
(FPCore (x y z t) :precision binary64 (/ x (- y (* z t))))
double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / (y - (z * t))
end function
public static double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
def code(x, y, z, t): return x / (y - (z * t))
function code(x, y, z, t) return Float64(x / Float64(y - Float64(z * t))) end
function tmp = code(x, y, z, t) tmp = x / (y - (z * t)); end
code[x_, y_, z_, t_] := N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y - z \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (/ x (- y (* z t))))
double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / (y - (z * t))
end function
public static double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
def code(x, y, z, t): return x / (y - (z * t))
function code(x, y, z, t) return Float64(x / Float64(y - Float64(z * t))) end
function tmp = code(x, y, z, t) tmp = x / (y - (z * t)); end
code[x_, y_, z_, t_] := N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y - z \cdot t}
\end{array}
(FPCore (x y z t) :precision binary64 (/ x (- y (* z t))))
double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / (y - (z * t))
end function
public static double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
def code(x, y, z, t): return x / (y - (z * t))
function code(x, y, z, t) return Float64(x / Float64(y - Float64(z * t))) end
function tmp = code(x, y, z, t) tmp = x / (y - (z * t)); end
code[x_, y_, z_, t_] := N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y - z \cdot t}
\end{array}
Initial program 97.5%
(FPCore (x y z t) :precision binary64 (if (or (<= (* z t) -100000000000.0) (not (<= (* z t) 5e+40))) (/ x (* z (- t))) (/ x y)))
double code(double x, double y, double z, double t) {
double tmp;
if (((z * t) <= -100000000000.0) || !((z * t) <= 5e+40)) {
tmp = x / (z * -t);
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * t) <= (-100000000000.0d0)) .or. (.not. ((z * t) <= 5d+40))) then
tmp = x / (z * -t)
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z * t) <= -100000000000.0) || !((z * t) <= 5e+40)) {
tmp = x / (z * -t);
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z * t) <= -100000000000.0) or not ((z * t) <= 5e+40): tmp = x / (z * -t) else: tmp = x / y return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(z * t) <= -100000000000.0) || !(Float64(z * t) <= 5e+40)) tmp = Float64(x / Float64(z * Float64(-t))); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z * t) <= -100000000000.0) || ~(((z * t) <= 5e+40))) tmp = x / (z * -t); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(z * t), $MachinePrecision], -100000000000.0], N[Not[LessEqual[N[(z * t), $MachinePrecision], 5e+40]], $MachinePrecision]], N[(x / N[(z * (-t)), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -100000000000 \lor \neg \left(z \cdot t \leq 5 \cdot 10^{+40}\right):\\
\;\;\;\;\frac{x}{z \cdot \left(-t\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (*.f64 z t) < -1e11 or 5.00000000000000003e40 < (*.f64 z t) Initial program 94.4%
Taylor expanded in y around 0 81.3%
associate-*r/81.3%
neg-mul-181.3%
Simplified81.3%
if -1e11 < (*.f64 z t) < 5.00000000000000003e40Initial program 99.9%
Taylor expanded in y around inf 77.1%
Final simplification78.9%
(FPCore (x y z t) :precision binary64 (if (or (<= (* z t) -100000000000.0) (not (<= (* z t) 5e+40))) (/ (/ x z) (- t)) (/ x y)))
double code(double x, double y, double z, double t) {
double tmp;
if (((z * t) <= -100000000000.0) || !((z * t) <= 5e+40)) {
tmp = (x / z) / -t;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * t) <= (-100000000000.0d0)) .or. (.not. ((z * t) <= 5d+40))) then
tmp = (x / z) / -t
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z * t) <= -100000000000.0) || !((z * t) <= 5e+40)) {
