
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma z (- (sin y)) (* x (cos y))))
double code(double x, double y, double z) {
return fma(z, -sin(y), (x * cos(y)));
}
function code(x, y, z) return fma(z, Float64(-sin(y)), Float64(x * cos(y))) end
code[x_, y_, z_] := N[(z * (-N[Sin[y], $MachinePrecision]) + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, -\sin y, x \cdot \cos y\right)
\end{array}
Initial program 99.8%
cancel-sign-sub-inv99.8%
+-commutative99.8%
distribute-lft-neg-out99.8%
distribute-rgt-neg-in99.8%
sin-neg99.8%
fma-define99.8%
sin-neg99.8%
Simplified99.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.62e-27) (not (<= z 2.2e-97))) (fma z (- (sin y)) x) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.62e-27) || !(z <= 2.2e-97)) {
tmp = fma(z, -sin(y), x);
} else {
tmp = x * cos(y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((z <= -1.62e-27) || !(z <= 2.2e-97)) tmp = fma(z, Float64(-sin(y)), x); else tmp = Float64(x * cos(y)); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.62e-27], N[Not[LessEqual[z, 2.2e-97]], $MachinePrecision]], N[(z * (-N[Sin[y], $MachinePrecision]) + x), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.62 \cdot 10^{-27} \lor \neg \left(z \leq 2.2 \cdot 10^{-97}\right):\\
\;\;\;\;\mathsf{fma}\left(z, -\sin y, x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -1.61999999999999993e-27 or 2.1999999999999999e-97 < z Initial program 99.7%
cancel-sign-sub-inv99.7%
+-commutative99.7%
distribute-lft-neg-out99.7%
distribute-rgt-neg-in99.7%
sin-neg99.7%
fma-define99.8%
sin-neg99.8%
Simplified99.8%
Taylor expanded in y around 0 86.4%
if -1.61999999999999993e-27 < z < 2.1999999999999999e-97Initial program 99.9%
Taylor expanded in x around inf 92.5%
Final simplification88.9%
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Initial program 99.8%
(FPCore (x y z)
:precision binary64
(if (<= z -1.48e+156)
(* (sin y) (- z))
(if (or (<= z -1.5e-27) (not (<= z 6e-98)))
(* x (- 1.0 (* z (/ (sin y) x))))
(* x (cos y)))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.48e+156) {
tmp = sin(y) * -z;
} else if ((z <= -1.5e-27) || !(z <= 6e-98)) {
tmp = x * (1.0 - (z * (sin(y) / x)));
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.48d+156)) then
tmp = sin(y) * -z
else if ((z <= (-1.5d-27)) .or. (.not. (z <= 6d-98))) then
tmp = x * (1.0d0 - (z * (sin(y) / x)))
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.48e+156) {
tmp = Math.sin(y) * -z;
} else if ((z <= -1.5e-27) || !(z <= 6e-98)) {
tmp = x * (1.0 - (z * (Math.sin(y) / x)));
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.48e+156: tmp = math.sin(y) * -z elif (z <= -1.5e-27) or not (z <= 6e-98): tmp = x * (1.0 - (z * (math.sin(y) / x))) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.48e+156) tmp = Float64(sin(y) * Float64(-z)); elseif ((z <= -1.5e-27) || !(z <= 6e-98)) tmp = Float64(x * Float64(1.0 - Float64(z * Float64(sin(y) / x)))); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.48e+156) tmp = sin(y) * -z; elseif ((z <= -1.5e-27) || ~((z <= 6e-98))) tmp = x * (1.0 - (z * (sin(y) / x))); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.48e+156], N[(N[Sin[y], $MachinePrecision] * (-z)), $MachinePrecision], If[Or[LessEqual[z, -1.5e-27], N[Not[LessEqual[z, 6e-98]], $MachinePrecision]], N[(x * N[(1.0 - N[(z * N[(N[Sin[y], $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.48 \cdot 10^{+156}:\\
\;\;\;\;\sin y \cdot \left(-z\right)\\
\mathbf{elif}\;z \leq -1.5 \cdot 10^{-27} \lor \neg \left(z \leq 6 \cdot 10^{-98}\right):\\
\;\;\;\;x \cdot \left(1 - z \cdot \frac{\sin y}{x}\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -1.4799999999999999e156Initial program 99.8%
Taylor expanded in x around 0 90.4%
neg-mul-190.4%
*-commutative90.4%
distribute-rgt-neg-in90.4%
Simplified90.4%
if -1.4799999999999999e156 < z < -1.5000000000000001e-27 or 6e-98 < z Initial program 99.7%
Taylor expanded in x around inf 94.1%
mul-1-neg94.1%
unsub-neg94.1%
*-commutative94.1%
associate-/l*89.2%
Simplified89.2%
clear-num89.1%
un-div-inv89.2%
Applied egg-rr89.2%
associate-/r/94.0%
Applied egg-rr94.0%
Taylor expanded in y around 0 77.6%
if -1.5000000000000001e-27 < z < 6e-98Initial program 99.9%
Taylor expanded in x around inf 92.5%
Final simplification85.3%
(FPCore (x y z) :precision binary64 (if (or (<= y -2500.0) (not (<= y 0.72))) (* x (cos y)) (+ x (* y (- (* y (+ (* x -0.5) (* 0.16666666666666666 (* z y)))) z)))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -2500.0) || !(y <= 0.72)) {
tmp = x * cos(y);
} else {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-2500.0d0)) .or. (.not. (y <= 0.72d0))) then
tmp = x * cos(y)
else
