
(FPCore (x eps) :precision binary64 (- (tan (+ x eps)) (tan x)))
double code(double x, double eps) {
return tan((x + eps)) - tan(x);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = tan((x + eps)) - tan(x)
end function
public static double code(double x, double eps) {
return Math.tan((x + eps)) - Math.tan(x);
}
def code(x, eps): return math.tan((x + eps)) - math.tan(x)
function code(x, eps) return Float64(tan(Float64(x + eps)) - tan(x)) end
function tmp = code(x, eps) tmp = tan((x + eps)) - tan(x); end
code[x_, eps_] := N[(N[Tan[N[(x + eps), $MachinePrecision]], $MachinePrecision] - N[Tan[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\tan \left(x + \varepsilon\right) - \tan x
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x eps) :precision binary64 (- (tan (+ x eps)) (tan x)))
double code(double x, double eps) {
return tan((x + eps)) - tan(x);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = tan((x + eps)) - tan(x)
end function
public static double code(double x, double eps) {
return Math.tan((x + eps)) - Math.tan(x);
}
def code(x, eps): return math.tan((x + eps)) - math.tan(x)
function code(x, eps) return Float64(tan(Float64(x + eps)) - tan(x)) end
function tmp = code(x, eps) tmp = tan((x + eps)) - tan(x); end
code[x_, eps_] := N[(N[Tan[N[(x + eps), $MachinePrecision]], $MachinePrecision] - N[Tan[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\tan \left(x + \varepsilon\right) - \tan x
\end{array}
(FPCore (x eps)
:precision binary64
(let* ((t_0 (pow (cos x) 2.0)) (t_1 (/ (pow (sin x) 2.0) t_0)))
(*
eps
(+
(+
1.0
(*
eps
(+
(*
eps
(+
0.3333333333333333
(+
t_1
(+
(/ (pow (sin x) 4.0) (pow (cos x) 4.0))
(* -0.3333333333333333 (/ (- (/ (cos (* x 2.0)) 2.0) 0.5) t_0))))))
(+ (tan x) (* (pow (sin x) 3.0) (pow (cos x) -3.0))))))
t_1))))
double code(double x, double eps) {
double t_0 = pow(cos(x), 2.0);
double t_1 = pow(sin(x), 2.0) / t_0;
return eps * ((1.0 + (eps * ((eps * (0.3333333333333333 + (t_1 + ((pow(sin(x), 4.0) / pow(cos(x), 4.0)) + (-0.3333333333333333 * (((cos((x * 2.0)) / 2.0) - 0.5) / t_0)))))) + (tan(x) + (pow(sin(x), 3.0) * pow(cos(x), -3.0)))))) + t_1);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
real(8) :: t_0
real(8) :: t_1
t_0 = cos(x) ** 2.0d0
t_1 = (sin(x) ** 2.0d0) / t_0
code = eps * ((1.0d0 + (eps * ((eps * (0.3333333333333333d0 + (t_1 + (((sin(x) ** 4.0d0) / (cos(x) ** 4.0d0)) + ((-0.3333333333333333d0) * (((cos((x * 2.0d0)) / 2.0d0) - 0.5d0) / t_0)))))) + (tan(x) + ((sin(x) ** 3.0d0) * (cos(x) ** (-3.0d0))))))) + t_1)
end function
public static double code(double x, double eps) {
double t_0 = Math.pow(Math.cos(x), 2.0);
double t_1 = Math.pow(Math.sin(x), 2.0) / t_0;
return eps * ((1.0 + (eps * ((eps * (0.3333333333333333 + (t_1 + ((Math.pow(Math.sin(x), 4.0) / Math.pow(Math.cos(x), 4.0)) + (-0.3333333333333333 * (((Math.cos((x * 2.0)) / 2.0) - 0.5) / t_0)))))) + (Math.tan(x) + (Math.pow(Math.sin(x), 3.0) * Math.pow(Math.cos(x), -3.0)))))) + t_1);
}
def code(x, eps): t_0 = math.pow(math.cos(x), 2.0) t_1 = math.pow(math.sin(x), 2.0) / t_0 return eps * ((1.0 + (eps * ((eps * (0.3333333333333333 + (t_1 + ((math.pow(math.sin(x), 4.0) / math.pow(math.cos(x), 4.0)) + (-0.3333333333333333 * (((math.cos((x * 2.0)) / 2.0) - 0.5) / t_0)))))) + (math.tan(x) + (math.pow(math.sin(x), 3.0) * math.pow(math.cos(x), -3.0)))))) + t_1)
