
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* z t))))
(if (<= t_1 (- INFINITY))
(- (/ y (/ a x)) (* t (/ z a)))
(if (<= t_1 2e+252) (/ t_1 a) (* (/ t a) (- (* x (/ y t)) z))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = (y / (a / x)) - (t * (z / a));
} else if (t_1 <= 2e+252) {
tmp = t_1 / a;
} else {
tmp = (t / a) * ((x * (y / t)) - z);
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = (y / (a / x)) - (t * (z / a));
} else if (t_1 <= 2e+252) {
tmp = t_1 / a;
} else {
tmp = (t / a) * ((x * (y / t)) - z);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x * y) - (z * t) tmp = 0 if t_1 <= -math.inf: tmp = (y / (a / x)) - (t * (z / a)) elif t_1 <= 2e+252: tmp = t_1 / a else: tmp = (t / a) * ((x * (y / t)) - z) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(z * t)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(Float64(y / Float64(a / x)) - Float64(t * Float64(z / a))); elseif (t_1 <= 2e+252) tmp = Float64(t_1 / a); else tmp = Float64(Float64(t / a) * Float64(Float64(x * Float64(y / t)) - z)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * y) - (z * t);
tmp = 0.0;
if (t_1 <= -Inf)
tmp = (y / (a / x)) - (t * (z / a));
elseif (t_1 <= 2e+252)
tmp = t_1 / a;
else
tmp = (t / a) * ((x * (y / t)) - z);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(N[(y / N[(a / x), $MachinePrecision]), $MachinePrecision] - N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+252], N[(t$95$1 / a), $MachinePrecision], N[(N[(t / a), $MachinePrecision] * N[(N[(x * N[(y / t), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - z \cdot t\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\frac{y}{\frac{a}{x}} - t \cdot \frac{z}{a}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+252}:\\
\;\;\;\;\frac{t\_1}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{t}{a} \cdot \left(x \cdot \frac{y}{t} - z\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -inf.0Initial program 67.4%
div-sub67.4%
*-un-lft-identity67.4%
add-sqr-sqrt30.7%
times-frac30.7%
fma-neg30.7%
associate-/l*26.3%
Applied egg-rr26.3%
associate-*r/30.7%
*-commutative30.7%
fma-neg30.7%
associate-*l/30.7%
*-lft-identity30.7%
associate-/l*30.7%
associate-*l/34.8%
associate-/l*34.8%
Simplified34.8%
clear-num34.8%
frac-times34.8%
*-un-lft-identity34.8%
Applied egg-rr34.8%
associate-*l/34.8%
rem-square-sqrt99.8%
Simplified99.8%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 z t)) < 2.0000000000000002e252Initial program 99.6%
if 2.0000000000000002e252 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 73.1%
div-sub70.9%
*-un-lft-identity70.9%
add-sqr-sqrt31.2%
times-frac31.2%
fma-neg31.2%
associate-/l*39.4%
Applied egg-rr39.4%
associate-*r/31.2%
*-commutative31.2%
fma-neg31.2%
associate-*l/31.2%
*-lft-identity31.2%
associate-/l*33.2%
associate-*l/35.2%
associate-/l*43.4%
Simplified43.4%
Taylor expanded in t around inf 83.3%
*-commutative83.3%
associate-/r*83.4%
div-sub85.6%
associate-*r/73.3%
associate-*l/85.3%
associate-/l*87.5%
Simplified87.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= a 7.2e-31) (/ (fma x y (* z (- t))) a) (- (* (/ x (sqrt a)) (/ y (sqrt a))) (* t (/ z a)))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a <= 7.2e-31) {
tmp = fma(x, y, (z * -t)) / a;
} else {
tmp = ((x / sqrt(a)) * (y / sqrt(a))) - (t * (z / a));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (a <= 7.2e-31) tmp = Float64(fma(x, y, Float64(z * Float64(-t))) / a); else tmp = Float64(Float64(Float64(x / sqrt(a)) * Float64(y / sqrt(a))) - Float64(t * Float64(z / a))); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[a, 7.2e-31], N[(N[(x * y + N[(z * (-t)), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(N[(N[(x / N[Sqrt[a], $MachinePrecision]), $MachinePrecision] * N[(y / N[Sqrt[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;a \leq 7.2 \cdot 10^{-31}:\\
