v * (-1.0f - (-1.0f / expf((-2.0f / v)))))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.4000000059604645e0) then
tmp = 1.0e0 + (v * log((u + u)))
else
tmp = (-1.0e0) - (u * (((-0.5e0) * (((u * (-4.0e0)) + ((-8.0e0) * (u / v))) / v)) - (v * ((-1.0e0) - ((-1.0e0) / exp(((-2.0e0) / v)))))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.4000000059604645)) tmp = Float32(Float32(1.0) + Float32(v * log(Float32(u + u)))); else tmp = Float32(Float32(-1.0) - Float32(u * Float32(Float32(Float32(-0.5) * Float32(Float32(Float32(u * Float32(-4.0)) + Float32(Float32(-8.0) * Float32(u / v))) / v)) - Float32(v * Float32(Float32(-1.0) - Float32(Float32(-1.0) / exp(Float32(Float32(-2.0) / v)))))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.4000000059604645)) tmp = single(1.0) + (v * log((u + u))); else tmp = single(-1.0) - (u * ((single(-0.5) * (((u * single(-4.0)) + (single(-8.0) * (u / v))) / v)) - (v * (single(-1.0) - (single(-1.0) / exp((single(-2.0) / v))))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.4000000059604645:\\
\;\;\;\;1 + v \cdot \log \left(u + u\right)\\
\mathbf{else}:\\
\;\;\;\;-1 - u \cdot \left(-0.5 \cdot \frac{u \cdot -4 + -8 \cdot \frac{u}{v}}{v} - v \cdot \left(-1 - \frac{-1}{e^{\frac{-2}{v}}}\right)\right)\\
\end{array}
\end{array}
if v < 0.400000006Initial program 100.0%
Taylor expanded in u around inf 99.6%
neg-mul-199.6%
Simplified99.6%
*-un-lft-identity99.6%
fma-define99.6%
add-sqr-sqrt-0.0%
sqrt-unprod99.6%
sqr-neg99.6%
sqrt-unprod99.6%
add-sqr-sqrt99.6%
Applied egg-rr99.6%
fma-undefine99.6%
*-lft-identity99.6%
Simplified99.6%
Taylor expanded in v around inf 94.2%
if 0.400000006 < v Initial program 94.0%
Taylor expanded in u around 0 89.4%
Taylor expanded in v around -inf 85.0%
mul-1-neg85.0%
distribute-neg-frac285.0%
associate--l+85.0%
*-commutative85.0%
distribute-rgt-out--85.0%
metadata-eval85.0%
*-commutative85.0%
Simplified85.0%
Final simplification93.6%
(FPCore (u v) :precision binary32 (if (<= v 0.4000000059604645) (+ 1.0 (* v (log (+ u u)))) (+ -1.0 (* u (+ (* -2.0 (/ u v)) (* v (expm1 (/ 2.0 v))))))))
float code(float u, float v) {
float tmp;
if (v <= 0.4000000059604645f) {
tmp = 1.0f + (v * logf((u + u)));
} else {
tmp = -1.0f + (u * ((-2.0f * (u / v)) + (v * expm1f((2.0f / v)))));
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.4000000059604645)) tmp = Float32(Float32(1.0) + Float32(v * log(Float32(u + u)))); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(Float32(-2.0) * Float32(u / v)) + Float32(v * expm1(Float32(Float32(2.0) / v)))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.4000000059604645:\\
\;\;\;\;1 + v \cdot \log \left(u + u\right)\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(-2 \cdot \frac{u}{v} + v \cdot \mathsf{expm1}\left(\frac{2}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.400000006Initial program 100.0%
Taylor expanded in u around inf 99.6%
neg-mul-199.6%
Simplified99.6%
*-un-lft-identity99.6%
fma-define99.6%
add-sqr-sqrt-0.0%
sqrt-unprod99.6%
sqr-neg99.6%
sqrt-unprod99.6%
add-sqr-sqrt99.6%
Applied egg-rr99.6%
fma-undefine99.6%
*-lft-identity99.6%
Simplified99.6%
Taylor expanded in v around inf 94.2%
if 0.400000006 < v Initial program 94.0%
Taylor expanded in u around 0 89.4%
Taylor expanded in v around inf 82.3%
sub-neg82.3%
rec-exp82.3%
metadata-eval82.3%
Applied egg-rr82.3%
metadata-eval82.3%
sub-neg82.3%
expm1-undefine82.3%
distribute-neg-frac82.3%
metadata-eval82.3%
Simplified82.3%
Final simplification93.4%
(FPCore (u v)
:precision binary32
(let* ((t_0 (- (* u 16.0) (* u 8.0))))
(if (<= v 0.20000000298023224)
(+ 1.0 (* v (log (+ u u))))
(+
-1.0
(*
u
(+
2.0
(/
(+
2.0
(-
(/
(-
1.3333333333333333
(-
(* 0.5 t_0)
(/
(-
0.6666666666666666
(* (+ (* u 9.333333333333334) (- (* 4.0 t_0) (* u 32.0))) 0.5))
v)))
v)
(* u 2.0)))
v)))))))
float code(float u, float v) {
float t_0 = (u * 16.0f) - (u * 8.0f);
