
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((3.0d0 * a) * c)))) / (3.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c)))) / Float64(3.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c}}{3 \cdot a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((3.0d0 * a) * c)))) / (3.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c)))) / Float64(3.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c}}{3 \cdot a}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (* (* 3.0 a) c)))
(if (<= (/ (- (sqrt (- (* b b) t_0)) b) (* 3.0 a)) -2e-27)
(-
0.0
(/
(/ (+ (- (pow b 2.0) (pow b 2.0)) t_0) (+ b (sqrt (- (pow b 2.0) t_0))))
(* (pow (pow (* 3.0 a) 2.0) 0.3333333333333333) (cbrt (* 3.0 a)))))
(/ (fma -0.375 (* a (pow (/ c b) 2.0)) (* c -0.5)) b))))
double code(double a, double b, double c) {
double t_0 = (3.0 * a) * c;
double tmp;
if (((sqrt(((b * b) - t_0)) - b) / (3.0 * a)) <= -2e-27) {
tmp = 0.0 - ((((pow(b, 2.0) - pow(b, 2.0)) + t_0) / (b + sqrt((pow(b, 2.0) - t_0)))) / (pow(pow((3.0 * a), 2.0), 0.3333333333333333) * cbrt((3.0 * a))));
} else {
tmp = fma(-0.375, (a * pow((c / b), 2.0)), (c * -0.5)) / b;
}
return tmp;
}
function code(a, b, c) t_0 = Float64(Float64(3.0 * a) * c) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - t_0)) - b) / Float64(3.0 * a)) <= -2e-27) tmp = Float64(0.0 - Float64(Float64(Float64(Float64((b ^ 2.0) - (b ^ 2.0)) + t_0) / Float64(b + sqrt(Float64((b ^ 2.0) - t_0)))) / Float64(((Float64(3.0 * a) ^ 2.0) ^ 0.3333333333333333) * cbrt(Float64(3.0 * a))))); else tmp = Float64(fma(-0.375, Float64(a * (Float64(c / b) ^ 2.0)), Float64(c * -0.5)) / b); end return tmp end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]}, If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - t$95$0), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision], -2e-27], N[(0.0 - N[(N[(N[(N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision] + t$95$0), $MachinePrecision] / N[(b + N[Sqrt[N[(N[Power[b, 2.0], $MachinePrecision] - t$95$0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[Power[N[Power[N[(3.0 * a), $MachinePrecision], 2.0], $MachinePrecision], 0.3333333333333333], $MachinePrecision] * N[Power[N[(3.0 * a), $MachinePrecision], 1/3], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(-0.375 * N[(a * N[Power[N[(c / b), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] + N[(c * -0.5), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(3 \cdot a\right) \cdot c\\
\mathbf{if}\;\frac{\sqrt{b \cdot b - t\_0} - b}{3 \cdot a} \leq -2 \cdot 10^{-27}:\\
\;\;\;\;0 - \frac{\frac{\left({b}^{2} - {b}^{2}\right) + t\_0}{b + \sqrt{{b}^{2} - t\_0}}}{{\left({\left(3 \cdot a\right)}^{2}\right)}^{0.3333333333333333} \cdot \sqrt[3]{3 \cdot a}}\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-0.375, a \cdot {\left(\frac{c}{b}\right)}^{2}, c \cdot -0.5\right)}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 3 binary64) a) c)))) (*.f64 #s(literal 3 binary64) a)) < -2.0000000000000001e-27Initial program 63.2%
add-cbrt-cube63.2%
pow363.2%
Applied egg-rr63.2%
pow1/363.2%
unpow363.2%
unpow-prod-down63.2%
pow263.2%
pow1/363.3%
Applied egg-rr63.3%
add-sqr-sqrt63.3%
sqrt-unprod63.3%
pow263.3%
pow263.3%
pow-prod-up62.9%
metadata-eval62.9%
Applied egg-rr62.9%
flip-+62.7%
Applied egg-rr64.9%
associate--r-96.1%
unpow296.1%
sqr-neg96.1%
unpow296.1%
Simplified96.1%
if -2.0000000000000001e-27 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 3 binary64) a) c)))) (*.f64 #s(literal 3 binary64) a)) Initial program 3.4%
Taylor expanded in a around 0 100.0%
