
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 17 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Initial program 100.0%
(FPCore (re im)
:precision binary64
(let* ((t_0 (* 0.5 (cos re))))
(if (<= (+ (exp (- im)) (exp im)) 4.0)
(*
t_0
(+
(exp im)
(+ 1.0 (* im (+ (* im (+ 0.5 (* im -0.16666666666666666))) -1.0)))))
(* t_0 (+ (exp im) 3.0)))))
double code(double re, double im) {
double t_0 = 0.5 * cos(re);
double tmp;
if ((exp(-im) + exp(im)) <= 4.0) {
tmp = t_0 * (exp(im) + (1.0 + (im * ((im * (0.5 + (im * -0.16666666666666666))) + -1.0))));
} else {
tmp = t_0 * (exp(im) + 3.0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: t_0
real(8) :: tmp
t_0 = 0.5d0 * cos(re)
if ((exp(-im) + exp(im)) <= 4.0d0) then
tmp = t_0 * (exp(im) + (1.0d0 + (im * ((im * (0.5d0 + (im * (-0.16666666666666666d0)))) + (-1.0d0)))))
else
tmp = t_0 * (exp(im) + 3.0d0)
end if
code = tmp
end function
public static double code(double re, double im) {
double t_0 = 0.5 * Math.cos(re);
double tmp;
if ((Math.exp(-im) + Math.exp(im)) <= 4.0) {
tmp = t_0 * (Math.exp(im) + (1.0 + (im * ((im * (0.5 + (im * -0.16666666666666666))) + -1.0))));
} else {
tmp = t_0 * (Math.exp(im) + 3.0);
}
return tmp;
}
def code(re, im): t_0 = 0.5 * math.cos(re) tmp = 0 if (math.exp(-im) + math.exp(im)) <= 4.0: tmp = t_0 * (math.exp(im) + (1.0 + (im * ((im * (0.5 + (im * -0.16666666666666666))) + -1.0)))) else: tmp = t_0 * (math.exp(im) + 3.0) return tmp
function code(re, im) t_0 = Float64(0.5 * cos(re)) tmp = 0.0 if (Float64(exp(Float64(-im)) + exp(im)) <= 4.0) tmp = Float64(t_0 * Float64(exp(im) + Float64(1.0 + Float64(im * Float64(Float64(im * Float64(0.5 + Float64(im * -0.16666666666666666))) + -1.0))))); else tmp = Float64(t_0 * Float64(exp(im) + 3.0)); end return tmp end
function tmp_2 = code(re, im) t_0 = 0.5 * cos(re); tmp = 0.0; if ((exp(-im) + exp(im)) <= 4.0) tmp = t_0 * (exp(im) + (1.0 + (im * ((im * (0.5 + (im * -0.16666666666666666))) + -1.0)))); else tmp = t_0 * (exp(im) + 3.0); end tmp_2 = tmp; end
code[re_, im_] := Block[{t$95$0 = N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision], 4.0], N[(t$95$0 * N[(N[Exp[im], $MachinePrecision] + N[(1.0 + N[(im * N[(N[(im * N[(0.5 + N[(im * -0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$0 * N[(N[Exp[im], $MachinePrecision] + 3.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.5 \cdot \cos re\\
\mathbf{if}\;e^{-im} + e^{im} \leq 4:\\
\;\;\;\;t\_0 \cdot \left(e^{im} + \left(1 + im \cdot \left(im \cdot \left(0.5 + im \cdot -0.16666666666666666\right) + -1\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0 \cdot \left(e^{im} + 3\right)\\
\end{array}
\end{array}
if (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im)) < 4Initial program 100.0%
Taylor expanded in im around 0 99.6%
if 4 < (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im)) Initial program 100.0%
Applied egg-rr54.1%
Final simplification79.4%
(FPCore (re im)
:precision binary64
(let* ((t_0 (* 0.5 (cos re))))
(if (<= (+ (exp (- im)) (exp im)) 4.0)
(* t_0 (fma im im 2.0))
(* t_0 (+ (exp im) 3.0)))))
double code(double re, double im) {
double t_0 = 0.5 * cos(re);
double tmp;
if ((exp(-im) + exp(im)) <= 4.0) {
tmp = t_0 * fma(im, im, 2.0);
} else {
tmp = t_0 * (exp(im) + 3.0);
}
return tmp;
}
function code(re, im) t_0 = Float64(0.5 * cos(re)) tmp = 0.0 if (Float64(exp(Float64(-im)) + exp(im)) <= 4.0) tmp = Float64(t_0 * fma(im, im, 2.0)); else tmp = Float64(t_0 * Float64(exp(im) + 3.0)); end return tmp end
code[re_, im_] := Block[{t$95$0 = N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision], 4.0], N[(t$95$0 * N[(im * im + 2.0), $MachinePrecision]), $MachinePrecision], N[(t$95$0 * N[(N[Exp[im], $MachinePrecision] + 3.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.5 \cdot \cos re\\
\mathbf{if}\;e^{-im} + e^{im} \leq 4:\\