\;\;\;\;\frac{\mathsf{fma}\left(x, y, z \cdot \left(-t\right)\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\sqrt{a}} \cdot \frac{y}{\sqrt{a}} - t \cdot \frac{z}{a}\\
\end{array}
\end{array}
if a < 7.20000000000000007e-31Initial program 92.8%
div-sub91.7%
*-commutative91.7%
div-sub92.8%
*-commutative92.8%
fma-neg93.3%
distribute-rgt-neg-out93.3%
Simplified93.3%
if 7.20000000000000007e-31 < a Initial program 89.6%
div-sub89.6%
*-un-lft-identity89.6%
add-sqr-sqrt89.5%
times-frac89.5%
fma-neg89.5%
associate-/l*93.7%
Applied egg-rr93.7%
associate-*r/89.5%
*-commutative89.5%
fma-neg89.5%
associate-*l/89.5%
*-lft-identity89.5%
associate-/l*88.2%
associate-*l/90.9%
associate-/l*89.5%
Simplified89.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* z t))))
(if (or (<= t_1 (- INFINITY)) (not (<= t_1 2e+252)))
(* (/ t a) (- (* x (/ y t)) z))
(/ t_1 a))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if ((t_1 <= -((double) INFINITY)) || !(t_1 <= 2e+252)) {
tmp = (t / a) * ((x * (y / t)) - z);
} else {
tmp = t_1 / a;
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if ((t_1 <= -Double.POSITIVE_INFINITY) || !(t_1 <= 2e+252)) {
tmp = (t / a) * ((x * (y / t)) - z);
} else {
tmp = t_1 / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x * y) - (z * t) tmp = 0 if (t_1 <= -math.inf) or not (t_1 <= 2e+252): tmp = (t / a) * ((x * (y / t)) - z) else: tmp = t_1 / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(z * t)) tmp = 0.0 if ((t_1 <= Float64(-Inf)) || !(t_1 <= 2e+252)) tmp = Float64(Float64(t / a) * Float64(Float64(x * Float64(y / t)) - z)); else tmp = Float64(t_1 / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * y) - (z * t);
tmp = 0.0;
if ((t_1 <= -Inf) || ~((t_1 <= 2e+252)))
tmp = (t / a) * ((x * (y / t)) - z);
else
tmp = t_1 / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, (-Infinity)], N[Not[LessEqual[t$95$1, 2e+252]], $MachinePrecision]], N[(N[(t / a), $MachinePrecision] * N[(N[(x * N[(y / t), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision], N[(t$95$1 / a), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - z \cdot t\\
\mathbf{if}\;t\_1 \leq -\infty \lor \neg \left(t\_1 \leq 2 \cdot 10^{+252}\right):\\
\;\;\;\;\frac{t}{a} \cdot \left(x \cdot \frac{y}{t} - z\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{a}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -inf.0 or 2.0000000000000002e252 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 71.2%
div-sub69.8%
*-un-lft-identity69.8%
add-sqr-sqrt31.0%
times-frac31.0%
fma-neg31.0%
associate-/l*35.0%
Applied egg-rr35.0%
associate-*r/31.0%
*-commutative31.0%
fma-neg31.0%
associate-*l/31.0%
*-lft-identity31.0%
associate-/l*32.4%
associate-*l/35.1%
associate-/l*40.5%
Simplified40.5%
Taylor expanded in t around inf 84.7%
*-commutative84.7%
associate-/r*84.8%
div-sub86.2%
associate-*r/71.3%
associate-*l/86.0%
associate-/l*88.9%
Simplified88.9%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 z t)) < 2.0000000000000002e252Initial program 99.6%
Final simplification96.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* z t))))
(if (<= t_1 (- INFINITY))
(- (* x (/ y a)) (* z (/ t a)))
(if (<= t_1 2e+252) (/ t_1 a) (* (/ t a) (- (* x (/ y t)) z))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = (x * (y / a)) - (z * (t / a));
} else if (t_1 <= 2e+252) {
tmp = t_1 / a;
} else {
tmp = (t / a) * ((x * (y / t)) - z);
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = (x * (y / a)) - (z * (t / a));
} else if (t_1 <= 2e+252) {
tmp = t_1 / a;
} else {
tmp = (t / a) * ((x * (y / t)) - z);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x * y) - (z * t) tmp = 0 if t_1 <= -math.inf: tmp = (x * (y / a)) - (z * (t / a)) elif t_1 <= 2e+252: tmp = t_1 / a else: tmp = (t / a) * ((x * (y / t)) - z) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(z * t)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(Float64(x * Float64(y / a)) - Float64(z * Float64(t / a))); elseif (t_1 <= 2e+252) tmp = Float64(t_1 / a); else tmp = Float64(Float64(t / a) * Float64(Float64(x * Float64(y / t)) - z)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * y) - (z * t);
