
(FPCore (c0 w h D d M) :precision binary64 (let* ((t_0 (/ (* c0 (* d d)) (* (* w h) (* D D))))) (* (/ c0 (* 2.0 w)) (+ t_0 (sqrt (- (* t_0 t_0) (* M M)))))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))));
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
real(8) :: t_0
t_0 = (c0 * (d_1 * d_1)) / ((w * h) * (d * d))
code = (c0 / (2.0d0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (m * m))))
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + Math.sqrt(((t_0 * t_0) - (M * M))));
}
def code(c0, w, h, D, d, M): t_0 = (c0 * (d * d)) / ((w * h) * (D * D)) return (c0 / (2.0 * w)) * (t_0 + math.sqrt(((t_0 * t_0) - (M * M))))
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) return Float64(Float64(c0 / Float64(2.0 * w)) * Float64(t_0 + sqrt(Float64(Float64(t_0 * t_0) - Float64(M * M))))) end
function tmp = code(c0, w, h, D, d, M) t_0 = (c0 * (d * d)) / ((w * h) * (D * D)); tmp = (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M)))); end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(t$95$0 + N[Sqrt[N[(N[(t$95$0 * t$95$0), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)}\\
\frac{c0}{2 \cdot w} \cdot \left(t\_0 + \sqrt{t\_0 \cdot t\_0 - M \cdot M}\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (c0 w h D d M) :precision binary64 (let* ((t_0 (/ (* c0 (* d d)) (* (* w h) (* D D))))) (* (/ c0 (* 2.0 w)) (+ t_0 (sqrt (- (* t_0 t_0) (* M M)))))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))));
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
real(8) :: t_0
t_0 = (c0 * (d_1 * d_1)) / ((w * h) * (d * d))
code = (c0 / (2.0d0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (m * m))))
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + Math.sqrt(((t_0 * t_0) - (M * M))));
}
def code(c0, w, h, D, d, M): t_0 = (c0 * (d * d)) / ((w * h) * (D * D)) return (c0 / (2.0 * w)) * (t_0 + math.sqrt(((t_0 * t_0) - (M * M))))
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) return Float64(Float64(c0 / Float64(2.0 * w)) * Float64(t_0 + sqrt(Float64(Float64(t_0 * t_0) - Float64(M * M))))) end
function tmp = code(c0, w, h, D, d, M) t_0 = (c0 * (d * d)) / ((w * h) * (D * D)); tmp = (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M)))); end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(t$95$0 + N[Sqrt[N[(N[(t$95$0 * t$95$0), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)}\\
\frac{c0}{2 \cdot w} \cdot \left(t\_0 + \sqrt{t\_0 \cdot t\_0 - M \cdot M}\right)
\end{array}
\end{array}
(FPCore (c0 w h D d M)
:precision binary64
(let* ((t_0 (/ c0 (* 2.0 w))) (t_1 (/ (* c0 (* d d)) (* (* D D) (* w h)))))
(if (<= (* t_0 (+ t_1 (sqrt (- (* t_1 t_1) (* M M))))) INFINITY)
(* t_0 (/ (* 2.0 (* c0 (pow d 2.0))) (* (pow D 2.0) (* w h))))
(log 1.0))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = c0 / (2.0 * w);
double t_1 = (c0 * (d * d)) / ((D * D) * (w * h));
double tmp;
if ((t_0 * (t_1 + sqrt(((t_1 * t_1) - (M * M))))) <= ((double) INFINITY)) {
tmp = t_0 * ((2.0 * (c0 * pow(d, 2.0))) / (pow(D, 2.0) * (w * h)));
} else {
tmp = log(1.0);
}
return tmp;
}
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = c0 / (2.0 * w);
double t_1 = (c0 * (d * d)) / ((D * D) * (w * h));
double tmp;
if ((t_0 * (t_1 + Math.sqrt(((t_1 * t_1) - (M * M))))) <= Double.POSITIVE_INFINITY) {
tmp = t_0 * ((2.0 * (c0 * Math.pow(d, 2.0))) / (Math.pow(D, 2.0) * (w * h)));
} else {
tmp = Math.log(1.0);
}
return tmp;
}
def code(c0, w, h, D, d, M): t_0 = c0 / (2.0 * w) t_1 = (c0 * (d * d)) / ((D * D) * (w * h)) tmp = 0 if (t_0 * (t_1 + math.sqrt(((t_1 * t_1) - (M * M))))) <= math.inf: tmp = t_0 * ((2.0 * (c0 * math.pow(d, 2.0))) / (math.pow(D, 2.0) * (w * h))) else: tmp = math.log(1.0) return tmp