\;\;\;\;t\_0 \cdot \mathsf{fma}\left(im, im, 2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0 \cdot \left(e^{im} + 3\right)\\
\end{array}
\end{array}
if (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im)) < 4Initial program 100.0%
Taylor expanded in im around 0 99.6%
+-commutative99.6%
unpow299.6%
fma-define99.6%
Simplified99.6%
if 4 < (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im)) Initial program 100.0%
Applied egg-rr54.1%
Final simplification79.4%
(FPCore (re im) :precision binary64 (if (<= (+ (exp (- im)) (exp im)) 4.0) (+ (cos re) (* 0.5 (pow im 2.0))) (* (* 0.5 (cos re)) (+ (exp im) 3.0))))
double code(double re, double im) {
double tmp;
if ((exp(-im) + exp(im)) <= 4.0) {
tmp = cos(re) + (0.5 * pow(im, 2.0));
} else {
tmp = (0.5 * cos(re)) * (exp(im) + 3.0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((exp(-im) + exp(im)) <= 4.0d0) then
tmp = cos(re) + (0.5d0 * (im ** 2.0d0))
else
tmp = (0.5d0 * cos(re)) * (exp(im) + 3.0d0)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((Math.exp(-im) + Math.exp(im)) <= 4.0) {
tmp = Math.cos(re) + (0.5 * Math.pow(im, 2.0));
} else {
tmp = (0.5 * Math.cos(re)) * (Math.exp(im) + 3.0);
}
return tmp;
}
def code(re, im): tmp = 0 if (math.exp(-im) + math.exp(im)) <= 4.0: tmp = math.cos(re) + (0.5 * math.pow(im, 2.0)) else: tmp = (0.5 * math.cos(re)) * (math.exp(im) + 3.0) return tmp
function code(re, im) tmp = 0.0 if (Float64(exp(Float64(-im)) + exp(im)) <= 4.0) tmp = Float64(cos(re) + Float64(0.5 * (im ^ 2.0))); else tmp = Float64(Float64(0.5 * cos(re)) * Float64(exp(im) + 3.0)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((exp(-im) + exp(im)) <= 4.0) tmp = cos(re) + (0.5 * (im ^ 2.0)); else tmp = (0.5 * cos(re)) * (exp(im) + 3.0); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision], 4.0], N[(N[Cos[re], $MachinePrecision] + N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[im], $MachinePrecision] + 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{-im} + e^{im} \leq 4:\\
\;\;\;\;\cos re + 0.5 \cdot {im}^{2}\\
\mathbf{else}:\\
\;\;\;\;\left(0.5 \cdot \cos re\right) \cdot \left(e^{im} + 3\right)\\
\end{array}
\end{array}
if (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im)) < 4Initial program 100.0%
Taylor expanded in im around 0 100.0%
+-commutative100.0%
fma-define100.0%
associate-*r*100.0%
distribute-rgt-out100.0%
Simplified100.0%
Taylor expanded in re around inf 100.0%
Taylor expanded in im around 0 99.6%
Taylor expanded in re around 0 98.9%
if 4 < (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im)) Initial program 100.0%
Applied egg-rr54.1%
Final simplification79.0%
(FPCore (re im)
:precision binary64
(if (<= im 2.6)
(+ (cos re) (* 0.5 (pow im 2.0)))
(if (<= im 1.7e+72)
(+ 1.5 (* 0.5 (exp im)))
(* (cos re) (* 0.041666666666666664 (pow im 4.0))))))
double code(double re, double im) {
double tmp;
if (im <= 2.6) {
tmp = cos(re) + (0.5 * pow(im, 2.0));
} else if (im <= 1.7e+72) {
tmp = 1.5 + (0.5 * exp(im));
} else {
tmp = cos(re) * (0.041666666666666664 * pow(im, 4.0));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 2.6d0) then
tmp = cos(re) + (0.5d0 * (im ** 2.0d0))
else if (im <= 1.7d+72) then
tmp = 1.5d0 + (0.5d0 * exp(im))
else
tmp = cos(re) * (0.041666666666666664d0 * (im ** 4.0d0))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 2.6) {
tmp = Math.cos(re) + (0.5 * Math.pow(im, 2.0));
} else if (im <= 1.7e+72) {
tmp = 1.5 + (0.5 * Math.exp(im));
} else {
tmp = Math.cos(re) * (0.041666666666666664 * Math.pow(im, 4.0));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 2.6: tmp = math.cos(re) + (0.5 * math.pow(im, 2.0)) elif im <= 1.7e+72: tmp = 1.5 + (0.5 * math.exp(im)) else: tmp = math.cos(re) * (0.041666666666666664 * math.pow(im, 4.0)) return tmp
