
(FPCore (x y z t) :precision binary64 (/ x (- y (* z t))))
double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / (y - (z * t))
end function
public static double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
def code(x, y, z, t): return x / (y - (z * t))
function code(x, y, z, t) return Float64(x / Float64(y - Float64(z * t))) end
function tmp = code(x, y, z, t) tmp = x / (y - (z * t)); end
code[x_, y_, z_, t_] := N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y - z \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (/ x (- y (* z t))))
double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / (y - (z * t))
end function
public static double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
def code(x, y, z, t): return x / (y - (z * t))
function code(x, y, z, t) return Float64(x / Float64(y - Float64(z * t))) end
function tmp = code(x, y, z, t) tmp = x / (y - (z * t)); end
code[x_, y_, z_, t_] := N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y - z \cdot t}
\end{array}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (if (or (<= (* z t) (- INFINITY)) (not (<= (* z t) 1e+204))) (/ (/ x t) (- z)) (/ x (- y (* z t)))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (((z * t) <= -((double) INFINITY)) || !((z * t) <= 1e+204)) {
tmp = (x / t) / -z;
} else {
tmp = x / (y - (z * t));
}
return tmp;
}
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z * t) <= -Double.POSITIVE_INFINITY) || !((z * t) <= 1e+204)) {
tmp = (x / t) / -z;
} else {
tmp = x / (y - (z * t));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): tmp = 0 if ((z * t) <= -math.inf) or not ((z * t) <= 1e+204): tmp = (x / t) / -z else: tmp = x / (y - (z * t)) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if ((Float64(z * t) <= Float64(-Inf)) || !(Float64(z * t) <= 1e+204)) tmp = Float64(Float64(x / t) / Float64(-z)); else tmp = Float64(x / Float64(y - Float64(z * t))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (((z * t) <= -Inf) || ~(((z * t) <= 1e+204)))
tmp = (x / t) / -z;
else
tmp = x / (y - (z * t));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[Or[LessEqual[N[(z * t), $MachinePrecision], (-Infinity)], N[Not[LessEqual[N[(z * t), $MachinePrecision], 1e+204]], $MachinePrecision]], N[(N[(x / t), $MachinePrecision] / (-z)), $MachinePrecision], N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -\infty \lor \neg \left(z \cdot t \leq 10^{+204}\right):\\
\;\;\;\;\frac{\frac{x}{t}}{-z}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y - z \cdot t}\\
\end{array}
\end{array}
if (*.f64 z t) < -inf.0 or 9.99999999999999989e203 < (*.f64 z t) Initial program 71.7%
clear-num71.6%
associate-/r/71.6%
Applied egg-rr71.6%
Taylor expanded in y around 0 71.7%
mul-1-neg71.7%
associate-/r*99.8%
distribute-neg-frac299.8%
Simplified99.8%
if -inf.0 < (*.f64 z t) < 9.99999999999999989e203Initial program 99.9%
Final simplification99.8%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (/ x t) (- z))))
(if (<= (* z t) (- INFINITY))
t_1
(if (<= (* z t) -1e-68)
(/ x (* z (- t)))
(if (<= (* z t) 2.5e+23) (/ x y) t_1)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = (x / t) / -z;
double tmp;
if ((z * t) <= -((double) INFINITY)) {
tmp = t_1;
} else if ((z * t) <= -1e-68) {
tmp = x / (z * -t);
} else if ((z * t) <= 2.5e+23) {
tmp = x / y;
} else {
tmp = t_1;
}
return tmp;
}
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = (x / t) / -z;
double tmp;
if ((z * t) <= -Double.POSITIVE_INFINITY) {
tmp = t_1;
} else if ((z * t) <= -1e-68) {
tmp = x / (z * -t);
} else if ((z * t) <= 2.5e+23) {
tmp = x / y;
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = (x / t) / -z tmp = 0 if (z * t) <= -math.inf: tmp = t_1 elif (z * t) <= -1e-68: tmp = x / (z * -t) elif (z * t) <= 2.5e+23: tmp = x / y else: tmp = t_1 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(Float64(x / t) / Float64(-z)) tmp = 0.0 if (Float64(z * t) <= Float64(-Inf)) tmp = t_1; elseif (Float64(z * t) <= -1e-68) tmp = Float64(x / Float64(z * Float64(-t))); elseif (Float64(z * t) <= 2.5e+23) tmp = Float64(x / y); else tmp = t_1; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = (x / t) / -z;
tmp = 0.0;
if ((z * t) <= -Inf)
tmp = t_1;
elseif ((z * t) <= -1e-68)
tmp = x / (z * -t);
elseif ((z * t) <= 2.5e+23)
tmp = x / y;
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / t), $MachinePrecision] / (-z)), $MachinePrecision]}, If[LessEqual[N[(z * t), $MachinePrecision], (-Infinity)], t$95$1, If[LessEqual[N[(z * t), $MachinePrecision], -1e-68], N[(x / N[(z * (-t)), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z * t), $MachinePrecision], 2.5e+23], N[(x / y), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{\frac{x}{t}}{-z}\\
\mathbf{if}\;z \cdot t \leq -\infty:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \cdot t \leq -1 \cdot 10^{-68}:\\
\;\;\;\;\frac{x}{z \cdot \left(-t\right)}\\
