
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 4e+306) (fma (* y 4.0) (- t (* z z)) (* x x)) (* (/ -1.0 (/ (/ -1.0 z) (* z y))) -4.0)))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 4e+306) {
tmp = fma((y * 4.0), (t - (z * z)), (x * x));
} else {
tmp = (-1.0 / ((-1.0 / z) / (z * y))) * -4.0;
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 4e+306) tmp = fma(Float64(y * 4.0), Float64(t - Float64(z * z)), Float64(x * x)); else tmp = Float64(Float64(-1.0 / Float64(Float64(-1.0 / z) / Float64(z * y))) * -4.0); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 4e+306], N[(N[(y * 4.0), $MachinePrecision] * N[(t - N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision], N[(N[(-1.0 / N[(N[(-1.0 / z), $MachinePrecision] / N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * -4.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 4 \cdot 10^{+306}:\\
\;\;\;\;\mathsf{fma}\left(y \cdot 4, t - z \cdot z, x \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{-1}{\frac{\frac{-1}{z}}{z \cdot y}} \cdot -4\\
\end{array}
\end{array}
if (*.f64 z z) < 4.00000000000000007e306Initial program 97.3%
cancel-sign-sub-inv97.3%
distribute-lft-neg-out97.3%
+-commutative97.3%
associate-*l*97.3%
distribute-lft-neg-in97.3%
associate-*l*97.3%
distribute-rgt-neg-in97.3%
fma-define98.8%
sub-neg98.8%
+-commutative98.8%
distribute-neg-in98.8%
remove-double-neg98.8%
sub-neg98.8%
Simplified98.8%
if 4.00000000000000007e306 < (*.f64 z z) Initial program 75.5%
Taylor expanded in t around inf 75.5%
Taylor expanded in z around inf 75.5%
*-commutative75.5%
Simplified75.5%
unpow275.5%
remove-double-div75.5%
un-div-inv75.5%
Applied egg-rr75.5%
associate-*r/95.3%
clear-num95.3%
Applied egg-rr95.3%
Final simplification97.9%
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 2e+301) (fma x x (* (- (* z z) t) (* y -4.0))) (* (/ -1.0 (/ (/ -1.0 z) (* z y))) -4.0)))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 2e+301) {
tmp = fma(x, x, (((z * z) - t) * (y * -4.0)));
} else {
tmp = (-1.0 / ((-1.0 / z) / (z * y))) * -4.0;
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 2e+301) tmp = fma(x, x, Float64(Float64(Float64(z * z) - t) * Float64(y * -4.0))); else tmp = Float64(Float64(-1.0 / Float64(Float64(-1.0 / z) / Float64(z * y))) * -4.0); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e+301], N[(x * x + N[(N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision] * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(-1.0 / N[(N[(-1.0 / z), $MachinePrecision] / N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * -4.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+301}:\\
\;\;\;\;\mathsf{fma}\left(x, x, \left(z \cdot z - t\right) \cdot \left(y \cdot -4\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{-1}{\frac{\frac{-1}{z}}{z \cdot y}} \cdot -4\\
\end{array}
\end{array}
if (*.f64 z z) < 2.00000000000000011e301Initial program 97.8%
fma-neg98.8%
distribute-lft-neg-in98.8%
*-commutative98.8%
distribute-rgt-neg-in98.8%
metadata-eval98.8%
Simplified98.8%
if 2.00000000000000011e301 < (*.f64 z z) Initial program 75.1%
Taylor expanded in t around inf 73.7%
Taylor expanded in z around inf 75.1%
*-commutative75.1%
Simplified75.1%
unpow275.1%
remove-double-div75.1%
un-div-inv75.1%
Applied egg-rr75.1%
associate-*r/94.0%
clear-num94.0%
Applied egg-rr94.0%
Final simplification97.5%
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 1e-309) (* 4.0 (* y t)) (if (<= (* z z) 2e-8) (* x x) (* -4.0 (/ (* z y) (/ 1.0 z))))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 1e-309) {
tmp = 4.0 * (y * t);
} else if ((z * z) <= 2e-8) {
tmp = x * x;
} else {
tmp = -4.0 * ((z * y) / (1.0 / z));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z * z) <= 1d-309) then
tmp = 4.0d0 * (y * t)