function code(re, im) tmp = 0.0 if (im <= 2.6) tmp = Float64(cos(re) + Float64(0.5 * (im ^ 2.0))); elseif (im <= 1.7e+72) tmp = Float64(1.5 + Float64(0.5 * exp(im))); else tmp = Float64(cos(re) * Float64(0.041666666666666664 * (im ^ 4.0))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 2.6) tmp = cos(re) + (0.5 * (im ^ 2.0)); elseif (im <= 1.7e+72) tmp = 1.5 + (0.5 * exp(im)); else tmp = cos(re) * (0.041666666666666664 * (im ^ 4.0)); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 2.6], N[(N[Cos[re], $MachinePrecision] + N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[im, 1.7e+72], N[(1.5 + N[(0.5 * N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Cos[re], $MachinePrecision] * N[(0.041666666666666664 * N[Power[im, 4.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 2.6:\\
\;\;\;\;\cos re + 0.5 \cdot {im}^{2}\\
\mathbf{elif}\;im \leq 1.7 \cdot 10^{+72}:\\
\;\;\;\;1.5 + 0.5 \cdot e^{im}\\
\mathbf{else}:\\
\;\;\;\;\cos re \cdot \left(0.041666666666666664 \cdot {im}^{4}\right)\\
\end{array}
\end{array}
if im < 2.60000000000000009Initial program 100.0%
Taylor expanded in im around 0 92.2%
+-commutative92.2%
fma-define92.2%
associate-*r*92.2%
distribute-rgt-out92.2%
Simplified92.2%
Taylor expanded in re around inf 92.2%
Taylor expanded in im around 0 86.6%
Taylor expanded in re around 0 83.5%
if 2.60000000000000009 < im < 1.6999999999999999e72Initial program 100.0%
Applied egg-rr100.0%
Taylor expanded in re around 0 80.0%
distribute-rgt-in80.0%
metadata-eval80.0%
Simplified80.0%
if 1.6999999999999999e72 < im Initial program 100.0%
Taylor expanded in im around 0 98.0%
+-commutative98.0%
fma-define98.0%
associate-*r*98.0%
distribute-rgt-out98.0%
Simplified98.0%
Taylor expanded in im around inf 98.0%
associate-*r*98.0%
*-commutative98.0%
Simplified98.0%
Final simplification85.8%
(FPCore (re im)
:precision binary64
(if (<= im 3.5)
(cos re)
(if (<= im 1.7e+72)
(+ 1.5 (* 0.5 (exp im)))
(* (cos re) (* 0.041666666666666664 (pow im 4.0))))))
double code(double re, double im) {
double tmp;
if (im <= 3.5) {
tmp = cos(re);
} else if (im <= 1.7e+72) {
tmp = 1.5 + (0.5 * exp(im));
} else {
tmp = cos(re) * (0.041666666666666664 * pow(im, 4.0));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 3.5d0) then
tmp = cos(re)
else if (im <= 1.7d+72) then
tmp = 1.5d0 + (0.5d0 * exp(im))
else
tmp = cos(re) * (0.041666666666666664d0 * (im ** 4.0d0))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 3.5) {
tmp = Math.cos(re);
} else if (im <= 1.7e+72) {
tmp = 1.5 + (0.5 * Math.exp(im));
} else {
tmp = Math.cos(re) * (0.041666666666666664 * Math.pow(im, 4.0));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 3.5: tmp = math.cos(re) elif im <= 1.7e+72: tmp = 1.5 + (0.5 * math.exp(im)) else: tmp = math.cos(re) * (0.041666666666666664 * math.pow(im, 4.0)) return tmp
function code(re, im) tmp = 0.0 if (im <= 3.5) tmp = cos(re); elseif (im <= 1.7e+72) tmp = Float64(1.5 + Float64(0.5 * exp(im))); else tmp = Float64(cos(re) * Float64(0.041666666666666664 * (im ^ 4.0))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 3.5) tmp = cos(re); elseif (im <= 1.7e+72) tmp = 1.5 + (0.5 * exp(im)); else tmp = cos(re) * (0.041666666666666664 * (im ^ 4.0)); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 3.5], N[Cos[re], $MachinePrecision], If[LessEqual[im, 1.7e+72], N[(1.5 + N[(0.5 * N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Cos[re], $MachinePrecision] * N[(0.041666666666666664 * N[Power[im, 4.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 3.5:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 1.7 \cdot 10^{+72}:\\
\;\;\;\;1.5 + 0.5 \cdot e^{im}\\
\mathbf{else}:\\
\;\;\;\;\cos re \cdot \left(0.041666666666666664 \cdot {im}^{4}\right)\\
\end{array}
\end{array}
if im < 3.5Initial program 100.0%
Taylor expanded in im around 0 72.4%
if 3.5 < im < 1.6999999999999999e72Initial program 100.0%
