
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 24 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (fma v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))) 1.0))
float code(float u, float v) {
return fmaf(v, logf((u + ((1.0f - u) * expf((-2.0f / v))))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right), 1\right)
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-define99.5%
+-commutative99.5%
fma-define99.5%
Simplified99.5%
fma-undefine99.5%
Applied egg-rr99.5%
Final simplification99.5%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.5%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (exp (/ -2.0 v)))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + expf((-2.0f / v)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + exp(((-2.0e0) / v)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + exp(Float32(Float32(-2.0) / v)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + exp((single(-2.0) / v))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.5%
Taylor expanded in u around 0 95.7%
(FPCore (u v)
:precision binary32
(if (<= v 0.30000001192092896)
(+ 1.0 (* v (log u)))
(+
-1.0
(*
u
(+
(/
(-
(/
(+
(*
-0.5
(/
(+
(* u 9.333333333333334)
(- (* 4.0 (- (* u 16.0) (* u 8.0))) (* u 32.0)))
v))
(* (- (* u 8.0) (* u 16.0)) 0.5))
v)
(* u 2.0))
v)
(* v (+ -1.0 (/ 1.0 (exp (/ -2.0 v))))))))))
float code(float u, float v) {
float tmp;
if (v <= 0.30000001192092896f) {
tmp = 1.0f + (v * logf(u));
} else {
tmp = -1.0f + (u * ((((((-0.5f * (((u * 9.333333333333334f) + ((4.0f * ((u * 16.0f) - (u * 8.0f))) - (u * 32.0f))) / v)) + (((u * 8.0f) - (u * 16.0f)) * 0.5f)) / v) - (u * 2.0f)) / v) + (v * (-1.0f + (1.0f / expf((-2.0f / v)))))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.30000001192092896e0) then
tmp = 1.0e0 + (v * log(u))
else
tmp = (-1.0e0) + (u * (((((((-0.5e0) * (((u * 9.333333333333334e0) + ((4.0e0 * ((u * 16.0e0) - (u * 8.0e0))) - (u * 32.0e0))) / v)) + (((u * 8.0e0) - (u * 16.0e0)) * 0.5e0)) / v) - (u * 2.0e0)) / v) + (v * ((-1.0e0) + (1.0e0 / exp(((-2.0e0) / v)))))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.30000001192092896)) tmp = Float32(Float32(1.0) + Float32(v * log(u))); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(Float32(Float32(Float32(Float32(Float32(-0.5) * Float32(Float32(Float32(u * Float32(9.333333333333334)) + Float32(Float32(Float32(4.0) * Float32(Float32(u * Float32(16.0)) - Float32(u * Float32(8.0)))) - Float32(u * Float32(32.0)))) / v)) + Float32(Float32(Float32(u * Float32(8.0)) - Float32(u * Float32(16.0))) * Float32(0.5))) / v) - Float32(u * Float32(2.0))) / v) + Float32(v * Float32(Float32(-1.0) + Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v)))))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.30000001192092896)) tmp = single(1.0) + (v * log(u)); else tmp = single(-1.0) + (u * ((((((single(-0.5) * (((u * single(9.333333333333334)) + ((single(4.0) * ((u * single(16.0)) - (u * single(8.0)))) - (u * single(32.0)))) / v)) + (((u * single(8.0)) - (u * single(16.0))) * single(0.5))) / v) - (u * single(2.0))) / v) + (v * (single(-1.0) + (single(1.0) / exp((single(-2.0) / v))))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.30000001192092896:\\
\;\;\;\;1 + v \cdot \log u\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(\frac{\frac{-0.5 \cdot \frac{u \cdot 9.333333333333334 + \left(4 \cdot \left(u \cdot 16 - u \cdot 8\right) - u \cdot 32\right)}{v} + \left(u \cdot 8 - u \cdot 16\right) \cdot 0.5}{v} - u \cdot 2}{v} + v \cdot \left(-1 + \frac{1}{e^{\frac{-2}{v}}}\right)\right)\\
\end{array}
\end{array}
if v < 0.300000012Initial program 99.9%
Taylor expanded in u around 0 99.6%
Taylor expanded in u around inf 99.4%
mul-1-neg99.4%
distribute-rgt-neg-in99.4%
log-rec99.4%
remove-double-neg99.4%
Simplified99.4%
if 0.300000012 < v Initial program 93.7%
+-commutative93.7%
fma-define94.0%
+-commutative94.0%
fma-define93.8%
Simplified93.8%
Taylor expanded in u around 0 89.4%
Taylor expanded in v around -inf 87.5%
Final simplification98.5%
(FPCore (u v)
:precision binary32
(if (<= v 0.30000001192092896)
(+ 1.0 (* v (log u)))
(+
-1.0
(*
u
(+
(* v (+ -1.0 (/ 1.0 (exp (/ -2.0 v)))))
(* -0.5 (/ (+ (* u 4.0) (* 8.0 (/ u v))) v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.30000001192092896f) {
tmp = 1.0f + (v * logf(u));
} else {
tmp = -1.0f + (u * ((v * (-1.0f + (1.0f / expf((-2.0f / v))))) + (-0.5f * (((u * 4.0f) + (8.0f * (u / v))) / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.30000001192092896e0) then
tmp = 1.0e0 + (v * log(u))
else
tmp = (-1.0e0) + (u * ((v * ((-1.0e0) + (1.0e0 / exp(((-2.0e0) / v))))) + ((-0.5e0) * (((u * 4.0e0) + (8.0e0 * (u / v))) / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.30000001192092896)) tmp = Float32(Float32(1.0) + Float32(v * log(u))); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(v * Float32(Float32(-1.0) + Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v))))) + Float32(Float32(-0.5) * Float32(Float32(Float32(u * Float32(4.0)) + Float32(Float32(8.0) * Float32(u / v))) / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.30000001192092896)) tmp = single(1.0) + (v * log(u)); else tmp = single(-1.0) + (u * ((v * (single(-1.0) + (single(1.0) / exp((single(-2.0) / v))))) + (single(-0.5) * (((u * single(4.0)) + (single(8.0) * (u / v))) / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.30000001192092896:\\