function code(x, eps) t_0 = cos(x) ^ 2.0 t_1 = Float64((sin(x) ^ 2.0) / t_0) return Float64(eps * Float64(Float64(1.0 + Float64(eps * Float64(Float64(eps * Float64(0.3333333333333333 + Float64(t_1 + Float64(Float64((sin(x) ^ 4.0) / (cos(x) ^ 4.0)) + Float64(-0.3333333333333333 * Float64(Float64(Float64(cos(Float64(x * 2.0)) / 2.0) - 0.5) / t_0)))))) + Float64(tan(x) + Float64((sin(x) ^ 3.0) * (cos(x) ^ -3.0)))))) + t_1)) end
function tmp = code(x, eps) t_0 = cos(x) ^ 2.0; t_1 = (sin(x) ^ 2.0) / t_0; tmp = eps * ((1.0 + (eps * ((eps * (0.3333333333333333 + (t_1 + (((sin(x) ^ 4.0) / (cos(x) ^ 4.0)) + (-0.3333333333333333 * (((cos((x * 2.0)) / 2.0) - 0.5) / t_0)))))) + (tan(x) + ((sin(x) ^ 3.0) * (cos(x) ^ -3.0)))))) + t_1); end
code[x_, eps_] := Block[{t$95$0 = N[Power[N[Cos[x], $MachinePrecision], 2.0], $MachinePrecision]}, Block[{t$95$1 = N[(N[Power[N[Sin[x], $MachinePrecision], 2.0], $MachinePrecision] / t$95$0), $MachinePrecision]}, N[(eps * N[(N[(1.0 + N[(eps * N[(N[(eps * N[(0.3333333333333333 + N[(t$95$1 + N[(N[(N[Power[N[Sin[x], $MachinePrecision], 4.0], $MachinePrecision] / N[Power[N[Cos[x], $MachinePrecision], 4.0], $MachinePrecision]), $MachinePrecision] + N[(-0.3333333333333333 * N[(N[(N[(N[Cos[N[(x * 2.0), $MachinePrecision]], $MachinePrecision] / 2.0), $MachinePrecision] - 0.5), $MachinePrecision] / t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Tan[x], $MachinePrecision] + N[(N[Power[N[Sin[x], $MachinePrecision], 3.0], $MachinePrecision] * N[Power[N[Cos[x], $MachinePrecision], -3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\cos x}^{2}\\
t_1 := \frac{{\sin x}^{2}}{t\_0}\\
\varepsilon \cdot \left(\left(1 + \varepsilon \cdot \left(\varepsilon \cdot \left(0.3333333333333333 + \left(t\_1 + \left(\frac{{\sin x}^{4}}{{\cos x}^{4}} + -0.3333333333333333 \cdot \frac{\frac{\cos \left(x \cdot 2\right)}{2} - 0.5}{t\_0}\right)\right)\right) + \left(\tan x + {\sin x}^{3} \cdot {\cos x}^{-3}\right)\right)\right) + t\_1\right)
\end{array}
\end{array}
Initial program 62.9%
tan-sum62.9%
div-inv62.9%
Applied egg-rr62.9%
Taylor expanded in eps around 0 99.8%
unpow299.8%
sin-mult99.8%
Applied egg-rr99.8%
div-sub99.8%
+-inverses99.8%
cos-099.8%
metadata-eval99.8%
count-299.8%
*-commutative99.8%
Simplified99.8%
tan-quot99.8%
distribute-lft-out99.8%
div-inv99.8%
pow-flip99.8%
metadata-eval99.8%
Applied egg-rr99.8%
mul-1-neg99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x eps)
:precision binary64
(*
eps
(+
(+
1.0
(*
eps
(+
(* eps 0.3333333333333333)
(+ (/ (sin x) (cos x)) (/ (pow (sin x) 3.0) (pow (cos x) 3.0))))))
(/ (pow (sin x) 2.0) (pow (cos x) 2.0)))))
double code(double x, double eps) {
return eps * ((1.0 + (eps * ((eps * 0.3333333333333333) + ((sin(x) / cos(x)) + (pow(sin(x), 3.0) / pow(cos(x), 3.0)))))) + (pow(sin(x), 2.0) / pow(cos(x), 2.0)));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps * ((1.0d0 + (eps * ((eps * 0.3333333333333333d0) + ((sin(x) / cos(x)) + ((sin(x) ** 3.0d0) / (cos(x) ** 3.0d0)))))) + ((sin(x) ** 2.0d0) / (cos(x) ** 2.0d0)))
end function
public static double code(double x, double eps) {
