
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (if (<= (* z z) 2e+305) (+ (* z z) (+ (* z z) (+ (* z z) (* x y)))) (* x (+ y (* 3.0 (* z (/ z x)))))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e+305) {
tmp = (z * z) + ((z * z) + ((z * z) + (x * y)));
} else {
tmp = x * (y + (3.0 * (z * (z / x))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 2d+305) then
tmp = (z * z) + ((z * z) + ((z * z) + (x * y)))
else
tmp = x * (y + (3.0d0 * (z * (z / x))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e+305) {
tmp = (z * z) + ((z * z) + ((z * z) + (x * y)));
} else {
tmp = x * (y + (3.0 * (z * (z / x))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 2e+305: tmp = (z * z) + ((z * z) + ((z * z) + (x * y))) else: tmp = x * (y + (3.0 * (z * (z / x)))) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 2e+305) tmp = Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(x * y)))); else tmp = Float64(x * Float64(y + Float64(3.0 * Float64(z * Float64(z / x))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 2e+305) tmp = (z * z) + ((z * z) + ((z * z) + (x * y))); else tmp = x * (y + (3.0 * (z * (z / x)))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e+305], N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(y + N[(3.0 * N[(z * N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+305}:\\
\;\;\;\;z \cdot z + \left(z \cdot z + \left(z \cdot z + x \cdot y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(y + 3 \cdot \left(z \cdot \frac{z}{x}\right)\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 1.9999999999999999e305Initial program 99.9%
if 1.9999999999999999e305 < (*.f64 z z) Initial program 92.3%
Taylor expanded in x around inf 98.5%
Simplified98.5%
pow298.5%
associate-/l*100.0%
Applied egg-rr100.0%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (fma z z (fma x y (* 2.0 (* z z)))))
double code(double x, double y, double z) {
return fma(z, z, fma(x, y, (2.0 * (z * z))));
}
function code(x, y, z) return fma(z, z, fma(x, y, Float64(2.0 * Float64(z * z)))) end
code[x_, y_, z_] := N[(z * z + N[(x * y + N[(2.0 * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, z, \mathsf{fma}\left(x, y, 2 \cdot \left(z \cdot z\right)\right)\right)
\end{array}
Initial program 97.9%
+-commutative97.9%
fma-define98.0%
associate-+l+98.0%
fma-define99.6%
count-299.6%
Simplified99.6%
(FPCore (x y z) :precision binary64 (fma x y (* (* z z) 3.0)))
double code(double x, double y, double z) {
return fma(x, y, ((z * z) * 3.0));
}
function code(x, y, z) return fma(x, y, Float64(Float64(z * z) * 3.0)) end
code[x_, y_, z_] := N[(x * y + N[(N[(z * z), $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, \left(z \cdot z\right) \cdot 3\right)
\end{array}
Initial program 97.9%
associate-+l+97.9%
associate-+l+98.0%
fma-define99.5%
*-lft-identity99.5%
metadata-eval99.5%
count-299.5%
distribute-rgt-out99.5%
metadata-eval99.5%
metadata-eval99.5%
Simplified99.5%
(FPCore (x y z) :precision binary64 (fma x y (* z (* z 3.0))))
double code(double x, double y, double z) {
return fma(x, y, (z * (z * 3.0)));
}
function code(x, y, z) return fma(x, y, Float64(z * Float64(z * 3.0))) end
code[x_, y_, z_] := N[(x * y + N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, z \cdot \left(z \cdot 3\right)\right)
\end{array}
Initial program 97.9%
associate-+l+97.9%
associate-+l+98.0%
fma-define99.5%
associate-+r+99.5%
distribute-lft-out99.5%
distribute-lft-out99.5%
remove-double-neg99.5%
unsub-neg99.5%
count-299.5%
neg-mul-199.5%
distribute-rgt-out--99.5%
metadata-eval99.5%
Simplified99.5%
(FPCore (x y z) :precision binary64 (if (or (<= (* x y) -1e-248) (not (<= (* x y) 0.0))) (* x (+ y (* 3.0 (* z (/ z x))))) (* (* z z) 3.0)))
double code(double x, double y, double z) {