Applied egg-rr100.0%
Taylor expanded in re around 0 80.0%
distribute-rgt-in80.0%
metadata-eval80.0%
Simplified80.0%
if 1.6999999999999999e72 < im Initial program 100.0%
Taylor expanded in im around 0 98.0%
+-commutative98.0%
fma-define98.0%
associate-*r*98.0%
distribute-rgt-out98.0%
Simplified98.0%
Taylor expanded in im around inf 98.0%
associate-*r*98.0%
*-commutative98.0%
Simplified98.0%
Final simplification77.4%
(FPCore (re im)
:precision binary64
(if (<= im 0.0056)
(cos re)
(if (<= im 1.05e+103)
(* 0.5 (+ (exp (- im)) (exp im)))
(*
(* 0.5 (cos re))
(+ 4.0 (* im (+ 1.0 (* im (+ 0.5 (* im 0.16666666666666666))))))))))
double code(double re, double im) {
double tmp;
if (im <= 0.0056) {
tmp = cos(re);
} else if (im <= 1.05e+103) {
tmp = 0.5 * (exp(-im) + exp(im));
} else {
tmp = (0.5 * cos(re)) * (4.0 + (im * (1.0 + (im * (0.5 + (im * 0.16666666666666666))))));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 0.0056d0) then
tmp = cos(re)
else if (im <= 1.05d+103) then
tmp = 0.5d0 * (exp(-im) + exp(im))
else
tmp = (0.5d0 * cos(re)) * (4.0d0 + (im * (1.0d0 + (im * (0.5d0 + (im * 0.16666666666666666d0))))))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 0.0056) {
tmp = Math.cos(re);
} else if (im <= 1.05e+103) {
tmp = 0.5 * (Math.exp(-im) + Math.exp(im));
} else {
tmp = (0.5 * Math.cos(re)) * (4.0 + (im * (1.0 + (im * (0.5 + (im * 0.16666666666666666))))));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 0.0056: tmp = math.cos(re) elif im <= 1.05e+103: tmp = 0.5 * (math.exp(-im) + math.exp(im)) else: tmp = (0.5 * math.cos(re)) * (4.0 + (im * (1.0 + (im * (0.5 + (im * 0.16666666666666666)))))) return tmp
function code(re, im) tmp = 0.0 if (im <= 0.0056) tmp = cos(re); elseif (im <= 1.05e+103) tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); else tmp = Float64(Float64(0.5 * cos(re)) * Float64(4.0 + Float64(im * Float64(1.0 + Float64(im * Float64(0.5 + Float64(im * 0.16666666666666666))))))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 0.0056) tmp = cos(re); elseif (im <= 1.05e+103) tmp = 0.5 * (exp(-im) + exp(im)); else tmp = (0.5 * cos(re)) * (4.0 + (im * (1.0 + (im * (0.5 + (im * 0.16666666666666666)))))); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 0.0056], N[Cos[re], $MachinePrecision], If[LessEqual[im, 1.05e+103], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(4.0 + N[(im * N[(1.0 + N[(im * N[(0.5 + N[(im * 0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 0.0056:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 1.05 \cdot 10^{+103}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(0.5 \cdot \cos re\right) \cdot \left(4 + im \cdot \left(1 + im \cdot \left(0.5 + im \cdot 0.16666666666666666\right)\right)\right)\\
\end{array}
\end{array}
if im < 0.00559999999999999994Initial program 100.0%
Taylor expanded in im around 0 72.4%
if 0.00559999999999999994 < im < 1.0500000000000001e103Initial program 100.0%
Taylor expanded in re around 0 80.0%
if 1.0500000000000001e103 < im Initial program 100.0%
Applied egg-rr100.0%
Taylor expanded in im around 0 100.0%
*-commutative100.0%
Simplified100.0%
(FPCore (re im)
:precision binary64
(if (<= im 2.8)
(cos re)
(if (<= im 1.05e+103)
(+ 1.5 (* 0.5 (exp im)))
(*
(* 0.5 (cos re))
(+ 4.0 (* im (+ 1.0 (* im (+ 0.5 (* im 0.16666666666666666))))))))))
double code(double re, double im) {
double tmp;
if (im <= 2.8) {
tmp = cos(re);
} else if (im <= 1.05e+103) {
tmp = 1.5 + (0.5 * exp(im));
} else {
tmp = (0.5 * cos(re)) * (4.0 + (im * (1.0 + (im * (0.5 + (im * 0.16666666666666666))))));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 2.8d0) then
tmp = cos(re)
else if (im <= 1.05d+103) then
tmp = 1.5d0 + (0.5d0 * exp(im))
else
tmp = (0.5d0 * cos(re)) * (4.0d0 + (im * (1.0d0 + (im * (0.5d0 + (im * 0.16666666666666666d0))))))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 2.8) {
