
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 17 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (fma v (log (fma (- 1.0 u) (exp (/ -2.0 v)) u)) 1.0))
float code(float u, float v) {
return fmaf(v, logf(fmaf((1.0f - u), expf((-2.0f / v)), u)), 1.0f);
}
function code(u, v) return fma(v, log(fma(Float32(Float32(1.0) - u), exp(Float32(Float32(-2.0) / v)), u)), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(\mathsf{fma}\left(1 - u, e^{\frac{-2}{v}}, u\right)\right), 1\right)
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-define99.5%
+-commutative99.5%
fma-define99.6%
Simplified99.6%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (fma (- 1.0 u) (exp (/ -2.0 v)) u)))))
float code(float u, float v) {
return 1.0f + (v * logf(fmaf((1.0f - u), expf((-2.0f / v)), u)));
}
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(fma(Float32(Float32(1.0) - u), exp(Float32(Float32(-2.0) / v)), u)))) end
\begin{array}{l}
\\
1 + v \cdot \log \left(\mathsf{fma}\left(1 - u, e^{\frac{-2}{v}}, u\right)\right)
\end{array}
Initial program 99.5%
Taylor expanded in v around 0 99.5%
+-commutative99.5%
*-commutative99.5%
fma-define99.6%
Simplified99.6%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.5%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (exp (/ -2.0 v)))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + expf((-2.0f / v)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + exp(((-2.0e0) / v)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + exp(Float32(Float32(-2.0) / v)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + exp((single(-2.0) / v))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.5%
Taylor expanded in u around 0 96.3%
(FPCore (u v)
:precision binary32
(let* ((t_0 (- (* u 8.0) (* u 16.0))))
(if (<= v 0.20000000298023224)
1.0
(+
-1.0
(*
u
(+
(/
(-
(/
(+
(/
(+
(*
-0.5
(/
(-
(+
(*
4.0
(+
(* u 9.333333333333334)
(- (* 4.0 (- (* u 16.0) (* u 8.0))) (* u 32.0))))
(+ (* 8.0 t_0) (* u 42.666666666666664)))
(* u 8.0))
v))
(* 0.5 (- (+ (* 4.0 t_0) (* u 32.0)) (* u 9.333333333333334))))
v)
(* t_0 0.5))
v)
(* u 2.0))
v)
(* v (+ -1.0 (/ 1.0 (exp (/ -2.0 v)))))))))))
float code(float u, float v) {
float t_0 = (u * 8.0f) - (u * 16.0f);
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * ((((((((-0.5f * ((((4.0f * ((u * 9.333333333333334f) + ((4.0f * ((u * 16.0f) - (u * 8.0f))) - (u * 32.0f)))) + ((8.0f * t_0) + (u * 42.666666666666664f))) - (u * 8.0f)) / v)) + (0.5f * (((4.0f * t_0) + (u * 32.0f)) - (u * 9.333333333333334f)))) / v) + (t_0 * 0.5f)) / v) - (u * 2.0f)) / v) + (v * (-1.0f + (1.0f / expf((-2.0f / v)))))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: t_0
real(4) :: tmp
t_0 = (u * 8.0e0) - (u * 16.0e0)
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (((((((((-0.5e0) * ((((4.0e0 * ((u * 9.333333333333334e0) + ((4.0e0 * ((u * 16.0e0) - (u * 8.0e0))) - (u * 32.0e0)))) + ((8.0e0 * t_0) + (u * 42.666666666666664e0))) - (u * 8.0e0)) / v)) + (0.5e0 * (((4.0e0 * t_0) + (u * 32.0e0)) - (u * 9.333333333333334e0)))) / v) + (t_0 * 0.5e0)) / v) - (u * 2.0e0)) / v) + (v * ((-1.0e0) + (1.0e0 / exp(((-2.0e0) / v)))))))
end if
code = tmp
end function
function code(u, v) t_0 = Float32(Float32(u * Float32(8.0)) - Float32(u * Float32(16.0))) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(Float32(Float32(Float32(Float32(Float32(Float32(Float32(-0.5) * Float32(Float32(Float32(Float32(Float32(4.0) * Float32(Float32(u * Float32(9.333333333333334)) + Float32(Float32(Float32(4.0) * Float32(Float32(u * Float32(16.0)) - Float32(u * Float32(8.0)))) - Float32(u * Float32(32.0))))) + Float32(Float32(Float32(8.0) * t_0) + Float32(u * Float32(42.666666666666664)))) - Float32(u * Float32(8.0))) / v)) + Float32(Float32(0.5) * Float32(Float32(Float32(Float32(4.0) * t_0) + Float32(u * Float32(32.0))) - Float32(u * Float32(9.333333333333334))))) / v) + Float32(t_0 * Float32(0.5))) / v) - Float32(u * Float32(2.0))) / v) + Float32(v * Float32(Float32(-1.0) + Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v)))))))); end return tmp end
