
(FPCore (v) :precision binary64 (acos (/ (- 1.0 (* 5.0 (* v v))) (- (* v v) 1.0))))
double code(double v) {
return acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)));
}
real(8) function code(v)
real(8), intent (in) :: v
code = acos(((1.0d0 - (5.0d0 * (v * v))) / ((v * v) - 1.0d0)))
end function
public static double code(double v) {
return Math.acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)));
}
def code(v): return math.acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)))
function code(v) return acos(Float64(Float64(1.0 - Float64(5.0 * Float64(v * v))) / Float64(Float64(v * v) - 1.0))) end
function tmp = code(v) tmp = acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0))); end
code[v_] := N[ArcCos[N[(N[(1.0 - N[(5.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(v * v), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\cos^{-1} \left(\frac{1 - 5 \cdot \left(v \cdot v\right)}{v \cdot v - 1}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (v) :precision binary64 (acos (/ (- 1.0 (* 5.0 (* v v))) (- (* v v) 1.0))))
double code(double v) {
return acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)));
}
real(8) function code(v)
real(8), intent (in) :: v
code = acos(((1.0d0 - (5.0d0 * (v * v))) / ((v * v) - 1.0d0)))
end function
public static double code(double v) {
return Math.acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)));
}
def code(v): return math.acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)))
function code(v) return acos(Float64(Float64(1.0 - Float64(5.0 * Float64(v * v))) / Float64(Float64(v * v) - 1.0))) end
function tmp = code(v) tmp = acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0))); end
code[v_] := N[ArcCos[N[(N[(1.0 - N[(5.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(v * v), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\cos^{-1} \left(\frac{1 - 5 \cdot \left(v \cdot v\right)}{v \cdot v - 1}\right)
\end{array}
(FPCore (v) :precision binary64 (- (/ PI 2.0) (asin (/ (- 1.0 (* 5.0 (* v v))) (fma v v -1.0)))))
double code(double v) {
return (((double) M_PI) / 2.0) - asin(((1.0 - (5.0 * (v * v))) / fma(v, v, -1.0)));
}
function code(v) return Float64(Float64(pi / 2.0) - asin(Float64(Float64(1.0 - Float64(5.0 * Float64(v * v))) / fma(v, v, -1.0)))) end
code[v_] := N[(N[(Pi / 2.0), $MachinePrecision] - N[ArcSin[N[(N[(1.0 - N[(5.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(v * v + -1.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\pi}{2} - \sin^{-1} \left(\frac{1 - 5 \cdot \left(v \cdot v\right)}{\mathsf{fma}\left(v, v, -1\right)}\right)
\end{array}
Initial program 99.2%
acos-asin99.2%
div-inv99.2%
metadata-eval99.2%
pow299.2%
fma-neg99.2%
metadata-eval99.2%
Applied egg-rr99.2%
add-cube-cbrt96.9%
pow396.9%
Applied egg-rr96.9%
unpow296.9%
Applied egg-rr96.9%
rem-cube-cbrt99.2%
metadata-eval99.2%
div-inv99.2%
add-cube-cbrt97.7%
associate-/l*97.7%
pow297.7%
Applied egg-rr97.7%
associate-*r/97.7%
unpow297.7%
rem-3cbrt-lft99.2%
Simplified99.2%
(FPCore (v) :precision binary64 (acos (/ (- 1.0 (* 5.0 (* v v))) (+ (* v v) -1.0))))
double code(double v) {
return acos(((1.0 - (5.0 * (v * v))) / ((v * v) + -1.0)));
}
real(8) function code(v)
real(8), intent (in) :: v
code = acos(((1.0d0 - (5.0d0 * (v * v))) / ((v * v) + (-1.0d0))))
end function
public static double code(double v) {
return Math.acos(((1.0 - (5.0 * (v * v))) / ((v * v) + -1.0)));
}
def code(v): return math.acos(((1.0 - (5.0 * (v * v))) / ((v * v) + -1.0)))
function code(v) return acos(Float64(Float64(1.0 - Float64(5.0 * Float64(v * v))) / Float64(Float64(v * v) + -1.0))) end
function tmp = code(v) tmp = acos(((1.0 - (5.0 * (v * v))) / ((v * v) + -1.0))); end
code[v_] := N[ArcCos[N[(N[(1.0 - N[(5.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(v * v), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\cos^{-1} \left(\frac{1 - 5 \cdot \left(v \cdot v\right)}{v \cdot v + -1}\right)
\end{array}
Initial program 99.2%
Final simplification99.2%
(FPCore (v) :precision binary64 (acos (/ (- 1.0 (* 5.0 (* v v))) -1.0)))
double code(double v) {
return acos(((1.0 - (5.0 * (v * v))) / -1.0));
}
real(8) function code(v)
real(8), intent (in) :: v
code = acos(((1.0d0 - (5.0d0 * (v * v))) / (-1.0d0)))
end function
public static double code(double v) {
return Math.acos(((1.0 - (5.0 * (v * v))) / -1.0));
}
def code(v): return math.acos(((1.0 - (5.0 * (v * v))) / -1.0))
function code(v) return acos(Float64(Float64(1.0 - Float64(5.0 * Float64(v * v))) / -1.0)) end
function tmp = code(v) tmp = acos(((1.0 - (5.0 * (v * v))) / -1.0)); end
code[v_] := N[ArcCos[N[(N[(1.0 - N[(5.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / -1.0), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\cos^{-1} \left(\frac{1 - 5 \cdot \left(v \cdot v\right)}{-1}\right)
\end{array}
Initial program 99.2%
Taylor expanded in v around 0 98.1%
(FPCore (v) :precision binary64 (acos -1.0))
double code(double v) {
return acos(-1.0);
}
real(8) function code(v)
real(8), intent (in) :: v
code = acos((-1.0d0))
end function
public static double code(double v) {
return Math.acos(-1.0);
}
def code(v): return math.acos(-1.0)
function code(v) return acos(-1.0) end
function tmp = code(v) tmp = acos(-1.0); end
code[v_] := N[ArcCos[-1.0], $MachinePrecision]
\begin{array}{l}
\\
\cos^{-1} -1
\end{array}
Initial program 99.2%
Taylor expanded in v around 0 96.9%
Taylor expanded in v around 0 97.9%
herbie shell --seed 2024123
(FPCore (v)
:name "Falkner and Boettcher, Appendix B, 1"
:precision binary64
(acos (/ (- 1.0 (* 5.0 (* v v))) (- (* v v) 1.0))))