tmp = Math.cos(re);
} else if (im <= 1.05e+103) {
tmp = 1.5 + (0.5 * Math.exp(im));
} else {
tmp = (0.5 * Math.cos(re)) * (4.0 + (im * (1.0 + (im * (0.5 + (im * 0.16666666666666666))))));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 2.8: tmp = math.cos(re) elif im <= 1.05e+103: tmp = 1.5 + (0.5 * math.exp(im)) else: tmp = (0.5 * math.cos(re)) * (4.0 + (im * (1.0 + (im * (0.5 + (im * 0.16666666666666666)))))) return tmp
function code(re, im) tmp = 0.0 if (im <= 2.8) tmp = cos(re); elseif (im <= 1.05e+103) tmp = Float64(1.5 + Float64(0.5 * exp(im))); else tmp = Float64(Float64(0.5 * cos(re)) * Float64(4.0 + Float64(im * Float64(1.0 + Float64(im * Float64(0.5 + Float64(im * 0.16666666666666666))))))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 2.8) tmp = cos(re); elseif (im <= 1.05e+103) tmp = 1.5 + (0.5 * exp(im)); else tmp = (0.5 * cos(re)) * (4.0 + (im * (1.0 + (im * (0.5 + (im * 0.16666666666666666)))))); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 2.8], N[Cos[re], $MachinePrecision], If[LessEqual[im, 1.05e+103], N[(1.5 + N[(0.5 * N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(4.0 + N[(im * N[(1.0 + N[(im * N[(0.5 + N[(im * 0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 2.8:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 1.05 \cdot 10^{+103}:\\
\;\;\;\;1.5 + 0.5 \cdot e^{im}\\
\mathbf{else}:\\
\;\;\;\;\left(0.5 \cdot \cos re\right) \cdot \left(4 + im \cdot \left(1 + im \cdot \left(0.5 + im \cdot 0.16666666666666666\right)\right)\right)\\
\end{array}
\end{array}
if im < 2.7999999999999998Initial program 100.0%
Taylor expanded in im around 0 72.4%
if 2.7999999999999998 < im < 1.0500000000000001e103Initial program 100.0%
Applied egg-rr100.0%
Taylor expanded in re around 0 80.0%
distribute-rgt-in80.0%
metadata-eval80.0%
Simplified80.0%
if 1.0500000000000001e103 < im Initial program 100.0%
Applied egg-rr100.0%
Taylor expanded in im around 0 100.0%
*-commutative100.0%
Simplified100.0%
Final simplification77.3%
(FPCore (re im)
:precision binary64
(if (<= im 2.8)
(cos re)
(if (<= im 1.9e+154)
(+ 1.5 (* 0.5 (exp im)))
(* (* 0.5 (cos re)) (+ 4.0 (* im (+ 1.0 (* 0.5 im))))))))
double code(double re, double im) {
double tmp;
if (im <= 2.8) {
tmp = cos(re);
} else if (im <= 1.9e+154) {
tmp = 1.5 + (0.5 * exp(im));
} else {
tmp = (0.5 * cos(re)) * (4.0 + (im * (1.0 + (0.5 * im))));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 2.8d0) then
tmp = cos(re)
else if (im <= 1.9d+154) then
tmp = 1.5d0 + (0.5d0 * exp(im))
else
tmp = (0.5d0 * cos(re)) * (4.0d0 + (im * (1.0d0 + (0.5d0 * im))))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 2.8) {
tmp = Math.cos(re);
} else if (im <= 1.9e+154) {
tmp = 1.5 + (0.5 * Math.exp(im));
} else {
tmp = (0.5 * Math.cos(re)) * (4.0 + (im * (1.0 + (0.5 * im))));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 2.8: tmp = math.cos(re) elif im <= 1.9e+154: tmp = 1.5 + (0.5 * math.exp(im)) else: tmp = (0.5 * math.cos(re)) * (4.0 + (im * (1.0 + (0.5 * im)))) return tmp
function code(re, im) tmp = 0.0 if (im <= 2.8) tmp = cos(re); elseif (im <= 1.9e+154) tmp = Float64(1.5 + Float64(0.5 * exp(im))); else tmp = Float64(Float64(0.5 * cos(re)) * Float64(4.0 + Float64(im * Float64(1.0 + Float64(0.5 * im))))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 2.8) tmp = cos(re); elseif (im <= 1.9e+154) tmp = 1.5 + (0.5 * exp(im)); else tmp = (0.5 * cos(re)) * (4.0 + (im * (1.0 + (0.5 * im)))); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 2.8], N[Cos[re], $MachinePrecision], If[LessEqual[im, 1.9e+154], N[(1.5 + N[(0.5 * N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(4.0 + N[(im * N[(1.0 + N[(0.5 * im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 2.8:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 1.9 \cdot 10^{+154}:\\