function code(c0, w, h, D, d, M) t_0 = Float64(c0 / Float64(2.0 * w)) t_1 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(D * D) * Float64(w * h))) tmp = 0.0 if (Float64(t_0 * Float64(t_1 + sqrt(Float64(Float64(t_1 * t_1) - Float64(M * M))))) <= Inf) tmp = Float64(t_0 * Float64(Float64(2.0 * Float64(c0 * (d ^ 2.0))) / Float64((D ^ 2.0) * Float64(w * h)))); else tmp = log(1.0); end return tmp end
function tmp_2 = code(c0, w, h, D, d, M) t_0 = c0 / (2.0 * w); t_1 = (c0 * (d * d)) / ((D * D) * (w * h)); tmp = 0.0; if ((t_0 * (t_1 + sqrt(((t_1 * t_1) - (M * M))))) <= Inf) tmp = t_0 * ((2.0 * (c0 * (d ^ 2.0))) / ((D ^ 2.0) * (w * h))); else tmp = log(1.0); end tmp_2 = tmp; end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(D * D), $MachinePrecision] * N[(w * h), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$0 * N[(t$95$1 + N[Sqrt[N[(N[(t$95$1 * t$95$1), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(t$95$0 * N[(N[(2.0 * N[(c0 * N[Power[d, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[Power[D, 2.0], $MachinePrecision] * N[(w * h), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[Log[1.0], $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0}{2 \cdot w}\\
t_1 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(D \cdot D\right) \cdot \left(w \cdot h\right)}\\
\mathbf{if}\;t\_0 \cdot \left(t\_1 + \sqrt{t\_1 \cdot t\_1 - M \cdot M}\right) \leq \infty:\\
\;\;\;\;t\_0 \cdot \frac{2 \cdot \left(c0 \cdot {d}^{2}\right)}{{D}^{2} \cdot \left(w \cdot h\right)}\\
\mathbf{else}:\\
\;\;\;\;\log 1\\
\end{array}
\end{array}
if (*.f64 (/.f64 c0 (*.f64 #s(literal 2 binary64) w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) < +inf.0Initial program 81.2%
Simplified78.7%
Applied egg-rr80.9%
fma-undefine80.9%
unsub-neg80.9%
associate-*l/82.2%
times-frac77.5%
associate-*l/77.5%
times-frac77.5%
Simplified77.5%
Taylor expanded in c0 around inf 84.8%
associate-*r/84.8%
Simplified84.8%
if +inf.0 < (*.f64 (/.f64 c0 (*.f64 #s(literal 2 binary64) w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) Initial program 0.0%
Simplified23.7%
Taylor expanded in c0 around 0 0.0%
add-log-exp0.0%
exp-prod21.7%
times-frac21.7%
Applied egg-rr21.7%
Taylor expanded in c0 around 0 44.6%
Final simplification57.0%
(FPCore (c0 w h D d M)
:precision binary64
(let* ((t_0 (/ c0 (* 2.0 w))) (t_1 (/ (* c0 (* d d)) (* (* D D) (* w h)))))
(if (<= (* t_0 (+ t_1 (sqrt (- (* t_1 t_1) (* M M))))) INFINITY)
(* t_0 (/ (* 2.0 (* c0 (pow d 2.0))) (* (pow D 2.0) (* w h))))
(* -0.25 (* (pow (* D M) 2.0) (* h (pow d -2.0)))))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = c0 / (2.0 * w);
double t_1 = (c0 * (d * d)) / ((D * D) * (w * h));
double tmp;
if ((t_0 * (t_1 + sqrt(((t_1 * t_1) - (M * M))))) <= ((double) INFINITY)) {
tmp = t_0 * ((2.0 * (c0 * pow(d, 2.0))) / (pow(D, 2.0) * (w * h)));
} else {
tmp = -0.25 * (pow((D * M), 2.0) * (h * pow(d, -2.0)));
}
return tmp;
}
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = c0 / (2.0 * w);
double t_1 = (c0 * (d * d)) / ((D * D) * (w * h));
double tmp;
if ((t_0 * (t_1 + Math.sqrt(((t_1 * t_1) - (M * M))))) <= Double.POSITIVE_INFINITY) {
tmp = t_0 * ((2.0 * (c0 * Math.pow(d, 2.0))) / (Math.pow(D, 2.0) * (w * h)));
} else {
tmp = -0.25 * (Math.pow((D * M), 2.0) * (h * Math.pow(d, -2.0)));
}
return tmp;
}
def code(c0, w, h, D, d, M): t_0 = c0 / (2.0 * w) t_1 = (c0 * (d * d)) / ((D * D) * (w * h)) tmp = 0 if (t_0 * (t_1 + math.sqrt(((t_1 * t_1) - (M * M))))) <= math.inf: tmp = t_0 * ((2.0 * (c0 * math.pow(d, 2.0))) / (math.pow(D, 2.0) * (w * h))) else: tmp = -0.25 * (math.pow((D * M), 2.0) * (h * math.pow(d, -2.0))) return tmp