\;\;\;\;1 + v \cdot \log u\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(v \cdot \left(-1 + \frac{1}{e^{\frac{-2}{v}}}\right) + -0.5 \cdot \frac{u \cdot 4 + 8 \cdot \frac{u}{v}}{v}\right)\\
\end{array}
\end{array}
if v < 0.300000012Initial program 99.9%
Taylor expanded in u around 0 99.6%
Taylor expanded in u around inf 99.4%
mul-1-neg99.4%
distribute-rgt-neg-in99.4%
log-rec99.4%
remove-double-neg99.4%
Simplified99.4%
if 0.300000012 < v Initial program 93.7%
+-commutative93.7%
fma-define94.0%
+-commutative94.0%
fma-define93.8%
Simplified93.8%
Taylor expanded in u around 0 89.4%
Taylor expanded in v around inf 85.5%
sub-neg85.5%
+-commutative85.5%
associate-+l+85.5%
*-commutative85.5%
sub-neg85.5%
distribute-rgt-out--85.5%
metadata-eval85.5%
Simplified85.5%
Final simplification98.3%
(FPCore (u v)
:precision binary32
(if (<= v 0.30000001192092896)
(+ 1.0 (* v (log u)))
(+
-1.0
(* u (+ (* v (+ -1.0 (/ 1.0 (exp (/ -2.0 v))))) (* -2.0 (/ u v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.30000001192092896f) {
tmp = 1.0f + (v * logf(u));
} else {
tmp = -1.0f + (u * ((v * (-1.0f + (1.0f / expf((-2.0f / v))))) + (-2.0f * (u / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.30000001192092896e0) then
tmp = 1.0e0 + (v * log(u))
else
tmp = (-1.0e0) + (u * ((v * ((-1.0e0) + (1.0e0 / exp(((-2.0e0) / v))))) + ((-2.0e0) * (u / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.30000001192092896)) tmp = Float32(Float32(1.0) + Float32(v * log(u))); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(v * Float32(Float32(-1.0) + Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v))))) + Float32(Float32(-2.0) * Float32(u / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.30000001192092896)) tmp = single(1.0) + (v * log(u)); else tmp = single(-1.0) + (u * ((v * (single(-1.0) + (single(1.0) / exp((single(-2.0) / v))))) + (single(-2.0) * (u / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.30000001192092896:\\
\;\;\;\;1 + v \cdot \log u\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(v \cdot \left(-1 + \frac{1}{e^{\frac{-2}{v}}}\right) + -2 \cdot \frac{u}{v}\right)\\
\end{array}
\end{array}
if v < 0.300000012Initial program 99.9%
Taylor expanded in u around 0 99.6%
Taylor expanded in u around inf 99.4%
mul-1-neg99.4%
distribute-rgt-neg-in99.4%
log-rec99.4%
remove-double-neg99.4%
Simplified99.4%
if 0.300000012 < v Initial program 93.7%
+-commutative93.7%
fma-define94.0%
+-commutative94.0%
fma-define93.8%
Simplified93.8%
Taylor expanded in u around 0 89.4%
Taylor expanded in v around inf 83.1%
Final simplification98.2%
(FPCore (u v) :precision binary32 (if (<= v 0.30000001192092896) (+ 1.0 (* v (log u))) (+ -1.0 (* u (* v (expm1 (/ 2.0 v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.30000001192092896f) {
tmp = 1.0f + (v * logf(u));
} else {
tmp = -1.0f + (u * (v * expm1f((2.0f / v))));
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.30000001192092896)) tmp = Float32(Float32(1.0) + Float32(v * log(u))); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(v * expm1(Float32(Float32(2.0) / v))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.30000001192092896:\\
\;\;\;\;1 + v \cdot \log u\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(v \cdot \mathsf{expm1}\left(\frac{2}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.300000012Initial program 99.9%
Taylor expanded in u around 0 99.6%
Taylor expanded in u around inf 99.4%
mul-1-neg99.4%
distribute-rgt-neg-in99.4%
log-rec99.4%
remove-double-neg99.4%
Simplified99.4%
if 0.300000012 < v Initial program 93.7%
+-commutative93.7%
fma-define94.0%
+-commutative94.0%
fma-define93.8%
Simplified93.8%
Taylor expanded in u around 0 89.4%
Taylor expanded in u around 0 79.5%
rec-exp79.5%
expm1-undefine79.5%
distribute-neg-frac79.5%
metadata-eval79.5%
Simplified79.5%
Final simplification97.9%
(FPCore (u v)
:precision binary32
(if (<= v 0.30000001192092896)
(+ 1.0 (* v (log u)))
(+
-1.0
(*
u
(+
2.0
(/
(+
2.0
(-
(/
(+
1.3333333333333333
(+
(* (- (* u 8.0) (* u 16.0)) 0.5)
(/
(-
0.6666666666666666
(*
(+
(* u 9.333333333333334)
(- (* 4.0 (- (* u 16.0) (* u 8.0))) (* u 32.0)))
0.5))
v)))
v)
(* u 2.0)))
v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.30000001192092896f) {
tmp = 1.0f + (v * logf(u));
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f + (((1.3333333333333333f + ((((u * 8.0f) - (u * 16.0f)) * 0.5f) + ((0.6666666666666666f - (((u * 9.333333333333334f) + ((4.0f * ((u * 16.0f) - (u * 8.0f))) - (u * 32.0f))) * 0.5f)) / v))) / v) - (u * 2.0f))) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.30000001192092896e0) then