else if ((z * z) <= 2d-8) then
tmp = x * x
else
tmp = (-4.0d0) * ((z * y) / (1.0d0 / z))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 1e-309) {
tmp = 4.0 * (y * t);
} else if ((z * z) <= 2e-8) {
tmp = x * x;
} else {
tmp = -4.0 * ((z * y) / (1.0 / z));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z * z) <= 1e-309: tmp = 4.0 * (y * t) elif (z * z) <= 2e-8: tmp = x * x else: tmp = -4.0 * ((z * y) / (1.0 / z)) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 1e-309) tmp = Float64(4.0 * Float64(y * t)); elseif (Float64(z * z) <= 2e-8) tmp = Float64(x * x); else tmp = Float64(-4.0 * Float64(Float64(z * y) / Float64(1.0 / z))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z * z) <= 1e-309) tmp = 4.0 * (y * t); elseif ((z * z) <= 2e-8) tmp = x * x; else tmp = -4.0 * ((z * y) / (1.0 / z)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 1e-309], N[(4.0 * N[(y * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z * z), $MachinePrecision], 2e-8], N[(x * x), $MachinePrecision], N[(-4.0 * N[(N[(z * y), $MachinePrecision] / N[(1.0 / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{-309}:\\
\;\;\;\;4 \cdot \left(y \cdot t\right)\\
\mathbf{elif}\;z \cdot z \leq 2 \cdot 10^{-8}:\\
\;\;\;\;x \cdot x\\
\mathbf{else}:\\
\;\;\;\;-4 \cdot \frac{z \cdot y}{\frac{1}{z}}\\
\end{array}
\end{array}
if (*.f64 z z) < 1.000000000000002e-309Initial program 97.0%
fma-neg98.5%
distribute-lft-neg-in98.5%
*-commutative98.5%
distribute-rgt-neg-in98.5%
metadata-eval98.5%
Simplified98.5%
Taylor expanded in t around inf 55.0%
*-commutative55.0%
Simplified55.0%
if 1.000000000000002e-309 < (*.f64 z z) < 2e-8Initial program 100.0%
Taylor expanded in y around 0 100.0%
Simplified57.9%
--rgt-identity57.9%
Applied egg-rr57.9%
if 2e-8 < (*.f64 z z) Initial program 84.9%
Taylor expanded in t around inf 81.1%
Taylor expanded in z around inf 68.9%
*-commutative68.9%
Simplified68.9%
unpow268.9%
remove-double-div68.9%
un-div-inv68.8%
Applied egg-rr68.8%
associate-*r/79.1%
Applied egg-rr79.1%
Final simplification67.8%
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 1e-309) (* 4.0 (* y t)) (if (<= (* z z) 2e-8) (* x x) (* -4.0 (* (* z z) y)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 1e-309) {
tmp = 4.0 * (y * t);
} else if ((z * z) <= 2e-8) {
tmp = x * x;
} else {
tmp = -4.0 * ((z * z) * y);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z * z) <= 1d-309) then
tmp = 4.0d0 * (y * t)
else if ((z * z) <= 2d-8) then
tmp = x * x
else
tmp = (-4.0d0) * ((z * z) * y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 1e-309) {
tmp = 4.0 * (y * t);
} else if ((z * z) <= 2e-8) {
tmp = x * x;
} else {
tmp = -4.0 * ((z * z) * y);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z * z) <= 1e-309: tmp = 4.0 * (y * t) elif (z * z) <= 2e-8: tmp = x * x else: tmp = -4.0 * ((z * z) * y) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 1e-309) tmp = Float64(4.0 * Float64(y * t)); elseif (Float64(z * z) <= 2e-8) tmp = Float64(x * x); else tmp = Float64(-4.0 * Float64(Float64(z * z) * y)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z * z) <= 1e-309) tmp = 4.0 * (y * t); elseif ((z * z) <= 2e-8) tmp = x * x; else tmp = -4.0 * ((z * z) * y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 1e-309], N[(4.0 * N[(y * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z * z), $MachinePrecision], 2e-8], N[(x * x), $MachinePrecision], N[(-4.0 * N[(N[(z * z), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{-309}:\\
\;\;\;\;4 \cdot \left(y \cdot t\right)\\
\mathbf{elif}\;z \cdot z \leq 2 \cdot 10^{-8}:\\
\;\;\;\;x \cdot x\\
\mathbf{else}:\\
\;\;\;\;-4 \cdot \left(\left(z \cdot z\right) \cdot y\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 1.000000000000002e-309Initial program 97.0%
