
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\end{array}
(FPCore (a b c)
:precision binary64
(-
(*
(pow c 4.0)
(-
(* -5.0 (/ (pow a 3.0) (pow b 7.0)))
(/ (* a (+ (/ (* a 2.0) (pow b 5.0)) (/ (pow b -3.0) c))) c)))
(/ c b)))
double code(double a, double b, double c) {
return (pow(c, 4.0) * ((-5.0 * (pow(a, 3.0) / pow(b, 7.0))) - ((a * (((a * 2.0) / pow(b, 5.0)) + (pow(b, -3.0) / c))) / c))) - (c / b);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = ((c ** 4.0d0) * (((-5.0d0) * ((a ** 3.0d0) / (b ** 7.0d0))) - ((a * (((a * 2.0d0) / (b ** 5.0d0)) + ((b ** (-3.0d0)) / c))) / c))) - (c / b)
end function
public static double code(double a, double b, double c) {
return (Math.pow(c, 4.0) * ((-5.0 * (Math.pow(a, 3.0) / Math.pow(b, 7.0))) - ((a * (((a * 2.0) / Math.pow(b, 5.0)) + (Math.pow(b, -3.0) / c))) / c))) - (c / b);
}
def code(a, b, c): return (math.pow(c, 4.0) * ((-5.0 * (math.pow(a, 3.0) / math.pow(b, 7.0))) - ((a * (((a * 2.0) / math.pow(b, 5.0)) + (math.pow(b, -3.0) / c))) / c))) - (c / b)
function code(a, b, c) return Float64(Float64((c ^ 4.0) * Float64(Float64(-5.0 * Float64((a ^ 3.0) / (b ^ 7.0))) - Float64(Float64(a * Float64(Float64(Float64(a * 2.0) / (b ^ 5.0)) + Float64((b ^ -3.0) / c))) / c))) - Float64(c / b)) end
function tmp = code(a, b, c) tmp = ((c ^ 4.0) * ((-5.0 * ((a ^ 3.0) / (b ^ 7.0))) - ((a * (((a * 2.0) / (b ^ 5.0)) + ((b ^ -3.0) / c))) / c))) - (c / b); end
code[a_, b_, c_] := N[(N[(N[Power[c, 4.0], $MachinePrecision] * N[(N[(-5.0 * N[(N[Power[a, 3.0], $MachinePrecision] / N[Power[b, 7.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[(a * N[(N[(N[(a * 2.0), $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision] + N[(N[Power[b, -3.0], $MachinePrecision] / c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(c / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{c}^{4} \cdot \left(-5 \cdot \frac{{a}^{3}}{{b}^{7}} - \frac{a \cdot \left(\frac{a \cdot 2}{{b}^{5}} + \frac{{b}^{-3}}{c}\right)}{c}\right) - \frac{c}{b}
\end{array}
Initial program 52.3%
*-commutative52.3%
Simplified52.3%
Taylor expanded in a around 0 93.8%
Taylor expanded in c around -inf 93.8%
Taylor expanded in a around 0 93.8%
distribute-lft-in93.8%
associate-*r/93.8%
*-commutative93.8%
associate-/r*93.8%
pow-flip93.8%
metadata-eval93.8%
Applied egg-rr93.8%
distribute-lft-out93.8%
Simplified93.8%
Final simplification93.8%
(FPCore (a b c) :precision binary64 (- (* (pow c 2.0) (- (* -2.0 (/ (* c (pow a 2.0)) (pow b 5.0))) (/ a (pow b 3.0)))) (/ c b)))
double code(double a, double b, double c) {
return (pow(c, 2.0) * ((-2.0 * ((c * pow(a, 2.0)) / pow(b, 5.0))) - (a / pow(b, 3.0)))) - (c / b);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = ((c ** 2.0d0) * (((-2.0d0) * ((c * (a ** 2.0d0)) / (b ** 5.0d0))) - (a / (b ** 3.0d0)))) - (c / b)
end function
public static double code(double a, double b, double c) {
return (Math.pow(c, 2.0) * ((-2.0 * ((c * Math.pow(a, 2.0)) / Math.pow(b, 5.0))) - (a / Math.pow(b, 3.0)))) - (c / b);
}
def code(a, b, c): return (math.pow(c, 2.0) * ((-2.0 * ((c * math.pow(a, 2.0)) / math.pow(b, 5.0))) - (a / math.pow(b, 3.0)))) - (c / b)
function code(a, b, c) return Float64(Float64((c ^ 2.0) * Float64(Float64(-2.0 * Float64(Float64(c * (a ^ 2.0)) / (b ^ 5.0))) - Float64(a / (b ^ 3.0)))) - Float64(c / b)) end
function tmp = code(a, b, c) tmp = ((c ^ 2.0) * ((-2.0 * ((c * (a ^ 2.0)) / (b ^ 5.0))) - (a / (b ^ 3.0)))) - (c / b); end