tmp = 1.0e0 + (v * log(u))
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 + (((1.3333333333333333e0 + ((((u * 8.0e0) - (u * 16.0e0)) * 0.5e0) + ((0.6666666666666666e0 - (((u * 9.333333333333334e0) + ((4.0e0 * ((u * 16.0e0) - (u * 8.0e0))) - (u * 32.0e0))) * 0.5e0)) / v))) / v) - (u * 2.0e0))) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.30000001192092896)) tmp = Float32(Float32(1.0) + Float32(v * log(u))); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(Float32(Float32(1.3333333333333333) + Float32(Float32(Float32(Float32(u * Float32(8.0)) - Float32(u * Float32(16.0))) * Float32(0.5)) + Float32(Float32(Float32(0.6666666666666666) - Float32(Float32(Float32(u * Float32(9.333333333333334)) + Float32(Float32(Float32(4.0) * Float32(Float32(u * Float32(16.0)) - Float32(u * Float32(8.0)))) - Float32(u * Float32(32.0)))) * Float32(0.5))) / v))) / v) - Float32(u * Float32(2.0)))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.30000001192092896)) tmp = single(1.0) + (v * log(u)); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) + (((single(1.3333333333333333) + ((((u * single(8.0)) - (u * single(16.0))) * single(0.5)) + ((single(0.6666666666666666) - (((u * single(9.333333333333334)) + ((single(4.0) * ((u * single(16.0)) - (u * single(8.0)))) - (u * single(32.0)))) * single(0.5))) / v))) / v) - (u * single(2.0)))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.30000001192092896:\\
\;\;\;\;1 + v \cdot \log u\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2 + \left(\frac{1.3333333333333333 + \left(\left(u \cdot 8 - u \cdot 16\right) \cdot 0.5 + \frac{0.6666666666666666 - \left(u \cdot 9.333333333333334 + \left(4 \cdot \left(u \cdot 16 - u \cdot 8\right) - u \cdot 32\right)\right) \cdot 0.5}{v}\right)}{v} - u \cdot 2\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.300000012Initial program 99.9%
Taylor expanded in u around 0 99.6%
Taylor expanded in u around inf 99.4%
mul-1-neg99.4%
distribute-rgt-neg-in99.4%
log-rec99.4%
remove-double-neg99.4%
Simplified99.4%
if 0.300000012 < v Initial program 93.7%
+-commutative93.7%
fma-define94.0%
+-commutative94.0%
fma-define93.8%
Simplified93.8%
Taylor expanded in u around 0 89.4%
Taylor expanded in v around -inf 78.3%
Final simplification97.8%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
(log E)
(+
-1.0
(*
u
(+
2.0
(/
(+
2.0
(-
(/
(+
1.3333333333333333
(+
(* (- (* u 8.0) (* u 16.0)) 0.5)
(/
(-
0.6666666666666666
(*
(+
(* u 9.333333333333334)
(- (* 4.0 (- (* u 16.0) (* u 8.0))) (* u 32.0)))
0.5))
v)))
v)
(* u 2.0)))
v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = logf(((float) M_E));
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f + (((1.3333333333333333f + ((((u * 8.0f) - (u * 16.0f)) * 0.5f) + ((0.6666666666666666f - (((u * 9.333333333333334f) + ((4.0f * ((u * 16.0f) - (u * 8.0f))) - (u * 32.0f))) * 0.5f)) / v))) / v) - (u * 2.0f))) / v)));
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = log(Float32(exp(1))); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(Float32(Float32(1.3333333333333333) + Float32(Float32(Float32(Float32(u * Float32(8.0)) - Float32(u * Float32(16.0))) * Float32(0.5)) + Float32(Float32(Float32(0.6666666666666666) - Float32(Float32(Float32(u * Float32(9.333333333333334)) + Float32(Float32(Float32(4.0) * Float32(Float32(u * Float32(16.0)) - Float32(u * Float32(8.0)))) - Float32(u * Float32(32.0)))) * Float32(0.5))) / v))) / v) - Float32(u * Float32(2.0)))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = log(single(2.71828182845904523536)); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) + (((single(1.3333333333333333) + ((((u * single(8.0)) - (u * single(16.0))) * single(0.5)) + ((single(0.6666666666666666) - (((u * single(9.333333333333334)) + ((single(4.0) * ((u * single(16.0)) - (u * single(8.0)))) - (u * single(32.0)))) * single(0.5))) / v))) / v) - (u * single(2.0)))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;\log e\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2 + \left(\frac{1.3333333333333333 + \left(\left(u \cdot 8 - u \cdot 16\right) \cdot 0.5 + \frac{0.6666666666666666 - \left(u \cdot 9.333333333333334 + \left(4 \cdot \left(u \cdot 16 - u \cdot 8\right) - u \cdot 32\right)\right) \cdot 0.5}{v}\right)}{v} - u \cdot 2\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
log1p-expm1-u99.9%
log1p-undefine97.2%
Applied egg-rr97.2%
Taylor expanded in v around 0 91.4%
exp-1-e91.4%
Simplified91.4%
if 0.200000003 < v Initial program 94.0%
+-commutative94.0%
fma-define94.3%
+-commutative94.3%
fma-define94.1%
Simplified94.1%
Taylor expanded in u around 0 84.1%
Taylor expanded in v around -inf 74.0%
Final simplification90.0%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
(- 1.0 (* u -2.0))
(+
-1.0
(*
u
(+
2.0
(/
(+
2.0
(-
(/
(+
1.3333333333333333
(+
(* (- (* u 8.0) (* u 16.0)) 0.5)
(/
(-
0.6666666666666666
(*
(+
(* u 9.333333333333334)
(- (* 4.0 (- (* u 16.0) (* u 8.0))) (* u 32.0)))
0.5))