function tmp_2 = code(u, v) t_0 = (u * single(8.0)) - (u * single(16.0)); tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (u * ((((((((single(-0.5) * ((((single(4.0) * ((u * single(9.333333333333334)) + ((single(4.0) * ((u * single(16.0)) - (u * single(8.0)))) - (u * single(32.0))))) + ((single(8.0) * t_0) + (u * single(42.666666666666664)))) - (u * single(8.0))) / v)) + (single(0.5) * (((single(4.0) * t_0) + (u * single(32.0))) - (u * single(9.333333333333334))))) / v) + (t_0 * single(0.5))) / v) - (u * single(2.0))) / v) + (v * (single(-1.0) + (single(1.0) / exp((single(-2.0) / v))))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := u \cdot 8 - u \cdot 16\\
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(\frac{\frac{\frac{-0.5 \cdot \frac{\left(4 \cdot \left(u \cdot 9.333333333333334 + \left(4 \cdot \left(u \cdot 16 - u \cdot 8\right) - u \cdot 32\right)\right) + \left(8 \cdot t\_0 + u \cdot 42.666666666666664\right)\right) - u \cdot 8}{v} + 0.5 \cdot \left(\left(4 \cdot t\_0 + u \cdot 32\right) - u \cdot 9.333333333333334\right)}{v} + t\_0 \cdot 0.5}{v} - u \cdot 2}{v} + v \cdot \left(-1 + \frac{1}{e^{\frac{-2}{v}}}\right)\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
fma-undefine100.0%
+-commutative100.0%
+-commutative100.0%
expm1-log1p-u99.7%
expm1-undefine99.7%
+-commutative99.7%
+-commutative99.7%
fma-undefine99.7%
fma-undefine99.7%
Applied egg-rr99.7%
expm1-define99.7%
Simplified99.7%
Taylor expanded in v around 0 92.4%
if 0.200000003 < v Initial program 92.6%
+-commutative92.6%
fma-define92.9%
+-commutative92.9%
fma-define94.0%
Simplified94.0%
Taylor expanded in u around 0 77.1%
Taylor expanded in v around -inf 74.5%
Final simplification91.2%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(+
-1.0
(*
u
(+
(* v (+ -1.0 (/ 1.0 (exp (/ -2.0 v)))))
(/
(-
(/
(+
(* (- (* u 8.0) (* u 16.0)) 0.5)
(*
-0.5
(/
(+
(* u 9.333333333333334)
(- (* 4.0 (- (* u 16.0) (* u 8.0))) (* u 32.0)))
v)))
v)
(* u 2.0))
v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * ((v * (-1.0f + (1.0f / expf((-2.0f / v))))) + (((((((u * 8.0f) - (u * 16.0f)) * 0.5f) + (-0.5f * (((u * 9.333333333333334f) + ((4.0f * ((u * 16.0f) - (u * 8.0f))) - (u * 32.0f))) / v))) / v) - (u * 2.0f)) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * ((v * ((-1.0e0) + (1.0e0 / exp(((-2.0e0) / v))))) + (((((((u * 8.0e0) - (u * 16.0e0)) * 0.5e0) + ((-0.5e0) * (((u * 9.333333333333334e0) + ((4.0e0 * ((u * 16.0e0) - (u * 8.0e0))) - (u * 32.0e0))) / v))) / v) - (u * 2.0e0)) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(v * Float32(Float32(-1.0) + Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v))))) + Float32(Float32(Float32(Float32(Float32(Float32(Float32(u * Float32(8.0)) - Float32(u * Float32(16.0))) * Float32(0.5)) + Float32(Float32(-0.5) * Float32(Float32(Float32(u * Float32(9.333333333333334)) + Float32(Float32(Float32(4.0) * Float32(Float32(u * Float32(16.0)) - Float32(u * Float32(8.0)))) - Float32(u * Float32(32.0)))) / v))) / v) - Float32(u * Float32(2.0))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (u * ((v * (single(-1.0) + (single(1.0) / exp((single(-2.0) / v))))) + (((((((u * single(8.0)) - (u * single(16.0))) * single(0.5)) + (single(-0.5) * (((u * single(9.333333333333334)) + ((single(4.0) * ((u * single(16.0)) - (u * single(8.0)))) - (u * single(32.0)))) / v))) / v) - (u * single(2.0))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(v \cdot \left(-1 + \frac{1}{e^{\frac{-2}{v}}}\right) + \frac{\frac{\left(u \cdot 8 - u \cdot 16\right) \cdot 0.5 + -0.5 \cdot \frac{u \cdot 9.333333333333334 + \left(4 \cdot \left(u \cdot 16 - u \cdot 8\right) - u \cdot 32\right)}{v}}{v} - u \cdot 2}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