code[a_, b_, c_] := N[(N[(N[Power[c, 2.0], $MachinePrecision] * N[(N[(-2.0 * N[(N[(c * N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(c / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{c}^{2} \cdot \left(-2 \cdot \frac{c \cdot {a}^{2}}{{b}^{5}} - \frac{a}{{b}^{3}}\right) - \frac{c}{b}
\end{array}
Initial program 52.3%
*-commutative52.3%
Simplified52.3%
Taylor expanded in a around 0 93.8%
Taylor expanded in a around 0 90.9%
Simplified90.9%
Final simplification90.9%
(FPCore (a b c) :precision binary64 (if (<= (/ (- (sqrt (- (* b b) (* c (* 4.0 a)))) b) (* a 2.0)) -0.3) (/ (- (sqrt (fma b b (* c (* a -4.0)))) b) (* a 2.0)) (/ (- (- c) (/ (* a (pow c 2.0)) (pow b 2.0))) b)))
double code(double a, double b, double c) {
double tmp;
if (((sqrt(((b * b) - (c * (4.0 * a)))) - b) / (a * 2.0)) <= -0.3) {
tmp = (sqrt(fma(b, b, (c * (a * -4.0)))) - b) / (a * 2.0);
} else {
tmp = (-c - ((a * pow(c, 2.0)) / pow(b, 2.0))) / b;
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(4.0 * a)))) - b) / Float64(a * 2.0)) <= -0.3) tmp = Float64(Float64(sqrt(fma(b, b, Float64(c * Float64(a * -4.0)))) - b) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(-c) - Float64(Float64(a * (c ^ 2.0)) / (b ^ 2.0))) / b); end return tmp end
code[a_, b_, c_] := If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(4.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], -0.3], N[(N[(N[Sqrt[N[(b * b + N[(c * N[(a * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[((-c) - N[(N[(a * N[Power[c, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\sqrt{b \cdot b - c \cdot \left(4 \cdot a\right)} - b}{a \cdot 2} \leq -0.3:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, c \cdot \left(a \cdot -4\right)\right)} - b}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(-c\right) - \frac{a \cdot {c}^{2}}{{b}^{2}}}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) < -0.299999999999999989Initial program 82.2%
*-commutative82.2%
Simplified82.3%
if -0.299999999999999989 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) Initial program 47.8%
*-commutative47.8%
Simplified47.8%
Taylor expanded in b around inf 88.5%
mul-1-neg88.5%
unsub-neg88.5%
mul-1-neg88.5%
Simplified88.5%
Final simplification87.7%
(FPCore (a b c) :precision binary64 (let* ((t_0 (/ (- (sqrt (- (* b b) (* c (* 4.0 a)))) b) (* a 2.0)))) (if (<= t_0 -0.3) t_0 (- (/ c (- b)) (* a (/ (pow c 2.0) (pow b 3.0)))))))
double code(double a, double b, double c) {
double t_0 = (sqrt(((b * b) - (c * (4.0 * a)))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -0.3) {
tmp = t_0;
} else {
tmp = (c / -b) - (a * (pow(c, 2.0) / pow(b, 3.0)));
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = (sqrt(((b * b) - (c * (4.0d0 * a)))) - b) / (a * 2.0d0)
if (t_0 <= (-0.3d0)) then
tmp = t_0
else
tmp = (c / -b) - (a * ((c ** 2.0d0) / (b ** 3.0d0)))
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = (Math.sqrt(((b * b) - (c * (4.0 * a)))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -0.3) {
tmp = t_0;
} else {
tmp = (c / -b) - (a * (Math.pow(c, 2.0) / Math.pow(b, 3.0)));
}
return tmp;
}
def code(a, b, c): t_0 = (math.sqrt(((b * b) - (c * (4.0 * a)))) - b) / (a * 2.0) tmp = 0 if t_0 <= -0.3: tmp = t_0 else: tmp = (c / -b) - (a * (math.pow(c, 2.0) / math.pow(b, 3.0))) return tmp
function code(a, b, c) t_0 = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(4.0 * a)))) - b) / Float64(a * 2.0)) tmp = 0.0 if (t_0 <= -0.3) tmp = t_0; else tmp = Float64(Float64(c / Float64(-b)) - Float64(a * Float64((c ^ 2.0) / (b ^ 3.0)))); end return tmp end