v)))
v)
(* u 2.0)))
v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f - (u * -2.0f);
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f + (((1.3333333333333333f + ((((u * 8.0f) - (u * 16.0f)) * 0.5f) + ((0.6666666666666666f - (((u * 9.333333333333334f) + ((4.0f * ((u * 16.0f) - (u * 8.0f))) - (u * 32.0f))) * 0.5f)) / v))) / v) - (u * 2.0f))) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0 - (u * (-2.0e0))
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 + (((1.3333333333333333e0 + ((((u * 8.0e0) - (u * 16.0e0)) * 0.5e0) + ((0.6666666666666666e0 - (((u * 9.333333333333334e0) + ((4.0e0 * ((u * 16.0e0) - (u * 8.0e0))) - (u * 32.0e0))) * 0.5e0)) / v))) / v) - (u * 2.0e0))) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(Float32(1.0) - Float32(u * Float32(-2.0))); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(Float32(Float32(1.3333333333333333) + Float32(Float32(Float32(Float32(u * Float32(8.0)) - Float32(u * Float32(16.0))) * Float32(0.5)) + Float32(Float32(Float32(0.6666666666666666) - Float32(Float32(Float32(u * Float32(9.333333333333334)) + Float32(Float32(Float32(4.0) * Float32(Float32(u * Float32(16.0)) - Float32(u * Float32(8.0)))) - Float32(u * Float32(32.0)))) * Float32(0.5))) / v))) / v) - Float32(u * Float32(2.0)))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0) - (u * single(-2.0)); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) + (((single(1.3333333333333333) + ((((u * single(8.0)) - (u * single(16.0))) * single(0.5)) + ((single(0.6666666666666666) - (((u * single(9.333333333333334)) + ((single(4.0) * ((u * single(16.0)) - (u * single(8.0)))) - (u * single(32.0)))) * single(0.5))) / v))) / v) - (u * single(2.0)))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1 - u \cdot -2\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2 + \left(\frac{1.3333333333333333 + \left(\left(u \cdot 8 - u \cdot 16\right) \cdot 0.5 + \frac{0.6666666666666666 - \left(u \cdot 9.333333333333334 + \left(4 \cdot \left(u \cdot 16 - u \cdot 8\right) - u \cdot 32\right)\right) \cdot 0.5}{v}\right)}{v} - u \cdot 2\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
Taylor expanded in v around -inf 47.2%
associate-*r/47.2%
cancel-sign-sub-inv47.2%
metadata-eval47.2%
associate-*r/47.2%
metadata-eval47.2%
distribute-lft-in47.2%
metadata-eval47.2%
neg-mul-147.2%
distribute-neg-frac47.2%
metadata-eval47.2%
Simplified47.2%
Taylor expanded in v around inf 4.8%
*-commutative4.8%
Simplified4.8%
Taylor expanded in u around inf 49.8%
neg-mul-149.8%
Simplified49.8%
if 0.200000003 < v Initial program 94.0%
+-commutative94.0%
fma-define94.3%
+-commutative94.3%
fma-define94.1%
Simplified94.1%
Taylor expanded in u around 0 84.1%
Taylor expanded in v around -inf 74.0%
Final simplification51.8%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
(- 1.0 (* u -2.0))
(+
-1.0
(+
(* u 2.0)
(/
(+
(/ (* u (+ (* (- (* u 8.0) (* u 16.0)) 0.5) 1.3333333333333333)) v)
(* u (- 2.0 (* u 2.0))))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f - (u * -2.0f);
} else {
tmp = -1.0f + ((u * 2.0f) + ((((u * ((((u * 8.0f) - (u * 16.0f)) * 0.5f) + 1.3333333333333333f)) / v) + (u * (2.0f - (u * 2.0f)))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0 - (u * (-2.0e0))
else
tmp = (-1.0e0) + ((u * 2.0e0) + ((((u * ((((u * 8.0e0) - (u * 16.0e0)) * 0.5e0) + 1.3333333333333333e0)) / v) + (u * (2.0e0 - (u * 2.0e0)))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(Float32(1.0) - Float32(u * Float32(-2.0))); else tmp = Float32(Float32(-1.0) + Float32(Float32(u * Float32(2.0)) + Float32(Float32(Float32(Float32(u * Float32(Float32(Float32(Float32(u * Float32(8.0)) - Float32(u * Float32(16.0))) * Float32(0.5)) + Float32(1.3333333333333333))) / v) + Float32(u * Float32(Float32(2.0) - Float32(u * Float32(2.0))))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0) - (u * single(-2.0)); else tmp = single(-1.0) + ((u * single(2.0)) + ((((u * ((((u * single(8.0)) - (u * single(16.0))) * single(0.5)) + single(1.3333333333333333))) / v) + (u * (single(2.0) - (u * single(2.0))))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1 - u \cdot -2\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(u \cdot 2 + \frac{\frac{u \cdot \left(\left(u \cdot 8 - u \cdot 16\right) \cdot 0.5 + 1.3333333333333333\right)}{v} + u \cdot \left(2 - u \cdot 2\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
Taylor expanded in v around -inf 47.2%
associate-*r/47.2%
cancel-sign-sub-inv47.2%
metadata-eval47.2%
associate-*r/47.2%
metadata-eval47.2%
distribute-lft-in47.2%
metadata-eval47.2%
neg-mul-147.2%
distribute-neg-frac47.2%
metadata-eval47.2%
Simplified47.2%
Taylor expanded in v around inf 4.8%
*-commutative4.8%
Simplified4.8%
Taylor expanded in u around inf 49.8%
neg-mul-149.8%
Simplified49.8%
if 0.200000003 < v Initial program 94.0%
+-commutative94.0%
fma-define94.3%
+-commutative94.3%
fma-define94.1%
Simplified94.1%
Taylor expanded in u around 0 84.1%
Taylor expanded in v around -inf 70.1%