fma-undefine100.0%
+-commutative100.0%
+-commutative100.0%
expm1-log1p-u99.7%
expm1-undefine99.7%
+-commutative99.7%
+-commutative99.7%
fma-undefine99.7%
fma-undefine99.7%
Applied egg-rr99.7%
expm1-define99.7%
Simplified99.7%
Taylor expanded in v around 0 92.4%
if 0.200000003 < v Initial program 92.6%
+-commutative92.6%
fma-define92.9%
+-commutative92.9%
fma-define94.0%
Simplified94.0%
Taylor expanded in u around 0 77.1%
Taylor expanded in v around -inf 73.0%
Final simplification91.1%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(+
-1.0
(*
u
(-
(* v (+ -1.0 (/ 1.0 (exp (/ -2.0 v)))))
(* -0.5 (/ (+ (* u -4.0) (* -8.0 (/ u v))) v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * ((v * (-1.0f + (1.0f / expf((-2.0f / v))))) - (-0.5f * (((u * -4.0f) + (-8.0f * (u / v))) / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * ((v * ((-1.0e0) + (1.0e0 / exp(((-2.0e0) / v))))) - ((-0.5e0) * (((u * (-4.0e0)) + ((-8.0e0) * (u / v))) / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(v * Float32(Float32(-1.0) + Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v))))) - Float32(Float32(-0.5) * Float32(Float32(Float32(u * Float32(-4.0)) + Float32(Float32(-8.0) * Float32(u / v))) / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (u * ((v * (single(-1.0) + (single(1.0) / exp((single(-2.0) / v))))) - (single(-0.5) * (((u * single(-4.0)) + (single(-8.0) * (u / v))) / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(v \cdot \left(-1 + \frac{1}{e^{\frac{-2}{v}}}\right) - -0.5 \cdot \frac{u \cdot -4 + -8 \cdot \frac{u}{v}}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
fma-undefine100.0%
+-commutative100.0%
+-commutative100.0%
expm1-log1p-u99.7%
expm1-undefine99.7%
+-commutative99.7%
+-commutative99.7%
fma-undefine99.7%
fma-undefine99.7%
Applied egg-rr99.7%
expm1-define99.7%
Simplified99.7%
Taylor expanded in v around 0 92.4%
if 0.200000003 < v Initial program 92.6%
+-commutative92.6%
fma-define92.9%
+-commutative92.9%
fma-define94.0%
Simplified94.0%
Taylor expanded in u around 0 77.1%
Taylor expanded in v around -inf 71.0%
mul-1-neg71.0%
distribute-neg-frac271.0%
associate--l+71.0%
*-commutative71.0%
associate-*r/71.0%
associate-*r/71.0%
div-sub71.0%
distribute-rgt-out--71.0%
metadata-eval71.0%
*-commutative71.0%
associate-*r/71.0%
Simplified71.0%
Final simplification90.9%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(+
-1.0
(*
u
(+
2.0
(/
(+
2.0
(-
(/
(+
1.3333333333333333
(+
(* (- (* u 8.0) (* u 16.0)) 0.5)
(/
(-
0.6666666666666666
(*
(+
(* u 9.333333333333334)
(- (* 4.0 (- (* u 16.0) (* u 8.0))) (* u 32.0)))
0.5))
v)))
v)
(* u 2.0)))
v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f + (((1.3333333333333333f + ((((u * 8.0f) - (u * 16.0f)) * 0.5f) + ((0.6666666666666666f - (((u * 9.333333333333334f) + ((4.0f * ((u * 16.0f) - (u * 8.0f))) - (u * 32.0f))) * 0.5f)) / v))) / v) - (u * 2.0f))) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 + (((1.3333333333333333e0 + ((((u * 8.0e0) - (u * 16.0e0)) * 0.5e0) + ((0.6666666666666666e0 - (((u * 9.333333333333334e0) + ((4.0e0 * ((u * 16.0e0) - (u * 8.0e0))) - (u * 32.0e0))) * 0.5e0)) / v))) / v) - (u * 2.0e0))) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(Float32(Float32(1.3333333333333333) + Float32(Float32(Float32(Float32(u * Float32(8.0)) - Float32(u * Float32(16.0))) * Float32(0.5)) + Float32(Float32(Float32(0.6666666666666666) - Float32(Float32(Float32(u * Float32(9.333333333333334)) + Float32(Float32(Float32(4.0) * Float32(Float32(u * Float32(16.0)) - Float32(u * Float32(8.0)))) - Float32(u * Float32(32.0)))) * Float32(0.5))) / v))) / v) - Float32(u * Float32(2.0)))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) + (((single(1.3333333333333333) + ((((u * single(8.0)) - (u * single(16.0))) * single(0.5)) + ((single(0.6666666666666666) - (((u * single(9.333333333333334)) + ((single(4.0) * ((u * single(16.0)) - (u * single(8.0)))) - (u * single(32.0)))) * single(0.5))) / v))) / v) - (u * single(2.0)))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2 + \left(\frac{1.3333333333333333 + \left(\left(u \cdot 8 - u \cdot 16\right) \cdot 0.5 + \frac{0.6666666666666666 - \left(u \cdot 9.333333333333334 + \left(4 \cdot \left(u \cdot 16 - u \cdot 8\right) - u \cdot 32\right)\right) \cdot 0.5}{v}\right)}{v} - u \cdot 2\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
fma-undefine100.0%
+-commutative100.0%
+-commutative100.0%
expm1-log1p-u99.7%
expm1-undefine99.7%
+-commutative99.7%
+-commutative99.7%
fma-undefine99.7%
fma-undefine99.7%
Applied egg-rr99.7%
expm1-define99.7%
Simplified99.7%
Taylor expanded in v around 0 92.4%
if 0.200000003 < v Initial program 92.6%
+-commutative92.6%
fma-define92.9%
+-commutative92.9%
fma-define94.0%
Simplified94.0%
Taylor expanded in u around 0 77.1%
Taylor expanded in v around -inf 69.8%
Final simplification90.9%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(+
-1.0
(*
u
(+
2.0
(/
(-
2.0
(+
(* u 2.0)
(/ (- (* 0.5 (- (* u 16.0) (* u 8.0))) 1.3333333333333333) v)))
v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f - ((u * 2.0f) + (((0.5f * ((u * 16.0f) - (u * 8.0f))) - 1.3333333333333333f) / v))) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 - ((u * 2.0e0) + (((0.5e0 * ((u * 16.0e0) - (u * 8.0e0))) - 1.3333333333333333e0) / v))) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) - Float32(Float32(u * Float32(2.0)) + Float32(Float32(Float32(Float32(0.5) * Float32(Float32(u * Float32(16.0)) - Float32(u * Float32(8.0)))) - Float32(1.3333333333333333)) / v))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) - ((u * single(2.0)) + (((single(0.5) * ((u * single(16.0)) - (u * single(8.0)))) - single(1.3333333333333333)) / v))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2 - \left(u \cdot 2 + \frac{0.5 \cdot \left(u \cdot 16 - u \cdot 8\right) - 1.3333333333333333}{v}\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
fma-undefine100.0%
+-commutative100.0%
+-commutative100.0%
expm1-log1p-u99.7%
expm1-undefine99.7%
+-commutative99.7%
+-commutative99.7%
fma-undefine99.7%
fma-undefine99.7%
Applied egg-rr99.7%
expm1-define99.7%
Simplified99.7%
Taylor expanded in v around 0 92.4%
if 0.200000003 < v Initial program 92.6%
+-commutative92.6%
fma-define92.9%
+-commutative92.9%
fma-define94.0%
Simplified94.0%
Taylor expanded in u around 0 77.1%
Taylor expanded in v around -inf 64.4%
Final simplification90.5%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(+
-1.0
(+
(* u 2.0)
(/
(-
(/ (+ (* (/ u v) 0.6666666666666666) (* u 1.3333333333333333)) v)
(* u -2.0))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + ((u * 2.0f) + ((((((u / v) * 0.6666666666666666f) + (u * 1.3333333333333333f)) / v) - (u * -2.0f)) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + ((u * 2.0e0) + ((((((u / v) * 0.6666666666666666e0) + (u * 1.3333333333333333e0)) / v) - (u * (-2.0e0))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(u * Float32(2.0)) + Float32(Float32(Float32(Float32(Float32(Float32(u / v) * Float32(0.6666666666666666)) + Float32(u * Float32(1.3333333333333333))) / v) - Float32(u * Float32(-2.0))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + ((u * single(2.0)) + ((((((u / v) * single(0.6666666666666666)) + (u * single(1.3333333333333333))) / v) - (u * single(-2.0))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(u \cdot 2 + \frac{\frac{\frac{u}{v} \cdot 0.6666666666666666 + u \cdot 1.3333333333333333}{v} - u \cdot -2}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