double tmp;
if (((x * y) <= -1e-248) || !((x * y) <= 0.0)) {
tmp = x * (y + (3.0 * (z * (z / x))));
} else {
tmp = (z * z) * 3.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((x * y) <= (-1d-248)) .or. (.not. ((x * y) <= 0.0d0))) then
tmp = x * (y + (3.0d0 * (z * (z / x))))
else
tmp = (z * z) * 3.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((x * y) <= -1e-248) || !((x * y) <= 0.0)) {
tmp = x * (y + (3.0 * (z * (z / x))));
} else {
tmp = (z * z) * 3.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((x * y) <= -1e-248) or not ((x * y) <= 0.0): tmp = x * (y + (3.0 * (z * (z / x)))) else: tmp = (z * z) * 3.0 return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(x * y) <= -1e-248) || !(Float64(x * y) <= 0.0)) tmp = Float64(x * Float64(y + Float64(3.0 * Float64(z * Float64(z / x))))); else tmp = Float64(Float64(z * z) * 3.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((x * y) <= -1e-248) || ~(((x * y) <= 0.0))) tmp = x * (y + (3.0 * (z * (z / x)))); else tmp = (z * z) * 3.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -1e-248], N[Not[LessEqual[N[(x * y), $MachinePrecision], 0.0]], $MachinePrecision]], N[(x * N[(y + N[(3.0 * N[(z * N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(z * z), $MachinePrecision] * 3.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{-248} \lor \neg \left(x \cdot y \leq 0\right):\\
\;\;\;\;x \cdot \left(y + 3 \cdot \left(z \cdot \frac{z}{x}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(z \cdot z\right) \cdot 3\\
\end{array}
\end{array}
if (*.f64 x y) < -9.9999999999999998e-249 or -0.0 < (*.f64 x y) Initial program 97.6%
Taylor expanded in x around inf 98.1%
Simplified98.1%
pow298.1%
associate-/l*98.5%
Applied egg-rr98.5%
if -9.9999999999999998e-249 < (*.f64 x y) < -0.0Initial program 99.8%
Taylor expanded in x around 0 99.8%
Simplified99.8%
pow285.2%
Applied egg-rr99.8%
Final simplification98.7%
(FPCore (x y z) :precision binary64 (if (<= y 2.55e-226) (+ (* z z) (* x (+ y (* 2.0 (* z (/ z x)))))) (* y (+ x (* 3.0 (* z (/ z y)))))))
double code(double x, double y, double z) {
double tmp;
if (y <= 2.55e-226) {
tmp = (z * z) + (x * (y + (2.0 * (z * (z / x)))));
} else {
tmp = y * (x + (3.0 * (z * (z / y))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 2.55d-226) then
tmp = (z * z) + (x * (y + (2.0d0 * (z * (z / x)))))
else
tmp = y * (x + (3.0d0 * (z * (z / y))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 2.55e-226) {
tmp = (z * z) + (x * (y + (2.0 * (z * (z / x)))));
} else {
tmp = y * (x + (3.0 * (z * (z / y))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 2.55e-226: tmp = (z * z) + (x * (y + (2.0 * (z * (z / x))))) else: tmp = y * (x + (3.0 * (z * (z / y)))) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 2.55e-226) tmp = Float64(Float64(z * z) + Float64(x * Float64(y + Float64(2.0 * Float64(z * Float64(z / x)))))); else tmp = Float64(y * Float64(x + Float64(3.0 * Float64(z * Float64(z / y))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 2.55e-226) tmp = (z * z) + (x * (y + (2.0 * (z * (z / x))))); else tmp = y * (x + (3.0 * (z * (z / y)))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 2.55e-226], N[(N[(z * z), $MachinePrecision] + N[(x * N[(y + N[(2.0 * N[(z * N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(x + N[(3.0 * N[(z * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.55 \cdot 10^{-226}:\\
\;\;\;\;z \cdot z + x \cdot \left(y + 2 \cdot \left(z \cdot \frac{z}{x}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(x + 3 \cdot \left(z \cdot \frac{z}{y}\right)\right)\\
\end{array}
\end{array}
if y < 2.54999999999999987e-226Initial program 97.8%
Taylor expanded in x around inf 94.6%
pow294.5%
associate-/l*95.2%
Applied egg-rr94.6%
