
(FPCore (x y z t) :precision binary64 (+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))
double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((1.0d0 / 8.0d0) * x) - ((y * z) / 2.0d0)) + t
end function
public static double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
def code(x, y, z, t): return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(1.0 / 8.0) * x) - Float64(Float64(y * z) / 2.0)) + t) end
function tmp = code(x, y, z, t) tmp = (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(1.0 / 8.0), $MachinePrecision] * x), $MachinePrecision] - N[(N[(y * z), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{8} \cdot x - \frac{y \cdot z}{2}\right) + t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))
double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((1.0d0 / 8.0d0) * x) - ((y * z) / 2.0d0)) + t
end function
public static double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
def code(x, y, z, t): return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(1.0 / 8.0) * x) - Float64(Float64(y * z) / 2.0)) + t) end
function tmp = code(x, y, z, t) tmp = (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(1.0 / 8.0), $MachinePrecision] * x), $MachinePrecision] - N[(N[(y * z), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{8} \cdot x - \frac{y \cdot z}{2}\right) + t
\end{array}
(FPCore (x y z t) :precision binary64 (fma y (* z -0.5) (fma 0.125 x t)))
double code(double x, double y, double z, double t) {
return fma(y, (z * -0.5), fma(0.125, x, t));
}
function code(x, y, z, t) return fma(y, Float64(z * -0.5), fma(0.125, x, t)) end
code[x_, y_, z_, t_] := N[(y * N[(z * -0.5), $MachinePrecision] + N[(0.125 * x + t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, z \cdot -0.5, \mathsf{fma}\left(0.125, x, t\right)\right)
\end{array}
Initial program 100.0%
+-commutative100.0%
associate-+r-100.0%
associate-/l*100.0%
cancel-sign-sub-inv100.0%
associate-/l*100.0%
distribute-lft-neg-out100.0%
distribute-rgt-neg-out100.0%
+-commutative100.0%
associate-/l*100.0%
fma-define100.0%
neg-mul-1100.0%
*-commutative100.0%
associate-/l*100.0%
metadata-eval100.0%
+-commutative100.0%
fma-define100.0%
metadata-eval100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z t) :precision binary64 (if (or (<= z -4.3e-106) (not (<= z 6.8e+68))) (+ t (* z (* y -0.5))) (+ t (* 0.125 x))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -4.3e-106) || !(z <= 6.8e+68)) {
tmp = t + (z * (y * -0.5));
} else {
tmp = t + (0.125 * x);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-4.3d-106)) .or. (.not. (z <= 6.8d+68))) then
tmp = t + (z * (y * (-0.5d0)))
else
tmp = t + (0.125d0 * x)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -4.3e-106) || !(z <= 6.8e+68)) {
tmp = t + (z * (y * -0.5));
} else {
tmp = t + (0.125 * x);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -4.3e-106) or not (z <= 6.8e+68): tmp = t + (z * (y * -0.5)) else: tmp = t + (0.125 * x) return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -4.3e-106) || !(z <= 6.8e+68)) tmp = Float64(t + Float64(z * Float64(y * -0.5))); else tmp = Float64(t + Float64(0.125 * x)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -4.3e-106) || ~((z <= 6.8e+68))) tmp = t + (z * (y * -0.5)); else tmp = t + (0.125 * x); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -4.3e-106], N[Not[LessEqual[z, 6.8e+68]], $MachinePrecision]], N[(t + N[(z * N[(y * -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t + N[(0.125 * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.3 \cdot 10^{-106} \lor \neg \left(z \leq 6.8 \cdot 10^{+68}\right):\\
\;\;\;\;t + z \cdot \left(y \cdot -0.5\right)\\
\mathbf{else}:\\
\;\;\;\;t + 0.125 \cdot x\\
\end{array}
\end{array}
if z < -4.3000000000000002e-106 or 6.8000000000000003e68 < z Initial program 100.0%
associate-+l-100.0%
*-commutative100.0%
associate-+l-100.0%
*-commutative100.0%
metadata-eval100.0%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around 0 76.3%
associate-*r*76.3%
Simplified76.3%
if -4.3000000000000002e-106 < z < 6.8000000000000003e68Initial program 100.0%
associate-+l-100.0%
*-commutative100.0%
associate-+l-100.0%
*-commutative100.0%
metadata-eval100.0%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 89.7%
Final simplification82.3%
(FPCore (x y z t) :precision binary64 (+ t (- (* 0.125 x) (* y (/ z 2.0)))))
double code(double x, double y, double z, double t) {
return t + ((0.125 * x) - (y * (z / 2.0)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t + ((0.125d0 * x) - (y * (z / 2.0d0)))
end function
public static double code(double x, double y, double z, double t) {
return t + ((0.125 * x) - (y * (z / 2.0)));
}
def code(x, y, z, t): return t + ((0.125 * x) - (y * (z / 2.0)))
function code(x, y, z, t) return Float64(t + Float64(Float64(0.125 * x) - Float64(y * Float64(z / 2.0)))) end
function tmp = code(x, y, z, t) tmp = t + ((0.125 * x) - (y * (z / 2.0))); end
code[x_, y_, z_, t_] := N[(t + N[(N[(0.125 * x), $MachinePrecision] - N[(y * N[(z / 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
t + \left(0.125 \cdot x - y \cdot \frac{z}{2}\right)
\end{array}
Initial program 100.0%
associate-+l-100.0%
*-commutative100.0%
associate-+l-100.0%
*-commutative100.0%
metadata-eval100.0%
associate-/l*100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z t) :precision binary64 (+ t (* 0.125 x)))
double code(double x, double y, double z, double t) {
return t + (0.125 * x);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t + (0.125d0 * x)
end function
public static double code(double x, double y, double z, double t) {
return t + (0.125 * x);
}
def code(x, y, z, t): return t + (0.125 * x)
function code(x, y, z, t) return Float64(t + Float64(0.125 * x)) end
function tmp = code(x, y, z, t) tmp = t + (0.125 * x); end
code[x_, y_, z_, t_] := N[(t + N[(0.125 * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
t + 0.125 \cdot x
\end{array}
Initial program 100.0%
associate-+l-100.0%
*-commutative100.0%
associate-+l-100.0%
*-commutative100.0%
metadata-eval100.0%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 66.4%
Final simplification66.4%
(FPCore (x y z t) :precision binary64 (- (+ (/ x 8.0) t) (* (/ z 2.0) y)))
double code(double x, double y, double z, double t) {
return ((x / 8.0) + t) - ((z / 2.0) * y);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / 8.0d0) + t) - ((z / 2.0d0) * y)
end function
public static double code(double x, double y, double z, double t) {
return ((x / 8.0) + t) - ((z / 2.0) * y);
}
def code(x, y, z, t): return ((x / 8.0) + t) - ((z / 2.0) * y)
function code(x, y, z, t) return Float64(Float64(Float64(x / 8.0) + t) - Float64(Float64(z / 2.0) * y)) end
function tmp = code(x, y, z, t) tmp = ((x / 8.0) + t) - ((z / 2.0) * y); end
code[x_, y_, z_, t_] := N[(N[(N[(x / 8.0), $MachinePrecision] + t), $MachinePrecision] - N[(N[(z / 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{x}{8} + t\right) - \frac{z}{2} \cdot y
\end{array}
herbie shell --seed 2024130
(FPCore (x y z t)
:name "Diagrams.Solve.Polynomial:quartForm from diagrams-solve-0.1, B"
:precision binary64
:alt
(- (+ (/ x 8.0) t) (* (/ z 2.0) y))
(+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))