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f + (v * logf((u + u)));
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f + (((1.3333333333333333f - ((0.5f * t_0) - ((0.6666666666666666f - (((u * 9.333333333333334f) + ((4.0f * t_0) - (u * 32.0f))) * 0.5f)) / v))) / v) - (u * 2.0f))) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: t_0
real(4) :: tmp
t_0 = (u * 16.0e0) - (u * 8.0e0)
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0 + (v * log((u + u)))
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 + (((1.3333333333333333e0 - ((0.5e0 * t_0) - ((0.6666666666666666e0 - (((u * 9.333333333333334e0) + ((4.0e0 * t_0) - (u * 32.0e0))) * 0.5e0)) / v))) / v) - (u * 2.0e0))) / v)))
end if
code = tmp
end function
function code(u, v) t_0 = Float32(Float32(u * Float32(16.0)) - Float32(u * Float32(8.0))) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(Float32(1.0) + Float32(v * log(Float32(u + u)))); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(Float32(Float32(1.3333333333333333) - Float32(Float32(Float32(0.5) * t_0) - Float32(Float32(Float32(0.6666666666666666) - Float32(Float32(Float32(u * Float32(9.333333333333334)) + Float32(Float32(Float32(4.0) * t_0) - Float32(u * Float32(32.0)))) * Float32(0.5))) / v))) / v) - Float32(u * Float32(2.0)))) / v)))); end return tmp end
function tmp_2 = code(u, v) t_0 = (u * single(16.0)) - (u * single(8.0)); tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0) + (v * log((u + u))); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) + (((single(1.3333333333333333) - ((single(0.5) * t_0) - ((single(0.6666666666666666) - (((u * single(9.333333333333334)) + ((single(4.0) * t_0) - (u * single(32.0)))) * single(0.5))) / v))) / v) - (u * single(2.0)))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := u \cdot 16 - u \cdot 8\\
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1 + v \cdot \log \left(u + u\right)\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2 + \left(\frac{1.3333333333333333 - \left(0.5 \cdot t\_0 - \frac{0.6666666666666666 - \left(u \cdot 9.333333333333334 + \left(4 \cdot t\_0 - u \cdot 32\right)\right) \cdot 0.5}{v}\right)}{v} - u \cdot 2\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
Taylor expanded in u around inf 99.8%
neg-mul-199.8%
Simplified99.8%
*-un-lft-identity99.8%
fma-define99.8%
add-sqr-sqrt-0.0%
sqrt-unprod99.8%
sqr-neg99.8%
sqrt-unprod99.8%
add-sqr-sqrt99.8%
Applied egg-rr99.8%
fma-undefine99.8%
*-lft-identity99.8%
Simplified99.8%
Taylor expanded in v around inf 94.5%
if 0.200000003 < v Initial program 94.3%
Taylor expanded in u around 0 85.5%
Taylor expanded in v around -inf 78.4%
Final simplification93.4%
(FPCore (u v)
:precision binary32
(let* ((t_0 (- (* u 16.0) (* u 8.0))))
(if (<= v 0.20000000298023224)
1.0
(+
-1.0
(*
u
(+
2.0
(/
(+
2.0
(-
(/
(-
1.3333333333333333
(-
(* 0.5 t_0)
(/
(-
0.6666666666666666
(* (+ (* u 9.333333333333334) (- (* 4.0 t_0) (* u 32.0))) 0.5))
v)))
v)
(* u 2.0)))
v)))))))
float code(float u, float v) {
float t_0 = (u * 16.0f) - (u * 8.0f);
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f + (((1.3333333333333333f - ((0.5f * t_0) - ((0.6666666666666666f - (((u * 9.333333333333334f) + ((4.0f * t_0) - (u * 32.0f))) * 0.5f)) / v))) / v) - (u * 2.0f))) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: t_0
real(4) :: tmp
t_0 = (u * 16.0e0) - (u * 8.0e0)
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 + (((1.3333333333333333e0 - ((0.5e0 * t_0) - ((0.6666666666666666e0 - (((u * 9.333333333333334e0) + ((4.0e0 * t_0) - (u * 32.0e0))) * 0.5e0)) / v))) / v) - (u * 2.0e0))) / v)))
end if
code = tmp
end function
function code(u, v) t_0 = Float32(Float32(u * Float32(16.0)) - Float32(u * Float32(8.0))) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(Float32(Float32(1.3333333333333333) - Float32(Float32(Float32(0.5) * t_0) - Float32(Float32(Float32(0.6666666666666666) - Float32(Float32(Float32(u * Float32(9.333333333333334)) + Float32(Float32(Float32(4.0) * t_0) - Float32(u * Float32(32.0)))) * Float32(0.5))) / v))) / v) - Float32(u * Float32(2.0)))) / v)))); end return tmp end