fma-neg98.5%
distribute-lft-neg-in98.5%
*-commutative98.5%
distribute-rgt-neg-in98.5%
metadata-eval98.5%
Simplified98.5%
Taylor expanded in t around inf 55.0%
*-commutative55.0%
Simplified55.0%
if 1.000000000000002e-309 < (*.f64 z z) < 2e-8Initial program 100.0%
Taylor expanded in y around 0 100.0%
Simplified57.9%
--rgt-identity57.9%
Applied egg-rr57.9%
if 2e-8 < (*.f64 z z) Initial program 84.9%
Taylor expanded in t around inf 81.1%
Taylor expanded in z around inf 68.9%
*-commutative68.9%
Simplified68.9%
unpow268.9%
Applied egg-rr68.9%
Final simplification62.6%
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 2e+283) (+ (* x x) (* (* y 4.0) (- t (* z z)))) (* (/ -1.0 (/ (/ -1.0 z) (* z y))) -4.0)))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 2e+283) {
tmp = (x * x) + ((y * 4.0) * (t - (z * z)));
} else {
tmp = (-1.0 / ((-1.0 / z) / (z * y))) * -4.0;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z * z) <= 2d+283) then
tmp = (x * x) + ((y * 4.0d0) * (t - (z * z)))
else
tmp = ((-1.0d0) / (((-1.0d0) / z) / (z * y))) * (-4.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 2e+283) {
tmp = (x * x) + ((y * 4.0) * (t - (z * z)));
} else {
tmp = (-1.0 / ((-1.0 / z) / (z * y))) * -4.0;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z * z) <= 2e+283: tmp = (x * x) + ((y * 4.0) * (t - (z * z))) else: tmp = (-1.0 / ((-1.0 / z) / (z * y))) * -4.0 return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 2e+283) tmp = Float64(Float64(x * x) + Float64(Float64(y * 4.0) * Float64(t - Float64(z * z)))); else tmp = Float64(Float64(-1.0 / Float64(Float64(-1.0 / z) / Float64(z * y))) * -4.0); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z * z) <= 2e+283) tmp = (x * x) + ((y * 4.0) * (t - (z * z))); else tmp = (-1.0 / ((-1.0 / z) / (z * y))) * -4.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e+283], N[(N[(x * x), $MachinePrecision] + N[(N[(y * 4.0), $MachinePrecision] * N[(t - N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(-1.0 / N[(N[(-1.0 / z), $MachinePrecision] / N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * -4.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+283}:\\
\;\;\;\;x \cdot x + \left(y \cdot 4\right) \cdot \left(t - z \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{-1}{\frac{\frac{-1}{z}}{z \cdot y}} \cdot -4\\
\end{array}
\end{array}
if (*.f64 z z) < 1.99999999999999991e283Initial program 98.2%
if 1.99999999999999991e283 < (*.f64 z z) Initial program 75.7%
Taylor expanded in t around inf 74.5%
Taylor expanded in z around inf 77.1%
*-commutative77.1%
Simplified77.1%
unpow277.1%
remove-double-div77.1%
un-div-inv77.1%
Applied egg-rr77.1%
associate-*r/94.5%
clear-num94.5%
Applied egg-rr94.5%
Final simplification97.1%
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 2e+99) (- (* x x) (* y (* t -4.0))) (* -4.0 (/ (* z y) (/ 1.0 z)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 2e+99) {
tmp = (x * x) - (y * (t * -4.0));
} else {
tmp = -4.0 * ((z * y) / (1.0 / z));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z * z) <= 2d+99) then
tmp = (x * x) - (y * (t * (-4.0d0)))
else
tmp = (-4.0d0) * ((z * y) / (1.0d0 / z))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 2e+99) {
tmp = (x * x) - (y * (t * -4.0));
} else {
tmp = -4.0 * ((z * y) / (1.0 / z));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z * z) <= 2e+99: tmp = (x * x) - (y * (t * -4.0)) else: tmp = -4.0 * ((z * y) / (1.0 / z)) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 2e+99) tmp = Float64(Float64(x * x) - Float64(y * Float64(t * -4.0))); else tmp = Float64(-4.0 * Float64(Float64(z * y) / Float64(1.0 / z))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z * z) <= 2e+99) tmp = (x * x) - (y * (t * -4.0)); else tmp = -4.0 * ((z * y) / (1.0 / z)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e+99], N[(N[(x * x), $MachinePrecision] - N[(y * N[(t * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-4.0 * N[(N[(z * y), $MachinePrecision] / N[(1.0 / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+99}:\\
