
(FPCore (c0 w h D d M) :precision binary64 (let* ((t_0 (/ (* c0 (* d d)) (* (* w h) (* D D))))) (* (/ c0 (* 2.0 w)) (+ t_0 (sqrt (- (* t_0 t_0) (* M M)))))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))));
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
real(8) :: t_0
t_0 = (c0 * (d_1 * d_1)) / ((w * h) * (d * d))
code = (c0 / (2.0d0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (m * m))))
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + Math.sqrt(((t_0 * t_0) - (M * M))));
}
def code(c0, w, h, D, d, M): t_0 = (c0 * (d * d)) / ((w * h) * (D * D)) return (c0 / (2.0 * w)) * (t_0 + math.sqrt(((t_0 * t_0) - (M * M))))
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) return Float64(Float64(c0 / Float64(2.0 * w)) * Float64(t_0 + sqrt(Float64(Float64(t_0 * t_0) - Float64(M * M))))) end
function tmp = code(c0, w, h, D, d, M) t_0 = (c0 * (d * d)) / ((w * h) * (D * D)); tmp = (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M)))); end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(t$95$0 + N[Sqrt[N[(N[(t$95$0 * t$95$0), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)}\\
\frac{c0}{2 \cdot w} \cdot \left(t\_0 + \sqrt{t\_0 \cdot t\_0 - M \cdot M}\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (c0 w h D d M) :precision binary64 (let* ((t_0 (/ (* c0 (* d d)) (* (* w h) (* D D))))) (* (/ c0 (* 2.0 w)) (+ t_0 (sqrt (- (* t_0 t_0) (* M M)))))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))));
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
real(8) :: t_0
t_0 = (c0 * (d_1 * d_1)) / ((w * h) * (d * d))
code = (c0 / (2.0d0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (m * m))))
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + Math.sqrt(((t_0 * t_0) - (M * M))));
}
def code(c0, w, h, D, d, M): t_0 = (c0 * (d * d)) / ((w * h) * (D * D)) return (c0 / (2.0 * w)) * (t_0 + math.sqrt(((t_0 * t_0) - (M * M))))
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) return Float64(Float64(c0 / Float64(2.0 * w)) * Float64(t_0 + sqrt(Float64(Float64(t_0 * t_0) - Float64(M * M))))) end
function tmp = code(c0, w, h, D, d, M) t_0 = (c0 * (d * d)) / ((w * h) * (D * D)); tmp = (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M)))); end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(t$95$0 + N[Sqrt[N[(N[(t$95$0 * t$95$0), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)}\\
\frac{c0}{2 \cdot w} \cdot \left(t\_0 + \sqrt{t\_0 \cdot t\_0 - M \cdot M}\right)
\end{array}
\end{array}
(FPCore (c0 w h D d M)
:precision binary64
(let* ((t_0 (* (/ c0 (* w h)) (pow (/ d D) 2.0)))
(t_1 (/ (* c0 (* d d)) (* (* w h) (* D D)))))
(if (<=
(* (/ c0 (* 2.0 w)) (+ t_1 (sqrt (- (* t_1 t_1) (* M M)))))
INFINITY)
(* c0 (/ (+ t_0 (sqrt (- (pow t_0 2.0) (pow M 2.0)))) (* 2.0 w)))
0.0)))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 / (w * h)) * pow((d / D), 2.0);
double t_1 = (c0 * (d * d)) / ((w * h) * (D * D));
double tmp;
if (((c0 / (2.0 * w)) * (t_1 + sqrt(((t_1 * t_1) - (M * M))))) <= ((double) INFINITY)) {
tmp = c0 * ((t_0 + sqrt((pow(t_0, 2.0) - pow(M, 2.0)))) / (2.0 * w));
} else {
tmp = 0.0;
}
return tmp;
}
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 / (w * h)) * Math.pow((d / D), 2.0);
double t_1 = (c0 * (d * d)) / ((w * h) * (D * D));
double tmp;
if (((c0 / (2.0 * w)) * (t_1 + Math.sqrt(((t_1 * t_1) - (M * M))))) <= Double.POSITIVE_INFINITY) {
tmp = c0 * ((t_0 + Math.sqrt((Math.pow(t_0, 2.0) - Math.pow(M, 2.0)))) / (2.0 * w));
} else {
tmp = 0.0;
}
return tmp;
}
def code(c0, w, h, D, d, M): t_0 = (c0 / (w * h)) * math.pow((d / D), 2.0) t_1 = (c0 * (d * d)) / ((w * h) * (D * D)) tmp = 0 if ((c0 / (2.0 * w)) * (t_1 + math.sqrt(((t_1 * t_1) - (M * M))))) <= math.inf: tmp = c0 * ((t_0 + math.sqrt((math.pow(t_0, 2.0) - math.pow(M, 2.0)))) / (2.0 * w)) else: tmp = 0.0 return tmp