function code(c0, w, h, D, d, M) t_0 = Float64(c0 / Float64(2.0 * w)) t_1 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(D * D) * Float64(w * h))) tmp = 0.0 if (Float64(t_0 * Float64(t_1 + sqrt(Float64(Float64(t_1 * t_1) - Float64(M * M))))) <= Inf) tmp = Float64(t_0 * Float64(Float64(2.0 * Float64(c0 * (d ^ 2.0))) / Float64((D ^ 2.0) * Float64(w * h)))); else tmp = Float64(-0.25 * Float64((Float64(D * M) ^ 2.0) * Float64(h * (d ^ -2.0)))); end return tmp end
function tmp_2 = code(c0, w, h, D, d, M) t_0 = c0 / (2.0 * w); t_1 = (c0 * (d * d)) / ((D * D) * (w * h)); tmp = 0.0; if ((t_0 * (t_1 + sqrt(((t_1 * t_1) - (M * M))))) <= Inf) tmp = t_0 * ((2.0 * (c0 * (d ^ 2.0))) / ((D ^ 2.0) * (w * h))); else tmp = -0.25 * (((D * M) ^ 2.0) * (h * (d ^ -2.0))); end tmp_2 = tmp; end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(D * D), $MachinePrecision] * N[(w * h), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$0 * N[(t$95$1 + N[Sqrt[N[(N[(t$95$1 * t$95$1), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(t$95$0 * N[(N[(2.0 * N[(c0 * N[Power[d, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[Power[D, 2.0], $MachinePrecision] * N[(w * h), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-0.25 * N[(N[Power[N[(D * M), $MachinePrecision], 2.0], $MachinePrecision] * N[(h * N[Power[d, -2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0}{2 \cdot w}\\
t_1 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(D \cdot D\right) \cdot \left(w \cdot h\right)}\\
\mathbf{if}\;t\_0 \cdot \left(t\_1 + \sqrt{t\_1 \cdot t\_1 - M \cdot M}\right) \leq \infty:\\
\;\;\;\;t\_0 \cdot \frac{2 \cdot \left(c0 \cdot {d}^{2}\right)}{{D}^{2} \cdot \left(w \cdot h\right)}\\
\mathbf{else}:\\
\;\;\;\;-0.25 \cdot \left({\left(D \cdot M\right)}^{2} \cdot \left(h \cdot {d}^{-2}\right)\right)\\
\end{array}
\end{array}
if (*.f64 (/.f64 c0 (*.f64 #s(literal 2 binary64) w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) < +inf.0Initial program 81.2%
Simplified78.7%
Applied egg-rr80.9%
fma-undefine80.9%
unsub-neg80.9%
associate-*l/82.2%
times-frac77.5%
associate-*l/77.5%
times-frac77.5%
Simplified77.5%
Taylor expanded in c0 around inf 84.8%
associate-*r/84.8%
Simplified84.8%
if +inf.0 < (*.f64 (/.f64 c0 (*.f64 #s(literal 2 binary64) w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) Initial program 0.0%
Simplified3.4%
Taylor expanded in h around 0 0.5%
fma-define0.5%
times-frac0.5%
times-frac3.3%
Simplified3.3%
Taylor expanded in c0 around 0 35.6%
associate-/l*35.6%
associate-/l*35.1%
Simplified35.1%
pow135.1%
associate-*r*35.0%
pow-prod-down39.9%
div-inv39.9%
pow-flip39.9%
metadata-eval39.9%
Applied egg-rr39.9%
unpow139.9%
Simplified39.9%
Final simplification53.7%
(FPCore (c0 w h D d M)
:precision binary64
(let* ((t_0 (/ (* c0 (* d d)) (* (* D D) (* w h)))))
(if (<=
(* (/ c0 (* 2.0 w)) (+ t_0 (sqrt (- (* t_0 t_0) (* M M)))))
INFINITY)
(*
c0
(/ (* 2.0 (/ (* c0 (pow d 2.0)) (* (pow D 2.0) (* w h)))) (* 2.0 w)))
(* -0.25 (* (pow (* D M) 2.0) (* h (pow d -2.0)))))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((D * D) * (w * h));
double tmp;
if (((c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))))) <= ((double) INFINITY)) {
tmp = c0 * ((2.0 * ((c0 * pow(d, 2.0)) / (pow(D, 2.0) * (w * h)))) / (2.0 * w));
} else {
tmp = -0.25 * (pow((D * M), 2.0) * (h * pow(d, -2.0)));
}
return tmp;
}
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((D * D) * (w * h));
double tmp;
if (((c0 / (2.0 * w)) * (t_0 + Math.sqrt(((t_0 * t_0) - (M * M))))) <= Double.POSITIVE_INFINITY) {
tmp = c0 * ((2.0 * ((c0 * Math.pow(d, 2.0)) / (Math.pow(D, 2.0) * (w * h)))) / (2.0 * w));
} else {
tmp = -0.25 * (Math.pow((D * M), 2.0) * (h * Math.pow(d, -2.0)));