return eps * ((1.0 + (eps * ((eps * 0.3333333333333333) + ((Math.sin(x) / Math.cos(x)) + (Math.pow(Math.sin(x), 3.0) / Math.pow(Math.cos(x), 3.0)))))) + (Math.pow(Math.sin(x), 2.0) / Math.pow(Math.cos(x), 2.0)));
}
def code(x, eps): return eps * ((1.0 + (eps * ((eps * 0.3333333333333333) + ((math.sin(x) / math.cos(x)) + (math.pow(math.sin(x), 3.0) / math.pow(math.cos(x), 3.0)))))) + (math.pow(math.sin(x), 2.0) / math.pow(math.cos(x), 2.0)))
function code(x, eps) return Float64(eps * Float64(Float64(1.0 + Float64(eps * Float64(Float64(eps * 0.3333333333333333) + Float64(Float64(sin(x) / cos(x)) + Float64((sin(x) ^ 3.0) / (cos(x) ^ 3.0)))))) + Float64((sin(x) ^ 2.0) / (cos(x) ^ 2.0)))) end
function tmp = code(x, eps) tmp = eps * ((1.0 + (eps * ((eps * 0.3333333333333333) + ((sin(x) / cos(x)) + ((sin(x) ^ 3.0) / (cos(x) ^ 3.0)))))) + ((sin(x) ^ 2.0) / (cos(x) ^ 2.0))); end
code[x_, eps_] := N[(eps * N[(N[(1.0 + N[(eps * N[(N[(eps * 0.3333333333333333), $MachinePrecision] + N[(N[(N[Sin[x], $MachinePrecision] / N[Cos[x], $MachinePrecision]), $MachinePrecision] + N[(N[Power[N[Sin[x], $MachinePrecision], 3.0], $MachinePrecision] / N[Power[N[Cos[x], $MachinePrecision], 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Power[N[Sin[x], $MachinePrecision], 2.0], $MachinePrecision] / N[Power[N[Cos[x], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\varepsilon \cdot \left(\left(1 + \varepsilon \cdot \left(\varepsilon \cdot 0.3333333333333333 + \left(\frac{\sin x}{\cos x} + \frac{{\sin x}^{3}}{{\cos x}^{3}}\right)\right)\right) + \frac{{\sin x}^{2}}{{\cos x}^{2}}\right)
\end{array}
Initial program 62.9%
tan-sum62.9%
div-inv62.9%
Applied egg-rr62.9%
Taylor expanded in eps around 0 99.8%
Taylor expanded in x around 0 99.8%
Final simplification99.8%
(FPCore (x eps) :precision binary64 (let* ((t_0 (/ (pow (sin x) 2.0) (pow (cos x) 2.0)))) (* eps (+ (+ 1.0 (/ (* eps (* (sin x) (+ 1.0 t_0))) (cos x))) t_0))))
double code(double x, double eps) {
double t_0 = pow(sin(x), 2.0) / pow(cos(x), 2.0);
return eps * ((1.0 + ((eps * (sin(x) * (1.0 + t_0))) / cos(x))) + t_0);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
real(8) :: t_0
t_0 = (sin(x) ** 2.0d0) / (cos(x) ** 2.0d0)
code = eps * ((1.0d0 + ((eps * (sin(x) * (1.0d0 + t_0))) / cos(x))) + t_0)
end function
public static double code(double x, double eps) {
double t_0 = Math.pow(Math.sin(x), 2.0) / Math.pow(Math.cos(x), 2.0);
return eps * ((1.0 + ((eps * (Math.sin(x) * (1.0 + t_0))) / Math.cos(x))) + t_0);
}
def code(x, eps): t_0 = math.pow(math.sin(x), 2.0) / math.pow(math.cos(x), 2.0) return eps * ((1.0 + ((eps * (math.sin(x) * (1.0 + t_0))) / math.cos(x))) + t_0)
function code(x, eps) t_0 = Float64((sin(x) ^ 2.0) / (cos(x) ^ 2.0)) return Float64(eps * Float64(Float64(1.0 + Float64(Float64(eps * Float64(sin(x) * Float64(1.0 + t_0))) / cos(x))) + t_0)) end
function tmp = code(x, eps) t_0 = (sin(x) ^ 2.0) / (cos(x) ^ 2.0); tmp = eps * ((1.0 + ((eps * (sin(x) * (1.0 + t_0))) / cos(x))) + t_0); end
code[x_, eps_] := Block[{t$95$0 = N[(N[Power[N[Sin[x], $MachinePrecision], 2.0], $MachinePrecision] / N[Power[N[Cos[x], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]}, N[(eps * N[(N[(1.0 + N[(N[(eps * N[(N[Sin[x], $MachinePrecision] * N[(1.0 + t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Cos[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{{\sin x}^{2}}{{\cos x}^{2}}\\