if 2.54999999999999987e-226 < y Initial program 98.2%
Taylor expanded in y around inf 99.1%
Simplified99.1%
pow299.1%
associate-/l*99.1%
Applied egg-rr99.1%
Final simplification96.6%
(FPCore (x y z) :precision binary64 (if (<= x -1.6e-34) (* x (+ y (* 3.0 (* z (/ z x))))) (* y (+ x (* 3.0 (/ (* z z) y))))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.6e-34) {
tmp = x * (y + (3.0 * (z * (z / x))));
} else {
tmp = y * (x + (3.0 * ((z * z) / y)));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.6d-34)) then
tmp = x * (y + (3.0d0 * (z * (z / x))))
else
tmp = y * (x + (3.0d0 * ((z * z) / y)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.6e-34) {
tmp = x * (y + (3.0 * (z * (z / x))));
} else {
tmp = y * (x + (3.0 * ((z * z) / y)));
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.6e-34: tmp = x * (y + (3.0 * (z * (z / x)))) else: tmp = y * (x + (3.0 * ((z * z) / y))) return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.6e-34) tmp = Float64(x * Float64(y + Float64(3.0 * Float64(z * Float64(z / x))))); else tmp = Float64(y * Float64(x + Float64(3.0 * Float64(Float64(z * z) / y)))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.6e-34) tmp = x * (y + (3.0 * (z * (z / x)))); else tmp = y * (x + (3.0 * ((z * z) / y))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.6e-34], N[(x * N[(y + N[(3.0 * N[(z * N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(x + N[(3.0 * N[(N[(z * z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.6 \cdot 10^{-34}:\\
\;\;\;\;x \cdot \left(y + 3 \cdot \left(z \cdot \frac{z}{x}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(x + 3 \cdot \frac{z \cdot z}{y}\right)\\
\end{array}
\end{array}
if x < -1.60000000000000001e-34Initial program 96.7%
Taylor expanded in x around inf 99.8%
Simplified99.8%
pow299.8%
associate-/l*99.8%
Applied egg-rr99.8%
if -1.60000000000000001e-34 < x Initial program 98.3%
Taylor expanded in y around inf 95.1%
Simplified95.1%
pow295.1%
Applied egg-rr95.1%
Final simplification96.2%
(FPCore (x y z) :precision binary64 (if (<= x -3.2e-34) (* x (+ y (* 3.0 (* z (/ z x))))) (* y (+ x (* 3.0 (* z (/ z y)))))))
double code(double x, double y, double z) {
double tmp;
if (x <= -3.2e-34) {
tmp = x * (y + (3.0 * (z * (z / x))));
} else {
tmp = y * (x + (3.0 * (z * (z / y))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-3.2d-34)) then
tmp = x * (y + (3.0d0 * (z * (z / x))))
else
tmp = y * (x + (3.0d0 * (z * (z / y))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -3.2e-34) {
tmp = x * (y + (3.0 * (z * (z / x))));
} else {
tmp = y * (x + (3.0 * (z * (z / y))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -3.2e-34: tmp = x * (y + (3.0 * (z * (z / x)))) else: tmp = y * (x + (3.0 * (z * (z / y)))) return tmp
function code(x, y, z) tmp = 0.0 if (x <= -3.2e-34) tmp = Float64(x * Float64(y + Float64(3.0 * Float64(z * Float64(z / x))))); else tmp = Float64(y * Float64(x + Float64(3.0 * Float64(z * Float64(z / y))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -3.2e-34) tmp = x * (y + (3.0 * (z * (z / x)))); else tmp = y * (x + (3.0 * (z * (z / y)))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -3.2e-34], N[(x * N[(y + N[(3.0 * N[(z * N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(x + N[(3.0 * N[(z * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.2 \cdot 10^{-34}:\\
\;\;\;\;x \cdot \left(y + 3 \cdot \left(z \cdot \frac{z}{x}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(x + 3 \cdot \left(z \cdot \frac{z}{y}\right)\right)\\
\end{array}
\end{array}
if x < -3.20000000000000003e-34Initial program 96.7%
Taylor expanded in x around inf 99.8%
Simplified99.8%
pow299.8%
associate-/l*99.8%
Applied egg-rr99.8%
if -3.20000000000000003e-34 < x Initial program 98.3%