}
return tmp;
}
def code(c0, w, h, D, d, M): t_0 = (c0 * (d * d)) / ((D * D) * (w * h)) tmp = 0 if ((c0 / (2.0 * w)) * (t_0 + math.sqrt(((t_0 * t_0) - (M * M))))) <= math.inf: tmp = c0 * ((2.0 * ((c0 * math.pow(d, 2.0)) / (math.pow(D, 2.0) * (w * h)))) / (2.0 * w)) else: tmp = -0.25 * (math.pow((D * M), 2.0) * (h * math.pow(d, -2.0))) return tmp
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(D * D) * Float64(w * h))) tmp = 0.0 if (Float64(Float64(c0 / Float64(2.0 * w)) * Float64(t_0 + sqrt(Float64(Float64(t_0 * t_0) - Float64(M * M))))) <= Inf) tmp = Float64(c0 * Float64(Float64(2.0 * Float64(Float64(c0 * (d ^ 2.0)) / Float64((D ^ 2.0) * Float64(w * h)))) / Float64(2.0 * w))); else tmp = Float64(-0.25 * Float64((Float64(D * M) ^ 2.0) * Float64(h * (d ^ -2.0)))); end return tmp end
function tmp_2 = code(c0, w, h, D, d, M) t_0 = (c0 * (d * d)) / ((D * D) * (w * h)); tmp = 0.0; if (((c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))))) <= Inf) tmp = c0 * ((2.0 * ((c0 * (d ^ 2.0)) / ((D ^ 2.0) * (w * h)))) / (2.0 * w)); else tmp = -0.25 * (((D * M) ^ 2.0) * (h * (d ^ -2.0))); end tmp_2 = tmp; end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(D * D), $MachinePrecision] * N[(w * h), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(t$95$0 + N[Sqrt[N[(N[(t$95$0 * t$95$0), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(c0 * N[(N[(2.0 * N[(N[(c0 * N[Power[d, 2.0], $MachinePrecision]), $MachinePrecision] / N[(N[Power[D, 2.0], $MachinePrecision] * N[(w * h), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(2.0 * w), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-0.25 * N[(N[Power[N[(D * M), $MachinePrecision], 2.0], $MachinePrecision] * N[(h * N[Power[d, -2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(D \cdot D\right) \cdot \left(w \cdot h\right)}\\
\mathbf{if}\;\frac{c0}{2 \cdot w} \cdot \left(t\_0 + \sqrt{t\_0 \cdot t\_0 - M \cdot M}\right) \leq \infty:\\
\;\;\;\;c0 \cdot \frac{2 \cdot \frac{c0 \cdot {d}^{2}}{{D}^{2} \cdot \left(w \cdot h\right)}}{2 \cdot w}\\
\mathbf{else}:\\
\;\;\;\;-0.25 \cdot \left({\left(D \cdot M\right)}^{2} \cdot \left(h \cdot {d}^{-2}\right)\right)\\
\end{array}
\end{array}
if (*.f64 (/.f64 c0 (*.f64 #s(literal 2 binary64) w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) < +inf.0Initial program 81.2%
Simplified80.1%
Taylor expanded in c0 around inf 82.4%
if +inf.0 < (*.f64 (/.f64 c0 (*.f64 #s(literal 2 binary64) w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) Initial program 0.0%
Simplified3.4%
Taylor expanded in h around 0 0.5%
fma-define0.5%
times-frac0.5%
times-frac3.3%
Simplified3.3%
Taylor expanded in c0 around 0 35.6%
associate-/l*35.6%
associate-/l*35.1%
Simplified35.1%
pow135.1%
associate-*r*35.0%
pow-prod-down39.9%
div-inv39.9%
pow-flip39.9%
metadata-eval39.9%
Applied egg-rr39.9%
unpow139.9%
Simplified39.9%
Final simplification53.0%
(FPCore (c0 w h D d M)
:precision binary64
(let* ((t_0 (/ (* c0 (* d d)) (* (* D D) (* w h))))
(t_1 (* (/ c0 (* 2.0 w)) (+ t_0 (sqrt (- (* t_0 t_0) (* M M)))))))
(if (<= t_1 INFINITY)
t_1
(* -0.25 (* (pow (* D M) 2.0) (* h (pow d -2.0)))))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((D * D) * (w * h));
double t_1 = (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = -0.25 * (pow((D * M), 2.0) * (h * pow(d, -2.0)));
}
return tmp;
}
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((D * D) * (w * h));
double t_1 = (c0 / (2.0 * w)) * (t_0 + Math.sqrt(((t_0 * t_0) - (M * M))));
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = -0.25 * (Math.pow((D * M), 2.0) * (h * Math.pow(d, -2.0)));
}
return tmp;
}