\varepsilon \cdot \left(\left(1 + \frac{\varepsilon \cdot \left(\sin x \cdot \left(1 + t\_0\right)\right)}{\cos x}\right) + t\_0\right)
\end{array}
\end{array}
Initial program 62.9%
Taylor expanded in eps around 0 99.7%
Final simplification99.7%
(FPCore (x eps) :precision binary64 (let* ((t_0 (/ (pow (sin x) 2.0) (pow (cos x) 2.0)))) (* eps (+ 1.0 (+ (* eps (/ (* (sin x) (+ 1.0 t_0)) (cos x))) t_0)))))
double code(double x, double eps) {
double t_0 = pow(sin(x), 2.0) / pow(cos(x), 2.0);
return eps * (1.0 + ((eps * ((sin(x) * (1.0 + t_0)) / cos(x))) + t_0));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
real(8) :: t_0
t_0 = (sin(x) ** 2.0d0) / (cos(x) ** 2.0d0)
code = eps * (1.0d0 + ((eps * ((sin(x) * (1.0d0 + t_0)) / cos(x))) + t_0))
end function
public static double code(double x, double eps) {
double t_0 = Math.pow(Math.sin(x), 2.0) / Math.pow(Math.cos(x), 2.0);
return eps * (1.0 + ((eps * ((Math.sin(x) * (1.0 + t_0)) / Math.cos(x))) + t_0));
}
def code(x, eps): t_0 = math.pow(math.sin(x), 2.0) / math.pow(math.cos(x), 2.0) return eps * (1.0 + ((eps * ((math.sin(x) * (1.0 + t_0)) / math.cos(x))) + t_0))
function code(x, eps) t_0 = Float64((sin(x) ^ 2.0) / (cos(x) ^ 2.0)) return Float64(eps * Float64(1.0 + Float64(Float64(eps * Float64(Float64(sin(x) * Float64(1.0 + t_0)) / cos(x))) + t_0))) end
function tmp = code(x, eps) t_0 = (sin(x) ^ 2.0) / (cos(x) ^ 2.0); tmp = eps * (1.0 + ((eps * ((sin(x) * (1.0 + t_0)) / cos(x))) + t_0)); end
code[x_, eps_] := Block[{t$95$0 = N[(N[Power[N[Sin[x], $MachinePrecision], 2.0], $MachinePrecision] / N[Power[N[Cos[x], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]}, N[(eps * N[(1.0 + N[(N[(eps * N[(N[(N[Sin[x], $MachinePrecision] * N[(1.0 + t$95$0), $MachinePrecision]), $MachinePrecision] / N[Cos[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{{\sin x}^{2}}{{\cos x}^{2}}\\
\varepsilon \cdot \left(1 + \left(\varepsilon \cdot \frac{\sin x \cdot \left(1 + t\_0\right)}{\cos x} + t\_0\right)\right)
\end{array}
\end{array}
Initial program 62.9%
Taylor expanded in eps around 0 99.7%
associate--l+99.7%
associate-/l*99.7%
mul-1-neg99.7%
mul-1-neg99.7%
Simplified99.7%
Final simplification99.7%
(FPCore (x eps) :precision binary64 (* eps (+ (/ (- 0.5 (/ (cos (* x 2.0)) 2.0)) (pow (cos x) 2.0)) (+ 1.0 (* eps (+ x (* eps 0.3333333333333333)))))))
double code(double x, double eps) {
return eps * (((0.5 - (cos((x * 2.0)) / 2.0)) / pow(cos(x), 2.0)) + (1.0 + (eps * (x + (eps * 0.3333333333333333)))));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps * (((0.5d0 - (cos((x * 2.0d0)) / 2.0d0)) / (cos(x) ** 2.0d0)) + (1.0d0 + (eps * (x + (eps * 0.3333333333333333d0)))))
end function
public static double code(double x, double eps) {
return eps * (((0.5 - (Math.cos((x * 2.0)) / 2.0)) / Math.pow(Math.cos(x), 2.0)) + (1.0 + (eps * (x + (eps * 0.3333333333333333)))));
}
def code(x, eps): return eps * (((0.5 - (math.cos((x * 2.0)) / 2.0)) / math.pow(math.cos(x), 2.0)) + (1.0 + (eps * (x + (eps * 0.3333333333333333)))))
function code(x, eps) return Float64(eps * Float64(Float64(Float64(0.5 - Float64(cos(Float64(x * 2.0)) / 2.0)) / (cos(x) ^ 2.0)) + Float64(1.0 + Float64(eps * Float64(x + Float64(eps * 0.3333333333333333)))))) end
