
(FPCore (x) :precision binary64 (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))
double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (6.0d0 * (x - 1.0d0)) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
end function
public static double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * Math.sqrt(x)));
}
def code(x): return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * math.sqrt(x)))
function code(x) return Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) end
function tmp = code(x) tmp = (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x))); end
code[x_] := N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))
double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (6.0d0 * (x - 1.0d0)) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
end function
public static double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * Math.sqrt(x)));
}
def code(x): return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * math.sqrt(x)))
function code(x) return Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) end
function tmp = code(x) tmp = (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x))); end
code[x_] := N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}}
\end{array}
(FPCore (x) :precision binary64 (* (+ 6.0 (/ -6.0 x)) (/ x (fma 4.0 (sqrt x) (+ x 1.0)))))
double code(double x) {
return (6.0 + (-6.0 / x)) * (x / fma(4.0, sqrt(x), (x + 1.0)));
}
function code(x) return Float64(Float64(6.0 + Float64(-6.0 / x)) * Float64(x / fma(4.0, sqrt(x), Float64(x + 1.0)))) end
code[x_] := N[(N[(6.0 + N[(-6.0 / x), $MachinePrecision]), $MachinePrecision] * N[(x / N[(4.0 * N[Sqrt[x], $MachinePrecision] + N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(6 + \frac{-6}{x}\right) \cdot \frac{x}{\mathsf{fma}\left(4, \sqrt{x}, x + 1\right)}
\end{array}
Initial program 99.8%
Taylor expanded in x around inf 99.5%
associate-/l*99.5%
cancel-sign-sub-inv99.5%
metadata-eval99.5%
un-div-inv99.8%
+-commutative99.8%
fma-define99.8%
Applied egg-rr99.8%
associate-*r/99.8%
*-commutative99.8%
associate-*r/99.9%
Simplified99.9%
(FPCore (x) :precision binary64 (let* ((t_0 (* 4.0 (sqrt x)))) (if (<= x 4.0) (/ (- (* 6.0 x) 6.0) (+ 1.0 t_0)) (/ 6.0 (/ (+ x t_0) x)))))
double code(double x) {
double t_0 = 4.0 * sqrt(x);
double tmp;
if (x <= 4.0) {
tmp = ((6.0 * x) - 6.0) / (1.0 + t_0);
} else {
tmp = 6.0 / ((x + t_0) / x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = 4.0d0 * sqrt(x)
if (x <= 4.0d0) then
tmp = ((6.0d0 * x) - 6.0d0) / (1.0d0 + t_0)
else
tmp = 6.0d0 / ((x + t_0) / x)
end if
code = tmp
end function
public static double code(double x) {
double t_0 = 4.0 * Math.sqrt(x);
double tmp;
if (x <= 4.0) {
tmp = ((6.0 * x) - 6.0) / (1.0 + t_0);
} else {
tmp = 6.0 / ((x + t_0) / x);
}
return tmp;
}
def code(x): t_0 = 4.0 * math.sqrt(x) tmp = 0 if x <= 4.0: tmp = ((6.0 * x) - 6.0) / (1.0 + t_0) else: tmp = 6.0 / ((x + t_0) / x) return tmp
function code(x) t_0 = Float64(4.0 * sqrt(x)) tmp = 0.0 if (x <= 4.0) tmp = Float64(Float64(Float64(6.0 * x) - 6.0) / Float64(1.0 + t_0)); else tmp = Float64(6.0 / Float64(Float64(x + t_0) / x)); end return tmp end
function tmp_2 = code(x) t_0 = 4.0 * sqrt(x); tmp = 0.0; if (x <= 4.0) tmp = ((6.0 * x) - 6.0) / (1.0 + t_0); else tmp = 6.0 / ((x + t_0) / x); end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, 4.0], N[(N[(N[(6.0 * x), $MachinePrecision] - 6.0), $MachinePrecision] / N[(1.0 + t$95$0), $MachinePrecision]), $MachinePrecision], N[(6.0 / N[(N[(x + t$95$0), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 4 \cdot \sqrt{x}\\
\mathbf{if}\;x \leq 4:\\