tmp = (x / z) / -t;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z * t) <= -100000000000.0) or not ((z * t) <= 5e+40): tmp = (x / z) / -t else: tmp = x / y return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(z * t) <= -100000000000.0) || !(Float64(z * t) <= 5e+40)) tmp = Float64(Float64(x / z) / Float64(-t)); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z * t) <= -100000000000.0) || ~(((z * t) <= 5e+40))) tmp = (x / z) / -t; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(z * t), $MachinePrecision], -100000000000.0], N[Not[LessEqual[N[(z * t), $MachinePrecision], 5e+40]], $MachinePrecision]], N[(N[(x / z), $MachinePrecision] / (-t)), $MachinePrecision], N[(x / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -100000000000 \lor \neg \left(z \cdot t \leq 5 \cdot 10^{+40}\right):\\
\;\;\;\;\frac{\frac{x}{z}}{-t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (*.f64 z t) < -1e11 or 5.00000000000000003e40 < (*.f64 z t) Initial program 94.4%
Taylor expanded in y around 0 81.3%
associate-*r/81.3%
neg-mul-181.3%
Simplified81.3%
distribute-frac-neg81.3%
*-commutative81.3%
associate-/r*81.0%
Applied egg-rr81.0%
if -1e11 < (*.f64 z t) < 5.00000000000000003e40Initial program 99.9%
Taylor expanded in y around inf 77.1%
Final simplification78.8%
(FPCore (x y z t) :precision binary64 (if (<= (* z t) -100000000000.0) (/ x (* z (- t))) (if (<= (* z t) 5e+40) (/ x y) (/ (/ x (- t)) z))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * t) <= -100000000000.0) {
tmp = x / (z * -t);
} else if ((z * t) <= 5e+40) {
tmp = x / y;
} else {
tmp = (x / -t) / z;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z * t) <= (-100000000000.0d0)) then
tmp = x / (z * -t)
else if ((z * t) <= 5d+40) then
tmp = x / y
else
tmp = (x / -t) / z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z * t) <= -100000000000.0) {
tmp = x / (z * -t);
} else if ((z * t) <= 5e+40) {
tmp = x / y;
} else {
tmp = (x / -t) / z;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z * t) <= -100000000000.0: tmp = x / (z * -t) elif (z * t) <= 5e+40: tmp = x / y else: tmp = (x / -t) / z return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z * t) <= -100000000000.0) tmp = Float64(x / Float64(z * Float64(-t))); elseif (Float64(z * t) <= 5e+40) tmp = Float64(x / y); else tmp = Float64(Float64(x / Float64(-t)) / z); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z * t) <= -100000000000.0) tmp = x / (z * -t); elseif ((z * t) <= 5e+40) tmp = x / y; else tmp = (x / -t) / z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * t), $MachinePrecision], -100000000000.0], N[(x / N[(z * (-t)), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z * t), $MachinePrecision], 5e+40], N[(x / y), $MachinePrecision], N[(N[(x / (-t)), $MachinePrecision] / z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -100000000000:\\
\;\;\;\;\frac{x}{z \cdot \left(-t\right)}\\
\mathbf{elif}\;z \cdot t \leq 5 \cdot 10^{+40}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{x}{-t}}{z}\\
\end{array}
\end{array}
if (*.f64 z t) < -1e11Initial program 94.8%
Taylor expanded in y around 0 81.0%
associate-*r/81.0%
neg-mul-181.0%
Simplified81.0%
if -1e11 < (*.f64 z t) < 5.00000000000000003e40Initial program 99.9%
Taylor expanded in y around inf 77.1%
if 5.00000000000000003e40 < (*.f64 z t) Initial program 94.0%
Taylor expanded in z around inf 94.0%
*-un-lft-identity94.0%
times-frac95.9%
Applied egg-rr95.9%
associate-*l/95.9%
*-lft-identity95.9%
Simplified95.9%
Taylor expanded in y around 0 83.5%
associate-*r/83.5%
mul-1-neg83.5%
Simplified83.5%
Final simplification79.3%
(FPCore (x y z t) :precision binary64 (if (or (<= (* z t) -2e+189) (not (<= (* z t) 5e+164))) (/ x (* z t)) (/ x y)))
double code(double x, double y, double z, double t) {
double tmp;
if (((z * t) <= -2e+189) || !((z * t) <= 5e+164)) {
tmp = x / (z * t);
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * t) <= (-2d+189)) .or. (.not. ((z * t) <= 5d+164))) then
tmp = x / (z * t)
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z * t) <= -2e+189) || !((z * t) <= 5e+164)) {
tmp = x / (z * t);