fma-undefine100.0%
+-commutative100.0%
+-commutative100.0%
expm1-log1p-u99.7%
expm1-undefine99.7%
+-commutative99.7%
+-commutative99.7%
fma-undefine99.7%
fma-undefine99.7%
Applied egg-rr99.7%
expm1-define99.7%
Simplified99.7%
Taylor expanded in v around 0 92.4%
if 0.200000003 < v Initial program 92.6%
Taylor expanded in u around 0 62.4%
Taylor expanded in v around -inf 59.1%
Final simplification90.1%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(+
1.0
(-
(*
u
(+
2.0
(/
(+ 2.0 (/ (+ 1.3333333333333333 (* 0.6666666666666666 (/ 1.0 v))) v))
v)))
2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((u * (2.0f + ((2.0f + ((1.3333333333333333f + (0.6666666666666666f * (1.0f / v))) / v)) / v))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((u * (2.0e0 + ((2.0e0 + ((1.3333333333333333e0 + (0.6666666666666666e0 * (1.0e0 / v))) / v)) / v))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(Float32(1.3333333333333333) + Float32(Float32(0.6666666666666666) * Float32(Float32(1.0) / v))) / v)) / v))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(1.0) + ((u * (single(2.0) + ((single(2.0) + ((single(1.3333333333333333) + (single(0.6666666666666666) * (single(1.0) / v))) / v)) / v))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \left(2 + \frac{2 + \frac{1.3333333333333333 + 0.6666666666666666 \cdot \frac{1}{v}}{v}}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
fma-undefine100.0%
+-commutative100.0%
+-commutative100.0%
expm1-log1p-u99.7%
expm1-undefine99.7%
+-commutative99.7%
+-commutative99.7%
fma-undefine99.7%
fma-undefine99.7%
Applied egg-rr99.7%
expm1-define99.7%
Simplified99.7%
Taylor expanded in v around 0 92.4%
if 0.200000003 < v Initial program 92.6%
Taylor expanded in u around 0 62.4%
Taylor expanded in v around -inf 58.7%
Final simplification90.1%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ -1.0 (* u (+ 2.0 (/ (- 2.0 (* u 2.0)) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f - (u * 2.0f)) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 - (u * 2.0e0)) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) - Float32(u * Float32(2.0))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) - (u * single(2.0))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2 - u \cdot 2}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
fma-undefine100.0%
+-commutative100.0%
+-commutative100.0%
expm1-log1p-u99.7%
expm1-undefine99.7%
+-commutative99.7%
+-commutative99.7%
fma-undefine99.7%
fma-undefine99.7%
Applied egg-rr99.7%
expm1-define99.7%
Simplified99.7%
Taylor expanded in v around 0 92.4%
if 0.200000003 < v Initial program 92.6%
+-commutative92.6%
fma-define92.9%
+-commutative92.9%
fma-define94.0%
Simplified94.0%
Taylor expanded in u around 0 77.1%
Taylor expanded in v around -inf 58.3%
Final simplification90.1%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ (- 1.0 (+ 2.0 (* u -2.0))) (/ (* u 2.0) v))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = (1.0f - (2.0f + (u * -2.0f))) + ((u * 2.0f) / v);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (1.0e0 - (2.0e0 + (u * (-2.0e0)))) + ((u * 2.0e0) / v)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(1.0) - Float32(Float32(2.0) + Float32(u * Float32(-2.0)))) + Float32(Float32(u * Float32(2.0)) / v)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = (single(1.0) - (single(2.0) + (u * single(-2.0)))) + ((u * single(2.0)) / v); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(1 - \left(2 + u \cdot -2\right)\right) + \frac{u \cdot 2}{v}\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