function tmp_2 = code(u, v) t_0 = (u * single(16.0)) - (u * single(8.0)); tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) + (((single(1.3333333333333333) - ((single(0.5) * t_0) - ((single(0.6666666666666666) - (((u * single(9.333333333333334)) + ((single(4.0) * t_0) - (u * single(32.0)))) * single(0.5))) / v))) / v) - (u * single(2.0)))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := u \cdot 16 - u \cdot 8\\
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2 + \left(\frac{1.3333333333333333 - \left(0.5 \cdot t\_0 - \frac{0.6666666666666666 - \left(u \cdot 9.333333333333334 + \left(4 \cdot t\_0 - u \cdot 32\right)\right) \cdot 0.5}{v}\right)}{v} - u \cdot 2\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.9%
if 0.200000003 < v Initial program 94.3%
Taylor expanded in u around 0 85.5%
Taylor expanded in v around -inf 78.4%
Final simplification91.9%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(+
-1.0
(*
u
(+
(* -2.0 (/ u v))
(*
v
(+
-1.0
(- 1.0 (/ (+ -2.0 (/ (+ -2.0 (/ -1.3333333333333333 v)) v)) v)))))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * ((-2.0f * (u / v)) + (v * (-1.0f + (1.0f - ((-2.0f + ((-2.0f + (-1.3333333333333333f / v)) / v)) / v))))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (((-2.0e0) * (u / v)) + (v * ((-1.0e0) + (1.0e0 - (((-2.0e0) + (((-2.0e0) + ((-1.3333333333333333e0) / v)) / v)) / v))))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(Float32(-2.0) * Float32(u / v)) + Float32(v * Float32(Float32(-1.0) + Float32(Float32(1.0) - Float32(Float32(Float32(-2.0) + Float32(Float32(Float32(-2.0) + Float32(Float32(-1.3333333333333333) / v)) / v)) / v))))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (u * ((single(-2.0) * (u / v)) + (v * (single(-1.0) + (single(1.0) - ((single(-2.0) + ((single(-2.0) + (single(-1.3333333333333333) / v)) / v)) / v)))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(-2 \cdot \frac{u}{v} + v \cdot \left(-1 + \left(1 - \frac{-2 + \frac{-2 + \frac{-1.3333333333333333}{v}}{v}}{v}\right)\right)\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.9%
if 0.200000003 < v Initial program 94.3%
Taylor expanded in u around 0 85.5%
Taylor expanded in v around inf 77.9%
Taylor expanded in v around -inf 74.7%
mul-1-neg74.7%
unsub-neg74.7%
sub-neg74.7%
associate-*r/74.7%
distribute-lft-in74.7%
metadata-eval74.7%
neg-mul-174.7%
associate-*r/74.7%
metadata-eval74.7%
distribute-neg-frac74.7%
metadata-eval74.7%
metadata-eval74.7%
Simplified74.7%
Final simplification91.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(+
-1.0
(*
u
(+
(* -2.0 (/ u v))
(+
2.0
(/
(+ 2.0 (/ (- 1.3333333333333333 (* 0.6666666666666666 (/ -1.0 v))) v))
v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * ((-2.0f * (u / v)) + (2.0f + ((2.0f + ((1.3333333333333333f - (0.6666666666666666f * (-1.0f / v))) / v)) / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (((-2.0e0) * (u / v)) + (2.0e0 + ((2.0e0 + ((1.3333333333333333e0 - (0.6666666666666666e0 * ((-1.0e0) / v))) / v)) / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(Float32(-2.0) * Float32(u / v)) + Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(Float32(1.3333333333333333) - Float32(Float32(0.6666666666666666) * Float32(Float32(-1.0) / v))) / v)) / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (u * ((single(-2.0) * (u / v)) + (single(2.0) + ((single(2.0) + ((single(1.3333333333333333) - (single(0.6666666666666666) * (single(-1.0) / v))) / v)) / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(-2 \cdot \frac{u}{v} + \left(2 + \frac{2 + \frac{1.3333333333333333 - 0.6666666666666666 \cdot \frac{-1}{v}}{v}}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.9%
if 0.200000003 < v Initial program 94.3%