def code(c0, w, h, D, d, M): t_0 = (c0 * (d * d)) / ((D * D) * (w * h)) t_1 = (c0 / (2.0 * w)) * (t_0 + math.sqrt(((t_0 * t_0) - (M * M)))) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = -0.25 * (math.pow((D * M), 2.0) * (h * math.pow(d, -2.0))) return tmp
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(D * D) * Float64(w * h))) t_1 = Float64(Float64(c0 / Float64(2.0 * w)) * Float64(t_0 + sqrt(Float64(Float64(t_0 * t_0) - Float64(M * M))))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(-0.25 * Float64((Float64(D * M) ^ 2.0) * Float64(h * (d ^ -2.0)))); end return tmp end
function tmp_2 = code(c0, w, h, D, d, M) t_0 = (c0 * (d * d)) / ((D * D) * (w * h)); t_1 = (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M)))); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = -0.25 * (((D * M) ^ 2.0) * (h * (d ^ -2.0))); end tmp_2 = tmp; end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(D * D), $MachinePrecision] * N[(w * h), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(t$95$0 + N[Sqrt[N[(N[(t$95$0 * t$95$0), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(-0.25 * N[(N[Power[N[(D * M), $MachinePrecision], 2.0], $MachinePrecision] * N[(h * N[Power[d, -2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(D \cdot D\right) \cdot \left(w \cdot h\right)}\\
t_1 := \frac{c0}{2 \cdot w} \cdot \left(t\_0 + \sqrt{t\_0 \cdot t\_0 - M \cdot M}\right)\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;-0.25 \cdot \left({\left(D \cdot M\right)}^{2} \cdot \left(h \cdot {d}^{-2}\right)\right)\\
\end{array}
\end{array}
if (*.f64 (/.f64 c0 (*.f64 #s(literal 2 binary64) w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) < +inf.0Initial program 81.2%
if +inf.0 < (*.f64 (/.f64 c0 (*.f64 #s(literal 2 binary64) w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) Initial program 0.0%
Simplified3.4%
Taylor expanded in h around 0 0.5%
fma-define0.5%
times-frac0.5%
times-frac3.3%
Simplified3.3%
Taylor expanded in c0 around 0 35.6%
associate-/l*35.6%
associate-/l*35.1%
Simplified35.1%
pow135.1%
associate-*r*35.0%
pow-prod-down39.9%
div-inv39.9%
pow-flip39.9%
metadata-eval39.9%
Applied egg-rr39.9%
unpow139.9%
Simplified39.9%
Final simplification52.6%
(FPCore (c0 w h D d M)
:precision binary64
(let* ((t_0 (/ c0 (* 2.0 w)))
(t_1 (/ (* c0 (* d d)) (* (* D D) (* w h))))
(t_2 (* t_0 (+ t_1 (sqrt (- (* t_1 t_1) (* M M)))))))
(if (<= t_2 INFINITY) t_2 (* t_0 (* (/ d D) (sqrt (* (/ M h) (/ c0 w))))))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = c0 / (2.0 * w);
double t_1 = (c0 * (d * d)) / ((D * D) * (w * h));
double t_2 = t_0 * (t_1 + sqrt(((t_1 * t_1) - (M * M))));
double tmp;
if (t_2 <= ((double) INFINITY)) {
tmp = t_2;
} else {
tmp = t_0 * ((d / D) * sqrt(((M / h) * (c0 / w))));
}
return tmp;
}
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = c0 / (2.0 * w);
double t_1 = (c0 * (d * d)) / ((D * D) * (w * h));
double t_2 = t_0 * (t_1 + Math.sqrt(((t_1 * t_1) - (M * M))));
double tmp;
if (t_2 <= Double.POSITIVE_INFINITY) {
tmp = t_2;
} else {
tmp = t_0 * ((d / D) * Math.sqrt(((M / h) * (c0 / w))));
}
return tmp;
}
def code(c0, w, h, D, d, M): t_0 = c0 / (2.0 * w) t_1 = (c0 * (d * d)) / ((D * D) * (w * h)) t_2 = t_0 * (t_1 + math.sqrt(((t_1 * t_1) - (M * M)))) tmp = 0 if t_2 <= math.inf: tmp = t_2 else: tmp = t_0 * ((d / D) * math.sqrt(((M / h) * (c0 / w)))) return tmp
function code(c0, w, h, D, d, M) t_0 = Float64(c0 / Float64(2.0 * w)) t_1 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(D * D) * Float64(w * h))) t_2 = Float64(t_0 * Float64(t_1 + sqrt(Float64(Float64(t_1 * t_1) - Float64(M * M))))) tmp = 0.0 if (t_2 <= Inf) tmp = t_2; else tmp = Float64(t_0 * Float64(Float64(d / D) * sqrt(Float64(Float64(M / h) * Float64(c0 / w))))); end return tmp end