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z * t) <= -2e+189) or not ((z * t) <= 5e+164): tmp = x / (z * t) else: tmp = x / y return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(z * t) <= -2e+189) || !(Float64(z * t) <= 5e+164)) tmp = Float64(x / Float64(z * t)); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z * t) <= -2e+189) || ~(((z * t) <= 5e+164))) tmp = x / (z * t); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(z * t), $MachinePrecision], -2e+189], N[Not[LessEqual[N[(z * t), $MachinePrecision], 5e+164]], $MachinePrecision]], N[(x / N[(z * t), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -2 \cdot 10^{+189} \lor \neg \left(z \cdot t \leq 5 \cdot 10^{+164}\right):\\
\;\;\;\;\frac{x}{z \cdot t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (*.f64 z t) < -2e189 or 4.9999999999999995e164 < (*.f64 z t) Initial program 89.8%
clear-num88.8%
associate-/r/89.7%
Applied egg-rr89.7%
Taylor expanded in y around 0 86.5%
associate-/r*86.5%
Simplified86.5%
associate-*l/95.1%
associate-*l/95.1%
neg-mul-195.1%
associate-/l/86.6%
add-sqr-sqrt37.9%
sqrt-unprod72.1%
sqr-neg72.1%
sqrt-unprod36.3%
add-sqr-sqrt72.7%
Applied egg-rr72.7%
if -2e189 < (*.f64 z t) < 4.9999999999999995e164Initial program 99.9%
Taylor expanded in y around inf 65.8%
Final simplification67.4%
(FPCore (x y z t) :precision binary64 (/ x y))
double code(double x, double y, double z, double t) {
return x / y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / y
end function
public static double code(double x, double y, double z, double t) {
return x / y;
}
def code(x, y, z, t): return x / y
function code(x, y, z, t) return Float64(x / y) end
function tmp = code(x, y, z, t) tmp = x / y; end
code[x_, y_, z_, t_] := N[(x / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y}
\end{array}
Initial program 97.5%
Taylor expanded in y around inf 53.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ 1.0 (- (/ y x) (* (/ z x) t)))))
(if (< x -1.618195973607049e+50)
t_1
(if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = 1.0 / ((y / x) - ((z / x) * t));
double tmp;
if (x < -1.618195973607049e+50) {
tmp = t_1;
} else if (x < 2.1378306434876444e+131) {
tmp = x / (y - (z * t));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 / ((y / x) - ((z / x) * t))
if (x < (-1.618195973607049d+50)) then
tmp = t_1
else if (x < 2.1378306434876444d+131) then
tmp = x / (y - (z * t))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 / ((y / x) - ((z / x) * t));
double tmp;
if (x < -1.618195973607049e+50) {
tmp = t_1;
} else if (x < 2.1378306434876444e+131) {
tmp = x / (y - (z * t));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = 1.0 / ((y / x) - ((z / x) * t)) tmp = 0 if x < -1.618195973607049e+50: tmp = t_1 elif x < 2.1378306434876444e+131: tmp = x / (y - (z * t)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(1.0 / Float64(Float64(y / x) - Float64(Float64(z / x) * t))) tmp = 0.0 if (x < -1.618195973607049e+50) tmp = t_1; elseif (x < 2.1378306434876444e+131) tmp = Float64(x / Float64(y - Float64(z * t))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 1.0 / ((y / x) - ((z / x) * t)); tmp = 0.0; if (x < -1.618195973607049e+50) tmp = t_1; elseif (x < 2.1378306434876444e+131) tmp = x / (y - (z * t)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 / N[(N[(y / x), $MachinePrecision] - N[(N[(z / x), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[x, -1.618195973607049e+50], t$95$1, If[Less[x, 2.1378306434876444e+131], N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{1}{\frac{y}{x} - \frac{z}{x} \cdot t}\\
\mathbf{if}\;x < -1.618195973607049 \cdot 10^{+50}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x < 2.1378306434876444 \cdot 10^{+131}:\\
\;\;\;\;\frac{x}{y - z \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024130
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:alt
(! :herbie-platform default (if (< x -161819597360704900000000000000000000000000000000000) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 213783064348764440000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t))))))
(/ x (- y (* z t))))