fma-undefine100.0%
+-commutative100.0%
+-commutative100.0%
expm1-log1p-u99.7%
expm1-undefine99.7%
+-commutative99.7%
+-commutative99.7%
fma-undefine99.7%
fma-undefine99.7%
Applied egg-rr99.7%
expm1-define99.7%
Simplified99.7%
Taylor expanded in v around 0 92.4%
if 0.200000003 < v Initial program 92.6%
+-commutative92.6%
fma-define92.9%
+-commutative92.9%
fma-define94.0%
Simplified94.0%
fma-undefine92.9%
Applied egg-rr92.9%
Taylor expanded in u around 0 62.8%
rec-exp62.8%
expm1-define62.8%
associate-*r/62.8%
metadata-eval62.8%
Simplified62.8%
Taylor expanded in v around -inf 56.5%
associate-+r+56.5%
mul-1-neg56.5%
unsub-neg56.5%
*-commutative56.5%
associate-*r/56.5%
*-commutative56.5%
Simplified56.5%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ 1.0 (- (* u (+ 2.0 (/ 2.0 v))) 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((u * (2.0f + (2.0f / v))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((u * (2.0e0 + (2.0e0 / v))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(Float32(2.0) + Float32(Float32(2.0) / v))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(1.0) + ((u * (single(2.0) + (single(2.0) / v))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \left(2 + \frac{2}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
fma-undefine100.0%
+-commutative100.0%
+-commutative100.0%
expm1-log1p-u99.7%
expm1-undefine99.7%
+-commutative99.7%
+-commutative99.7%
fma-undefine99.7%
fma-undefine99.7%
Applied egg-rr99.7%
expm1-define99.7%
Simplified99.7%
Taylor expanded in v around 0 92.4%
if 0.200000003 < v Initial program 92.6%
Taylor expanded in u around 0 62.4%
Taylor expanded in v around inf 56.5%
associate-*r/56.5%
metadata-eval56.5%
Simplified56.5%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ -1.0 (* 2.0 (+ u (/ u v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (2.0f * (u + (u / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (2.0e0 * (u + (u / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(2.0) * Float32(u + Float32(u / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (single(2.0) * (u + (u / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + 2 \cdot \left(u + \frac{u}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
fma-undefine100.0%
+-commutative100.0%
+-commutative100.0%
expm1-log1p-u99.7%
expm1-undefine99.7%
+-commutative99.7%
+-commutative99.7%
fma-undefine99.7%
fma-undefine99.7%
Applied egg-rr99.7%
expm1-define99.7%
Simplified99.7%
Taylor expanded in v around 0 92.4%
if 0.200000003 < v Initial program 92.6%
+-commutative92.6%
fma-define92.9%
+-commutative92.9%
fma-define94.0%
Simplified94.0%
fma-undefine92.9%
Applied egg-rr92.9%
Taylor expanded in u around 0 62.8%
rec-exp62.8%
expm1-define62.8%
associate-*r/62.8%
metadata-eval62.8%
Simplified62.8%
Taylor expanded in v around inf 56.4%
sub-neg56.4%
distribute-lft-out56.4%
metadata-eval56.4%
Simplified56.4%
Final simplification90.0%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-define99.5%
+-commutative99.5%
fma-define99.6%
Simplified99.6%
fma-undefine99.6%
fma-undefine99.5%
+-commutative99.5%
+-commutative99.5%
expm1-log1p-u99.2%
expm1-undefine99.2%
+-commutative99.2%
+-commutative99.2%
fma-undefine99.3%
fma-undefine99.3%
Applied egg-rr99.3%
expm1-define99.3%
Simplified99.3%
Taylor expanded in v around 0 86.4%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-define99.5%
+-commutative99.5%
fma-define99.6%
Simplified99.6%
Taylor expanded in u around 0 5.7%
herbie shell --seed 2024130
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))