tmp = 0.0;
if (t_1 <= -Inf)
tmp = (x * (y / a)) - (z * (t / a));
elseif (t_1 <= 2e+252)
tmp = t_1 / a;
else
tmp = (t / a) * ((x * (y / t)) - z);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision] - N[(z * N[(t / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+252], N[(t$95$1 / a), $MachinePrecision], N[(N[(t / a), $MachinePrecision] * N[(N[(x * N[(y / t), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - z \cdot t\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;x \cdot \frac{y}{a} - z \cdot \frac{t}{a}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+252}:\\
\;\;\;\;\frac{t\_1}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{t}{a} \cdot \left(x \cdot \frac{y}{t} - z\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -inf.0Initial program 67.4%
div-sub67.4%
associate-/l*79.7%
associate-/l*95.5%
Applied egg-rr95.5%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 z t)) < 2.0000000000000002e252Initial program 99.6%
if 2.0000000000000002e252 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 73.1%
div-sub70.9%
*-un-lft-identity70.9%
add-sqr-sqrt31.2%
times-frac31.2%
fma-neg31.2%
associate-/l*39.4%
Applied egg-rr39.4%
associate-*r/31.2%
*-commutative31.2%
fma-neg31.2%
associate-*l/31.2%
*-lft-identity31.2%
associate-/l*33.2%
associate-*l/35.2%
associate-/l*43.4%
Simplified43.4%
Taylor expanded in t around inf 83.3%
*-commutative83.3%
associate-/r*83.4%
div-sub85.6%
associate-*r/73.3%
associate-*l/85.3%
associate-/l*87.5%
Simplified87.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* z t) -2e+307) (* t (/ z (- a))) (if (<= (* z t) 2e+258) (/ (- (* x y) (* z t)) a) (* z (/ (- t) a)))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z * t) <= -2e+307) {
tmp = t * (z / -a);
} else if ((z * t) <= 2e+258) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = z * (-t / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((z * t) <= (-2d+307)) then
tmp = t * (z / -a)
else if ((z * t) <= 2d+258) then
tmp = ((x * y) - (z * t)) / a
else
tmp = z * (-t / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z * t) <= -2e+307) {
tmp = t * (z / -a);
} else if ((z * t) <= 2e+258) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = z * (-t / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (z * t) <= -2e+307: tmp = t * (z / -a) elif (z * t) <= 2e+258: tmp = ((x * y) - (z * t)) / a else: tmp = z * (-t / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(z * t) <= -2e+307) tmp = Float64(t * Float64(z / Float64(-a))); elseif (Float64(z * t) <= 2e+258) tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a); else tmp = Float64(z * Float64(Float64(-t) / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((z * t) <= -2e+307)
tmp = t * (z / -a);
elseif ((z * t) <= 2e+258)
tmp = ((x * y) - (z * t)) / a;
else
tmp = z * (-t / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(z * t), $MachinePrecision], -2e+307], N[(t * N[(z / (-a)), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z * t), $MachinePrecision], 2e+258], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(z * N[((-t) / a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -2 \cdot 10^{+307}:\\
\;\;\;\;t \cdot \frac{z}{-a}\\
\mathbf{elif}\;z \cdot t \leq 2 \cdot 10^{+258}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;z \cdot \frac{-t}{a}\\
\end{array}
\end{array}
if (*.f64 z t) < -1.99999999999999997e307Initial program 63.0%
Taylor expanded in x around 0 63.0%
mul-1-neg63.0%
associate-/l*94.4%
distribute-rgt-neg-in94.4%
distribute-neg-frac294.4%
Simplified94.4%
if -1.99999999999999997e307 < (*.f64 z t) < 2.00000000000000011e258Initial program 96.3%
if 2.00000000000000011e258 < (*.f64 z t) Initial program 64.4%