\mathbf{elif}\;z \cdot t \leq 2.5 \cdot 10^{+23}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 z t) < -inf.0 or 2.5e23 < (*.f64 z t) Initial program 85.6%
clear-num85.4%
associate-/r/85.4%
Applied egg-rr85.4%
Taylor expanded in y around 0 74.2%
mul-1-neg74.2%
associate-/r*87.3%
distribute-neg-frac287.3%
Simplified87.3%
if -inf.0 < (*.f64 z t) < -1.00000000000000007e-68Initial program 99.7%
Taylor expanded in y around 0 79.5%
associate-*r/79.5%
neg-mul-179.5%
Simplified79.5%
if -1.00000000000000007e-68 < (*.f64 z t) < 2.5e23Initial program 99.9%
Taylor expanded in y around inf 81.2%
Final simplification82.7%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (if (or (<= (* z t) -1e-68) (not (<= (* z t) 2e+59))) (/ (/ x z) (- t)) (/ x y)))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (((z * t) <= -1e-68) || !((z * t) <= 2e+59)) {
tmp = (x / z) / -t;
} else {
tmp = x / y;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * t) <= (-1d-68)) .or. (.not. ((z * t) <= 2d+59))) then
tmp = (x / z) / -t
else
tmp = x / y
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z * t) <= -1e-68) || !((z * t) <= 2e+59)) {
tmp = (x / z) / -t;
} else {
tmp = x / y;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): tmp = 0 if ((z * t) <= -1e-68) or not ((z * t) <= 2e+59): tmp = (x / z) / -t else: tmp = x / y return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if ((Float64(z * t) <= -1e-68) || !(Float64(z * t) <= 2e+59)) tmp = Float64(Float64(x / z) / Float64(-t)); else tmp = Float64(x / y); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (((z * t) <= -1e-68) || ~(((z * t) <= 2e+59)))
tmp = (x / z) / -t;
else
tmp = x / y;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[Or[LessEqual[N[(z * t), $MachinePrecision], -1e-68], N[Not[LessEqual[N[(z * t), $MachinePrecision], 2e+59]], $MachinePrecision]], N[(N[(x / z), $MachinePrecision] / (-t)), $MachinePrecision], N[(x / y), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -1 \cdot 10^{-68} \lor \neg \left(z \cdot t \leq 2 \cdot 10^{+59}\right):\\
\;\;\;\;\frac{\frac{x}{z}}{-t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (*.f64 z t) < -1.00000000000000007e-68 or 1.99999999999999994e59 < (*.f64 z t) Initial program 91.2%
Taylor expanded in t around -inf 70.8%
Taylor expanded in z around inf 83.7%
mul-1-neg83.7%
distribute-neg-frac283.7%
Applied egg-rr83.7%
if -1.00000000000000007e-68 < (*.f64 z t) < 1.99999999999999994e59Initial program 99.9%
Taylor expanded in y around inf 80.9%
Final simplification82.3%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (if (or (<= (* z t) -1e-68) (not (<= (* z t) 2e+59))) (/ x (* z (- t))) (/ x y)))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (((z * t) <= -1e-68) || !((z * t) <= 2e+59)) {
tmp = x / (z * -t);
} else {
tmp = x / y;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * t) <= (-1d-68)) .or. (.not. ((z * t) <= 2d+59))) then
tmp = x / (z * -t)
else
tmp = x / y
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z * t) <= -1e-68) || !((z * t) <= 2e+59)) {
tmp = x / (z * -t);
} else {
tmp = x / y;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): tmp = 0 if ((z * t) <= -1e-68) or not ((z * t) <= 2e+59): tmp = x / (z * -t) else: tmp = x / y return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if ((Float64(z * t) <= -1e-68) || !(Float64(z * t) <= 2e+59)) tmp = Float64(x / Float64(z * Float64(-t))); else tmp = Float64(x / y); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (((z * t) <= -1e-68) || ~(((z * t) <= 2e+59)))
tmp = x / (z * -t);
else
tmp = x / y;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[Or[LessEqual[N[(z * t), $MachinePrecision], -1e-68], N[Not[LessEqual[N[(z * t), $MachinePrecision], 2e+59]], $MachinePrecision]], N[(x / N[(z * (-t)), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -1 \cdot 10^{-68} \lor \neg \left(z \cdot t \leq 2 \cdot 10^{+59}\right):\\
\;\;\;\;\frac{x}{z \cdot \left(-t\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (*.f64 z t) < -1.00000000000000007e-68 or 1.99999999999999994e59 < (*.f64 z t) Initial program 91.2%
Taylor expanded in y around 0 77.3%
associate-*r/77.3%
neg-mul-177.3%
Simplified77.3%
if -1.00000000000000007e-68 < (*.f64 z t) < 1.99999999999999994e59Initial program 99.9%
Taylor expanded in y around inf 80.9%
Final simplification79.0%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (if (or (<= (* z t) -4e+108) (not (<= (* z t) 1e+137))) (/ x (* z t)) (/ x y)))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (((z * t) <= -4e+108) || !((z * t) <= 1e+137)) {
tmp = x / (z * t);
} else {
tmp = x / y;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * t) <= (-4d+108)) .or. (.not. ((z * t) <= 1d+137))) then
tmp = x / (z * t)
else
tmp = x / y
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z * t) <= -4e+108) || !((z * t) <= 1e+137)) {
tmp = x / (z * t);
} else {