tmp = x + (y * ((y * ((x * (-0.5d0)) + (0.16666666666666666d0 * (z * y)))) - z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -2500.0) || !(y <= 0.72)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -2500.0) or not (y <= 0.72): tmp = x * math.cos(y) else: tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z)) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -2500.0) || !(y <= 0.72)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(Float64(y * Float64(Float64(x * -0.5) + Float64(0.16666666666666666 * Float64(z * y)))) - z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -2500.0) || ~((y <= 0.72))) tmp = x * cos(y); else tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -2500.0], N[Not[LessEqual[y, 0.72]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(N[(y * N[(N[(x * -0.5), $MachinePrecision] + N[(0.16666666666666666 * N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2500 \lor \neg \left(y \leq 0.72\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(y \cdot \left(x \cdot -0.5 + 0.16666666666666666 \cdot \left(z \cdot y\right)\right) - z\right)\\
\end{array}
\end{array}
if y < -2500 or 0.71999999999999997 < y Initial program 99.6%
Taylor expanded in x around inf 58.4%
if -2500 < y < 0.71999999999999997Initial program 100.0%
Taylor expanded in y around 0 98.7%
Final simplification77.8%
(FPCore (x y z)
:precision binary64
(if (<= y -0.185)
(* (sin y) (- z))
(if (<= y 0.72)
(+ x (* y (- (* y (+ (* x -0.5) (* 0.16666666666666666 (* z y)))) z)))
(* x (cos y)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -0.185) {
tmp = sin(y) * -z;
} else if (y <= 0.72) {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z));
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-0.185d0)) then
tmp = sin(y) * -z
else if (y <= 0.72d0) then
tmp = x + (y * ((y * ((x * (-0.5d0)) + (0.16666666666666666d0 * (z * y)))) - z))
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -0.185) {
tmp = Math.sin(y) * -z;
} else if (y <= 0.72) {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z));
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -0.185: tmp = math.sin(y) * -z elif y <= 0.72: tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z)) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -0.185) tmp = Float64(sin(y) * Float64(-z)); elseif (y <= 0.72) tmp = Float64(x + Float64(y * Float64(Float64(y * Float64(Float64(x * -0.5) + Float64(0.16666666666666666 * Float64(z * y)))) - z))); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -0.185) tmp = sin(y) * -z; elseif (y <= 0.72) tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z)); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -0.185], N[(N[Sin[y], $MachinePrecision] * (-z)), $MachinePrecision], If[LessEqual[y, 0.72], N[(x + N[(y * N[(N[(y * N[(N[(x * -0.5), $MachinePrecision] + N[(0.16666666666666666 * N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.185:\\
\;\;\;\;\sin y \cdot \left(-z\right)\\
\mathbf{elif}\;y \leq 0.72:\\
\;\;\;\;x + y \cdot \left(y \cdot \left(x \cdot -0.5 + 0.16666666666666666 \cdot \left(z \cdot y\right)\right) - z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if y < -0.185Initial program 99.5%
Taylor expanded in x around 0 57.7%
neg-mul-157.7%
*-commutative57.7%
distribute-rgt-neg-in57.7%
Simplified57.7%
if -0.185 < y < 0.71999999999999997Initial program 100.0%
Taylor expanded in y around 0 99.4%
if 0.71999999999999997 < y Initial program 99.7%
Taylor expanded in x around inf 67.7%
Final simplification80.6%
(FPCore (x y z) :precision binary64 (if (<= z -1.1e+156) (* z (- y)) x))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.1e+156) {
tmp = z * -y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.1d+156)) then
tmp = z * -y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.1e+156) {
tmp = z * -y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.1e+156: tmp = z * -y else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.1e+156) tmp = Float64(z * Float64(-y)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.1e+156) tmp = z * -y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.1e+156], N[(z * (-y)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.1 \cdot 10^{+156}:\\
\;\;\;\;z \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -1.10000000000000002e156Initial program 99.8%
Taylor expanded in y around 0 49.5%
mul-1-neg49.5%
unsub-neg49.5%
*-commutative49.5%
Simplified49.5%
Taylor expanded in x around 0 43.3%
mul-1-neg43.3%
*-commutative43.3%
Applied egg-rr43.3%
if -1.10000000000000002e156 < z Initial program 99.8%
Taylor expanded in y around 0 42.2%
Final simplification42.4%
(FPCore (x y z) :precision binary64 (- x (* z y)))
double code(double x, double y, double z) {
return x - (z * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (z * y)
end function
public static double code(double x, double y, double z) {
return x - (z * y);
}
def code(x, y, z): return x - (z * y)
function code(x, y, z) return Float64(x - Float64(z * y)) end
function tmp = code(x, y, z) tmp = x - (z * y); end
code[x_, y_, z_] := N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - z \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 49.7%
mul-1-neg49.7%
unsub-neg49.7%
*-commutative49.7%
Simplified49.7%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 38.1%
herbie shell --seed 2024129
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))