Final simplification51.5%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
(- 1.0 (* u -2.0))
(+
-1.0
(*
u
(+
2.0
(/
(+
2.0
(-
(/ (+ (* (- (* u 8.0) (* u 16.0)) 0.5) 1.3333333333333333) v)
(* u 2.0)))
v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f - (u * -2.0f);
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f + ((((((u * 8.0f) - (u * 16.0f)) * 0.5f) + 1.3333333333333333f) / v) - (u * 2.0f))) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0 - (u * (-2.0e0))
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 + ((((((u * 8.0e0) - (u * 16.0e0)) * 0.5e0) + 1.3333333333333333e0) / v) - (u * 2.0e0))) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(Float32(1.0) - Float32(u * Float32(-2.0))); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(Float32(Float32(Float32(Float32(u * Float32(8.0)) - Float32(u * Float32(16.0))) * Float32(0.5)) + Float32(1.3333333333333333)) / v) - Float32(u * Float32(2.0)))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0) - (u * single(-2.0)); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) + ((((((u * single(8.0)) - (u * single(16.0))) * single(0.5)) + single(1.3333333333333333)) / v) - (u * single(2.0)))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1 - u \cdot -2\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2 + \left(\frac{\left(u \cdot 8 - u \cdot 16\right) \cdot 0.5 + 1.3333333333333333}{v} - u \cdot 2\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
Taylor expanded in v around -inf 47.2%
associate-*r/47.2%
cancel-sign-sub-inv47.2%
metadata-eval47.2%
associate-*r/47.2%
metadata-eval47.2%
distribute-lft-in47.2%
metadata-eval47.2%
neg-mul-147.2%
distribute-neg-frac47.2%
metadata-eval47.2%
Simplified47.2%
Taylor expanded in v around inf 4.8%
*-commutative4.8%
Simplified4.8%
Taylor expanded in u around inf 49.8%
neg-mul-149.8%
Simplified49.8%
if 0.200000003 < v Initial program 94.0%
+-commutative94.0%
fma-define94.3%
+-commutative94.3%
fma-define94.1%
Simplified94.1%
Taylor expanded in u around 0 84.1%
Taylor expanded in v around -inf 70.1%
Final simplification51.5%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
(- 1.0 (* u -2.0))
(+
1.0
(-
(*
u
(+
2.0
(/
(+ 2.0 (/ (+ 1.3333333333333333 (* 0.6666666666666666 (/ 1.0 v))) v))
v)))
2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f - (u * -2.0f);
} else {
tmp = 1.0f + ((u * (2.0f + ((2.0f + ((1.3333333333333333f + (0.6666666666666666f * (1.0f / v))) / v)) / v))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0 - (u * (-2.0e0))
else
tmp = 1.0e0 + ((u * (2.0e0 + ((2.0e0 + ((1.3333333333333333e0 + (0.6666666666666666e0 * (1.0e0 / v))) / v)) / v))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(Float32(1.0) - Float32(u * Float32(-2.0))); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(Float32(1.3333333333333333) + Float32(Float32(0.6666666666666666) * Float32(Float32(1.0) / v))) / v)) / v))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0) - (u * single(-2.0)); else tmp = single(1.0) + ((u * (single(2.0) + ((single(2.0) + ((single(1.3333333333333333) + (single(0.6666666666666666) * (single(1.0) / v))) / v)) / v))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1 - u \cdot -2\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \left(2 + \frac{2 + \frac{1.3333333333333333 + 0.6666666666666666 \cdot \frac{1}{v}}{v}}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
Taylor expanded in v around -inf 47.2%
associate-*r/47.2%
cancel-sign-sub-inv47.2%
metadata-eval47.2%
associate-*r/47.2%
metadata-eval47.2%
distribute-lft-in47.2%
metadata-eval47.2%
neg-mul-147.2%
distribute-neg-frac47.2%
metadata-eval47.2%
Simplified47.2%
Taylor expanded in v around inf 4.8%
*-commutative4.8%
Simplified4.8%
Taylor expanded in u around inf 49.8%
neg-mul-149.8%
Simplified49.8%
if 0.200000003 < v Initial program 94.0%
Taylor expanded in u around 0 75.0%
Taylor expanded in v around -inf 69.9%
Final simplification51.4%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
(- 1.0 (* u -2.0))
(+
-1.0
(*
u
(+
2.0
(/
(+ 2.0 (/ (+ 1.3333333333333333 (* 0.6666666666666666 (/ 1.0 v))) v))
v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f - (u * -2.0f);
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f + ((1.3333333333333333f + (0.6666666666666666f * (1.0f / v))) / v)) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0 - (u * (-2.0e0))
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 + ((1.3333333333333333e0 + (0.6666666666666666e0 * (1.0e0 / v))) / v)) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(Float32(1.0) - Float32(u * Float32(-2.0))); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(Float32(1.3333333333333333) + Float32(Float32(0.6666666666666666) * Float32(Float32(1.0) / v))) / v)) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0) - (u * single(-2.0)); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) + ((single(1.3333333333333333) + (single(0.6666666666666666) * (single(1.0) / v))) / v)) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1 - u \cdot -2\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2 + \frac{1.3333333333333333 + 0.6666666666666666 \cdot \frac{1}{v}}{v}}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