\;\;\;\;\frac{6 \cdot x - 6}{1 + t\_0}\\
\mathbf{else}:\\
\;\;\;\;\frac{6}{\frac{x + t\_0}{x}}\\
\end{array}
\end{array}
if x < 4Initial program 100.0%
Taylor expanded in x around 0 98.5%
Taylor expanded in x around 0 98.5%
if 4 < x Initial program 99.7%
Taylor expanded in x around inf 99.2%
Taylor expanded in x around 0 99.2%
(FPCore (x) :precision binary64 (let* ((t_0 (* 4.0 (sqrt x)))) (if (<= x 4.0) (/ (* 6.0 (+ x -1.0)) (+ 1.0 t_0)) (/ 6.0 (/ (+ x t_0) x)))))
double code(double x) {
double t_0 = 4.0 * sqrt(x);
double tmp;
if (x <= 4.0) {
tmp = (6.0 * (x + -1.0)) / (1.0 + t_0);
} else {
tmp = 6.0 / ((x + t_0) / x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = 4.0d0 * sqrt(x)
if (x <= 4.0d0) then
tmp = (6.0d0 * (x + (-1.0d0))) / (1.0d0 + t_0)
else
tmp = 6.0d0 / ((x + t_0) / x)
end if
code = tmp
end function
public static double code(double x) {
double t_0 = 4.0 * Math.sqrt(x);
double tmp;
if (x <= 4.0) {
tmp = (6.0 * (x + -1.0)) / (1.0 + t_0);
} else {
tmp = 6.0 / ((x + t_0) / x);
}
return tmp;
}
def code(x): t_0 = 4.0 * math.sqrt(x) tmp = 0 if x <= 4.0: tmp = (6.0 * (x + -1.0)) / (1.0 + t_0) else: tmp = 6.0 / ((x + t_0) / x) return tmp
function code(x) t_0 = Float64(4.0 * sqrt(x)) tmp = 0.0 if (x <= 4.0) tmp = Float64(Float64(6.0 * Float64(x + -1.0)) / Float64(1.0 + t_0)); else tmp = Float64(6.0 / Float64(Float64(x + t_0) / x)); end return tmp end
function tmp_2 = code(x) t_0 = 4.0 * sqrt(x); tmp = 0.0; if (x <= 4.0) tmp = (6.0 * (x + -1.0)) / (1.0 + t_0); else tmp = 6.0 / ((x + t_0) / x); end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, 4.0], N[(N[(6.0 * N[(x + -1.0), $MachinePrecision]), $MachinePrecision] / N[(1.0 + t$95$0), $MachinePrecision]), $MachinePrecision], N[(6.0 / N[(N[(x + t$95$0), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 4 \cdot \sqrt{x}\\
\mathbf{if}\;x \leq 4:\\
\;\;\;\;\frac{6 \cdot \left(x + -1\right)}{1 + t\_0}\\
\mathbf{else}:\\
\;\;\;\;\frac{6}{\frac{x + t\_0}{x}}\\
\end{array}
\end{array}
if x < 4Initial program 100.0%
Taylor expanded in x around 0 98.5%
if 4 < x Initial program 99.7%
Taylor expanded in x around inf 99.2%
Taylor expanded in x around 0 99.2%
Final simplification98.8%
(FPCore (x) :precision binary64 (let* ((t_0 (* 4.0 (sqrt x)))) (if (<= x 1.0) (/ -6.0 (+ (+ x 1.0) t_0)) (/ 6.0 (/ (+ x t_0) x)))))
double code(double x) {
double t_0 = 4.0 * sqrt(x);
double tmp;
if (x <= 1.0) {
tmp = -6.0 / ((x + 1.0) + t_0);
} else {
tmp = 6.0 / ((x + t_0) / x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = 4.0d0 * sqrt(x)
if (x <= 1.0d0) then
tmp = (-6.0d0) / ((x + 1.0d0) + t_0)
else
tmp = 6.0d0 / ((x + t_0) / x)
end if
code = tmp
end function
public static double code(double x) {
double t_0 = 4.0 * Math.sqrt(x);
double tmp;
if (x <= 1.0) {
tmp = -6.0 / ((x + 1.0) + t_0);
} else {
tmp = 6.0 / ((x + t_0) / x);
}
return tmp;
}
def code(x): t_0 = 4.0 * math.sqrt(x) tmp = 0 if x <= 1.0: tmp = -6.0 / ((x + 1.0) + t_0) else: tmp = 6.0 / ((x + t_0) / x) return tmp
function code(x) t_0 = Float64(4.0 * sqrt(x)) tmp = 0.0 if (x <= 1.0) tmp = Float64(-6.0 / Float64(Float64(x + 1.0) + t_0)); else tmp = Float64(6.0 / Float64(Float64(x + t_0) / x)); end return tmp end
function tmp_2 = code(x) t_0 = 4.0 * sqrt(x); tmp = 0.0; if (x <= 1.0) tmp = -6.0 / ((x + 1.0) + t_0); else tmp = 6.0 / ((x + t_0) / x); end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, 1.0], N[(-6.0 / N[(N[(x + 1.0), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision], N[(6.0 / N[(N[(x + t$95$0), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 4 \cdot \sqrt{x}\\