tmp = x / y;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): tmp = 0 if ((z * t) <= -4e+108) or not ((z * t) <= 1e+137): tmp = x / (z * t) else: tmp = x / y return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if ((Float64(z * t) <= -4e+108) || !(Float64(z * t) <= 1e+137)) tmp = Float64(x / Float64(z * t)); else tmp = Float64(x / y); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (((z * t) <= -4e+108) || ~(((z * t) <= 1e+137)))
tmp = x / (z * t);
else
tmp = x / y;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[Or[LessEqual[N[(z * t), $MachinePrecision], -4e+108], N[Not[LessEqual[N[(z * t), $MachinePrecision], 1e+137]], $MachinePrecision]], N[(x / N[(z * t), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -4 \cdot 10^{+108} \lor \neg \left(z \cdot t \leq 10^{+137}\right):\\
\;\;\;\;\frac{x}{z \cdot t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (*.f64 z t) < -4.0000000000000001e108 or 1e137 < (*.f64 z t) Initial program 85.4%
Taylor expanded in t around -inf 82.6%
Taylor expanded in z around inf 95.1%
mul-1-neg95.1%
associate-/l/80.7%
distribute-frac-neg80.7%
add-sqr-sqrt39.3%
sqrt-unprod55.2%
sqr-neg55.2%
sqrt-unprod22.1%
add-sqr-sqrt46.9%
*-commutative46.9%
Applied egg-rr46.9%
if -4.0000000000000001e108 < (*.f64 z t) < 1e137Initial program 99.9%
Taylor expanded in y around inf 66.3%
Final simplification60.2%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (/ 1.0 (/ y x)))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return 1.0 / (y / x);
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 / (y / x)
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return 1.0 / (y / x);
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return 1.0 / (y / x)
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(1.0 / Float64(y / x)) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = 1.0 / (y / x);
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(1.0 / N[(y / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\frac{1}{\frac{y}{x}}
\end{array}
Initial program 95.3%
Taylor expanded in y around inf 49.8%
clear-num49.9%
inv-pow49.9%
Applied egg-rr49.9%
unpow-149.9%
Simplified49.9%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (/ x y))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return x / y;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / y
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return x / y;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return x / y
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(x / y) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = x / y;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(x / y), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\frac{x}{y}
\end{array}
Initial program 95.3%
Taylor expanded in y around inf 49.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ 1.0 (- (/ y x) (* (/ z x) t)))))
(if (< x -1.618195973607049e+50)
t_1
(if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = 1.0 / ((y / x) - ((z / x) * t));
double tmp;
if (x < -1.618195973607049e+50) {
tmp = t_1;
} else if (x < 2.1378306434876444e+131) {
tmp = x / (y - (z * t));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 / ((y / x) - ((z / x) * t))
if (x < (-1.618195973607049d+50)) then
tmp = t_1
else if (x < 2.1378306434876444d+131) then
tmp = x / (y - (z * t))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 / ((y / x) - ((z / x) * t));
double tmp;
if (x < -1.618195973607049e+50) {
tmp = t_1;
} else if (x < 2.1378306434876444e+131) {
tmp = x / (y - (z * t));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = 1.0 / ((y / x) - ((z / x) * t)) tmp = 0 if x < -1.618195973607049e+50: tmp = t_1 elif x < 2.1378306434876444e+131: tmp = x / (y - (z * t)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(1.0 / Float64(Float64(y / x) - Float64(Float64(z / x) * t))) tmp = 0.0 if (x < -1.618195973607049e+50) tmp = t_1; elseif (x < 2.1378306434876444e+131) tmp = Float64(x / Float64(y - Float64(z * t))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 1.0 / ((y / x) - ((z / x) * t)); tmp = 0.0; if (x < -1.618195973607049e+50) tmp = t_1; elseif (x < 2.1378306434876444e+131) tmp = x / (y - (z * t)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 / N[(N[(y / x), $MachinePrecision] - N[(N[(z / x), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[x, -1.618195973607049e+50], t$95$1, If[Less[x, 2.1378306434876444e+131], N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{1}{\frac{y}{x} - \frac{z}{x} \cdot t}\\
\mathbf{if}\;x < -1.618195973607049 \cdot 10^{+50}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x < 2.1378306434876444 \cdot 10^{+131}:\\
\;\;\;\;\frac{x}{y - z \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024128
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:alt
(! :herbie-platform default (if (< x -161819597360704900000000000000000000000000000000000) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 213783064348764440000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t))))))
(/ x (- y (* z t))))