
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
(FPCore (s u) :precision binary32 (* (- s) (log1p (* u -4.0))))
float code(float s, float u) {
return -s * log1pf((u * -4.0f));
}
function code(s, u) return Float32(Float32(-s) * log1p(Float32(u * Float32(-4.0)))) end
\begin{array}{l}
\\
\left(-s\right) \cdot \mathsf{log1p}\left(u \cdot -4\right)
\end{array}
Initial program 60.2%
log-rec62.6%
distribute-rgt-neg-out62.6%
distribute-lft-neg-out62.6%
cancel-sign-sub-inv62.6%
log1p-define99.4%
*-commutative99.4%
metadata-eval99.4%
Simplified99.4%
(FPCore (s u) :precision binary32 (* u (+ (* s 4.0) (* u (+ (* s 8.0) (* u (+ (* s 21.333333333333332) (* 64.0 (* s u)))))))))
float code(float s, float u) {
return u * ((s * 4.0f) + (u * ((s * 8.0f) + (u * ((s * 21.333333333333332f) + (64.0f * (s * u)))))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = u * ((s * 4.0e0) + (u * ((s * 8.0e0) + (u * ((s * 21.333333333333332e0) + (64.0e0 * (s * u)))))))
end function
function code(s, u) return Float32(u * Float32(Float32(s * Float32(4.0)) + Float32(u * Float32(Float32(s * Float32(8.0)) + Float32(u * Float32(Float32(s * Float32(21.333333333333332)) + Float32(Float32(64.0) * Float32(s * u)))))))) end
function tmp = code(s, u) tmp = u * ((s * single(4.0)) + (u * ((s * single(8.0)) + (u * ((s * single(21.333333333333332)) + (single(64.0) * (s * u))))))); end
\begin{array}{l}
\\
u \cdot \left(s \cdot 4 + u \cdot \left(s \cdot 8 + u \cdot \left(s \cdot 21.333333333333332 + 64 \cdot \left(s \cdot u\right)\right)\right)\right)
\end{array}
Initial program 60.2%
Taylor expanded in u around 0 93.5%
Final simplification93.5%
(FPCore (s u) :precision binary32 (* s (* u (+ 4.0 (* u (+ 8.0 (* u (+ 21.333333333333332 (* u 64.0)))))))))
float code(float s, float u) {
return s * (u * (4.0f + (u * (8.0f + (u * (21.333333333333332f + (u * 64.0f)))))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (u * (4.0e0 + (u * (8.0e0 + (u * (21.333333333333332e0 + (u * 64.0e0)))))))
end function
function code(s, u) return Float32(s * Float32(u * Float32(Float32(4.0) + Float32(u * Float32(Float32(8.0) + Float32(u * Float32(Float32(21.333333333333332) + Float32(u * Float32(64.0))))))))) end
function tmp = code(s, u) tmp = s * (u * (single(4.0) + (u * (single(8.0) + (u * (single(21.333333333333332) + (u * single(64.0)))))))); end
\begin{array}{l}
\\
s \cdot \left(u \cdot \left(4 + u \cdot \left(8 + u \cdot \left(21.333333333333332 + u \cdot 64\right)\right)\right)\right)
\end{array}
Initial program 60.2%
Taylor expanded in u around 0 93.3%
*-commutative93.3%
Simplified93.3%
(FPCore (s u) :precision binary32 (* u (+ (* s 4.0) (* s (* u (+ 8.0 (* u 21.333333333333332)))))))
float code(float s, float u) {
return u * ((s * 4.0f) + (s * (u * (8.0f + (u * 21.333333333333332f)))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = u * ((s * 4.0e0) + (s * (u * (8.0e0 + (u * 21.333333333333332e0)))))
end function
function code(s, u) return Float32(u * Float32(Float32(s * Float32(4.0)) + Float32(s * Float32(u * Float32(Float32(8.0) + Float32(u * Float32(21.333333333333332))))))) end
function tmp = code(s, u) tmp = u * ((s * single(4.0)) + (s * (u * (single(8.0) + (u * single(21.333333333333332)))))); end
\begin{array}{l}
\\
u \cdot \left(s \cdot 4 + s \cdot \left(u \cdot \left(8 + u \cdot 21.333333333333332\right)\right)\right)
\end{array}
Initial program 60.2%
Taylor expanded in u around 0 91.4%
distribute-lft-in91.4%
*-commutative91.4%
+-commutative91.4%
fma-define91.4%
*-commutative91.4%
Applied egg-rr91.4%
+-commutative91.4%
distribute-lft-out91.4%
fma-undefine91.4%
distribute-lft-out91.4%
associate-*r*91.4%
*-commutative91.4%
*-commutative91.4%
*-commutative91.4%
associate-*r*91.4%
distribute-rgt-in91.4%
+-commutative91.4%
associate-*r*91.4%
*-commutative91.4%
Simplified91.4%
Final simplification91.4%
(FPCore (s u) :precision binary32 (* s (* u (+ 4.0 (* u (+ 8.0 (* u 21.333333333333332)))))))