function tmp_2 = code(c0, w, h, D, d, M) t_0 = c0 / (2.0 * w); t_1 = (c0 * (d * d)) / ((D * D) * (w * h)); t_2 = t_0 * (t_1 + sqrt(((t_1 * t_1) - (M * M)))); tmp = 0.0; if (t_2 <= Inf) tmp = t_2; else tmp = t_0 * ((d / D) * sqrt(((M / h) * (c0 / w)))); end tmp_2 = tmp; end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(D * D), $MachinePrecision] * N[(w * h), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$0 * N[(t$95$1 + N[Sqrt[N[(N[(t$95$1 * t$95$1), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, Infinity], t$95$2, N[(t$95$0 * N[(N[(d / D), $MachinePrecision] * N[Sqrt[N[(N[(M / h), $MachinePrecision] * N[(c0 / w), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0}{2 \cdot w}\\
t_1 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(D \cdot D\right) \cdot \left(w \cdot h\right)}\\
t_2 := t\_0 \cdot \left(t\_1 + \sqrt{t\_1 \cdot t\_1 - M \cdot M}\right)\\
\mathbf{if}\;t\_2 \leq \infty:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_0 \cdot \left(\frac{d}{D} \cdot \sqrt{\frac{M}{h} \cdot \frac{c0}{w}}\right)\\
\end{array}
\end{array}
if (*.f64 (/.f64 c0 (*.f64 #s(literal 2 binary64) w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) < +inf.0Initial program 81.2%
if +inf.0 < (*.f64 (/.f64 c0 (*.f64 #s(literal 2 binary64) w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) Initial program 0.0%
Simplified3.4%
Applied egg-rr23.3%
fma-undefine23.3%
unsub-neg23.3%
associate-*l/23.3%
times-frac22.6%
associate-*l/22.6%
times-frac22.6%
Simplified22.6%
Taylor expanded in c0 around inf 12.1%
Taylor expanded in c0 around 0 11.8%
times-frac13.3%
Simplified13.3%
Final simplification34.2%
(FPCore (c0 w h D d M)
:precision binary64
(let* ((t_0 (/ c0 (* w h)))
(t_1 (/ c0 (* 2.0 w)))
(t_2 (* t_0 (/ (* d d) (* D D)))))
(if (<= M 6.5e-236)
(* t_1 (+ (* t_0 (* (/ d D) (/ d D))) (sqrt (- (* t_2 t_2) (* M M)))))
(* t_1 (* (/ d D) (sqrt (/ (* c0 M) (* w h))))))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = c0 / (w * h);
double t_1 = c0 / (2.0 * w);
double t_2 = t_0 * ((d * d) / (D * D));
double tmp;
if (M <= 6.5e-236) {
tmp = t_1 * ((t_0 * ((d / D) * (d / D))) + sqrt(((t_2 * t_2) - (M * M))));
} else {
tmp = t_1 * ((d / D) * sqrt(((c0 * M) / (w * h))));
}
return tmp;
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_0 = c0 / (w * h)
t_1 = c0 / (2.0d0 * w)
t_2 = t_0 * ((d_1 * d_1) / (d * d))
if (m <= 6.5d-236) then
tmp = t_1 * ((t_0 * ((d_1 / d) * (d_1 / d))) + sqrt(((t_2 * t_2) - (m * m))))
else
tmp = t_1 * ((d_1 / d) * sqrt(((c0 * m) / (w * h))))
end if
code = tmp
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = c0 / (w * h);
double t_1 = c0 / (2.0 * w);
double t_2 = t_0 * ((d * d) / (D * D));
double tmp;
if (M <= 6.5e-236) {
tmp = t_1 * ((t_0 * ((d / D) * (d / D))) + Math.sqrt(((t_2 * t_2) - (M * M))));
} else {
tmp = t_1 * ((d / D) * Math.sqrt(((c0 * M) / (w * h))));
}
return tmp;
}
def code(c0, w, h, D, d, M): t_0 = c0 / (w * h) t_1 = c0 / (2.0 * w) t_2 = t_0 * ((d * d) / (D * D)) tmp = 0 if M <= 6.5e-236: tmp = t_1 * ((t_0 * ((d / D) * (d / D))) + math.sqrt(((t_2 * t_2) - (M * M)))) else: tmp = t_1 * ((d / D) * math.sqrt(((c0 * M) / (w * h)))) return tmp
function code(c0, w, h, D, d, M) t_0 = Float64(c0 / Float64(w * h)) t_1 = Float64(c0 / Float64(2.0 * w)) t_2 = Float64(t_0 * Float64(Float64(d * d) / Float64(D * D))) tmp = 0.0 if (M <= 6.5e-236) tmp = Float64(t_1 * Float64(Float64(t_0 * Float64(Float64(d / D) * Float64(d / D))) + sqrt(Float64(Float64(t_2 * t_2) - Float64(M * M))))); else tmp = Float64(t_1 * Float64(Float64(d / D) * sqrt(Float64(Float64(c0 * M) / Float64(w * h))))); end return tmp end