function tmp = code(x, eps) tmp = eps * (((0.5 - (cos((x * 2.0)) / 2.0)) / (cos(x) ^ 2.0)) + (1.0 + (eps * (x + (eps * 0.3333333333333333))))); end
code[x_, eps_] := N[(eps * N[(N[(N[(0.5 - N[(N[Cos[N[(x * 2.0), $MachinePrecision]], $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision] / N[Power[N[Cos[x], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] + N[(1.0 + N[(eps * N[(x + N[(eps * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\varepsilon \cdot \left(\frac{0.5 - \frac{\cos \left(x \cdot 2\right)}{2}}{{\cos x}^{2}} + \left(1 + \varepsilon \cdot \left(x + \varepsilon \cdot 0.3333333333333333\right)\right)\right)
\end{array}
Initial program 62.9%
Taylor expanded in eps around 0 99.8%
Taylor expanded in x around 0 99.5%
*-commutative99.5%
Simplified99.5%
unpow299.8%
sin-mult99.8%
Applied egg-rr99.5%
div-sub99.8%
+-inverses99.8%
cos-099.8%
metadata-eval99.8%
count-299.8%
*-commutative99.8%
Simplified99.5%
Final simplification99.5%
(FPCore (x eps) :precision binary64 (* eps (- (+ 1.0 (* eps (+ x (* eps 0.3333333333333333)))) (* (pow x 2.0) (+ -1.0 (* (pow x 2.0) -0.6666666666666666))))))
double code(double x, double eps) {
return eps * ((1.0 + (eps * (x + (eps * 0.3333333333333333)))) - (pow(x, 2.0) * (-1.0 + (pow(x, 2.0) * -0.6666666666666666))));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps * ((1.0d0 + (eps * (x + (eps * 0.3333333333333333d0)))) - ((x ** 2.0d0) * ((-1.0d0) + ((x ** 2.0d0) * (-0.6666666666666666d0)))))
end function
public static double code(double x, double eps) {
return eps * ((1.0 + (eps * (x + (eps * 0.3333333333333333)))) - (Math.pow(x, 2.0) * (-1.0 + (Math.pow(x, 2.0) * -0.6666666666666666))));
}
def code(x, eps): return eps * ((1.0 + (eps * (x + (eps * 0.3333333333333333)))) - (math.pow(x, 2.0) * (-1.0 + (math.pow(x, 2.0) * -0.6666666666666666))))
function code(x, eps) return Float64(eps * Float64(Float64(1.0 + Float64(eps * Float64(x + Float64(eps * 0.3333333333333333)))) - Float64((x ^ 2.0) * Float64(-1.0 + Float64((x ^ 2.0) * -0.6666666666666666))))) end
function tmp = code(x, eps) tmp = eps * ((1.0 + (eps * (x + (eps * 0.3333333333333333)))) - ((x ^ 2.0) * (-1.0 + ((x ^ 2.0) * -0.6666666666666666)))); end
code[x_, eps_] := N[(eps * N[(N[(1.0 + N[(eps * N[(x + N[(eps * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[Power[x, 2.0], $MachinePrecision] * N[(-1.0 + N[(N[Power[x, 2.0], $MachinePrecision] * -0.6666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\varepsilon \cdot \left(\left(1 + \varepsilon \cdot \left(x + \varepsilon \cdot 0.3333333333333333\right)\right) - {x}^{2} \cdot \left(-1 + {x}^{2} \cdot -0.6666666666666666\right)\right)
\end{array}
Initial program 62.9%
Taylor expanded in eps around 0 99.8%
Taylor expanded in x around 0 99.5%
*-commutative99.5%
Simplified99.5%
Taylor expanded in x around 0 98.9%
Final simplification98.9%
(FPCore (x eps) :precision binary64 (- (* x (* eps x)) (* eps (- -1.0 (* 0.3333333333333333 (pow eps 2.0))))))
double code(double x, double eps) {
return (x * (eps * x)) - (eps * (-1.0 - (0.3333333333333333 * pow(eps, 2.0))));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = (x * (eps * x)) - (eps * ((-1.0d0) - (0.3333333333333333d0 * (eps ** 2.0d0))))