\;\;\;\;1.5 + 0.5 \cdot e^{im}\\
\mathbf{else}:\\
\;\;\;\;\left(0.5 \cdot \cos re\right) \cdot \left(4 + im \cdot \left(1 + 0.5 \cdot im\right)\right)\\
\end{array}
\end{array}
if im < 2.7999999999999998Initial program 100.0%
Taylor expanded in im around 0 72.4%
if 2.7999999999999998 < im < 1.8999999999999999e154Initial program 100.0%
Applied egg-rr100.0%
Taylor expanded in re around 0 83.9%
distribute-rgt-in83.9%
metadata-eval83.9%
Simplified83.9%
if 1.8999999999999999e154 < im Initial program 100.0%
Applied egg-rr100.0%
Taylor expanded in im around 0 100.0%
Final simplification76.9%
(FPCore (re im) :precision binary64 (if (<= im 2.9) (cos re) (+ 1.5 (* 0.5 (exp im)))))
double code(double re, double im) {
double tmp;
if (im <= 2.9) {
tmp = cos(re);
} else {
tmp = 1.5 + (0.5 * exp(im));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 2.9d0) then
tmp = cos(re)
else
tmp = 1.5d0 + (0.5d0 * exp(im))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 2.9) {
tmp = Math.cos(re);
} else {
tmp = 1.5 + (0.5 * Math.exp(im));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 2.9: tmp = math.cos(re) else: tmp = 1.5 + (0.5 * math.exp(im)) return tmp
function code(re, im) tmp = 0.0 if (im <= 2.9) tmp = cos(re); else tmp = Float64(1.5 + Float64(0.5 * exp(im))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 2.9) tmp = cos(re); else tmp = 1.5 + (0.5 * exp(im)); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 2.9], N[Cos[re], $MachinePrecision], N[(1.5 + N[(0.5 * N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 2.9:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;1.5 + 0.5 \cdot e^{im}\\
\end{array}
\end{array}
if im < 2.89999999999999991Initial program 100.0%
Taylor expanded in im around 0 72.4%
if 2.89999999999999991 < im Initial program 100.0%
Applied egg-rr100.0%
Taylor expanded in re around 0 83.3%
distribute-rgt-in83.3%
metadata-eval83.3%
Simplified83.3%
Final simplification75.0%
(FPCore (re im) :precision binary64 (if (<= im 10500000.0) (cos re) (* 0.041666666666666664 (pow im 4.0))))
double code(double re, double im) {
double tmp;
if (im <= 10500000.0) {
tmp = cos(re);
} else {
tmp = 0.041666666666666664 * pow(im, 4.0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 10500000.0d0) then
tmp = cos(re)
else
tmp = 0.041666666666666664d0 * (im ** 4.0d0)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 10500000.0) {
tmp = Math.cos(re);
} else {
tmp = 0.041666666666666664 * Math.pow(im, 4.0);
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 10500000.0: tmp = math.cos(re) else: tmp = 0.041666666666666664 * math.pow(im, 4.0) return tmp
function code(re, im) tmp = 0.0 if (im <= 10500000.0) tmp = cos(re); else tmp = Float64(0.041666666666666664 * (im ^ 4.0)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 10500000.0) tmp = cos(re); else tmp = 0.041666666666666664 * (im ^ 4.0); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 10500000.0], N[Cos[re], $MachinePrecision], N[(0.041666666666666664 * N[Power[im, 4.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 10500000:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;0.041666666666666664 \cdot {im}^{4}\\
\end{array}
\end{array}
if im < 1.05e7Initial program 100.0%
Taylor expanded in im around 0 72.4%
if 1.05e7 < im Initial program 100.0%
Taylor expanded in im around 0 74.9%
+-commutative74.9%
fma-define74.9%
associate-*r*74.9%
distribute-rgt-out74.9%
Simplified74.9%
Taylor expanded in im around inf 74.9%
associate-*r*74.9%
*-commutative74.9%
Simplified74.9%
Taylor expanded in re around 0 64.4%
(FPCore (re im) :precision binary64 (if (<= im 12500000.0) (cos re) (+ 2.0 (* im (+ 0.5 (* im (+ 0.25 (* im 0.08333333333333333))))))))
double code(double re, double im) {
double tmp;
if (im <= 12500000.0) {
tmp = cos(re);
} else {