function tmp_2 = code(c0, w, h, D, d, M) t_0 = c0 / (w * h); t_1 = c0 / (2.0 * w); t_2 = t_0 * ((d * d) / (D * D)); tmp = 0.0; if (M <= 6.5e-236) tmp = t_1 * ((t_0 * ((d / D) * (d / D))) + sqrt(((t_2 * t_2) - (M * M)))); else tmp = t_1 * ((d / D) * sqrt(((c0 * M) / (w * h)))); end tmp_2 = tmp; end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(c0 / N[(w * h), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$0 * N[(N[(d * d), $MachinePrecision] / N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[M, 6.5e-236], N[(t$95$1 * N[(N[(t$95$0 * N[(N[(d / D), $MachinePrecision] * N[(d / D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[Sqrt[N[(N[(t$95$2 * t$95$2), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$1 * N[(N[(d / D), $MachinePrecision] * N[Sqrt[N[(N[(c0 * M), $MachinePrecision] / N[(w * h), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0}{w \cdot h}\\
t_1 := \frac{c0}{2 \cdot w}\\
t_2 := t\_0 \cdot \frac{d \cdot d}{D \cdot D}\\
\mathbf{if}\;M \leq 6.5 \cdot 10^{-236}:\\
\;\;\;\;t\_1 \cdot \left(t\_0 \cdot \left(\frac{d}{D} \cdot \frac{d}{D}\right) + \sqrt{t\_2 \cdot t\_2 - M \cdot M}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot \left(\frac{d}{D} \cdot \sqrt{\frac{c0 \cdot M}{w \cdot h}}\right)\\
\end{array}
\end{array}
if M < 6.5000000000000001e-236Initial program 20.9%
Simplified23.1%
times-frac22.4%
Applied egg-rr22.4%
if 6.5000000000000001e-236 < M Initial program 30.0%
Simplified30.9%
Applied egg-rr47.3%
fma-undefine47.3%
unsub-neg47.3%
associate-*l/48.1%
times-frac45.3%
associate-*l/45.3%
times-frac45.4%
Simplified45.4%
Taylor expanded in c0 around inf 29.4%
Taylor expanded in c0 around 0 25.9%
Final simplification24.0%
(FPCore (c0 w h D d M)
:precision binary64
(let* ((t_0 (/ c0 (* 2.0 w))))
(if (<= D 1.6e-222)
(* t_0 (* (/ d D) (sqrt (* (/ M h) (/ c0 w)))))
(* t_0 (* (/ d D) (sqrt (/ (* c0 M) (* w h))))))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = c0 / (2.0 * w);
double tmp;
if (D <= 1.6e-222) {
tmp = t_0 * ((d / D) * sqrt(((M / h) * (c0 / w))));
} else {
tmp = t_0 * ((d / D) * sqrt(((c0 * M) / (w * h))));
}
return tmp;
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
real(8) :: t_0
real(8) :: tmp
t_0 = c0 / (2.0d0 * w)
if (d <= 1.6d-222) then
tmp = t_0 * ((d_1 / d) * sqrt(((m / h) * (c0 / w))))
else
tmp = t_0 * ((d_1 / d) * sqrt(((c0 * m) / (w * h))))
end if
code = tmp
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = c0 / (2.0 * w);
double tmp;
if (D <= 1.6e-222) {
tmp = t_0 * ((d / D) * Math.sqrt(((M / h) * (c0 / w))));
} else {
tmp = t_0 * ((d / D) * Math.sqrt(((c0 * M) / (w * h))));
}
return tmp;
}
def code(c0, w, h, D, d, M): t_0 = c0 / (2.0 * w) tmp = 0 if D <= 1.6e-222: tmp = t_0 * ((d / D) * math.sqrt(((M / h) * (c0 / w)))) else: tmp = t_0 * ((d / D) * math.sqrt(((c0 * M) / (w * h)))) return tmp
function code(c0, w, h, D, d, M) t_0 = Float64(c0 / Float64(2.0 * w)) tmp = 0.0 if (D <= 1.6e-222) tmp = Float64(t_0 * Float64(Float64(d / D) * sqrt(Float64(Float64(M / h) * Float64(c0 / w))))); else tmp = Float64(t_0 * Float64(Float64(d / D) * sqrt(Float64(Float64(c0 * M) / Float64(w * h))))); end return tmp end
function tmp_2 = code(c0, w, h, D, d, M) t_0 = c0 / (2.0 * w); tmp = 0.0; if (D <= 1.6e-222) tmp = t_0 * ((d / D) * sqrt(((M / h) * (c0 / w)))); else tmp = t_0 * ((d / D) * sqrt(((c0 * M) / (w * h)))); end tmp_2 = tmp; end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[D, 1.6e-222], N[(t$95$0 * N[(N[(d / D), $MachinePrecision] * N[Sqrt[N[(N[(M / h), $MachinePrecision] * N[(c0 / w), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$0 * N[(N[(d / D), $MachinePrecision] * N[Sqrt[N[(N[(c0 * M), $MachinePrecision] / N[(w * h), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0}{2 \cdot w}\\
