
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (sin y) (* z (cos y))))
double code(double x, double y, double z) {
return fma(x, sin(y), (z * cos(y)));
}
function code(x, y, z) return fma(x, sin(y), Float64(z * cos(y))) end
code[x_, y_, z_] := N[(x * N[Sin[y], $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)
\end{array}
Initial program 99.8%
fma-define99.8%
Simplified99.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -3e+163) (not (<= z 2.4e+59))) (* z (cos y)) (fma x (sin y) z)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -3e+163) || !(z <= 2.4e+59)) {
tmp = z * cos(y);
} else {
tmp = fma(x, sin(y), z);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((z <= -3e+163) || !(z <= 2.4e+59)) tmp = Float64(z * cos(y)); else tmp = fma(x, sin(y), z); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[z, -3e+163], N[Not[LessEqual[z, 2.4e+59]], $MachinePrecision]], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x * N[Sin[y], $MachinePrecision] + z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3 \cdot 10^{+163} \lor \neg \left(z \leq 2.4 \cdot 10^{+59}\right):\\
\;\;\;\;z \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(x, \sin y, z\right)\\
\end{array}
\end{array}
if z < -3.00000000000000013e163 or 2.4000000000000002e59 < z Initial program 99.8%
Taylor expanded in x around 0 89.0%
if -3.00000000000000013e163 < z < 2.4000000000000002e59Initial program 99.8%
fma-define99.8%
Simplified99.8%
Taylor expanded in y around 0 89.6%
Final simplification89.4%
(FPCore (x y z) :precision binary64 (+ (* z (cos y)) (* x (sin y))))
double code(double x, double y, double z) {
return (z * cos(y)) + (x * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * cos(y)) + (x * sin(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.cos(y)) + (x * Math.sin(y));
}
def code(x, y, z): return (z * math.cos(y)) + (x * math.sin(y))
function code(x, y, z) return Float64(Float64(z * cos(y)) + Float64(x * sin(y))) end
function tmp = code(x, y, z) tmp = (z * cos(y)) + (x * sin(y)); end
code[x_, y_, z_] := N[(N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \cos y + x \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (<= y -2.9e+246) (* z (cos y)) (if (or (<= y -0.345) (not (<= y 11600.0))) (* x (sin y)) (fma x y z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -2.9e+246) {
tmp = z * cos(y);
} else if ((y <= -0.345) || !(y <= 11600.0)) {
tmp = x * sin(y);
} else {
tmp = fma(x, y, z);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -2.9e+246) tmp = Float64(z * cos(y)); elseif ((y <= -0.345) || !(y <= 11600.0)) tmp = Float64(x * sin(y)); else tmp = fma(x, y, z); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -2.9e+246], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[y, -0.345], N[Not[LessEqual[y, 11600.0]], $MachinePrecision]], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(x * y + z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.9 \cdot 10^{+246}:\\
\;\;\;\;z \cdot \cos y\\
\mathbf{elif}\;y \leq -0.345 \lor \neg \left(y \leq 11600\right):\\
\;\;\;\;x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(x, y, z\right)\\
\end{array}
\end{array}
if y < -2.90000000000000014e246Initial program 99.6%
Taylor expanded in x around 0 70.1%
if -2.90000000000000014e246 < y < -0.34499999999999997 or 11600 < y Initial program 99.7%
Taylor expanded in x around inf 61.4%
if -0.34499999999999997 < y < 11600Initial program 100.0%
Taylor expanded in y around 0 97.7%
+-commutative97.7%
fma-define97.7%
Simplified97.7%
Final simplification80.7%
(FPCore (x y z) :precision binary64 (if (<= y -5e+243) (* z (cos y)) (if (or (<= y -0.345) (not (<= y 11600.0))) (* x (sin y)) (+ z (* x y)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -5e+243) {
tmp = z * cos(y);
} else if ((y <= -0.345) || !(y <= 11600.0)) {
tmp = x * sin(y);
} else {
tmp = z + (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-5d+243)) then
tmp = z * cos(y)
else if ((y <= (-0.345d0)) .or. (.not. (y <= 11600.0d0))) then
tmp = x * sin(y)
else
tmp = z + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -5e+243) {
tmp = z * Math.cos(y);
} else if ((y <= -0.345) || !(y <= 11600.0)) {
tmp = x * Math.sin(y);
} else {
tmp = z + (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -5e+243: tmp = z * math.cos(y) elif (y <= -0.345) or not (y <= 11600.0): tmp = x * math.sin(y) else: tmp = z + (x * y) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -5e+243) tmp = Float64(z * cos(y)); elseif ((y <= -0.345) || !(y <= 11600.0)) tmp = Float64(x * sin(y)); else tmp = Float64(z + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -5e+243) tmp = z * cos(y); elseif ((y <= -0.345) || ~((y <= 11600.0))) tmp = x * sin(y); else tmp = z + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -5e+243], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[y, -0.345], N[Not[LessEqual[y, 11600.0]], $MachinePrecision]], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5 \cdot 10^{+243}:\\
\;\;\;\;z \cdot \cos y\\
\mathbf{elif}\;y \leq -0.345 \lor \neg \left(y \leq 11600\right):\\
\;\;\;\;x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z + x \cdot y\\
