
(FPCore (B x) :precision binary64 (+ (- (* x (/ 1.0 (tan B)))) (/ 1.0 (sin B))))
double code(double B, double x) {
return -(x * (1.0 / tan(B))) + (1.0 / sin(B));
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = -(x * (1.0d0 / tan(b))) + (1.0d0 / sin(b))
end function
public static double code(double B, double x) {
return -(x * (1.0 / Math.tan(B))) + (1.0 / Math.sin(B));
}
def code(B, x): return -(x * (1.0 / math.tan(B))) + (1.0 / math.sin(B))
function code(B, x) return Float64(Float64(-Float64(x * Float64(1.0 / tan(B)))) + Float64(1.0 / sin(B))) end
function tmp = code(B, x) tmp = -(x * (1.0 / tan(B))) + (1.0 / sin(B)); end
code[B_, x_] := N[((-N[(x * N[(1.0 / N[Tan[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]) + N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(-x \cdot \frac{1}{\tan B}\right) + \frac{1}{\sin B}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (B x) :precision binary64 (+ (- (* x (/ 1.0 (tan B)))) (/ 1.0 (sin B))))
double code(double B, double x) {
return -(x * (1.0 / tan(B))) + (1.0 / sin(B));
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = -(x * (1.0d0 / tan(b))) + (1.0d0 / sin(b))
end function
public static double code(double B, double x) {
return -(x * (1.0 / Math.tan(B))) + (1.0 / Math.sin(B));
}
def code(B, x): return -(x * (1.0 / math.tan(B))) + (1.0 / math.sin(B))
function code(B, x) return Float64(Float64(-Float64(x * Float64(1.0 / tan(B)))) + Float64(1.0 / sin(B))) end
function tmp = code(B, x) tmp = -(x * (1.0 / tan(B))) + (1.0 / sin(B)); end
code[B_, x_] := N[((-N[(x * N[(1.0 / N[Tan[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]) + N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(-x \cdot \frac{1}{\tan B}\right) + \frac{1}{\sin B}
\end{array}
(FPCore (B x) :precision binary64 (- (/ 1.0 (sin B)) (/ x (tan B))))
double code(double B, double x) {
return (1.0 / sin(B)) - (x / tan(B));
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = (1.0d0 / sin(b)) - (x / tan(b))
end function
public static double code(double B, double x) {
return (1.0 / Math.sin(B)) - (x / Math.tan(B));
}
def code(B, x): return (1.0 / math.sin(B)) - (x / math.tan(B))
function code(B, x) return Float64(Float64(1.0 / sin(B)) - Float64(x / tan(B))) end
function tmp = code(B, x) tmp = (1.0 / sin(B)) - (x / tan(B)); end
code[B_, x_] := N[(N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision] - N[(x / N[Tan[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sin B} - \frac{x}{\tan B}
\end{array}
Initial program 99.7%
distribute-lft-neg-in99.7%
+-commutative99.7%
*-commutative99.7%
remove-double-neg99.7%
distribute-frac-neg299.7%
tan-neg99.7%
cancel-sign-sub-inv99.7%
associate-*l/99.8%
*-lft-identity99.8%
tan-neg99.8%
distribute-neg-frac299.8%
distribute-neg-frac99.8%
remove-double-neg99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (B x) :precision binary64 (if (or (<= x -15000000.0) (not (<= x 1550000.0))) (/ x (- (tan B))) (- (/ 1.0 (sin B)) (/ x B))))
double code(double B, double x) {
double tmp;
if ((x <= -15000000.0) || !(x <= 1550000.0)) {
tmp = x / -tan(B);
} else {
tmp = (1.0 / sin(B)) - (x / B);
}
return tmp;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-15000000.0d0)) .or. (.not. (x <= 1550000.0d0))) then
tmp = x / -tan(b)
else
tmp = (1.0d0 / sin(b)) - (x / b)
end if
code = tmp
end function
public static double code(double B, double x) {
double tmp;
if ((x <= -15000000.0) || !(x <= 1550000.0)) {
tmp = x / -Math.tan(B);
} else {
tmp = (1.0 / Math.sin(B)) - (x / B);
}
return tmp;
}
def code(B, x): tmp = 0 if (x <= -15000000.0) or not (x <= 1550000.0): tmp = x / -math.tan(B) else: tmp = (1.0 / math.sin(B)) - (x / B) return tmp
function code(B, x) tmp = 0.0 if ((x <= -15000000.0) || !(x <= 1550000.0)) tmp = Float64(x / Float64(-tan(B))); else tmp = Float64(Float64(1.0 / sin(B)) - Float64(x / B)); end return tmp end
function tmp_2 = code(B, x) tmp = 0.0; if ((x <= -15000000.0) || ~((x <= 1550000.0))) tmp = x / -tan(B); else tmp = (1.0 / sin(B)) - (x / B); end tmp_2 = tmp; end