Taylor expanded in x around 0 70.7%
*-commutative70.7%
associate-*r/99.8%
neg-mul-199.8%
distribute-rgt-neg-in99.8%
distribute-frac-neg99.8%
Simplified99.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -1e-117) (/ (* x y) a) (if (<= (* x y) 5e-36) (/ (* z (- t)) a) (* x (/ y a)))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -1e-117) {
tmp = (x * y) / a;
} else if ((x * y) <= 5e-36) {
tmp = (z * -t) / a;
} else {
tmp = x * (y / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-1d-117)) then
tmp = (x * y) / a
else if ((x * y) <= 5d-36) then
tmp = (z * -t) / a
else
tmp = x * (y / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -1e-117) {
tmp = (x * y) / a;
} else if ((x * y) <= 5e-36) {
tmp = (z * -t) / a;
} else {
tmp = x * (y / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -1e-117: tmp = (x * y) / a elif (x * y) <= 5e-36: tmp = (z * -t) / a else: tmp = x * (y / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -1e-117) tmp = Float64(Float64(x * y) / a); elseif (Float64(x * y) <= 5e-36) tmp = Float64(Float64(z * Float64(-t)) / a); else tmp = Float64(x * Float64(y / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -1e-117)
tmp = (x * y) / a;
elseif ((x * y) <= 5e-36)
tmp = (z * -t) / a;
else
tmp = x * (y / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -1e-117], N[(N[(x * y), $MachinePrecision] / a), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e-36], N[(N[(z * (-t)), $MachinePrecision] / a), $MachinePrecision], N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{-117}:\\
\;\;\;\;\frac{x \cdot y}{a}\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{-36}:\\
\;\;\;\;\frac{z \cdot \left(-t\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{y}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -1.00000000000000003e-117Initial program 92.7%
Taylor expanded in x around inf 73.5%
if -1.00000000000000003e-117 < (*.f64 x y) < 5.00000000000000004e-36Initial program 95.5%
Taylor expanded in x around 0 87.3%
mul-1-neg87.3%
*-commutative87.3%
distribute-rgt-neg-in87.3%
Simplified87.3%
if 5.00000000000000004e-36 < (*.f64 x y) Initial program 86.2%
Taylor expanded in x around inf 71.1%
associate-*r/76.4%
Simplified76.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -2e-126) (/ (* x y) a) (if (<= (* x y) 5e-36) (* t (/ z (- a))) (* x (/ y a)))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -2e-126) {
tmp = (x * y) / a;
} else if ((x * y) <= 5e-36) {
tmp = t * (z / -a);
} else {
tmp = x * (y / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-2d-126)) then
tmp = (x * y) / a
else if ((x * y) <= 5d-36) then
tmp = t * (z / -a)
else
tmp = x * (y / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -2e-126) {
tmp = (x * y) / a;
} else if ((x * y) <= 5e-36) {
tmp = t * (z / -a);
} else {
tmp = x * (y / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -2e-126: tmp = (x * y) / a elif (x * y) <= 5e-36: tmp = t * (z / -a) else: tmp = x * (y / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -2e-126) tmp = Float64(Float64(x * y) / a); elseif (Float64(x * y) <= 5e-36) tmp = Float64(t * Float64(z / Float64(-a))); else tmp = Float64(x * Float64(y / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -2e-126)
tmp = (x * y) / a;
elseif ((x * y) <= 5e-36)
tmp = t * (z / -a);
else
tmp = x * (y / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -2e-126], N[(N[(x * y), $MachinePrecision] / a), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e-36], N[(t * N[(z / (-a)), $MachinePrecision]), $MachinePrecision], N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{-126}:\\
\;\;\;\;\frac{x \cdot y}{a}\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{-36}:\\
\;\;\;\;t \cdot \frac{z}{-a}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{y}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -1.9999999999999999e-126Initial program 92.8%
