
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (cos y) (* z (sin y))))
double code(double x, double y, double z) {
return fma(x, cos(y), (z * sin(y)));
}
function code(x, y, z) return fma(x, cos(y), Float64(z * sin(y))) end
code[x_, y_, z_] := N[(x * N[Cos[y], $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \cos y, z \cdot \sin y\right)
\end{array}
Initial program 99.8%
fma-define99.8%
Simplified99.8%
(FPCore (x y z) :precision binary64 (+ (* z (sin y)) (* x (cos y))))
double code(double x, double y, double z) {
return (z * sin(y)) + (x * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * sin(y)) + (x * cos(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.sin(y)) + (x * Math.cos(y));
}
def code(x, y, z): return (z * math.sin(y)) + (x * math.cos(y))
function code(x, y, z) return Float64(Float64(z * sin(y)) + Float64(x * cos(y))) end
function tmp = code(x, y, z) tmp = (z * sin(y)) + (x * cos(y)); end
code[x_, y_, z_] := N[(N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \sin y + x \cdot \cos y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(if (<= z -1e+156)
(* z (sin y))
(if (or (<= z -4.2e-26) (not (<= z 2.2e-97)))
(* x (+ 1.0 (* z (/ (sin y) x))))
(* x (cos y)))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1e+156) {
tmp = z * sin(y);
} else if ((z <= -4.2e-26) || !(z <= 2.2e-97)) {
tmp = x * (1.0 + (z * (sin(y) / x)));
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1d+156)) then
tmp = z * sin(y)
else if ((z <= (-4.2d-26)) .or. (.not. (z <= 2.2d-97))) then
tmp = x * (1.0d0 + (z * (sin(y) / x)))
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1e+156) {
tmp = z * Math.sin(y);
} else if ((z <= -4.2e-26) || !(z <= 2.2e-97)) {
tmp = x * (1.0 + (z * (Math.sin(y) / x)));
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1e+156: tmp = z * math.sin(y) elif (z <= -4.2e-26) or not (z <= 2.2e-97): tmp = x * (1.0 + (z * (math.sin(y) / x))) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1e+156) tmp = Float64(z * sin(y)); elseif ((z <= -4.2e-26) || !(z <= 2.2e-97)) tmp = Float64(x * Float64(1.0 + Float64(z * Float64(sin(y) / x)))); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1e+156) tmp = z * sin(y); elseif ((z <= -4.2e-26) || ~((z <= 2.2e-97))) tmp = x * (1.0 + (z * (sin(y) / x))); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1e+156], N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[z, -4.2e-26], N[Not[LessEqual[z, 2.2e-97]], $MachinePrecision]], N[(x * N[(1.0 + N[(z * N[(N[Sin[y], $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1 \cdot 10^{+156}:\\
\;\;\;\;z \cdot \sin y\\
\mathbf{elif}\;z \leq -4.2 \cdot 10^{-26} \lor \neg \left(z \leq 2.2 \cdot 10^{-97}\right):\\
\;\;\;\;x \cdot \left(1 + z \cdot \frac{\sin y}{x}\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -9.9999999999999998e155Initial program 99.8%
fma-define99.8%
Simplified99.8%
Taylor expanded in x around 0 91.1%
if -9.9999999999999998e155 < z < -4.20000000000000016e-26 or 2.1999999999999999e-97 < z Initial program 99.7%
add-cube-cbrt99.0%
pow399.1%
Applied egg-rr99.1%
Taylor expanded in y around 0 82.8%
Taylor expanded in x around inf 77.8%
associate-/l*77.6%
Simplified77.6%
if -4.20000000000000016e-26 < z < 2.1999999999999999e-97Initial program 99.8%
fma-define99.8%
Simplified99.8%
Taylor expanded in x around inf 92.4%
Final simplification85.4%
(FPCore (x y z) :precision binary64 (if (or (<= y -2500.0) (not (<= y 0.72))) (* x (cos y)) (+ x (* y (+ z (* y (+ (* x -0.5) (* -0.16666666666666666 (* y z)))))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -2500.0) || !(y <= 0.72)) {
tmp = x * cos(y);
} else {
tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z))))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-2500.0d0)) .or. (.not. (y <= 0.72d0))) then
tmp = x * cos(y)
else
tmp = x + (y * (z + (y * ((x * (-0.5d0)) + ((-0.16666666666666666d0) * (y * z))))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -2500.0) || !(y <= 0.72)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z))))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -2500.0) or not (y <= 0.72): tmp = x * math.cos(y) else: tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z)))))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -2500.0) || !(y <= 0.72)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(z + Float64(y * Float64(Float64(x * -0.5) + Float64(-0.16666666666666666 * Float64(y * z))))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -2500.0) || ~((y <= 0.72))) tmp = x * cos(y); else tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z)))))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -2500.0], N[Not[LessEqual[y, 0.72]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(z + N[(y * N[(N[(x * -0.5), $MachinePrecision] + N[(-0.16666666666666666 * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2500 \lor \neg \left(y \leq 0.72\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(z + y \cdot \left(x \cdot -0.5 + -0.16666666666666666 \cdot \left(y \cdot z\right)\right)\right)\\