code[B_, x_] := If[Or[LessEqual[x, -15000000.0], N[Not[LessEqual[x, 1550000.0]], $MachinePrecision]], N[(x / (-N[Tan[B], $MachinePrecision])), $MachinePrecision], N[(N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision] - N[(x / B), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -15000000 \lor \neg \left(x \leq 1550000\right):\\
\;\;\;\;\frac{x}{-\tan B}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\sin B} - \frac{x}{B}\\
\end{array}
\end{array}
if x < -1.5e7 or 1.55e6 < x Initial program 99.6%
Taylor expanded in x around inf 99.2%
mul-1-neg99.2%
associate-/l*99.1%
distribute-rgt-neg-in99.1%
distribute-neg-frac99.1%
Simplified99.1%
div-inv99.1%
distribute-lft-neg-out99.1%
div-inv99.1%
clear-num99.0%
tan-quot99.2%
distribute-rgt-neg-out99.2%
div-inv99.3%
clear-num99.2%
neg-sub099.2%
clear-num99.3%
Applied egg-rr99.3%
neg-sub099.3%
distribute-frac-neg99.3%
Simplified99.3%
if -1.5e7 < x < 1.55e6Initial program 99.8%
Taylor expanded in B around 0 99.1%
Final simplification99.2%
(FPCore (B x) :precision binary64 (if (or (<= x -1.2) (not (<= x 1.0))) (/ x (- (tan B))) (/ 1.0 (sin B))))
double code(double B, double x) {
double tmp;
if ((x <= -1.2) || !(x <= 1.0)) {
tmp = x / -tan(B);
} else {
tmp = 1.0 / sin(B);
}
return tmp;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-1.2d0)) .or. (.not. (x <= 1.0d0))) then
tmp = x / -tan(b)
else
tmp = 1.0d0 / sin(b)
end if
code = tmp
end function
public static double code(double B, double x) {
double tmp;
if ((x <= -1.2) || !(x <= 1.0)) {
tmp = x / -Math.tan(B);
} else {
tmp = 1.0 / Math.sin(B);
}
return tmp;
}
def code(B, x): tmp = 0 if (x <= -1.2) or not (x <= 1.0): tmp = x / -math.tan(B) else: tmp = 1.0 / math.sin(B) return tmp
function code(B, x) tmp = 0.0 if ((x <= -1.2) || !(x <= 1.0)) tmp = Float64(x / Float64(-tan(B))); else tmp = Float64(1.0 / sin(B)); end return tmp end
function tmp_2 = code(B, x) tmp = 0.0; if ((x <= -1.2) || ~((x <= 1.0))) tmp = x / -tan(B); else tmp = 1.0 / sin(B); end tmp_2 = tmp; end
code[B_, x_] := If[Or[LessEqual[x, -1.2], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(x / (-N[Tan[B], $MachinePrecision])), $MachinePrecision], N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.2 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;\frac{x}{-\tan B}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\sin B}\\
\end{array}
\end{array}
if x < -1.19999999999999996 or 1 < x Initial program 99.6%
Taylor expanded in x around inf 98.1%
mul-1-neg98.1%
associate-/l*98.0%
distribute-rgt-neg-in98.0%
distribute-neg-frac98.0%
Simplified98.0%
div-inv98.0%
distribute-lft-neg-out98.0%
div-inv98.0%
clear-num97.9%
tan-quot98.1%
distribute-rgt-neg-out98.1%
div-inv98.2%
clear-num98.1%
neg-sub098.1%
clear-num98.2%
Applied egg-rr98.2%
neg-sub098.2%
distribute-frac-neg98.2%
Simplified98.2%
if -1.19999999999999996 < x < 1Initial program 99.9%
Taylor expanded in x around 0 98.0%
Final simplification98.1%
(FPCore (B x)
:precision binary64
(if (<= B 2.0)
(+
(* B 0.16666666666666666)
(+ (/ 1.0 B) (* x (- (* B 0.3333333333333333) (/ 1.0 B)))))
(/ 1.0 (sin B))))
double code(double B, double x) {
double tmp;
if (B <= 2.0) {
tmp = (B * 0.16666666666666666) + ((1.0 / B) + (x * ((B * 0.3333333333333333) - (1.0 / B))));
} else {
tmp = 1.0 / sin(B);
}
return tmp;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
real(8) :: tmp
if (b <= 2.0d0) then
tmp = (b * 0.16666666666666666d0) + ((1.0d0 / b) + (x * ((b * 0.3333333333333333d0) - (1.0d0 / b))))
else
tmp = 1.0d0 / sin(b)
end if
code = tmp
end function
public static double code(double B, double x) {
double tmp;
if (B <= 2.0) {
tmp = (B * 0.16666666666666666) + ((1.0 / B) + (x * ((B * 0.3333333333333333) - (1.0 / B))));
} else {
tmp = 1.0 / Math.sin(B);
}
return tmp;
}
def code(B, x): tmp = 0 if B <= 2.0: tmp = (B * 0.16666666666666666) + ((1.0 / B) + (x * ((B * 0.3333333333333333) - (1.0 / B)))) else: tmp = 1.0 / math.sin(B) return tmp
function code(B, x) tmp = 0.0 if (B <= 2.0) tmp = Float64(Float64(B * 0.16666666666666666) + Float64(Float64(1.0 / B) + Float64(x * Float64(Float64(B * 0.3333333333333333) - Float64(1.0 / B))))); else tmp = Float64(1.0 / sin(B)); end return tmp end