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-6}{\left(x + 1\right) + t\_0}\\
\mathbf{else}:\\
\;\;\;\;\frac{6}{\frac{x + t\_0}{x}}\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Taylor expanded in x around 0 98.5%
if 1 < x Initial program 99.7%
Taylor expanded in x around inf 99.2%
Taylor expanded in x around 0 99.2%
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -6.0 (+ (+ x 1.0) (* 4.0 (sqrt x)))) (/ 6.0 (+ 1.0 (/ 4.0 (sqrt x))))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / ((x + 1.0) + (4.0 * sqrt(x)));
} else {
tmp = 6.0 / (1.0 + (4.0 / sqrt(x)));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (-6.0d0) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
else
tmp = 6.0d0 / (1.0d0 + (4.0d0 / sqrt(x)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / ((x + 1.0) + (4.0 * Math.sqrt(x)));
} else {
tmp = 6.0 / (1.0 + (4.0 / Math.sqrt(x)));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -6.0 / ((x + 1.0) + (4.0 * math.sqrt(x))) else: tmp = 6.0 / (1.0 + (4.0 / math.sqrt(x))) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-6.0 / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))); else tmp = Float64(6.0 / Float64(1.0 + Float64(4.0 / sqrt(x)))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -6.0 / ((x + 1.0) + (4.0 * sqrt(x))); else tmp = 6.0 / (1.0 + (4.0 / sqrt(x))); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(-6.0 / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(6.0 / N[(1.0 + N[(4.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-6}{\left(x + 1\right) + 4 \cdot \sqrt{x}}\\
\mathbf{else}:\\
\;\;\;\;\frac{6}{1 + \frac{4}{\sqrt{x}}}\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Taylor expanded in x around 0 98.5%
if 1 < x Initial program 99.7%
Taylor expanded in x around inf 99.2%
sqrt-div99.2%
metadata-eval99.2%
un-div-inv99.2%
Applied egg-rr99.2%
(FPCore (x) :precision binary64 (* (+ x -1.0) (/ 6.0 (+ x (+ 1.0 (* 4.0 (sqrt x)))))))
double code(double x) {
return (x + -1.0) * (6.0 / (x + (1.0 + (4.0 * sqrt(x)))));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x + (-1.0d0)) * (6.0d0 / (x + (1.0d0 + (4.0d0 * sqrt(x)))))
end function
public static double code(double x) {
return (x + -1.0) * (6.0 / (x + (1.0 + (4.0 * Math.sqrt(x)))));
}
def code(x): return (x + -1.0) * (6.0 / (x + (1.0 + (4.0 * math.sqrt(x)))))
function code(x) return Float64(Float64(x + -1.0) * Float64(6.0 / Float64(x + Float64(1.0 + Float64(4.0 * sqrt(x)))))) end
function tmp = code(x) tmp = (x + -1.0) * (6.0 / (x + (1.0 + (4.0 * sqrt(x))))); end
code[x_] := N[(N[(x + -1.0), $MachinePrecision] * N[(6.0 / N[(x + N[(1.0 + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + -1\right) \cdot \frac{6}{x + \left(1 + 4 \cdot \sqrt{x}\right)}
\end{array}
Initial program 99.8%
*-commutative99.8%
associate-/l*99.9%
sub-neg99.9%
metadata-eval99.9%
associate-+l+99.9%
+-commutative99.9%
fma-define99.9%
Applied egg-rr99.9%
fma-undefine99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -6.0 (+ 1.0 (* 4.0 (sqrt x)))) (/ 6.0 (+ 1.0 (/ 4.0 (sqrt x))))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / (1.0 + (4.0 * sqrt(x)));
} else {
tmp = 6.0 / (1.0 + (4.0 / sqrt(x)));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (-6.0d0) / (1.0d0 + (4.0d0 * sqrt(x)))
else
tmp = 6.0d0 / (1.0d0 + (4.0d0 / sqrt(x)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / (1.0 + (4.0 * Math.sqrt(x)));
} else {