Taylor expanded in v around -inf 47.2%
associate-*r/47.2%
cancel-sign-sub-inv47.2%
metadata-eval47.2%
associate-*r/47.2%
metadata-eval47.2%
distribute-lft-in47.2%
metadata-eval47.2%
neg-mul-147.2%
distribute-neg-frac47.2%
metadata-eval47.2%
Simplified47.2%
Taylor expanded in v around inf 4.8%
*-commutative4.8%
Simplified4.8%
Taylor expanded in u around inf 49.8%
neg-mul-149.8%
Simplified49.8%
if 0.200000003 < v Initial program 94.0%
+-commutative94.0%
fma-define94.3%
+-commutative94.3%
fma-define94.1%
Simplified94.1%
Taylor expanded in u around 0 84.1%
Taylor expanded in u around 0 75.4%
rec-exp75.4%
expm1-undefine75.4%
distribute-neg-frac75.4%
metadata-eval75.4%
Simplified75.4%
Taylor expanded in v around -inf 69.9%
Final simplification51.4%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) (- 1.0 (* u -2.0)) (+ -1.0 (+ (* u 2.0) (* u (/ (+ 2.0 (/ 1.3333333333333333 v)) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f - (u * -2.0f);
} else {
tmp = -1.0f + ((u * 2.0f) + (u * ((2.0f + (1.3333333333333333f / v)) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0 - (u * (-2.0e0))
else
tmp = (-1.0e0) + ((u * 2.0e0) + (u * ((2.0e0 + (1.3333333333333333e0 / v)) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(Float32(1.0) - Float32(u * Float32(-2.0))); else tmp = Float32(Float32(-1.0) + Float32(Float32(u * Float32(2.0)) + Float32(u * Float32(Float32(Float32(2.0) + Float32(Float32(1.3333333333333333) / v)) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0) - (u * single(-2.0)); else tmp = single(-1.0) + ((u * single(2.0)) + (u * ((single(2.0) + (single(1.3333333333333333) / v)) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1 - u \cdot -2\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(u \cdot 2 + u \cdot \frac{2 + \frac{1.3333333333333333}{v}}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
Taylor expanded in v around -inf 47.2%
associate-*r/47.2%
cancel-sign-sub-inv47.2%
metadata-eval47.2%
associate-*r/47.2%
metadata-eval47.2%
distribute-lft-in47.2%
metadata-eval47.2%
neg-mul-147.2%
distribute-neg-frac47.2%
metadata-eval47.2%
Simplified47.2%
Taylor expanded in v around inf 4.8%
*-commutative4.8%
Simplified4.8%
Taylor expanded in u around inf 49.8%
neg-mul-149.8%
Simplified49.8%
if 0.200000003 < v Initial program 94.0%
+-commutative94.0%
fma-define94.3%
+-commutative94.3%
fma-define94.1%
Simplified94.1%
log1p-expm1-u94.0%
log1p-undefine94.3%
Applied egg-rr94.3%
Taylor expanded in u around 0 75.5%
Taylor expanded in v around -inf 67.1%
Taylor expanded in u around 0 67.1%
associate-/l*67.1%
associate-*r/67.1%
metadata-eval67.1%
Simplified67.1%
Final simplification51.2%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) (- 1.0 (* u -2.0)) (+ -1.0 (* u (+ 2.0 (/ (+ 2.0 (* u -2.0)) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f - (u * -2.0f);
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f + (u * -2.0f)) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0 - (u * (-2.0e0))
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 + (u * (-2.0e0))) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(Float32(1.0) - Float32(u * Float32(-2.0))); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(u * Float32(-2.0))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0) - (u * single(-2.0)); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) + (u * single(-2.0))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1 - u \cdot -2\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2 + u \cdot -2}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
Taylor expanded in v around -inf 47.2%
associate-*r/47.2%
cancel-sign-sub-inv47.2%
metadata-eval47.2%
associate-*r/47.2%
metadata-eval47.2%
distribute-lft-in47.2%
metadata-eval47.2%
neg-mul-147.2%
distribute-neg-frac47.2%
metadata-eval47.2%
Simplified47.2%
Taylor expanded in v around inf 4.8%
*-commutative4.8%
Simplified4.8%
Taylor expanded in u around inf 49.8%
neg-mul-149.8%
Simplified49.8%
if 0.200000003 < v Initial program 94.0%
+-commutative94.0%
fma-define94.3%
+-commutative94.3%
fma-define94.1%
Simplified94.1%
Taylor expanded in u around 0 84.1%
Taylor expanded in v around inf 62.8%
*-commutative62.8%
associate-/l*62.8%
distribute-lft-out62.8%
Simplified62.8%
Final simplification50.9%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) (- 1.0 (* u -2.0)) (+ -1.0 (* u (+ 2.0 (/ 2.0 v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f - (u * -2.0f);
} else {
tmp = -1.0f + (u * (2.0f + (2.0f / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0 - (u * (-2.0e0))
else