function tmp_2 = code(B, x) tmp = 0.0; if (B <= 2.0) tmp = (B * 0.16666666666666666) + ((1.0 / B) + (x * ((B * 0.3333333333333333) - (1.0 / B)))); else tmp = 1.0 / sin(B); end tmp_2 = tmp; end
code[B_, x_] := If[LessEqual[B, 2.0], N[(N[(B * 0.16666666666666666), $MachinePrecision] + N[(N[(1.0 / B), $MachinePrecision] + N[(x * N[(N[(B * 0.3333333333333333), $MachinePrecision] - N[(1.0 / B), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;B \leq 2:\\
\;\;\;\;B \cdot 0.16666666666666666 + \left(\frac{1}{B} + x \cdot \left(B \cdot 0.3333333333333333 - \frac{1}{B}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\sin B}\\
\end{array}
\end{array}
if B < 2Initial program 99.8%
Taylor expanded in B around 0 69.9%
Taylor expanded in x around 0 69.9%
if 2 < B Initial program 99.7%
Taylor expanded in x around 0 56.1%
Final simplification66.7%
(FPCore (B x) :precision binary64 (if (or (<= x -4.4e-10) (not (<= x 480000000000.0))) (/ x (- B)) (/ 1.0 B)))
double code(double B, double x) {
double tmp;
if ((x <= -4.4e-10) || !(x <= 480000000000.0)) {
tmp = x / -B;
} else {
tmp = 1.0 / B;
}
return tmp;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-4.4d-10)) .or. (.not. (x <= 480000000000.0d0))) then
tmp = x / -b
else
tmp = 1.0d0 / b
end if
code = tmp
end function
public static double code(double B, double x) {
double tmp;
if ((x <= -4.4e-10) || !(x <= 480000000000.0)) {
tmp = x / -B;
} else {
tmp = 1.0 / B;
}
return tmp;
}
def code(B, x): tmp = 0 if (x <= -4.4e-10) or not (x <= 480000000000.0): tmp = x / -B else: tmp = 1.0 / B return tmp
function code(B, x) tmp = 0.0 if ((x <= -4.4e-10) || !(x <= 480000000000.0)) tmp = Float64(x / Float64(-B)); else tmp = Float64(1.0 / B); end return tmp end
function tmp_2 = code(B, x) tmp = 0.0; if ((x <= -4.4e-10) || ~((x <= 480000000000.0))) tmp = x / -B; else tmp = 1.0 / B; end tmp_2 = tmp; end
code[B_, x_] := If[Or[LessEqual[x, -4.4e-10], N[Not[LessEqual[x, 480000000000.0]], $MachinePrecision]], N[(x / (-B)), $MachinePrecision], N[(1.0 / B), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.4 \cdot 10^{-10} \lor \neg \left(x \leq 480000000000\right):\\
\;\;\;\;\frac{x}{-B}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{B}\\
\end{array}
\end{array}
if x < -4.3999999999999998e-10 or 4.8e11 < x Initial program 99.6%
Taylor expanded in B around 0 50.9%
Taylor expanded in x around inf 49.8%
neg-mul-149.8%
distribute-neg-frac249.8%
Simplified49.8%
if -4.3999999999999998e-10 < x < 4.8e11Initial program 99.9%
Taylor expanded in B around 0 58.5%
Taylor expanded in x around 0 57.4%
Final simplification53.7%
(FPCore (B x) :precision binary64 (/ (- 1.0 x) B))
double code(double B, double x) {
return (1.0 - x) / B;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = (1.0d0 - x) / b
end function
public static double code(double B, double x) {
return (1.0 - x) / B;
}
def code(B, x): return (1.0 - x) / B
function code(B, x) return Float64(Float64(1.0 - x) / B) end
function tmp = code(B, x) tmp = (1.0 - x) / B; end
code[B_, x_] := N[(N[(1.0 - x), $MachinePrecision] / B), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{B}
\end{array}
Initial program 99.7%
Taylor expanded in B around 0 54.8%
Final simplification54.8%
(FPCore (B x) :precision binary64 (/ 1.0 B))
double code(double B, double x) {
return 1.0 / B;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = 1.0d0 / b
end function
public static double code(double B, double x) {
return 1.0 / B;
}
def code(B, x): return 1.0 / B
function code(B, x) return Float64(1.0 / B) end
function tmp = code(B, x) tmp = 1.0 / B; end
code[B_, x_] := N[(1.0 / B), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{B}
\end{array}
Initial program 99.7%
Taylor expanded in B around 0 54.8%
Taylor expanded in x around 0 30.7%
Final simplification30.7%
herbie shell --seed 2024130
(FPCore (B x)
:name "VandenBroeck and Keller, Equation (24)"
:precision binary64
(+ (- (* x (/ 1.0 (tan B)))) (/ 1.0 (sin B))))