tmp = 6.0 / (1.0 + (4.0 / Math.sqrt(x)));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -6.0 / (1.0 + (4.0 * math.sqrt(x))) else: tmp = 6.0 / (1.0 + (4.0 / math.sqrt(x))) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-6.0 / Float64(1.0 + Float64(4.0 * sqrt(x)))); else tmp = Float64(6.0 / Float64(1.0 + Float64(4.0 / sqrt(x)))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -6.0 / (1.0 + (4.0 * sqrt(x))); else tmp = 6.0 / (1.0 + (4.0 / sqrt(x))); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(-6.0 / N[(1.0 + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(6.0 / N[(1.0 + N[(4.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-6}{1 + 4 \cdot \sqrt{x}}\\
\mathbf{else}:\\
\;\;\;\;\frac{6}{1 + \frac{4}{\sqrt{x}}}\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Taylor expanded in x around 0 98.4%
if 1 < x Initial program 99.7%
Taylor expanded in x around inf 99.2%
sqrt-div99.2%
metadata-eval99.2%
un-div-inv99.2%
Applied egg-rr99.2%
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -6.0 (+ 1.0 (* 4.0 (sqrt x)))) (sqrt (* x 2.25))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / (1.0 + (4.0 * sqrt(x)));
} else {
tmp = sqrt((x * 2.25));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (-6.0d0) / (1.0d0 + (4.0d0 * sqrt(x)))
else
tmp = sqrt((x * 2.25d0))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / (1.0 + (4.0 * Math.sqrt(x)));
} else {
tmp = Math.sqrt((x * 2.25));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -6.0 / (1.0 + (4.0 * math.sqrt(x))) else: tmp = math.sqrt((x * 2.25)) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-6.0 / Float64(1.0 + Float64(4.0 * sqrt(x)))); else tmp = sqrt(Float64(x * 2.25)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -6.0 / (1.0 + (4.0 * sqrt(x))); else tmp = sqrt((x * 2.25)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(-6.0 / N[(1.0 + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[Sqrt[N[(x * 2.25), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-6}{1 + 4 \cdot \sqrt{x}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x \cdot 2.25}\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Taylor expanded in x around 0 98.4%
if 1 < x Initial program 99.7%
Taylor expanded in x around inf 99.2%
Taylor expanded in x around 0 6.9%
*-commutative6.9%
Simplified6.9%
pow16.9%
add-sqr-sqrt6.9%
sqrt-unprod6.9%
swap-sqr6.9%
add-sqr-sqrt6.9%
metadata-eval6.9%
Applied egg-rr6.9%
unpow16.9%
Simplified6.9%
(FPCore (x) :precision binary64 (if (<= x 1.0) (* -1.5 (pow x -0.5)) (sqrt (* x 2.25))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -1.5 * pow(x, -0.5);
} else {
tmp = sqrt((x * 2.25));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (-1.5d0) * (x ** (-0.5d0))
else
tmp = sqrt((x * 2.25d0))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -1.5 * Math.pow(x, -0.5);
} else {
tmp = Math.sqrt((x * 2.25));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -1.5 * math.pow(x, -0.5) else: tmp = math.sqrt((x * 2.25)) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-1.5 * (x ^ -0.5)); else tmp = sqrt(Float64(x * 2.25)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -1.5 * (x ^ -0.5); else tmp = sqrt((x * 2.25)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(-1.5 * N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision], N[Sqrt[N[(x * 2.25), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;-1.5 \cdot {x}^{-0.5}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x \cdot 2.25}\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Taylor expanded in x around 0 98.4%
Taylor expanded in x around inf 6.8%
unpow-16.8%
metadata-eval6.8%
pow-sqr6.8%
rem-sqrt-square6.8%
rem-square-sqrt6.8%
fabs-sqr6.8%
rem-square-sqrt6.8%
Simplified6.8%
if 1 < x Initial program 99.7%
Taylor expanded in x around inf 99.2%
Taylor expanded in x around 0 6.9%