function tmp_2 = code(a, b, c) t_0 = (sqrt(((b * b) - (c * (4.0 * a)))) - b) / (a * 2.0); tmp = 0.0; if (t_0 <= -0.3) tmp = t_0; else tmp = (c / -b) - (a * ((c ^ 2.0) / (b ^ 3.0))); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(4.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.3], t$95$0, N[(N[(c / (-b)), $MachinePrecision] - N[(a * N[(N[Power[c, 2.0], $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\sqrt{b \cdot b - c \cdot \left(4 \cdot a\right)} - b}{a \cdot 2}\\
\mathbf{if}\;t\_0 \leq -0.3:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{c}{-b} - a \cdot \frac{{c}^{2}}{{b}^{3}}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) < -0.299999999999999989Initial program 82.2%
if -0.299999999999999989 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) Initial program 47.8%
*-commutative47.8%
Simplified47.8%
Taylor expanded in a around 0 88.4%
mul-1-neg88.4%
unsub-neg88.4%
mul-1-neg88.4%
distribute-neg-frac288.4%
associate-/l*88.4%
Simplified88.4%
Final simplification87.6%
(FPCore (a b c) :precision binary64 (let* ((t_0 (/ (- (sqrt (- (* b b) (* c (* 4.0 a)))) b) (* a 2.0)))) (if (<= t_0 -0.3) t_0 (/ (- (- c) (/ (* a (pow c 2.0)) (pow b 2.0))) b))))
double code(double a, double b, double c) {
double t_0 = (sqrt(((b * b) - (c * (4.0 * a)))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -0.3) {
tmp = t_0;
} else {
tmp = (-c - ((a * pow(c, 2.0)) / pow(b, 2.0))) / b;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = (sqrt(((b * b) - (c * (4.0d0 * a)))) - b) / (a * 2.0d0)
if (t_0 <= (-0.3d0)) then
tmp = t_0
else
tmp = (-c - ((a * (c ** 2.0d0)) / (b ** 2.0d0))) / b
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = (Math.sqrt(((b * b) - (c * (4.0 * a)))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -0.3) {
tmp = t_0;
} else {
tmp = (-c - ((a * Math.pow(c, 2.0)) / Math.pow(b, 2.0))) / b;
}
return tmp;
}
def code(a, b, c): t_0 = (math.sqrt(((b * b) - (c * (4.0 * a)))) - b) / (a * 2.0) tmp = 0 if t_0 <= -0.3: tmp = t_0 else: tmp = (-c - ((a * math.pow(c, 2.0)) / math.pow(b, 2.0))) / b return tmp
function code(a, b, c) t_0 = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(4.0 * a)))) - b) / Float64(a * 2.0)) tmp = 0.0 if (t_0 <= -0.3) tmp = t_0; else tmp = Float64(Float64(Float64(-c) - Float64(Float64(a * (c ^ 2.0)) / (b ^ 2.0))) / b); end return tmp end
function tmp_2 = code(a, b, c) t_0 = (sqrt(((b * b) - (c * (4.0 * a)))) - b) / (a * 2.0); tmp = 0.0; if (t_0 <= -0.3) tmp = t_0; else tmp = (-c - ((a * (c ^ 2.0)) / (b ^ 2.0))) / b; end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(4.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.3], t$95$0, N[(N[((-c) - N[(N[(a * N[Power[c, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\sqrt{b \cdot b - c \cdot \left(4 \cdot a\right)} - b}{a \cdot 2}\\
\mathbf{if}\;t\_0 \leq -0.3:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(-c\right) - \frac{a \cdot {c}^{2}}{{b}^{2}}}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) < -0.299999999999999989Initial program 82.2%
if -0.299999999999999989 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) Initial program 47.8%
*-commutative47.8%
Simplified47.8%
Taylor expanded in b around inf 88.5%
mul-1-neg88.5%
unsub-neg88.5%
mul-1-neg88.5%
Simplified88.5%
Final simplification87.6%
(FPCore (a b c) :precision binary64 (let* ((t_0 (/ (- (sqrt (- (* b b) (* c (* 4.0 a)))) b) (* a 2.0)))) (if (<= t_0 -0.3) t_0 (/ (* c (- -1.0 (/ (* c a) (pow b 2.0)))) b))))
double code(double a, double b, double c) {
double t_0 = (sqrt(((b * b) - (c * (4.0 * a)))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -0.3) {