Taylor expanded in x around inf 72.8%
if -1.9999999999999999e-126 < (*.f64 x y) < 5.00000000000000004e-36Initial program 95.4%
Taylor expanded in x around 0 87.2%
mul-1-neg87.2%
associate-/l*80.1%
distribute-rgt-neg-in80.1%
distribute-neg-frac280.1%
Simplified80.1%
if 5.00000000000000004e-36 < (*.f64 x y) Initial program 86.2%
Taylor expanded in x around inf 71.1%
associate-*r/76.4%
Simplified76.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= t 1.4e+65) (/ (* x y) a) (* x (/ y a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= 1.4e+65) {
tmp = (x * y) / a;
} else {
tmp = x * (y / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (t <= 1.4d+65) then
tmp = (x * y) / a
else
tmp = x * (y / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= 1.4e+65) {
tmp = (x * y) / a;
} else {
tmp = x * (y / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if t <= 1.4e+65: tmp = (x * y) / a else: tmp = x * (y / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (t <= 1.4e+65) tmp = Float64(Float64(x * y) / a); else tmp = Float64(x * Float64(y / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (t <= 1.4e+65)
tmp = (x * y) / a;
else
tmp = x * (y / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[t, 1.4e+65], N[(N[(x * y), $MachinePrecision] / a), $MachinePrecision], N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;t \leq 1.4 \cdot 10^{+65}:\\
\;\;\;\;\frac{x \cdot y}{a}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{y}{a}\\
\end{array}
\end{array}
if t < 1.3999999999999999e65Initial program 92.5%
Taylor expanded in x around inf 58.2%
if 1.3999999999999999e65 < t Initial program 89.2%
Taylor expanded in x around inf 37.4%
associate-*r/39.4%
Simplified39.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* x (/ y a)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return x * (y / a);
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x * (y / a)
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return x * (y / a);
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return x * (y / a)
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(x * Float64(y / a)) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = x * (y / a);
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
x \cdot \frac{y}{a}
\end{array}
Initial program 92.0%
Taylor expanded in x around inf 54.4%
associate-*r/54.1%
Simplified54.1%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* (/ y a) x) (* (/ t a) z))))
(if (< z -2.468684968699548e+170)
t_1
(if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((y / a) * x) - ((t / a) * z)
if (z < (-2.468684968699548d+170)) then
tmp = t_1
else if (z < 6.309831121978371d-71) then
tmp = ((x * y) - (z * t)) / a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((y / a) * x) - ((t / a) * z) tmp = 0 if z < -2.468684968699548e+170: tmp = t_1 elif z < 6.309831121978371e-71: tmp = ((x * y) - (z * t)) / a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(y / a) * x) - Float64(Float64(t / a) * z)) tmp = 0.0 if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((y / a) * x) - ((t / a) * z); tmp = 0.0; if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = ((x * y) - (z * t)) / a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -2.468684968699548e+170], t$95$1, If[Less[z, 6.309831121978371e-71], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{a} \cdot x - \frac{t}{a} \cdot z\\
\mathbf{if}\;z < -2.468684968699548 \cdot 10^{+170}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z < 6.309831121978371 \cdot 10^{-71}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024130
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:alt
(! :herbie-platform default (if (< z -246868496869954800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6309831121978371/100000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z)))))
(/ (- (* x y) (* z t)) a))