tmp = (-1.0e0) + (u * (2.0e0 + (2.0e0 / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(Float32(1.0) - Float32(u * Float32(-2.0))); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(2.0) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0) - (u * single(-2.0)); else tmp = single(-1.0) + (u * (single(2.0) + (single(2.0) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1 - u \cdot -2\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
Taylor expanded in v around -inf 47.2%
associate-*r/47.2%
cancel-sign-sub-inv47.2%
metadata-eval47.2%
associate-*r/47.2%
metadata-eval47.2%
distribute-lft-in47.2%
metadata-eval47.2%
neg-mul-147.2%
distribute-neg-frac47.2%
metadata-eval47.2%
Simplified47.2%
Taylor expanded in v around inf 4.8%
*-commutative4.8%
Simplified4.8%
Taylor expanded in u around inf 49.8%
neg-mul-149.8%
Simplified49.8%
if 0.200000003 < v Initial program 94.0%
+-commutative94.0%
fma-define94.3%
+-commutative94.3%
fma-define94.1%
Simplified94.1%
Taylor expanded in u around 0 84.1%
Taylor expanded in u around 0 75.4%
rec-exp75.4%
expm1-undefine75.4%
distribute-neg-frac75.4%
metadata-eval75.4%
Simplified75.4%
Taylor expanded in v around inf 62.0%
associate-*r/62.0%
metadata-eval62.0%
Simplified62.0%
Final simplification50.8%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) (- 1.0 (* u -2.0)) (+ -1.0 (* 2.0 (+ u (/ u v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f - (u * -2.0f);
} else {
tmp = -1.0f + (2.0f * (u + (u / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0 - (u * (-2.0e0))
else
tmp = (-1.0e0) + (2.0e0 * (u + (u / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(Float32(1.0) - Float32(u * Float32(-2.0))); else tmp = Float32(Float32(-1.0) + Float32(Float32(2.0) * Float32(u + Float32(u / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0) - (u * single(-2.0)); else tmp = single(-1.0) + (single(2.0) * (u + (u / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1 - u \cdot -2\\
\mathbf{else}:\\
\;\;\;\;-1 + 2 \cdot \left(u + \frac{u}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
Taylor expanded in v around -inf 47.2%
associate-*r/47.2%
cancel-sign-sub-inv47.2%
metadata-eval47.2%
associate-*r/47.2%
metadata-eval47.2%
distribute-lft-in47.2%
metadata-eval47.2%
neg-mul-147.2%
distribute-neg-frac47.2%
metadata-eval47.2%
Simplified47.2%
Taylor expanded in v around inf 4.8%
*-commutative4.8%
Simplified4.8%
Taylor expanded in u around inf 49.8%
neg-mul-149.8%
Simplified49.8%
if 0.200000003 < v Initial program 94.0%
+-commutative94.0%
fma-define94.3%
+-commutative94.3%
fma-define94.1%
Simplified94.1%
log1p-expm1-u94.0%
log1p-undefine94.3%
Applied egg-rr94.3%
Taylor expanded in u around 0 75.5%
Taylor expanded in v around inf 62.0%
sub-neg62.0%
distribute-lft-out62.0%
metadata-eval62.0%
Simplified62.0%
Final simplification50.8%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) (- 1.0 (* u -2.0)) (+ 1.0 (* (- 1.0 u) -2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f - (u * -2.0f);
} else {
tmp = 1.0f + ((1.0f - u) * -2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0 - (u * (-2.0e0))
else
tmp = 1.0e0 + ((1.0e0 - u) * (-2.0e0))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(Float32(1.0) - Float32(u * Float32(-2.0))); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(1.0) - u) * Float32(-2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0) - (u * single(-2.0)); else tmp = single(1.0) + ((single(1.0) - u) * single(-2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1 - u \cdot -2\\
\mathbf{else}:\\
\;\;\;\;1 + \left(1 - u\right) \cdot -2\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
Taylor expanded in v around -inf 47.2%
associate-*r/47.2%
cancel-sign-sub-inv47.2%
metadata-eval47.2%
associate-*r/47.2%
metadata-eval47.2%
distribute-lft-in47.2%
metadata-eval47.2%
neg-mul-147.2%
distribute-neg-frac47.2%
metadata-eval47.2%
Simplified47.2%
Taylor expanded in v around inf 4.8%
*-commutative4.8%
Simplified4.8%
Taylor expanded in u around inf 49.8%
neg-mul-149.8%
Simplified49.8%
if 0.200000003 < v Initial program 94.0%
+-commutative94.0%
fma-define94.3%
+-commutative94.3%
fma-define94.1%
Simplified94.1%
Taylor expanded in v around inf 54.2%
Final simplification50.2%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) (- 1.0 (* u -2.0)) (* u (- 2.0 (/ 1.0 u)))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f - (u * -2.0f);
} else {
tmp = u * (2.0f - (1.0f / u));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0 - (u * (-2.0e0))
else
tmp = u * (2.0e0 - (1.0e0 / u))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(Float32(1.0) - Float32(u * Float32(-2.0))); else tmp = Float32(u * Float32(Float32(2.0) - Float32(Float32(1.0) / u))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0) - (u * single(-2.0)); else tmp = u * (single(2.0) - (single(1.0) / u)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1 - u \cdot -2\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(2 - \frac{1}{u}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
Taylor expanded in v around -inf 47.2%
associate-*r/47.2%
cancel-sign-sub-inv47.2%
metadata-eval47.2%
associate-*r/47.2%
metadata-eval47.2%