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 / Float64(w * h)) * (Float64(d / D) ^ 2.0)) t_1 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) tmp = 0.0 if (Float64(Float64(c0 / Float64(2.0 * w)) * Float64(t_1 + sqrt(Float64(Float64(t_1 * t_1) - Float64(M * M))))) <= Inf) tmp = Float64(c0 * Float64(Float64(t_0 + sqrt(Float64((t_0 ^ 2.0) - (M ^ 2.0)))) / Float64(2.0 * w))); else tmp = 0.0; end return tmp end
function tmp_2 = code(c0, w, h, D, d, M) t_0 = (c0 / (w * h)) * ((d / D) ^ 2.0); t_1 = (c0 * (d * d)) / ((w * h) * (D * D)); tmp = 0.0; if (((c0 / (2.0 * w)) * (t_1 + sqrt(((t_1 * t_1) - (M * M))))) <= Inf) tmp = c0 * ((t_0 + sqrt(((t_0 ^ 2.0) - (M ^ 2.0)))) / (2.0 * w)); else tmp = 0.0; end tmp_2 = tmp; end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 / N[(w * h), $MachinePrecision]), $MachinePrecision] * N[Power[N[(d / D), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(t$95$1 + N[Sqrt[N[(N[(t$95$1 * t$95$1), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(c0 * N[(N[(t$95$0 + N[Sqrt[N[(N[Power[t$95$0, 2.0], $MachinePrecision] - N[Power[M, 2.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * w), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 0.0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0}{w \cdot h} \cdot {\left(\frac{d}{D}\right)}^{2}\\
t_1 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)}\\
\mathbf{if}\;\frac{c0}{2 \cdot w} \cdot \left(t\_1 + \sqrt{t\_1 \cdot t\_1 - M \cdot M}\right) \leq \infty:\\
\;\;\;\;c0 \cdot \frac{t\_0 + \sqrt{{t\_0}^{2} - {M}^{2}}}{2 \cdot w}\\
\mathbf{else}:\\
\;\;\;\;0\\
\end{array}
\end{array}
if (*.f64 (/.f64 c0 (*.f64 #s(literal 2 binary64) w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) < +inf.0Initial program 73.1%
Simplified64.8%
fma-undefine71.7%
associate-*r/69.3%
*-commutative69.3%
associate-*r*68.2%
associate-*r*68.1%
associate-/l*64.9%
frac-times63.5%
times-frac65.8%
pow265.8%
Applied egg-rr74.2%
if +inf.0 < (*.f64 (/.f64 c0 (*.f64 #s(literal 2 binary64) w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) Initial program 0.0%
Simplified2.3%
Applied egg-rr25.4%
associate-/r*25.5%
associate-*l/24.4%
associate-/l*24.9%
associate-*l/23.8%
associate-/l*24.9%
Simplified24.9%
Taylor expanded in c0 around inf 14.3%
Taylor expanded in d around -inf 1.9%
associate-/l*1.9%
distribute-lft1-in1.9%
metadata-eval1.9%
mul0-lft22.1%
Simplified22.1%
Taylor expanded in c0 around 0 43.6%
(FPCore (c0 w h D d M)
:precision binary64
(let* ((t_0 (/ (* c0 (* d d)) (* (* w h) (* D D))))
(t_1 (* (/ c0 (* 2.0 w)) (+ t_0 (sqrt (- (* t_0 t_0) (* M M)))))))
(if (<= t_1 INFINITY) t_1 0.0)))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
double t_1 = (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = 0.0;
}
return tmp;
}
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
double t_1 = (c0 / (2.0 * w)) * (t_0 + Math.sqrt(((t_0 * t_0) - (M * M))));
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = 0.0;
}
return tmp;
}
def code(c0, w, h, D, d, M): t_0 = (c0 * (d * d)) / ((w * h) * (D * D)) t_1 = (c0 / (2.0 * w)) * (t_0 + math.sqrt(((t_0 * t_0) - (M * M)))) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = 0.0 return tmp
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) t_1 = Float64(Float64(c0 / Float64(2.0 * w)) * Float64(t_0 + sqrt(Float64(Float64(t_0 * t_0) - Float64(M * M))))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = 0.0; end return tmp end