float code(float s, float u) {
return s * (u * (4.0f + (u * (8.0f + (u * 21.333333333333332f)))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (u * (4.0e0 + (u * (8.0e0 + (u * 21.333333333333332e0)))))
end function
function code(s, u) return Float32(s * Float32(u * Float32(Float32(4.0) + Float32(u * Float32(Float32(8.0) + Float32(u * Float32(21.333333333333332))))))) end
function tmp = code(s, u) tmp = s * (u * (single(4.0) + (u * (single(8.0) + (u * single(21.333333333333332)))))); end
\begin{array}{l}
\\
s \cdot \left(u \cdot \left(4 + u \cdot \left(8 + u \cdot 21.333333333333332\right)\right)\right)
\end{array}
Initial program 60.2%
Taylor expanded in u around 0 91.2%
*-commutative91.2%
Simplified91.2%
(FPCore (s u) :precision binary32 (* s (+ (* u (* u 8.0)) (/ u 0.25))))
float code(float s, float u) {
return s * ((u * (u * 8.0f)) + (u / 0.25f));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * ((u * (u * 8.0e0)) + (u / 0.25e0))
end function
function code(s, u) return Float32(s * Float32(Float32(u * Float32(u * Float32(8.0))) + Float32(u / Float32(0.25)))) end
function tmp = code(s, u) tmp = s * ((u * (u * single(8.0))) + (u / single(0.25))); end
\begin{array}{l}
\\
s \cdot \left(u \cdot \left(u \cdot 8\right) + \frac{u}{0.25}\right)
\end{array}
Initial program 60.2%
Taylor expanded in u around 0 86.9%
*-commutative86.9%
Simplified86.9%
Taylor expanded in u around inf 86.7%
associate-*r/86.7%
metadata-eval86.7%
Simplified86.7%
distribute-lft-in86.7%
distribute-rgt-in86.7%
clear-num86.7%
un-div-inv87.0%
div-inv87.0%
metadata-eval87.0%
Applied egg-rr87.0%
*-commutative87.0%
associate-/r*87.0%
*-inverses87.0%
un-div-inv87.0%
Applied egg-rr87.0%
Final simplification87.0%
(FPCore (s u) :precision binary32 (* s (* u (+ 4.0 (* u 8.0)))))
float code(float s, float u) {
return s * (u * (4.0f + (u * 8.0f)));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (u * (4.0e0 + (u * 8.0e0)))
end function
function code(s, u) return Float32(s * Float32(u * Float32(Float32(4.0) + Float32(u * Float32(8.0))))) end
function tmp = code(s, u) tmp = s * (u * (single(4.0) + (u * single(8.0)))); end
\begin{array}{l}
\\
s \cdot \left(u \cdot \left(4 + u \cdot 8\right)\right)
\end{array}
Initial program 60.2%
Taylor expanded in u around 0 86.9%
*-commutative86.9%
Simplified86.9%
(FPCore (s u) :precision binary32 (* u (* s 4.0)))
float code(float s, float u) {
return u * (s * 4.0f);
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = u * (s * 4.0e0)
end function
function code(s, u) return Float32(u * Float32(s * Float32(4.0))) end
function tmp = code(s, u) tmp = u * (s * single(4.0)); end
\begin{array}{l}
\\
u \cdot \left(s \cdot 4\right)
\end{array}
Initial program 60.2%
Taylor expanded in u around 0 74.7%
associate-*r*74.9%
Simplified74.9%
Final simplification74.9%
(FPCore (s u) :precision binary32 (* 4.0 (* s u)))
float code(float s, float u) {
return 4.0f * (s * u);
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = 4.0e0 * (s * u)
end function
function code(s, u) return Float32(Float32(4.0) * Float32(s * u)) end
function tmp = code(s, u) tmp = single(4.0) * (s * u); end
\begin{array}{l}
\\
4 \cdot \left(s \cdot u\right)
\end{array}
Initial program 60.2%
Taylor expanded in u around 0 74.7%
(FPCore (s u) :precision binary32 0.0)
float code(float s, float u) {
return 0.0f;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = 0.0e0
end function
function code(s, u) return Float32(0.0) end
function tmp = code(s, u) tmp = single(0.0); end
\begin{array}{l}
\\
0
\end{array}
Initial program 60.2%
Applied egg-rr16.7%
+-inverses16.7%
Simplified16.7%
Taylor expanded in s around 0 16.7%
herbie shell --seed 2024130
(FPCore (s u)
:name "Disney BSSRDF, sample scattering profile, lower"
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 2.328306437e-10 u) (<= u 0.25)))
(* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))