\end{array}
\end{array}
if y < -5.00000000000000037e243Initial program 99.6%
Taylor expanded in x around 0 70.1%
if -5.00000000000000037e243 < y < -0.34499999999999997 or 11600 < y Initial program 99.7%
Taylor expanded in x around inf 61.4%
if -0.34499999999999997 < y < 11600Initial program 100.0%
Taylor expanded in y around 0 97.7%
+-commutative97.7%
Simplified97.7%
Final simplification80.7%
(FPCore (x y z) :precision binary64 (if (or (<= z -5.2e+163) (not (<= z 1.66e+59))) (* z (cos y)) (+ z (* x (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -5.2e+163) || !(z <= 1.66e+59)) {
tmp = z * cos(y);
} else {
tmp = z + (x * sin(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-5.2d+163)) .or. (.not. (z <= 1.66d+59))) then
tmp = z * cos(y)
else
tmp = z + (x * sin(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -5.2e+163) || !(z <= 1.66e+59)) {
tmp = z * Math.cos(y);
} else {
tmp = z + (x * Math.sin(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -5.2e+163) or not (z <= 1.66e+59): tmp = z * math.cos(y) else: tmp = z + (x * math.sin(y)) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -5.2e+163) || !(z <= 1.66e+59)) tmp = Float64(z * cos(y)); else tmp = Float64(z + Float64(x * sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -5.2e+163) || ~((z <= 1.66e+59))) tmp = z * cos(y); else tmp = z + (x * sin(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -5.2e+163], N[Not[LessEqual[z, 1.66e+59]], $MachinePrecision]], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -5.2 \cdot 10^{+163} \lor \neg \left(z \leq 1.66 \cdot 10^{+59}\right):\\
\;\;\;\;z \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;z + x \cdot \sin y\\
\end{array}
\end{array}
if z < -5.2000000000000003e163 or 1.6599999999999999e59 < z Initial program 99.8%
Taylor expanded in x around 0 89.0%
if -5.2000000000000003e163 < z < 1.6599999999999999e59Initial program 99.8%
Taylor expanded in y around 0 89.6%
Final simplification89.4%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.345) (not (<= y 11600.0))) (* x (sin y)) (+ z (* x y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.345) || !(y <= 11600.0)) {
tmp = x * sin(y);
} else {
tmp = z + (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.345d0)) .or. (.not. (y <= 11600.0d0))) then
tmp = x * sin(y)
else
tmp = z + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.345) || !(y <= 11600.0)) {
tmp = x * Math.sin(y);
} else {
tmp = z + (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.345) or not (y <= 11600.0): tmp = x * math.sin(y) else: tmp = z + (x * y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.345) || !(y <= 11600.0)) tmp = Float64(x * sin(y)); else tmp = Float64(z + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.345) || ~((y <= 11600.0))) tmp = x * sin(y); else tmp = z + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.345], N[Not[LessEqual[y, 11600.0]], $MachinePrecision]], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.345 \lor \neg \left(y \leq 11600\right):\\
\;\;\;\;x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z + x \cdot y\\
\end{array}
\end{array}
if y < -0.34499999999999997 or 11600 < y Initial program 99.7%
Taylor expanded in x around inf 58.4%
if -0.34499999999999997 < y < 11600Initial program 100.0%
Taylor expanded in y around 0 97.7%
+-commutative97.7%
Simplified97.7%
Final simplification78.8%
(FPCore (x y z) :precision binary64 (if (<= x -8.2e+207) (* x y) z))
double code(double x, double y, double z) {
double tmp;
if (x <= -8.2e+207) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-8.2d+207)) then
tmp = x * y
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -8.2e+207) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -8.2e+207: tmp = x * y else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if (x <= -8.2e+207) tmp = Float64(x * y); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -8.2e+207) tmp = x * y; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -8.2e+207], N[(x * y), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -8.2 \cdot 10^{+207}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if x < -8.2e207Initial program 99.9%
Taylor expanded in x around inf 87.3%
Taylor expanded in y around 0 37.7%
if -8.2e207 < x Initial program 99.8%
Taylor expanded in y around 0 53.8%
+-commutative53.8%
Simplified53.8%
Taylor expanded in x around 0 45.5%
(FPCore (x y z) :precision binary64 (+ z (* x y)))
double code(double x, double y, double z) {
return z + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * y)
end function
public static double code(double x, double y, double z) {
return z + (x * y);
}
def code(x, y, z): return z + (x * y)
function code(x, y, z) return Float64(z + Float64(x * y)) end
function tmp = code(x, y, z) tmp = z + (x * y); end
code[x_, y_, z_] := N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 53.1%
+-commutative53.1%
Simplified53.1%
Final simplification53.1%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 53.1%
+-commutative53.1%
Simplified53.1%
Taylor expanded in x around 0 42.4%
herbie shell --seed 2024128
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))