
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
(FPCore (x y) :precision binary64 (* x (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return x * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return x * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return x * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(x * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = x * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(x * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
Initial program 90.5%
associate-/l*99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 0.8))) (+ (/ x y) 1.0) (* x (+ 1.0 (* x (+ (/ 1.0 y) -1.0))))))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.8)) {
tmp = (x / y) + 1.0;
} else {
tmp = x * (1.0 + (x * ((1.0 / y) + -1.0)));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 0.8d0))) then
tmp = (x / y) + 1.0d0
else
tmp = x * (1.0d0 + (x * ((1.0d0 / y) + (-1.0d0))))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.8)) {
tmp = (x / y) + 1.0;
} else {
tmp = x * (1.0 + (x * ((1.0 / y) + -1.0)));
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 0.8): tmp = (x / y) + 1.0 else: tmp = x * (1.0 + (x * ((1.0 / y) + -1.0))) return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 0.8)) tmp = Float64(Float64(x / y) + 1.0); else tmp = Float64(x * Float64(1.0 + Float64(x * Float64(Float64(1.0 / y) + -1.0)))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 0.8))) tmp = (x / y) + 1.0; else tmp = x * (1.0 + (x * ((1.0 / y) + -1.0))); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 0.8]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision], N[(x * N[(1.0 + N[(x * N[(N[(1.0 / y), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 0.8\right):\\
\;\;\;\;\frac{x}{y} + 1\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 + x \cdot \left(\frac{1}{y} + -1\right)\right)\\
\end{array}
\end{array}
if x < -1 or 0.80000000000000004 < x Initial program 80.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around 0 68.7%
*-commutative68.7%
+-commutative68.7%
associate-/l*73.6%
*-lft-identity73.6%
associate-*l/73.5%
unpow273.5%
+-commutative73.5%
associate-/l*99.9%
*-lft-identity99.9%
associate-*l/99.8%
distribute-rgt-out99.8%
associate-*l/100.0%
*-lft-identity100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around inf 98.8%
Taylor expanded in y around 0 98.8%
*-lft-identity98.8%
associate-*l/98.5%
+-commutative98.5%
distribute-lft-in98.5%
lft-mult-inverse98.5%
associate-*l/98.8%
*-lft-identity98.8%
Simplified98.8%
if -1 < x < 0.80000000000000004Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 98.8%
Final simplification98.8%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (+ (/ x y) 1.0) (* x (+ 1.0 (* x (/ 1.0 y))))))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = (x / y) + 1.0;
} else {
tmp = x * (1.0 + (x * (1.0 / y)));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = (x / y) + 1.0d0
else
tmp = x * (1.0d0 + (x * (1.0d0 / y)))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = (x / y) + 1.0;
} else {
tmp = x * (1.0 + (x * (1.0 / y)));
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = (x / y) + 1.0 else: tmp = x * (1.0 + (x * (1.0 / y))) return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(Float64(x / y) + 1.0); else tmp = Float64(x * Float64(1.0 + Float64(x * Float64(1.0 / y)))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = (x / y) + 1.0; else tmp = x * (1.0 + (x * (1.0 / y))); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision], N[(x * N[(1.0 + N[(x * N[(1.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;\frac{x}{y} + 1\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 + x \cdot \frac{1}{y}\right)\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 80.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around 0 68.7%
*-commutative68.7%
+-commutative68.7%
associate-/l*73.6%
*-lft-identity73.6%
associate-*l/73.5%
unpow273.5%
+-commutative73.5%
associate-/l*99.9%
*-lft-identity99.9%
associate-*l/99.8%
distribute-rgt-out99.8%
associate-*l/100.0%
*-lft-identity100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around inf 98.8%
Taylor expanded in y around 0 98.8%
*-lft-identity98.8%
associate-*l/98.5%
+-commutative98.5%
distribute-lft-in98.5%
lft-mult-inverse98.5%
associate-*l/98.8%
*-lft-identity98.8%
Simplified98.8%
if -1 < x < 1Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 98.8%
Taylor expanded in y around 0 97.8%
Final simplification98.3%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 0.82))) (+ (/ x y) 1.0) (* x (+ 1.0 (- (/ x y) x)))))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.82)) {
tmp = (x / y) + 1.0;
} else {
tmp = x * (1.0 + ((x / y) - x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 0.82d0))) then
tmp = (x / y) + 1.0d0
else
tmp = x * (1.0d0 + ((x / y) - x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.82)) {
tmp = (x / y) + 1.0;
} else {