Taylor expanded in u around 0 85.5%
Taylor expanded in v around inf 77.9%
Taylor expanded in v around -inf 75.9%
Final simplification91.7%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(+
-1.0
(+
(* u 2.0)
(/ (- (* u (- 2.0 (* u 2.0))) (* (/ u v) -1.3333333333333333)) v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + ((u * 2.0f) + (((u * (2.0f - (u * 2.0f))) - ((u / v) * -1.3333333333333333f)) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + ((u * 2.0e0) + (((u * (2.0e0 - (u * 2.0e0))) - ((u / v) * (-1.3333333333333333e0))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(u * Float32(2.0)) + Float32(Float32(Float32(u * Float32(Float32(2.0) - Float32(u * Float32(2.0)))) - Float32(Float32(u / v) * Float32(-1.3333333333333333))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + ((u * single(2.0)) + (((u * (single(2.0) - (u * single(2.0)))) - ((u / v) * single(-1.3333333333333333))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(u \cdot 2 + \frac{u \cdot \left(2 - u \cdot 2\right) - \frac{u}{v} \cdot -1.3333333333333333}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.9%
if 0.200000003 < v Initial program 94.3%
Taylor expanded in u around 0 85.5%
Taylor expanded in v around inf 77.9%
Taylor expanded in v around -inf 74.7%
Final simplification91.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(+
1.0
(- (* u (* v (/ (+ 2.0 (/ (+ 2.0 (/ 1.3333333333333333 v)) v)) v))) 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((u * (v * ((2.0f + ((2.0f + (1.3333333333333333f / v)) / v)) / v))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((u * (v * ((2.0e0 + ((2.0e0 + (1.3333333333333333e0 / v)) / v)) / v))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(v * Float32(Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(1.3333333333333333) / v)) / v)) / v))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(1.0) + ((u * (v * ((single(2.0) + ((single(2.0) + (single(1.3333333333333333) / v)) / v)) / v))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \left(v \cdot \frac{2 + \frac{2 + \frac{1.3333333333333333}{v}}{v}}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.9%
if 0.200000003 < v Initial program 94.3%
Taylor expanded in u around 0 74.7%
Taylor expanded in v around -inf 72.3%
mul-1-neg72.3%
distribute-neg-frac272.3%
sub-neg72.3%
associate-*r/72.3%
distribute-lft-in72.3%
metadata-eval72.3%
neg-mul-172.3%
associate-*r/72.3%
metadata-eval72.3%
distribute-neg-frac72.3%
metadata-eval72.3%
metadata-eval72.3%
Simplified72.3%
associate-*r/72.3%
frac-2neg72.3%
+-commutative72.3%
remove-double-neg72.3%
Applied egg-rr72.3%
distribute-frac-neg72.3%
associate-*r/72.3%
distribute-rgt-neg-in72.3%
distribute-neg-frac72.3%
distribute-neg-in72.3%
metadata-eval72.3%
distribute-neg-frac72.3%
distribute-neg-in72.3%
metadata-eval72.3%
distribute-neg-frac72.3%
metadata-eval72.3%
Simplified72.3%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(+
-1.0
(- (* u 2.0) (/ (+ (* (/ u v) -1.3333333333333333) (* u -2.0)) v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + ((u * 2.0f) - ((((u / v) * -1.3333333333333333f) + (u * -2.0f)) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + ((u * 2.0e0) - ((((u / v) * (-1.3333333333333333e0)) + (u * (-2.0e0))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(u * Float32(2.0)) - Float32(Float32(Float32(Float32(u / v) * Float32(-1.3333333333333333)) + Float32(u * Float32(-2.0))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + ((u * single(2.0)) - ((((u / v) * single(-1.3333333333333333)) + (u * single(-2.0))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(u \cdot 2 - \frac{\frac{u}{v} \cdot -1.3333333333333333 + u \cdot -2}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.9%
if 0.200000003 < v Initial program 94.3%
Taylor expanded in u around 0 74.7%
Taylor expanded in v around -inf 72.4%