function tmp_2 = code(c0, w, h, D, d, M) t_0 = (c0 * (d * d)) / ((w * h) * (D * D)); t_1 = (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M)))); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = 0.0; end tmp_2 = tmp; end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(t$95$0 + N[Sqrt[N[(N[(t$95$0 * t$95$0), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, 0.0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)}\\
t_1 := \frac{c0}{2 \cdot w} \cdot \left(t\_0 + \sqrt{t\_0 \cdot t\_0 - M \cdot M}\right)\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;0\\
\end{array}
\end{array}
if (*.f64 (/.f64 c0 (*.f64 #s(literal 2 binary64) w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) < +inf.0Initial program 73.1%
if +inf.0 < (*.f64 (/.f64 c0 (*.f64 #s(literal 2 binary64) w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) Initial program 0.0%
Simplified2.3%
Applied egg-rr25.4%
associate-/r*25.5%
associate-*l/24.4%
associate-/l*24.9%
associate-*l/23.8%
associate-/l*24.9%
Simplified24.9%
Taylor expanded in c0 around inf 14.3%
Taylor expanded in d around -inf 1.9%
associate-/l*1.9%
distribute-lft1-in1.9%
metadata-eval1.9%
mul0-lft22.1%
Simplified22.1%
Taylor expanded in c0 around 0 43.6%
(FPCore (c0 w h D d M) :precision binary64 (if (<= M 5.8e+160) 0.0 (* (/ c0 (* 2.0 w)) (* (/ d D) (sqrt (/ (* c0 M) (* w h)))))))
double code(double c0, double w, double h, double D, double d, double M) {
double tmp;
if (M <= 5.8e+160) {
tmp = 0.0;
} else {
tmp = (c0 / (2.0 * w)) * ((d / D) * sqrt(((c0 * M) / (w * h))));
}
return tmp;
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
real(8) :: tmp
if (m <= 5.8d+160) then
tmp = 0.0d0
else
tmp = (c0 / (2.0d0 * w)) * ((d_1 / d) * sqrt(((c0 * m) / (w * h))))
end if
code = tmp
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
double tmp;
if (M <= 5.8e+160) {
tmp = 0.0;
} else {
tmp = (c0 / (2.0 * w)) * ((d / D) * Math.sqrt(((c0 * M) / (w * h))));
}
return tmp;
}
def code(c0, w, h, D, d, M): tmp = 0 if M <= 5.8e+160: tmp = 0.0 else: tmp = (c0 / (2.0 * w)) * ((d / D) * math.sqrt(((c0 * M) / (w * h)))) return tmp
function code(c0, w, h, D, d, M) tmp = 0.0 if (M <= 5.8e+160) tmp = 0.0; else tmp = Float64(Float64(c0 / Float64(2.0 * w)) * Float64(Float64(d / D) * sqrt(Float64(Float64(c0 * M) / Float64(w * h))))); end return tmp end
function tmp_2 = code(c0, w, h, D, d, M) tmp = 0.0; if (M <= 5.8e+160) tmp = 0.0; else tmp = (c0 / (2.0 * w)) * ((d / D) * sqrt(((c0 * M) / (w * h)))); end tmp_2 = tmp; end
code[c0_, w_, h_, D_, d_, M_] := If[LessEqual[M, 5.8e+160], 0.0, N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(N[(d / D), $MachinePrecision] * N[Sqrt[N[(N[(c0 * M), $MachinePrecision] / N[(w * h), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;M \leq 5.8 \cdot 10^{+160}:\\
\;\;\;\;0\\
\mathbf{else}:\\
\;\;\;\;\frac{c0}{2 \cdot w} \cdot \left(\frac{d}{D} \cdot \sqrt{\frac{c0 \cdot M}{w \cdot h}}\right)\\
\end{array}
\end{array}
if M < 5.7999999999999998e160Initial program 24.8%
Simplified25.7%
Applied egg-rr38.7%
associate-/r*38.8%
associate-*l/37.2%
associate-/l*38.0%
associate-*l/36.3%
associate-/l*38.0%
Simplified38.0%
Taylor expanded in c0 around inf 19.6%
Taylor expanded in d around -inf 7.2%
associate-/l*7.2%
distribute-lft1-in7.2%
metadata-eval7.2%
mul0-lft21.8%
Simplified21.8%
Taylor expanded in c0 around 0 37.4%
if 5.7999999999999998e160 < M Initial program 0.0%
Simplified0.0%
Applied egg-rr34.8%
associate-/r*34.8%
associate-*l/34.8%
associate-/l*34.8%
associate-*l/34.8%
associate-/l*34.8%
Simplified34.8%
associate-*r/34.8%
Applied egg-rr34.8%
times-frac34.8%
Simplified34.8%
Taylor expanded in c0 around inf 30.4%
*-commutative30.4%
*-commutative30.4%
associate-/r*30.4%
Simplified30.4%
Taylor expanded in c0 around 0 30.6%
Final simplification36.8%