tmp = x * (1.0 + ((x / y) - x));
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 0.82): tmp = (x / y) + 1.0 else: tmp = x * (1.0 + ((x / y) - x)) return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 0.82)) tmp = Float64(Float64(x / y) + 1.0); else tmp = Float64(x * Float64(1.0 + Float64(Float64(x / y) - x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 0.82))) tmp = (x / y) + 1.0; else tmp = x * (1.0 + ((x / y) - x)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 0.82]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision], N[(x * N[(1.0 + N[(N[(x / y), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 0.82\right):\\
\;\;\;\;\frac{x}{y} + 1\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 + \left(\frac{x}{y} - x\right)\right)\\
\end{array}
\end{array}
if x < -1 or 0.819999999999999951 < x Initial program 80.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around 0 68.7%
*-commutative68.7%
+-commutative68.7%
associate-/l*73.6%
*-lft-identity73.6%
associate-*l/73.5%
unpow273.5%
+-commutative73.5%
associate-/l*99.9%
*-lft-identity99.9%
associate-*l/99.8%
distribute-rgt-out99.8%
associate-*l/100.0%
*-lft-identity100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around inf 98.8%
Taylor expanded in y around 0 98.8%
*-lft-identity98.8%
associate-*l/98.5%
+-commutative98.5%
distribute-lft-in98.5%
lft-mult-inverse98.5%
associate-*l/98.8%
*-lft-identity98.8%
Simplified98.8%
if -1 < x < 0.819999999999999951Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 98.8%
Taylor expanded in y around inf 98.8%
neg-mul-198.8%
+-commutative98.8%
unsub-neg98.8%
Simplified98.8%
Final simplification98.8%
(FPCore (x y) :precision binary64 (let* ((t_0 (+ (/ x y) 1.0))) (if (or (<= x -1.0) (not (<= x 1.0))) t_0 (* x t_0))))
double code(double x, double y) {
double t_0 = (x / y) + 1.0;
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = t_0;
} else {
tmp = x * t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x / y) + 1.0d0
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = t_0
else
tmp = x * t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x / y) + 1.0;
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = t_0;
} else {
tmp = x * t_0;
}
return tmp;
}
def code(x, y): t_0 = (x / y) + 1.0 tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = t_0 else: tmp = x * t_0 return tmp
function code(x, y) t_0 = Float64(Float64(x / y) + 1.0) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = t_0; else tmp = Float64(x * t_0); end return tmp end
function tmp_2 = code(x, y) t_0 = (x / y) + 1.0; tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = t_0; else tmp = x * t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]}, If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], t$95$0, N[(x * t$95$0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y} + 1\\
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;x \cdot t\_0\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 80.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around 0 68.7%
*-commutative68.7%
+-commutative68.7%
associate-/l*73.6%
*-lft-identity73.6%
associate-*l/73.5%
unpow273.5%
+-commutative73.5%
associate-/l*99.9%
*-lft-identity99.9%
associate-*l/99.8%
distribute-rgt-out99.8%
associate-*l/100.0%
*-lft-identity100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around inf 98.8%
Taylor expanded in y around 0 98.8%
*-lft-identity98.8%
associate-*l/98.5%
+-commutative98.5%
distribute-lft-in98.5%
lft-mult-inverse98.5%
associate-*l/98.8%
*-lft-identity98.8%
Simplified98.8%
if -1 < x < 1Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 98.8%
Taylor expanded in y around inf 98.8%
neg-mul-198.8%
+-commutative98.8%
unsub-neg98.8%
Simplified98.8%
Taylor expanded in y around 0 97.8%
Final simplification98.3%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 0.065))) (+ (/ x y) 1.0) x))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.065)) {
tmp = (x / y) + 1.0;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 0.065d0))) then
tmp = (x / y) + 1.0d0
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.065)) {
tmp = (x / y) + 1.0;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 0.065): tmp = (x / y) + 1.0 else: tmp = x return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 0.065)) tmp = Float64(Float64(x / y) + 1.0); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 0.065))) tmp = (x / y) + 1.0; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 0.065]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 0.065\right):\\
\;\;\;\;\frac{x}{y} + 1\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1 or 0.065000000000000002 < x Initial program 80.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around 0 68.7%
*-commutative68.7%
+-commutative68.7%
associate-/l*73.6%
*-lft-identity73.6%
associate-*l/73.5%
unpow273.5%
+-commutative73.5%
associate-/l*99.9%
*-lft-identity99.9%
associate-*l/99.8%