end function
public static double code(double x, double eps) {
return (x * (eps * x)) - (eps * (-1.0 - (0.3333333333333333 * Math.pow(eps, 2.0))));
}
def code(x, eps): return (x * (eps * x)) - (eps * (-1.0 - (0.3333333333333333 * math.pow(eps, 2.0))))
function code(x, eps) return Float64(Float64(x * Float64(eps * x)) - Float64(eps * Float64(-1.0 - Float64(0.3333333333333333 * (eps ^ 2.0))))) end
function tmp = code(x, eps) tmp = (x * (eps * x)) - (eps * (-1.0 - (0.3333333333333333 * (eps ^ 2.0)))); end
code[x_, eps_] := N[(N[(x * N[(eps * x), $MachinePrecision]), $MachinePrecision] - N[(eps * N[(-1.0 - N[(0.3333333333333333 * N[Power[eps, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(\varepsilon \cdot x\right) - \varepsilon \cdot \left(-1 - 0.3333333333333333 \cdot {\varepsilon}^{2}\right)
\end{array}
Initial program 62.9%
Taylor expanded in eps around 0 99.8%
Taylor expanded in x around 0 98.4%
Taylor expanded in eps around 0 98.4%
Final simplification98.4%
(FPCore (x eps) :precision binary64 (tan eps))
double code(double x, double eps) {
return tan(eps);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = tan(eps)
end function
public static double code(double x, double eps) {
return Math.tan(eps);
}
def code(x, eps): return math.tan(eps)
function code(x, eps) return tan(eps) end
function tmp = code(x, eps) tmp = tan(eps); end
code[x_, eps_] := N[Tan[eps], $MachinePrecision]
\begin{array}{l}
\\
\tan \varepsilon
\end{array}
Initial program 62.9%
Taylor expanded in x around 0 97.5%
tan-quot97.5%
*-un-lft-identity97.5%
Applied egg-rr97.5%
*-lft-identity97.5%
Simplified97.5%
(FPCore (x eps) :precision binary64 eps)
double code(double x, double eps) {
return eps;
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps
end function
public static double code(double x, double eps) {
return eps;
}
def code(x, eps): return eps
function code(x, eps) return eps end
function tmp = code(x, eps) tmp = eps; end
code[x_, eps_] := eps
\begin{array}{l}
\\
\varepsilon
\end{array}
Initial program 62.9%
Taylor expanded in x around 0 97.5%
Taylor expanded in eps around 0 97.5%
(FPCore (x eps) :precision binary64 (/ (sin eps) (* (cos x) (cos (+ x eps)))))
double code(double x, double eps) {
return sin(eps) / (cos(x) * cos((x + eps)));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = sin(eps) / (cos(x) * cos((x + eps)))
end function
public static double code(double x, double eps) {
return Math.sin(eps) / (Math.cos(x) * Math.cos((x + eps)));
}
def code(x, eps): return math.sin(eps) / (math.cos(x) * math.cos((x + eps)))
function code(x, eps) return Float64(sin(eps) / Float64(cos(x) * cos(Float64(x + eps)))) end
function tmp = code(x, eps) tmp = sin(eps) / (cos(x) * cos((x + eps))); end
code[x_, eps_] := N[(N[Sin[eps], $MachinePrecision] / N[(N[Cos[x], $MachinePrecision] * N[Cos[N[(x + eps), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sin \varepsilon}{\cos x \cdot \cos \left(x + \varepsilon\right)}
\end{array}
herbie shell --seed 2024130
(FPCore (x eps)
:name "2tan (problem 3.3.2)"
:precision binary64
:pre (and (and (and (<= -10000.0 x) (<= x 10000.0)) (< (* 1e-16 (fabs x)) eps)) (< eps (fabs x)))
:alt
(! :herbie-platform default (/ (sin eps) (* (cos x) (cos (+ x eps)))))
(- (tan (+ x eps)) (tan x)))