tmp = t_0;
} else {
tmp = (c * (-1.0 - ((c * a) / pow(b, 2.0)))) / b;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = (sqrt(((b * b) - (c * (4.0d0 * a)))) - b) / (a * 2.0d0)
if (t_0 <= (-0.3d0)) then
tmp = t_0
else
tmp = (c * ((-1.0d0) - ((c * a) / (b ** 2.0d0)))) / b
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = (Math.sqrt(((b * b) - (c * (4.0 * a)))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -0.3) {
tmp = t_0;
} else {
tmp = (c * (-1.0 - ((c * a) / Math.pow(b, 2.0)))) / b;
}
return tmp;
}
def code(a, b, c): t_0 = (math.sqrt(((b * b) - (c * (4.0 * a)))) - b) / (a * 2.0) tmp = 0 if t_0 <= -0.3: tmp = t_0 else: tmp = (c * (-1.0 - ((c * a) / math.pow(b, 2.0)))) / b return tmp
function code(a, b, c) t_0 = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(4.0 * a)))) - b) / Float64(a * 2.0)) tmp = 0.0 if (t_0 <= -0.3) tmp = t_0; else tmp = Float64(Float64(c * Float64(-1.0 - Float64(Float64(c * a) / (b ^ 2.0)))) / b); end return tmp end
function tmp_2 = code(a, b, c) t_0 = (sqrt(((b * b) - (c * (4.0 * a)))) - b) / (a * 2.0); tmp = 0.0; if (t_0 <= -0.3) tmp = t_0; else tmp = (c * (-1.0 - ((c * a) / (b ^ 2.0)))) / b; end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(4.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.3], t$95$0, N[(N[(c * N[(-1.0 - N[(N[(c * a), $MachinePrecision] / N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\sqrt{b \cdot b - c \cdot \left(4 \cdot a\right)} - b}{a \cdot 2}\\
\mathbf{if}\;t\_0 \leq -0.3:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{c \cdot \left(-1 - \frac{c \cdot a}{{b}^{2}}\right)}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) < -0.299999999999999989Initial program 82.2%
if -0.299999999999999989 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) Initial program 47.8%
*-commutative47.8%
Simplified47.8%
Taylor expanded in b around inf 88.5%
mul-1-neg88.5%
unsub-neg88.5%
mul-1-neg88.5%
Simplified88.5%
Taylor expanded in c around 0 88.3%
Final simplification87.5%
(FPCore (a b c) :precision binary64 (* c (+ (/ (- (* -2.0 (pow (* (/ c b) a) 2.0)) (* c a)) (pow b 3.0)) (/ -1.0 b))))
double code(double a, double b, double c) {
return c * ((((-2.0 * pow(((c / b) * a), 2.0)) - (c * a)) / pow(b, 3.0)) + (-1.0 / b));
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = c * (((((-2.0d0) * (((c / b) * a) ** 2.0d0)) - (c * a)) / (b ** 3.0d0)) + ((-1.0d0) / b))
end function
public static double code(double a, double b, double c) {
return c * ((((-2.0 * Math.pow(((c / b) * a), 2.0)) - (c * a)) / Math.pow(b, 3.0)) + (-1.0 / b));
}
def code(a, b, c): return c * ((((-2.0 * math.pow(((c / b) * a), 2.0)) - (c * a)) / math.pow(b, 3.0)) + (-1.0 / b))
function code(a, b, c) return Float64(c * Float64(Float64(Float64(Float64(-2.0 * (Float64(Float64(c / b) * a) ^ 2.0)) - Float64(c * a)) / (b ^ 3.0)) + Float64(-1.0 / b))) end
function tmp = code(a, b, c) tmp = c * ((((-2.0 * (((c / b) * a) ^ 2.0)) - (c * a)) / (b ^ 3.0)) + (-1.0 / b)); end
code[a_, b_, c_] := N[(c * N[(N[(N[(N[(-2.0 * N[Power[N[(N[(c / b), $MachinePrecision] * a), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] - N[(c * a), $MachinePrecision]), $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision] + N[(-1.0 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
c \cdot \left(\frac{-2 \cdot {\left(\frac{c}{b} \cdot a\right)}^{2} - c \cdot a}{{b}^{3}} + \frac{-1}{b}\right)
\end{array}
Initial program 52.3%
*-commutative52.3%
Simplified52.3%
Taylor expanded in c around 0 90.8%