(FPCore (c0 w h D d M) :precision binary64 (if (<= M 1.5e+161) 0.0 (* (/ c0 (* 2.0 w)) (* (/ d D) (sqrt (* M (/ c0 (* w h))))))))
double code(double c0, double w, double h, double D, double d, double M) {
double tmp;
if (M <= 1.5e+161) {
tmp = 0.0;
} else {
tmp = (c0 / (2.0 * w)) * ((d / D) * sqrt((M * (c0 / (w * h)))));
}
return tmp;
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
real(8) :: tmp
if (m <= 1.5d+161) then
tmp = 0.0d0
else
tmp = (c0 / (2.0d0 * w)) * ((d_1 / d) * sqrt((m * (c0 / (w * h)))))
end if
code = tmp
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
double tmp;
if (M <= 1.5e+161) {
tmp = 0.0;
} else {
tmp = (c0 / (2.0 * w)) * ((d / D) * Math.sqrt((M * (c0 / (w * h)))));
}
return tmp;
}
def code(c0, w, h, D, d, M): tmp = 0 if M <= 1.5e+161: tmp = 0.0 else: tmp = (c0 / (2.0 * w)) * ((d / D) * math.sqrt((M * (c0 / (w * h))))) return tmp
function code(c0, w, h, D, d, M) tmp = 0.0 if (M <= 1.5e+161) tmp = 0.0; else tmp = Float64(Float64(c0 / Float64(2.0 * w)) * Float64(Float64(d / D) * sqrt(Float64(M * Float64(c0 / Float64(w * h)))))); end return tmp end
function tmp_2 = code(c0, w, h, D, d, M) tmp = 0.0; if (M <= 1.5e+161) tmp = 0.0; else tmp = (c0 / (2.0 * w)) * ((d / D) * sqrt((M * (c0 / (w * h))))); end tmp_2 = tmp; end
code[c0_, w_, h_, D_, d_, M_] := If[LessEqual[M, 1.5e+161], 0.0, N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(N[(d / D), $MachinePrecision] * N[Sqrt[N[(M * N[(c0 / N[(w * h), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;M \leq 1.5 \cdot 10^{+161}:\\
\;\;\;\;0\\
\mathbf{else}:\\
\;\;\;\;\frac{c0}{2 \cdot w} \cdot \left(\frac{d}{D} \cdot \sqrt{M \cdot \frac{c0}{w \cdot h}}\right)\\
\end{array}
\end{array}
if M < 1.50000000000000006e161Initial program 24.8%
Simplified25.7%
Applied egg-rr38.7%
associate-/r*38.8%
associate-*l/37.2%
associate-/l*38.0%
associate-*l/36.3%
associate-/l*38.0%
Simplified38.0%
Taylor expanded in c0 around inf 19.6%
Taylor expanded in d around -inf 7.2%
associate-/l*7.2%
distribute-lft1-in7.2%
metadata-eval7.2%
mul0-lft21.8%
Simplified21.8%
Taylor expanded in c0 around 0 37.4%
if 1.50000000000000006e161 < M Initial program 0.0%
Simplified0.0%
Applied egg-rr34.8%
associate-/r*34.8%
associate-*l/34.8%
associate-/l*34.8%
associate-*l/34.8%
associate-/l*34.8%
Simplified34.8%
associate-*r/34.8%
Applied egg-rr34.8%
times-frac34.8%
Simplified34.8%
Taylor expanded in c0 around inf 30.4%
*-commutative30.4%
*-commutative30.4%
associate-/r*30.4%
Simplified30.4%
Taylor expanded in c0 around 0 30.6%
associate-/l*30.6%
Simplified30.6%
Final simplification36.8%
(FPCore (c0 w h D d M) :precision binary64 0.0)
double code(double c0, double w, double h, double D, double d, double M) {
return 0.0;
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
code = 0.0d0
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
return 0.0;
}
def code(c0, w, h, D, d, M): return 0.0
function code(c0, w, h, D, d, M) return 0.0 end
function tmp = code(c0, w, h, D, d, M) tmp = 0.0; end
code[c0_, w_, h_, D_, d_, M_] := 0.0
\begin{array}{l}
\\
0
\end{array}
Initial program 22.6%
Simplified23.4%
Applied egg-rr38.4%
associate-/r*38.4%
associate-*l/37.0%
associate-/l*37.7%
associate-*l/36.2%
associate-/l*37.7%
Simplified37.7%
Taylor expanded in c0 around inf 20.5%
Taylor expanded in d around -inf 6.5%
associate-/l*6.5%
distribute-lft1-in6.5%
metadata-eval6.5%
mul0-lft20.7%
Simplified20.7%
Taylor expanded in c0 around 0 35.7%
herbie shell --seed 2024129
(FPCore (c0 w h D d M)
:name "Henrywood and Agarwal, Equation (13)"
:precision binary64
(* (/ c0 (* 2.0 w)) (+ (/ (* c0 (* d d)) (* (* w h) (* D D))) (sqrt (- (* (/ (* c0 (* d d)) (* (* w h) (* D D))) (/ (* c0 (* d d)) (* (* w h) (* D D)))) (* M M))))))