*-commutative6.9%
Simplified6.9%
pow16.9%
add-sqr-sqrt6.9%
sqrt-unprod6.9%
swap-sqr6.9%
add-sqr-sqrt6.9%
metadata-eval6.9%
Applied egg-rr6.9%
unpow16.9%
Simplified6.9%
(FPCore (x) :precision binary64 (if (<= x 1.0) (* (sqrt x) -1.5) (sqrt (* x 2.25))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = sqrt(x) * -1.5;
} else {
tmp = sqrt((x * 2.25));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = sqrt(x) * (-1.5d0)
else
tmp = sqrt((x * 2.25d0))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = Math.sqrt(x) * -1.5;
} else {
tmp = Math.sqrt((x * 2.25));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = math.sqrt(x) * -1.5 else: tmp = math.sqrt((x * 2.25)) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(sqrt(x) * -1.5); else tmp = sqrt(Float64(x * 2.25)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = sqrt(x) * -1.5; else tmp = sqrt((x * 2.25)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(N[Sqrt[x], $MachinePrecision] * -1.5), $MachinePrecision], N[Sqrt[N[(x * 2.25), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\sqrt{x} \cdot -1.5\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x \cdot 2.25}\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Taylor expanded in x around inf 1.9%
Taylor expanded in x around 0 1.9%
unpow-11.9%
metadata-eval1.9%
pow-sqr1.9%
rem-sqrt-square1.9%
rem-square-sqrt1.9%
fabs-sqr1.9%
rem-square-sqrt1.9%
Simplified1.9%
Taylor expanded in x around -inf 6.7%
*-commutative6.7%
Simplified6.7%
if 1 < x Initial program 99.7%
Taylor expanded in x around inf 99.2%
Taylor expanded in x around 0 6.9%
*-commutative6.9%
Simplified6.9%
pow16.9%
add-sqr-sqrt6.9%
sqrt-unprod6.9%
swap-sqr6.9%
add-sqr-sqrt6.9%
metadata-eval6.9%
Applied egg-rr6.9%
unpow16.9%
Simplified6.9%
(FPCore (x) :precision binary64 (sqrt (* x 2.25)))
double code(double x) {
return sqrt((x * 2.25));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x * 2.25d0))
end function
public static double code(double x) {
return Math.sqrt((x * 2.25));
}
def code(x): return math.sqrt((x * 2.25))
function code(x) return sqrt(Float64(x * 2.25)) end
function tmp = code(x) tmp = sqrt((x * 2.25)); end
code[x_] := N[Sqrt[N[(x * 2.25), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x \cdot 2.25}
\end{array}
Initial program 99.8%
Taylor expanded in x around inf 48.2%
Taylor expanded in x around 0 4.3%
*-commutative4.3%
Simplified4.3%
pow14.3%
add-sqr-sqrt4.3%
sqrt-unprod4.3%
swap-sqr4.3%
add-sqr-sqrt4.3%
metadata-eval4.3%
Applied egg-rr4.3%
unpow14.3%
Simplified4.3%
(FPCore (x) :precision binary64 (/ 6.0 (/ (+ (+ x 1.0) (* 4.0 (sqrt x))) (- x 1.0))))
double code(double x) {
return 6.0 / (((x + 1.0) + (4.0 * sqrt(x))) / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 6.0d0 / (((x + 1.0d0) + (4.0d0 * sqrt(x))) / (x - 1.0d0))
end function
public static double code(double x) {
return 6.0 / (((x + 1.0) + (4.0 * Math.sqrt(x))) / (x - 1.0));
}
def code(x): return 6.0 / (((x + 1.0) + (4.0 * math.sqrt(x))) / (x - 1.0))
function code(x) return Float64(6.0 / Float64(Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x))) / Float64(x - 1.0))) end
function tmp = code(x) tmp = 6.0 / (((x + 1.0) + (4.0 * sqrt(x))) / (x - 1.0)); end
code[x_] := N[(6.0 / N[(N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6}{\frac{\left(x + 1\right) + 4 \cdot \sqrt{x}}{x - 1}}
\end{array}
herbie shell --seed 2024130
(FPCore (x)
:name "Data.Approximate.Numerics:blog from approximate-0.2.2.1"
:precision binary64
:alt
(! :herbie-platform default (/ 6 (/ (+ (+ x 1) (* 4 (sqrt x))) (- x 1))))
(/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))