tmp = 2.0 + (im * (0.5 + (im * (0.25 + (im * 0.08333333333333333)))));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 12500000.0d0) then
tmp = cos(re)
else
tmp = 2.0d0 + (im * (0.5d0 + (im * (0.25d0 + (im * 0.08333333333333333d0)))))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 12500000.0) {
tmp = Math.cos(re);
} else {
tmp = 2.0 + (im * (0.5 + (im * (0.25 + (im * 0.08333333333333333)))));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 12500000.0: tmp = math.cos(re) else: tmp = 2.0 + (im * (0.5 + (im * (0.25 + (im * 0.08333333333333333))))) return tmp
function code(re, im) tmp = 0.0 if (im <= 12500000.0) tmp = cos(re); else tmp = Float64(2.0 + Float64(im * Float64(0.5 + Float64(im * Float64(0.25 + Float64(im * 0.08333333333333333)))))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 12500000.0) tmp = cos(re); else tmp = 2.0 + (im * (0.5 + (im * (0.25 + (im * 0.08333333333333333))))); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 12500000.0], N[Cos[re], $MachinePrecision], N[(2.0 + N[(im * N[(0.5 + N[(im * N[(0.25 + N[(im * 0.08333333333333333), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 12500000:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;2 + im \cdot \left(0.5 + im \cdot \left(0.25 + im \cdot 0.08333333333333333\right)\right)\\
\end{array}
\end{array}
if im < 1.25e7Initial program 100.0%
Taylor expanded in im around 0 72.4%
if 1.25e7 < im Initial program 100.0%
Applied egg-rr100.0%
Taylor expanded in re around 0 83.3%
distribute-rgt-in83.3%
metadata-eval83.3%
Simplified83.3%
Taylor expanded in im around 0 58.2%
*-commutative58.2%
Simplified58.2%
(FPCore (re im) :precision binary64 (if (<= im 1.45) 1.0 (+ 2.0 (* im (+ 0.5 (* im (+ 0.25 (* im 0.08333333333333333))))))))
double code(double re, double im) {
double tmp;
if (im <= 1.45) {
tmp = 1.0;
} else {
tmp = 2.0 + (im * (0.5 + (im * (0.25 + (im * 0.08333333333333333)))));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 1.45d0) then
tmp = 1.0d0
else
tmp = 2.0d0 + (im * (0.5d0 + (im * (0.25d0 + (im * 0.08333333333333333d0)))))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 1.45) {
tmp = 1.0;
} else {
tmp = 2.0 + (im * (0.5 + (im * (0.25 + (im * 0.08333333333333333)))));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 1.45: tmp = 1.0 else: tmp = 2.0 + (im * (0.5 + (im * (0.25 + (im * 0.08333333333333333))))) return tmp
function code(re, im) tmp = 0.0 if (im <= 1.45) tmp = 1.0; else tmp = Float64(2.0 + Float64(im * Float64(0.5 + Float64(im * Float64(0.25 + Float64(im * 0.08333333333333333)))))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 1.45) tmp = 1.0; else tmp = 2.0 + (im * (0.5 + (im * (0.25 + (im * 0.08333333333333333))))); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 1.45], 1.0, N[(2.0 + N[(im * N[(0.5 + N[(im * N[(0.25 + N[(im * 0.08333333333333333), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 1.45:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;2 + im \cdot \left(0.5 + im \cdot \left(0.25 + im \cdot 0.08333333333333333\right)\right)\\
\end{array}
\end{array}
if im < 1.44999999999999996Initial program 100.0%
Taylor expanded in re around 0 63.8%
Taylor expanded in im around 0 41.0%
if 1.44999999999999996 < im Initial program 100.0%
Applied egg-rr100.0%
Taylor expanded in re around 0 83.3%
distribute-rgt-in83.3%
metadata-eval83.3%
Simplified83.3%
Taylor expanded in im around 0 58.2%
*-commutative58.2%
Simplified58.2%
(FPCore (re im) :precision binary64 (if (<= im 1.35) 1.0 (+ 2.0 (* im (+ 0.5 (* im 0.25))))))
double code(double re, double im) {
double tmp;
if (im <= 1.35) {
tmp = 1.0;
} else {
tmp = 2.0 + (im * (0.5 + (im * 0.25)));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 1.35d0) then
tmp = 1.0d0
else
tmp = 2.0d0 + (im * (0.5d0 + (im * 0.25d0)))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 1.35) {
