
(FPCore (x y) :precision binary64 (* x (/ (sin y) y)))
double code(double x, double y) {
return x * (sin(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (sin(y) / y)
end function
public static double code(double x, double y) {
return x * (Math.sin(y) / y);
}
def code(x, y): return x * (math.sin(y) / y)
function code(x, y) return Float64(x * Float64(sin(y) / y)) end
function tmp = code(x, y) tmp = x * (sin(y) / y); end
code[x_, y_] := N[(x * N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{\sin y}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* x (/ (sin y) y)))
double code(double x, double y) {
return x * (sin(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (sin(y) / y)
end function
public static double code(double x, double y) {
return x * (Math.sin(y) / y);
}
def code(x, y): return x * (math.sin(y) / y)
function code(x, y) return Float64(x * Float64(sin(y) / y)) end
function tmp = code(x, y) tmp = x * (sin(y) / y); end
code[x_, y_] := N[(x * N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{\sin y}{y}
\end{array}
(FPCore (x y) :precision binary64 (* x (/ (sin y) y)))
double code(double x, double y) {
return x * (sin(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (sin(y) / y)
end function
public static double code(double x, double y) {
return x * (Math.sin(y) / y);
}
def code(x, y): return x * (math.sin(y) / y)
function code(x, y) return Float64(x * Float64(sin(y) / y)) end
function tmp = code(x, y) tmp = x * (sin(y) / y); end
code[x_, y_] := N[(x * N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{\sin y}{y}
\end{array}
Initial program 99.8%
(FPCore (x y) :precision binary64 (if (<= y 4e-15) x (* y (/ 1.0 (/ y x)))))
double code(double x, double y) {
double tmp;
if (y <= 4e-15) {
tmp = x;
} else {
tmp = y * (1.0 / (y / x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 4d-15) then
tmp = x
else
tmp = y * (1.0d0 / (y / x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 4e-15) {
tmp = x;
} else {
tmp = y * (1.0 / (y / x));
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 4e-15: tmp = x else: tmp = y * (1.0 / (y / x)) return tmp
function code(x, y) tmp = 0.0 if (y <= 4e-15) tmp = x; else tmp = Float64(y * Float64(1.0 / Float64(y / x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 4e-15) tmp = x; else tmp = y * (1.0 / (y / x)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 4e-15], x, N[(y * N[(1.0 / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 4 \cdot 10^{-15}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{1}{\frac{y}{x}}\\
\end{array}
\end{array}
if y < 4.0000000000000003e-15Initial program 99.9%
Taylor expanded in y around 0 66.0%
if 4.0000000000000003e-15 < y Initial program 99.7%
associate-*r/99.6%
clear-num99.0%
associate-/r*99.0%
Applied egg-rr99.0%
Taylor expanded in y around 0 7.6%
lft-mult-inverse7.6%
associate-*l/7.6%
*-un-lft-identity7.6%
associate-/r*31.8%
div-inv31.8%
clear-num31.8%
frac-2neg31.8%
associate-/r/31.8%
distribute-neg-frac231.8%
Applied egg-rr31.8%
Final simplification56.9%
(FPCore (x y) :precision binary64 (if (<= y 0.0004) x (/ y (/ y x))))
double code(double x, double y) {
double tmp;
if (y <= 0.0004) {
tmp = x;
} else {
tmp = y / (y / x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 0.0004d0) then
tmp = x
else
tmp = y / (y / x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 0.0004) {
tmp = x;
} else {
tmp = y / (y / x);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 0.0004: tmp = x else: tmp = y / (y / x) return tmp
function code(x, y) tmp = 0.0 if (y <= 0.0004) tmp = x; else tmp = Float64(y / Float64(y / x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 0.0004) tmp = x; else tmp = y / (y / x); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 0.0004], x, N[(y / N[(y / x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 0.0004:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{\frac{y}{x}}\\
\end{array}
\end{array}
if y < 4.00000000000000019e-4Initial program 99.9%
Taylor expanded in y around 0 66.2%
if 4.00000000000000019e-4 < y Initial program 99.7%
clear-num99.5%
associate-/r/99.5%
Applied egg-rr99.5%
Taylor expanded in y around 0 5.2%
associate-*r*29.3%
div-inv29.3%
clear-num30.2%
associate-/r/30.2%
clear-num30.2%
Applied egg-rr30.2%
(FPCore (x y) :precision binary64 (if (<= y 0.1) x (* y (/ x y))))
double code(double x, double y) {
double tmp;
if (y <= 0.1) {
tmp = x;
} else {
tmp = y * (x / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 0.1d0) then
tmp = x
else
tmp = y * (x / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 0.1) {
tmp = x;
} else {
tmp = y * (x / y);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 0.1: tmp = x else: tmp = y * (x / y) return tmp
function code(x, y) tmp = 0.0 if (y <= 0.1) tmp = x; else tmp = Float64(y * Float64(x / y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 0.1) tmp = x; else tmp = y * (x / y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 0.1], x, N[(y * N[(x / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 0.1:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x}{y}\\
\end{array}
\end{array}
if y < 0.10000000000000001Initial program 99.9%
Taylor expanded in y around 0 66.0%
if 0.10000000000000001 < y Initial program 99.7%
associate-*r/99.6%
clear-num99.0%
associate-/r*99.0%
Applied egg-rr99.0%
Taylor expanded in y around 0 4.8%
remove-double-div4.8%
*-rgt-identity4.8%
lft-mult-inverse4.8%
associate-*r*29.3%
div-inv29.3%
Applied egg-rr29.3%
Final simplification56.7%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 50.5%
herbie shell --seed 2024130
(FPCore (x y)
:name "Linear.Quaternion:$cexp from linear-1.19.1.3"
:precision binary64
(* x (/ (sin y) y)))