\;\;\;\;x \cdot x - y \cdot \left(t \cdot -4\right)\\
\mathbf{else}:\\
\;\;\;\;-4 \cdot \frac{z \cdot y}{\frac{1}{z}}\\
\end{array}
\end{array}
if (*.f64 z z) < 1.9999999999999999e99Initial program 98.6%
Taylor expanded in z around 0 89.3%
*-commutative89.3%
*-commutative89.3%
associate-*l*89.3%
Simplified89.3%
if 1.9999999999999999e99 < (*.f64 z z) Initial program 82.1%
Taylor expanded in t around inf 79.5%
Taylor expanded in z around inf 74.0%
*-commutative74.0%
Simplified74.0%
unpow274.0%
remove-double-div74.0%
un-div-inv74.0%
Applied egg-rr74.0%
associate-*r/86.1%
Applied egg-rr86.1%
Final simplification88.0%
(FPCore (x y z t) :precision binary64 (if (<= x 1.8e+50) (* 4.0 (* y t)) (* x x)))
double code(double x, double y, double z, double t) {
double tmp;
if (x <= 1.8e+50) {
tmp = 4.0 * (y * t);
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (x <= 1.8d+50) then
tmp = 4.0d0 * (y * t)
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (x <= 1.8e+50) {
tmp = 4.0 * (y * t);
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if x <= 1.8e+50: tmp = 4.0 * (y * t) else: tmp = x * x return tmp
function code(x, y, z, t) tmp = 0.0 if (x <= 1.8e+50) tmp = Float64(4.0 * Float64(y * t)); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (x <= 1.8e+50) tmp = 4.0 * (y * t); else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[x, 1.8e+50], N[(4.0 * N[(y * t), $MachinePrecision]), $MachinePrecision], N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.8 \cdot 10^{+50}:\\
\;\;\;\;4 \cdot \left(y \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if x < 1.79999999999999993e50Initial program 92.5%
fma-neg93.0%
distribute-lft-neg-in93.0%
*-commutative93.0%
distribute-rgt-neg-in93.0%
metadata-eval93.0%
Simplified93.0%
Taylor expanded in t around inf 36.9%
*-commutative36.9%
Simplified36.9%
if 1.79999999999999993e50 < x Initial program 88.9%
Taylor expanded in y around 0 88.9%
Simplified74.8%
--rgt-identity74.8%
Applied egg-rr74.8%
(FPCore (x y z t) :precision binary64 (* x x))
double code(double x, double y, double z, double t) {
return x * x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * x
end function
public static double code(double x, double y, double z, double t) {
return x * x;
}
def code(x, y, z, t): return x * x
function code(x, y, z, t) return Float64(x * x) end
function tmp = code(x, y, z, t) tmp = x * x; end
code[x_, y_, z_, t_] := N[(x * x), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x
\end{array}
Initial program 91.7%
Taylor expanded in y around 0 91.7%
Simplified37.2%
--rgt-identity37.2%
Applied egg-rr37.2%
(FPCore (x y z t) :precision binary64 (- (* x x) (* 4.0 (* y (- (* z z) t)))))
double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - (4.0d0 * (y * ((z * z) - t)))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
def code(x, y, z, t): return (x * x) - (4.0 * (y * ((z * z) - t)))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(4.0 * Float64(y * Float64(Float64(z * z) - t)))) end
function tmp = code(x, y, z, t) tmp = (x * x) - (4.0 * (y * ((z * z) - t))); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(4.0 * N[(y * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - 4 \cdot \left(y \cdot \left(z \cdot z - t\right)\right)
\end{array}
herbie shell --seed 2024129
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:alt
(! :herbie-platform default (- (* x x) (* 4 (* y (- (* z z) t)))))
(- (* x x) (* (* y 4.0) (- (* z z) t))))