\end{array}
\end{array}
if y < -2500 or 0.71999999999999997 < y Initial program 99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in x around inf 58.0%
if -2500 < y < 0.71999999999999997Initial program 100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in y around 0 98.7%
Final simplification77.6%
(FPCore (x y z)
:precision binary64
(if (<= y -0.095)
(* z (sin y))
(if (<= y 0.72)
(+ x (* y (+ z (* y (+ (* x -0.5) (* -0.16666666666666666 (* y z)))))))
(* x (cos y)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -0.095) {
tmp = z * sin(y);
} else if (y <= 0.72) {
tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z))))));
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-0.095d0)) then
tmp = z * sin(y)
else if (y <= 0.72d0) then
tmp = x + (y * (z + (y * ((x * (-0.5d0)) + ((-0.16666666666666666d0) * (y * z))))))
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -0.095) {
tmp = z * Math.sin(y);
} else if (y <= 0.72) {
tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z))))));
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -0.095: tmp = z * math.sin(y) elif y <= 0.72: tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z)))))) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -0.095) tmp = Float64(z * sin(y)); elseif (y <= 0.72) tmp = Float64(x + Float64(y * Float64(z + Float64(y * Float64(Float64(x * -0.5) + Float64(-0.16666666666666666 * Float64(y * z))))))); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -0.095) tmp = z * sin(y); elseif (y <= 0.72) tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z)))))); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -0.095], N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 0.72], N[(x + N[(y * N[(z + N[(y * N[(N[(x * -0.5), $MachinePrecision] + N[(-0.16666666666666666 * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.095:\\
\;\;\;\;z \cdot \sin y\\
\mathbf{elif}\;y \leq 0.72:\\
\;\;\;\;x + y \cdot \left(z + y \cdot \left(x \cdot -0.5 + -0.16666666666666666 \cdot \left(y \cdot z\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if y < -0.095000000000000001Initial program 99.5%
fma-define99.5%
Simplified99.5%
Taylor expanded in x around 0 57.7%
if -0.095000000000000001 < y < 0.71999999999999997Initial program 100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in y around 0 99.4%
if 0.71999999999999997 < y Initial program 99.7%
fma-define99.7%
Simplified99.7%
Taylor expanded in x around inf 67.5%
Final simplification80.5%
(FPCore (x y z) :precision binary64 (if (<= z -1.4e+150) (* y z) x))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.4e+150) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.4d+150)) then
tmp = y * z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.4e+150) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.4e+150: tmp = y * z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.4e+150) tmp = Float64(y * z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.4e+150) tmp = y * z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.4e+150], N[(y * z), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.4 \cdot 10^{+150}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -1.40000000000000005e150Initial program 99.7%
fma-define99.7%
Simplified99.7%
Taylor expanded in x around 0 86.5%
Taylor expanded in y around 0 42.8%
if -1.40000000000000005e150 < z Initial program 99.8%
expm1-log1p-u99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 42.4%
Final simplification42.4%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.8%
fma-define99.8%
Simplified99.8%
Taylor expanded in y around 0 49.6%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
expm1-log1p-u99.7%
Applied egg-rr99.7%
Taylor expanded in y around 0 38.1%
herbie shell --seed 2024129
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))