\mathbf{if}\;D \leq 1.6 \cdot 10^{-222}:\\
\;\;\;\;t\_0 \cdot \left(\frac{d}{D} \cdot \sqrt{\frac{M}{h} \cdot \frac{c0}{w}}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0 \cdot \left(\frac{d}{D} \cdot \sqrt{\frac{c0 \cdot M}{w \cdot h}}\right)\\
\end{array}
\end{array}
if D < 1.6e-222Initial program 24.6%
Simplified26.4%
Applied egg-rr42.4%
fma-undefine42.4%
unsub-neg42.4%
associate-*l/43.0%
times-frac40.0%
associate-*l/40.0%
times-frac40.1%
Simplified40.1%
Taylor expanded in c0 around inf 23.7%
Taylor expanded in c0 around 0 14.7%
times-frac16.0%
Simplified16.0%
if 1.6e-222 < D Initial program 26.1%
Simplified27.2%
Applied egg-rr38.5%
fma-undefine38.5%
unsub-neg38.5%
associate-*l/38.5%
times-frac38.5%
associate-*l/38.6%
times-frac38.6%
Simplified38.6%
Taylor expanded in c0 around inf 18.0%
Taylor expanded in c0 around 0 16.5%
Final simplification16.1%
(FPCore (c0 w h D d M) :precision binary64 (* (/ c0 (* 2.0 w)) (* (/ d D) (sqrt (* (/ M h) (/ c0 w))))))
double code(double c0, double w, double h, double D, double d, double M) {
return (c0 / (2.0 * w)) * ((d / D) * sqrt(((M / h) * (c0 / w))));
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
code = (c0 / (2.0d0 * w)) * ((d_1 / d) * sqrt(((m / h) * (c0 / w))))
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
return (c0 / (2.0 * w)) * ((d / D) * Math.sqrt(((M / h) * (c0 / w))));
}
def code(c0, w, h, D, d, M): return (c0 / (2.0 * w)) * ((d / D) * math.sqrt(((M / h) * (c0 / w))))
function code(c0, w, h, D, d, M) return Float64(Float64(c0 / Float64(2.0 * w)) * Float64(Float64(d / D) * sqrt(Float64(Float64(M / h) * Float64(c0 / w))))) end
function tmp = code(c0, w, h, D, d, M) tmp = (c0 / (2.0 * w)) * ((d / D) * sqrt(((M / h) * (c0 / w)))); end
code[c0_, w_, h_, D_, d_, M_] := N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(N[(d / D), $MachinePrecision] * N[Sqrt[N[(N[(M / h), $MachinePrecision] * N[(c0 / w), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{c0}{2 \cdot w} \cdot \left(\frac{d}{D} \cdot \sqrt{\frac{M}{h} \cdot \frac{c0}{w}}\right)
\end{array}
Initial program 25.1%
Simplified26.6%
Applied egg-rr41.1%
fma-undefine41.1%
unsub-neg41.1%
associate-*l/41.5%
times-frac39.5%
associate-*l/39.5%
times-frac39.6%
Simplified39.6%
Taylor expanded in c0 around inf 21.8%
Taylor expanded in c0 around 0 15.3%
times-frac16.3%
Simplified16.3%
(FPCore (c0 w h D d M) :precision binary64 (* c0 (/ (* M (sqrt -1.0)) (* 2.0 w))))
double code(double c0, double w, double h, double D, double d, double M) {
return c0 * ((M * sqrt(-1.0)) / (2.0 * w));
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
code = c0 * ((m * sqrt((-1.0d0))) / (2.0d0 * w))
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
return c0 * ((M * Math.sqrt(-1.0)) / (2.0 * w));
}
def code(c0, w, h, D, d, M): return c0 * ((M * math.sqrt(-1.0)) / (2.0 * w))
function code(c0, w, h, D, d, M) return Float64(c0 * Float64(Float64(M * sqrt(-1.0)) / Float64(2.0 * w))) end
function tmp = code(c0, w, h, D, d, M) tmp = c0 * ((M * sqrt(-1.0)) / (2.0 * w)); end
code[c0_, w_, h_, D_, d_, M_] := N[(c0 * N[(N[(M * N[Sqrt[-1.0], $MachinePrecision]), $MachinePrecision] / N[(2.0 * w), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
c0 \cdot \frac{M \cdot \sqrt{-1}}{2 \cdot w}
\end{array}
Initial program 25.1%
Simplified41.1%
Taylor expanded in c0 around 0 0.0%
herbie shell --seed 2024123
(FPCore (c0 w h D d M)
:name "Henrywood and Agarwal, Equation (13)"
:precision binary64
(* (/ c0 (* 2.0 w)) (+ (/ (* c0 (* d d)) (* (* w h) (* D D))) (sqrt (- (* (/ (* c0 (* d d)) (* (* w h) (* D D))) (/ (* c0 (* d d)) (* (* w h) (* D D)))) (* M M))))))