distribute-rgt-out99.8%
associate-*l/100.0%
*-lft-identity100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around inf 98.8%
Taylor expanded in y around 0 98.8%
*-lft-identity98.8%
associate-*l/98.5%
+-commutative98.5%
distribute-lft-in98.5%
lft-mult-inverse98.5%
associate-*l/98.8%
*-lft-identity98.8%
Simplified98.8%
if -1 < x < 0.065000000000000002Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 75.2%
Final simplification86.9%
(FPCore (x y) :precision binary64 (if (or (<= x -1150.0) (not (<= x 4.5e+15))) (+ (/ x y) 1.0) (/ x (+ x 1.0))))
double code(double x, double y) {
double tmp;
if ((x <= -1150.0) || !(x <= 4.5e+15)) {
tmp = (x / y) + 1.0;
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1150.0d0)) .or. (.not. (x <= 4.5d+15))) then
tmp = (x / y) + 1.0d0
else
tmp = x / (x + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1150.0) || !(x <= 4.5e+15)) {
tmp = (x / y) + 1.0;
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1150.0) or not (x <= 4.5e+15): tmp = (x / y) + 1.0 else: tmp = x / (x + 1.0) return tmp
function code(x, y) tmp = 0.0 if ((x <= -1150.0) || !(x <= 4.5e+15)) tmp = Float64(Float64(x / y) + 1.0); else tmp = Float64(x / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1150.0) || ~((x <= 4.5e+15))) tmp = (x / y) + 1.0; else tmp = x / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1150.0], N[Not[LessEqual[x, 4.5e+15]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1150 \lor \neg \left(x \leq 4.5 \cdot 10^{+15}\right):\\
\;\;\;\;\frac{x}{y} + 1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{x + 1}\\
\end{array}
\end{array}
if x < -1150 or 4.5e15 < x Initial program 80.4%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around 0 68.0%
*-commutative68.0%
+-commutative68.0%
associate-/l*72.9%
*-lft-identity72.9%
associate-*l/72.9%
unpow272.9%
+-commutative72.9%
associate-/l*99.9%
*-lft-identity99.9%
associate-*l/99.9%
distribute-rgt-out99.9%
associate-*l/100.0%
*-lft-identity100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around inf 99.2%
Taylor expanded in y around 0 99.2%
*-lft-identity99.2%
associate-*l/98.9%
+-commutative98.9%
distribute-lft-in98.9%
lft-mult-inverse98.9%
associate-*l/99.2%
*-lft-identity99.2%
Simplified99.2%
if -1150 < x < 4.5e15Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in y around inf 77.5%
Final simplification88.0%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 6.5e+17))) (/ x y) x))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 6.5e+17)) {
tmp = x / y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 6.5d+17))) then
tmp = x / y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 6.5e+17)) {
tmp = x / y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 6.5e+17): tmp = x / y else: tmp = x return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 6.5e+17)) tmp = Float64(x / y); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 6.5e+17))) tmp = x / y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 6.5e+17]], $MachinePrecision]], N[(x / y), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 6.5 \cdot 10^{+17}\right):\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1 or 6.5e17 < x Initial program 80.3%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around inf 78.7%
if -1 < x < 6.5e17Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 73.3%
Final simplification75.9%
(FPCore (x y) :precision binary64 (if (<= x -1.0) 1.0 (if (<= x 1.0) x 1.0)))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = 1.0;
} else if (x <= 1.0) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = 1.0d0
else if (x <= 1.0d0) then
tmp = x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = 1.0;
} else if (x <= 1.0) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = 1.0 elif x <= 1.0: tmp = x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = 1.0; elseif (x <= 1.0) tmp = x; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = 1.0; elseif (x <= 1.0) tmp = x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], 1.0, If[LessEqual[x, 1.0], x, 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 80.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around inf 23.0%
Taylor expanded in x around inf 22.6%
Taylor expanded in x around 0 22.6%
if -1 < x < 1Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 75.2%
Final simplification49.1%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 90.5%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around inf 50.2%
Taylor expanded in x around inf 13.1%
Taylor expanded in x around 0 13.1%
Final simplification13.1%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = (x / 1.0) * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
herbie shell --seed 2024130
(FPCore (x y)
:name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
:precision binary64
:alt
(* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0)))
(/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))