log1p-expm1-u86.0%
log1p-undefine79.0%
Applied egg-rr79.0%
Taylor expanded in b around inf 90.8%
mul-1-neg90.8%
unsub-neg90.8%
associate-/l*90.8%
unpow290.8%
unpow290.8%
unpow290.8%
times-frac90.8%
swap-sqr90.8%
unpow190.8%
pow-plus90.8%
metadata-eval90.8%
Simplified90.8%
Final simplification90.8%
(FPCore (a b c) :precision binary64 (* c (- (/ -1.0 b) (/ (* c a) (pow b 3.0)))))
double code(double a, double b, double c) {
return c * ((-1.0 / b) - ((c * a) / pow(b, 3.0)));
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = c * (((-1.0d0) / b) - ((c * a) / (b ** 3.0d0)))
end function
public static double code(double a, double b, double c) {
return c * ((-1.0 / b) - ((c * a) / Math.pow(b, 3.0)));
}
def code(a, b, c): return c * ((-1.0 / b) - ((c * a) / math.pow(b, 3.0)))
function code(a, b, c) return Float64(c * Float64(Float64(-1.0 / b) - Float64(Float64(c * a) / (b ^ 3.0)))) end
function tmp = code(a, b, c) tmp = c * ((-1.0 / b) - ((c * a) / (b ^ 3.0))); end
code[a_, b_, c_] := N[(c * N[(N[(-1.0 / b), $MachinePrecision] - N[(N[(c * a), $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
c \cdot \left(\frac{-1}{b} - \frac{c \cdot a}{{b}^{3}}\right)
\end{array}
Initial program 52.3%
*-commutative52.3%
Simplified52.3%
Taylor expanded in c around 0 84.6%
associate-*r/84.6%
neg-mul-184.6%
distribute-rgt-neg-in84.6%
Simplified84.6%
Final simplification84.6%
(FPCore (a b c) :precision binary64 (/ (* c (- -1.0 (/ (* c a) (pow b 2.0)))) b))
double code(double a, double b, double c) {
return (c * (-1.0 - ((c * a) / pow(b, 2.0)))) / b;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (c * ((-1.0d0) - ((c * a) / (b ** 2.0d0)))) / b
end function
public static double code(double a, double b, double c) {
return (c * (-1.0 - ((c * a) / Math.pow(b, 2.0)))) / b;
}
def code(a, b, c): return (c * (-1.0 - ((c * a) / math.pow(b, 2.0)))) / b
function code(a, b, c) return Float64(Float64(c * Float64(-1.0 - Float64(Float64(c * a) / (b ^ 2.0)))) / b) end
function tmp = code(a, b, c) tmp = (c * (-1.0 - ((c * a) / (b ^ 2.0)))) / b; end
code[a_, b_, c_] := N[(N[(c * N[(-1.0 - N[(N[(c * a), $MachinePrecision] / N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]
\begin{array}{l}
\\
\frac{c \cdot \left(-1 - \frac{c \cdot a}{{b}^{2}}\right)}{b}
\end{array}
Initial program 52.3%
*-commutative52.3%
Simplified52.3%
Taylor expanded in b around inf 84.7%
mul-1-neg84.7%
unsub-neg84.7%
mul-1-neg84.7%
Simplified84.7%
Taylor expanded in c around 0 84.6%
Final simplification84.6%
(FPCore (a b c) :precision binary64 (/ c (- b)))
double code(double a, double b, double c) {
return c / -b;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = c / -b
end function
public static double code(double a, double b, double c) {
return c / -b;
}
def code(a, b, c): return c / -b
function code(a, b, c) return Float64(c / Float64(-b)) end
function tmp = code(a, b, c) tmp = c / -b; end
code[a_, b_, c_] := N[(c / (-b)), $MachinePrecision]
\begin{array}{l}
\\
\frac{c}{-b}
\end{array}
Initial program 52.3%
*-commutative52.3%
Simplified52.3%
Taylor expanded in b around inf 67.2%
associate-*r/67.2%
mul-1-neg67.2%
Simplified67.2%
Final simplification67.2%
herbie shell --seed 2024130
(FPCore (a b c)
:name "Quadratic roots, narrow range"
:precision binary64
:pre (and (and (and (< 1.0536712127723509e-8 a) (< a 94906265.62425156)) (and (< 1.0536712127723509e-8 b) (< b 94906265.62425156))) (and (< 1.0536712127723509e-8 c) (< c 94906265.62425156)))
(/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))