
(FPCore (x y) :precision binary64 (* (cos x) (/ (sinh y) y)))
double code(double x, double y) {
return cos(x) * (sinh(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cos(x) * (sinh(y) / y)
end function
public static double code(double x, double y) {
return Math.cos(x) * (Math.sinh(y) / y);
}
def code(x, y): return math.cos(x) * (math.sinh(y) / y)
function code(x, y) return Float64(cos(x) * Float64(sinh(y) / y)) end
function tmp = code(x, y) tmp = cos(x) * (sinh(y) / y); end
code[x_, y_] := N[(N[Cos[x], $MachinePrecision] * N[(N[Sinh[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos x \cdot \frac{\sinh y}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (cos x) (/ (sinh y) y)))
double code(double x, double y) {
return cos(x) * (sinh(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cos(x) * (sinh(y) / y)
end function
public static double code(double x, double y) {
return Math.cos(x) * (Math.sinh(y) / y);
}
def code(x, y): return math.cos(x) * (math.sinh(y) / y)
function code(x, y) return Float64(cos(x) * Float64(sinh(y) / y)) end
function tmp = code(x, y) tmp = cos(x) * (sinh(y) / y); end
code[x_, y_] := N[(N[Cos[x], $MachinePrecision] * N[(N[Sinh[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos x \cdot \frac{\sinh y}{y}
\end{array}
(FPCore (x y) :precision binary64 (/ (cos x) (/ y (sinh y))))
double code(double x, double y) {
return cos(x) / (y / sinh(y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cos(x) / (y / sinh(y))
end function
public static double code(double x, double y) {
return Math.cos(x) / (y / Math.sinh(y));
}
def code(x, y): return math.cos(x) / (y / math.sinh(y))
function code(x, y) return Float64(cos(x) / Float64(y / sinh(y))) end
function tmp = code(x, y) tmp = cos(x) / (y / sinh(y)); end
code[x_, y_] := N[(N[Cos[x], $MachinePrecision] / N[(y / N[Sinh[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos x}{\frac{y}{\sinh y}}
\end{array}
Initial program 100.0%
clear-num100.0%
un-div-inv100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (* (cos x) (/ (sinh y) y)))
double code(double x, double y) {
return cos(x) * (sinh(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cos(x) * (sinh(y) / y)
end function
public static double code(double x, double y) {
return Math.cos(x) * (Math.sinh(y) / y);
}
def code(x, y): return math.cos(x) * (math.sinh(y) / y)
function code(x, y) return Float64(cos(x) * Float64(sinh(y) / y)) end
function tmp = code(x, y) tmp = cos(x) * (sinh(y) / y); end
code[x_, y_] := N[(N[Cos[x], $MachinePrecision] * N[(N[Sinh[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos x \cdot \frac{\sinh y}{y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= y 5.2e+16) (cos x) (* 0.5 (+ 2.0 (* 0.0003968253968253968 (pow y 6.0))))))
double code(double x, double y) {
double tmp;
if (y <= 5.2e+16) {
tmp = cos(x);
} else {
tmp = 0.5 * (2.0 + (0.0003968253968253968 * pow(y, 6.0)));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 5.2d+16) then
tmp = cos(x)
else
tmp = 0.5d0 * (2.0d0 + (0.0003968253968253968d0 * (y ** 6.0d0)))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 5.2e+16) {
tmp = Math.cos(x);
} else {
tmp = 0.5 * (2.0 + (0.0003968253968253968 * Math.pow(y, 6.0)));
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 5.2e+16: tmp = math.cos(x) else: tmp = 0.5 * (2.0 + (0.0003968253968253968 * math.pow(y, 6.0))) return tmp
function code(x, y) tmp = 0.0 if (y <= 5.2e+16) tmp = cos(x); else tmp = Float64(0.5 * Float64(2.0 + Float64(0.0003968253968253968 * (y ^ 6.0)))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 5.2e+16) tmp = cos(x); else tmp = 0.5 * (2.0 + (0.0003968253968253968 * (y ^ 6.0))); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 5.2e+16], N[Cos[x], $MachinePrecision], N[(0.5 * N[(2.0 + N[(0.0003968253968253968 * N[Power[y, 6.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 5.2 \cdot 10^{+16}:\\
\;\;\;\;\cos x\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(2 + 0.0003968253968253968 \cdot {y}^{6}\right)\\
\end{array}
\end{array}
if y < 5.2e16Initial program 100.0%
Taylor expanded in y around 0 64.7%
if 5.2e16 < y Initial program 100.0%
Taylor expanded in x around 0 77.4%
rec-exp77.4%
Simplified77.4%
Taylor expanded in y around 0 65.3%
*-commutative65.3%
Simplified65.3%
Taylor expanded in y around inf 65.3%
Final simplification64.8%
(FPCore (x y) :precision binary64 (cos x))
double code(double x, double y) {
return cos(x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cos(x)
end function
public static double code(double x, double y) {
return Math.cos(x);
}
def code(x, y): return math.cos(x)
function code(x, y) return cos(x) end
function tmp = code(x, y) tmp = cos(x); end
code[x_, y_] := N[Cos[x], $MachinePrecision]
\begin{array}{l}
\\
\cos x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0 49.8%
Final simplification49.8%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 40.5%
rec-exp40.5%
Simplified40.5%
Taylor expanded in y around 0 26.5%
Final simplification26.5%
herbie shell --seed 2024130
(FPCore (x y)
:name "Linear.Quaternion:$csin from linear-1.19.1.3"
:precision binary64
(* (cos x) (/ (sinh y) y)))