tmp = 1.0;
} else {
tmp = 2.0 + (im * (0.5 + (im * 0.25)));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 1.35: tmp = 1.0 else: tmp = 2.0 + (im * (0.5 + (im * 0.25))) return tmp
function code(re, im) tmp = 0.0 if (im <= 1.35) tmp = 1.0; else tmp = Float64(2.0 + Float64(im * Float64(0.5 + Float64(im * 0.25)))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 1.35) tmp = 1.0; else tmp = 2.0 + (im * (0.5 + (im * 0.25))); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 1.35], 1.0, N[(2.0 + N[(im * N[(0.5 + N[(im * 0.25), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 1.35:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;2 + im \cdot \left(0.5 + im \cdot 0.25\right)\\
\end{array}
\end{array}
if im < 1.3500000000000001Initial program 100.0%
Taylor expanded in re around 0 63.8%
Taylor expanded in im around 0 41.0%
if 1.3500000000000001 < im Initial program 100.0%
Applied egg-rr100.0%
Taylor expanded in re around 0 83.3%
distribute-rgt-in83.3%
metadata-eval83.3%
Simplified83.3%
Taylor expanded in im around 0 42.3%
*-commutative42.3%
Simplified42.3%
(FPCore (re im) :precision binary64 (if (<= im 1.6e-25) 1.0 (+ 1.0 (* (* re re) -0.5))))
double code(double re, double im) {
double tmp;
if (im <= 1.6e-25) {
tmp = 1.0;
} else {
tmp = 1.0 + ((re * re) * -0.5);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 1.6d-25) then
tmp = 1.0d0
else
tmp = 1.0d0 + ((re * re) * (-0.5d0))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 1.6e-25) {
tmp = 1.0;
} else {
tmp = 1.0 + ((re * re) * -0.5);
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 1.6e-25: tmp = 1.0 else: tmp = 1.0 + ((re * re) * -0.5) return tmp
function code(re, im) tmp = 0.0 if (im <= 1.6e-25) tmp = 1.0; else tmp = Float64(1.0 + Float64(Float64(re * re) * -0.5)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 1.6e-25) tmp = 1.0; else tmp = 1.0 + ((re * re) * -0.5); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 1.6e-25], 1.0, N[(1.0 + N[(N[(re * re), $MachinePrecision] * -0.5), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 1.6 \cdot 10^{-25}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(re \cdot re\right) \cdot -0.5\\
\end{array}
\end{array}
if im < 1.6000000000000001e-25Initial program 100.0%
Taylor expanded in re around 0 64.3%
Taylor expanded in im around 0 41.0%
if 1.6000000000000001e-25 < im Initial program 100.0%
Taylor expanded in im around 0 8.2%
Taylor expanded in re around 0 14.2%
*-commutative14.2%
Simplified14.2%
unpow214.2%
Applied egg-rr14.2%
(FPCore (re im) :precision binary64 1.0)
double code(double re, double im) {
return 1.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 1.0d0
end function
public static double code(double re, double im) {
return 1.0;
}
def code(re, im): return 1.0
function code(re, im) return 1.0 end
function tmp = code(re, im) tmp = 1.0; end
code[re_, im_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in re around 0 68.4%
Taylor expanded in im around 0 32.0%
(FPCore (re im) :precision binary64 -27.0)
double code(double re, double im) {
return -27.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = -27.0d0
end function
public static double code(double re, double im) {
return -27.0;
}
def code(re, im): return -27.0
function code(re, im) return -27.0 end
function tmp = code(re, im) tmp = -27.0; end
code[re_, im_] := -27.0
\begin{array}{l}
\\
-27
\end{array}
Initial program 100.0%
Taylor expanded in im around 0 88.2%
+-commutative88.2%
fma-define88.2%
associate-*r*88.2%
distribute-rgt-out88.2%
Simplified88.2%
Applied egg-rr3.4%
+-commutative3.4%
Simplified3.4%
Taylor expanded in re around 0 3.5%
herbie shell --seed 2024129
(FPCore (re im)
:name "math.cos on complex, real part"
:precision binary64
(* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))