Taylor expanded in y around inf 95.1%
Simplified95.1%
pow295.1%
associate-/l*95.6%
Applied egg-rr95.6%
Final simplification96.6%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 6.4e-93) (+ (* z z) (* x y)) (* (* z z) 3.0)))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 6.4e-93) {
tmp = (z * z) + (x * y);
} else {
tmp = (z * z) * 3.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 6.4d-93) then
tmp = (z * z) + (x * y)
else
tmp = (z * z) * 3.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 6.4e-93) {
tmp = (z * z) + (x * y);
} else {
tmp = (z * z) * 3.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 6.4e-93: tmp = (z * z) + (x * y) else: tmp = (z * z) * 3.0 return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 6.4e-93) tmp = Float64(Float64(z * z) + Float64(x * y)); else tmp = Float64(Float64(z * z) * 3.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 6.4e-93) tmp = (z * z) + (x * y); else tmp = (z * z) * 3.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 6.4e-93], N[(N[(z * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(N[(z * z), $MachinePrecision] * 3.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 6.4 \cdot 10^{-93}:\\
\;\;\;\;z \cdot z + x \cdot y\\
\mathbf{else}:\\
\;\;\;\;\left(z \cdot z\right) \cdot 3\\
\end{array}
\end{array}
if (*.f64 z z) < 6.3999999999999997e-93Initial program 100.0%
Taylor expanded in x around inf 94.8%
Taylor expanded in x around inf 94.7%
if 6.3999999999999997e-93 < (*.f64 z z) Initial program 96.5%
Taylor expanded in x around 0 81.9%
Simplified81.9%
pow290.3%
Applied egg-rr81.9%
Final simplification87.3%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 6.2e-93) (* x y) (* (* z z) 3.0)))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 6.2e-93) {
tmp = x * y;
} else {
tmp = (z * z) * 3.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 6.2d-93) then
tmp = x * y
else
tmp = (z * z) * 3.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 6.2e-93) {
tmp = x * y;
} else {
tmp = (z * z) * 3.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 6.2e-93: tmp = x * y else: tmp = (z * z) * 3.0 return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 6.2e-93) tmp = Float64(x * y); else tmp = Float64(Float64(z * z) * 3.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 6.2e-93) tmp = x * y; else tmp = (z * z) * 3.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 6.2e-93], N[(x * y), $MachinePrecision], N[(N[(z * z), $MachinePrecision] * 3.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 6.2 \cdot 10^{-93}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;\left(z \cdot z\right) \cdot 3\\
\end{array}
\end{array}
if (*.f64 z z) < 6.19999999999999999e-93Initial program 100.0%
Taylor expanded in y around inf 100.0%
Simplified100.0%
Taylor expanded in x around inf 93.9%
if 6.19999999999999999e-93 < (*.f64 z z) Initial program 96.5%
Taylor expanded in x around 0 81.9%
Simplified81.9%
pow290.3%
Applied egg-rr81.9%
Final simplification87.0%
(FPCore (x y z) :precision binary64 (* x y))
double code(double x, double y, double z) {
return x * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
public static double code(double x, double y, double z) {
return x * y;
}
def code(x, y, z): return x * y
function code(x, y, z) return Float64(x * y) end
function tmp = code(x, y, z) tmp = x * y; end
code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 97.9%
Taylor expanded in y around inf 94.4%
Simplified94.4%
Taylor expanded in x around inf 54.4%
Final simplification54.4%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2024128
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:alt
(! :herbie-platform default (+ (* (* 3 z) z) (* y x)))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))