Final simplification91.5%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ -1.0 (* u (+ 2.0 (/ (+ 2.0 (* u -2.0)) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f + (u * -2.0f)) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 + (u * (-2.0e0))) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(u * Float32(-2.0))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) + (u * single(-2.0))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2 + u \cdot -2}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.9%
if 0.200000003 < v Initial program 94.3%
Taylor expanded in u around 0 85.5%
Taylor expanded in v around inf 67.4%
*-commutative67.4%
associate-/l*67.4%
distribute-lft-out67.4%
Simplified67.4%
Final simplification91.1%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (- 1.0 (- 2.0 (* u (- 2.0 (/ -2.0 v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = 1.0f - (2.0f - (u * (2.0f - (-2.0f / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = 1.0e0 - (2.0e0 - (u * (2.0e0 - ((-2.0e0) / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) - Float32(Float32(2.0) - Float32(u * Float32(Float32(2.0) - Float32(Float32(-2.0) / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(1.0) - (single(2.0) - (u * (single(2.0) - (single(-2.0) / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 - \left(2 - u \cdot \left(2 - \frac{-2}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.9%
if 0.200000003 < v Initial program 94.3%
Taylor expanded in u around 0 74.7%
Taylor expanded in v around inf 66.9%
associate-*r/66.9%
metadata-eval66.9%
metadata-eval66.9%
distribute-neg-frac66.9%
unsub-neg66.9%
Simplified66.9%
Final simplification91.1%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ -1.0 (* 2.0 (+ u (/ u v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (2.0f * (u + (u / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (2.0e0 * (u + (u / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(2.0) * Float32(u + Float32(u / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (single(2.0) * (u + (u / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + 2 \cdot \left(u + \frac{u}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.9%
if 0.200000003 < v Initial program 94.3%
Taylor expanded in u around 0 74.7%
Taylor expanded in v around inf 66.8%
sub-neg66.8%
distribute-lft-out66.8%
metadata-eval66.8%
Simplified66.8%
Final simplification91.1%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (* u (+ 2.0 (/ -1.0 u)))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = u * (2.0f + (-1.0f / u));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = u * (2.0e0 + ((-1.0e0) / u))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(u * Float32(Float32(2.0) + Float32(Float32(-1.0) / u))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = u * (single(2.0) + (single(-1.0) / u)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(2 + \frac{-1}{u}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.9%
if 0.200000003 < v Initial program 94.3%
Taylor expanded in u around 0 85.5%
Taylor expanded in v around inf 57.7%
Taylor expanded in u around inf 57.7%
Final simplification90.4%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ -1.0 (* u 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (u * single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot 2\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.9%
if 0.200000003 < v Initial program 94.3%
Taylor expanded in u around 0 85.5%
Taylor expanded in v around inf 57.7%
Final simplification90.4%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.6%
+-commutative99.6%
fma-define99.5%
+-commutative99.5%
fma-define99.5%
Simplified99.5%
fma-undefine99.5%
Applied egg-rr99.5%
Taylor expanded in v around 0 86.7%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.6%
Taylor expanded in u around 0 6.3%
herbie shell --seed 2024131
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))