distribute-lft-in47.2%
metadata-eval47.2%
neg-mul-147.2%
distribute-neg-frac47.2%
metadata-eval47.2%
Simplified47.2%
Taylor expanded in v around inf 4.8%
*-commutative4.8%
Simplified4.8%
Taylor expanded in u around inf 49.8%
neg-mul-149.8%
Simplified49.8%
if 0.200000003 < v Initial program 94.0%
Taylor expanded in v around -inf 31.2%
associate-*r/31.2%
cancel-sign-sub-inv31.2%
metadata-eval31.2%
associate-*r/31.2%
metadata-eval31.2%
distribute-lft-in31.2%
metadata-eval31.2%
neg-mul-131.2%
distribute-neg-frac31.2%
metadata-eval31.2%
Simplified31.2%
Taylor expanded in v around inf 54.2%
*-commutative54.2%
Simplified54.2%
Taylor expanded in u around inf 54.2%
Final simplification50.2%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) (- 1.0 (* u -2.0)) (+ -1.0 (* u 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f - (u * -2.0f);
} else {
tmp = -1.0f + (u * 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0 - (u * (-2.0e0))
else
tmp = (-1.0e0) + (u * 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(Float32(1.0) - Float32(u * Float32(-2.0))); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0) - (u * single(-2.0)); else tmp = single(-1.0) + (u * single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1 - u \cdot -2\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot 2\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
Taylor expanded in v around -inf 47.2%
associate-*r/47.2%
cancel-sign-sub-inv47.2%
metadata-eval47.2%
associate-*r/47.2%
metadata-eval47.2%
distribute-lft-in47.2%
metadata-eval47.2%
neg-mul-147.2%
distribute-neg-frac47.2%
metadata-eval47.2%
Simplified47.2%
Taylor expanded in v around inf 4.8%
*-commutative4.8%
Simplified4.8%
Taylor expanded in u around inf 49.8%
neg-mul-149.8%
Simplified49.8%
if 0.200000003 < v Initial program 94.0%
Taylor expanded in v around -inf 31.2%
associate-*r/31.2%
cancel-sign-sub-inv31.2%
metadata-eval31.2%
associate-*r/31.2%
metadata-eval31.2%
distribute-lft-in31.2%
metadata-eval31.2%
neg-mul-131.2%
distribute-neg-frac31.2%
metadata-eval31.2%
Simplified31.2%
Taylor expanded in v around inf 54.2%
*-commutative54.2%
Simplified54.2%
Taylor expanded in u around 0 54.2%
Final simplification50.2%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) (* u 2.0) (+ -1.0 (* u 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = u * 2.0f;
} else {
tmp = -1.0f + (u * 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = u * 2.0e0
else
tmp = (-1.0e0) + (u * 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(u * Float32(2.0)); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = u * single(2.0); else tmp = single(-1.0) + (u * single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;u \cdot 2\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot 2\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
Taylor expanded in v around -inf 47.2%
associate-*r/47.2%
cancel-sign-sub-inv47.2%
metadata-eval47.2%
associate-*r/47.2%
metadata-eval47.2%
distribute-lft-in47.2%
metadata-eval47.2%
neg-mul-147.2%
distribute-neg-frac47.2%
metadata-eval47.2%
Simplified47.2%
Taylor expanded in v around inf 4.8%
*-commutative4.8%
Simplified4.8%
Taylor expanded in u around inf 21.1%
*-commutative21.1%
Simplified21.1%
if 0.200000003 < v Initial program 94.0%
Taylor expanded in v around -inf 31.2%
associate-*r/31.2%
cancel-sign-sub-inv31.2%
metadata-eval31.2%
associate-*r/31.2%
metadata-eval31.2%
distribute-lft-in31.2%
metadata-eval31.2%
neg-mul-131.2%
distribute-neg-frac31.2%
metadata-eval31.2%
Simplified31.2%
Taylor expanded in v around inf 54.2%
*-commutative54.2%
Simplified54.2%
Taylor expanded in u around 0 54.2%
Final simplification23.8%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) (* u 2.0) -1.0))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = u * 2.0f;
} else {
tmp = -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = u * 2.0e0
else
tmp = -1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(u * Float32(2.0)); else tmp = Float32(-1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = u * single(2.0); else tmp = single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;u \cdot 2\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
Taylor expanded in v around -inf 47.2%
associate-*r/47.2%
cancel-sign-sub-inv47.2%
metadata-eval47.2%
associate-*r/47.2%
metadata-eval47.2%
distribute-lft-in47.2%
metadata-eval47.2%
neg-mul-147.2%
distribute-neg-frac47.2%
metadata-eval47.2%
Simplified47.2%
Taylor expanded in v around inf 4.8%
*-commutative4.8%
Simplified4.8%
Taylor expanded in u around inf 21.1%
*-commutative21.1%
Simplified21.1%
if 0.200000003 < v Initial program 94.0%
+-commutative94.0%
fma-define94.3%
+-commutative94.3%
fma-define94.1%
Simplified94.1%
Taylor expanded in u around 0 45.4%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-define99.5%
+-commutative99.5%
fma-define99.5%
Simplified99.5%
Taylor expanded in u around 0 6.6%
herbie shell --seed 2024125
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))