Taylor expanded in b around inf 100.0%
+-commutative100.0%
*-commutative100.0%
fma-define100.0%
associate-/l*100.0%
unpow2100.0%
unpow2100.0%
times-frac100.0%
unpow1100.0%
pow-plus100.0%
metadata-eval100.0%
Simplified100.0%
Final simplification99.1%
(FPCore (a b c)
:precision binary64
(+
(* (/ c b) -0.5)
(*
a
(+
(* -0.375 (/ (* c c) (pow b 3.0)))
(*
a
(+
(* -0.5625 (/ (pow c 3.0) (pow b 5.0)))
(/ (* (* a -1.0546875) (pow c 4.0)) (pow b 7.0))))))))
double code(double a, double b, double c) {
return ((c / b) * -0.5) + (a * ((-0.375 * ((c * c) / pow(b, 3.0))) + (a * ((-0.5625 * (pow(c, 3.0) / pow(b, 5.0))) + (((a * -1.0546875) * pow(c, 4.0)) / pow(b, 7.0))))));
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = ((c / b) * (-0.5d0)) + (a * (((-0.375d0) * ((c * c) / (b ** 3.0d0))) + (a * (((-0.5625d0) * ((c ** 3.0d0) / (b ** 5.0d0))) + (((a * (-1.0546875d0)) * (c ** 4.0d0)) / (b ** 7.0d0))))))
end function
public static double code(double a, double b, double c) {
return ((c / b) * -0.5) + (a * ((-0.375 * ((c * c) / Math.pow(b, 3.0))) + (a * ((-0.5625 * (Math.pow(c, 3.0) / Math.pow(b, 5.0))) + (((a * -1.0546875) * Math.pow(c, 4.0)) / Math.pow(b, 7.0))))));
}
def code(a, b, c): return ((c / b) * -0.5) + (a * ((-0.375 * ((c * c) / math.pow(b, 3.0))) + (a * ((-0.5625 * (math.pow(c, 3.0) / math.pow(b, 5.0))) + (((a * -1.0546875) * math.pow(c, 4.0)) / math.pow(b, 7.0))))))
function code(a, b, c) return Float64(Float64(Float64(c / b) * -0.5) + Float64(a * Float64(Float64(-0.375 * Float64(Float64(c * c) / (b ^ 3.0))) + Float64(a * Float64(Float64(-0.5625 * Float64((c ^ 3.0) / (b ^ 5.0))) + Float64(Float64(Float64(a * -1.0546875) * (c ^ 4.0)) / (b ^ 7.0))))))) end
function tmp = code(a, b, c) tmp = ((c / b) * -0.5) + (a * ((-0.375 * ((c * c) / (b ^ 3.0))) + (a * ((-0.5625 * ((c ^ 3.0) / (b ^ 5.0))) + (((a * -1.0546875) * (c ^ 4.0)) / (b ^ 7.0)))))); end
code[a_, b_, c_] := N[(N[(N[(c / b), $MachinePrecision] * -0.5), $MachinePrecision] + N[(a * N[(N[(-0.375 * N[(N[(c * c), $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(a * N[(N[(-0.5625 * N[(N[Power[c, 3.0], $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(N[(a * -1.0546875), $MachinePrecision] * N[Power[c, 4.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 7.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{c}{b} \cdot -0.5 + a \cdot \left(-0.375 \cdot \frac{c \cdot c}{{b}^{3}} + a \cdot \left(-0.5625 \cdot \frac{{c}^{3}}{{b}^{5}} + \frac{\left(a \cdot -1.0546875\right) \cdot {c}^{4}}{{b}^{7}}\right)\right)
\end{array}
Initial program 17.9%
Taylor expanded in a around 0 97.0%
Taylor expanded in c around 0 97.0%
associate-*r/97.0%
associate-*r*97.0%
Simplified97.0%
unpow297.0%
Applied egg-rr97.0%
Final simplification97.0%
(FPCore (a b c)
:precision binary64
(+
(* (/ c b) -0.5)
(*
a
(+
(* -0.5625 (/ (* a (pow c 3.0)) (pow b 5.0)))
(* -0.375 (/ (pow c 2.0) (pow b 3.0)))))))
double code(double a, double b, double c) {
return ((c / b) * -0.5) + (a * ((-0.5625 * ((a * pow(c, 3.0)) / pow(b, 5.0))) + (-0.375 * (pow(c, 2.0) / pow(b, 3.0)))));
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = ((c / b) * (-0.5d0)) + (a * (((-0.5625d0) * ((a * (c ** 3.0d0)) / (b ** 5.0d0))) + ((-0.375d0) * ((c ** 2.0d0) / (b ** 3.0d0)))))
end function
public static double code(double a, double b, double c) {
return ((c / b) * -0.5) + (a * ((-0.5625 * ((a * Math.pow(c, 3.0)) / Math.pow(b, 5.0))) + (-0.375 * (Math.pow(c, 2.0) / Math.pow(b, 3.0)))));
}
def code(a, b, c): return ((c / b) * -0.5) + (a * ((-0.5625 * ((a * math.pow(c, 3.0)) / math.pow(b, 5.0))) + (-0.375 * (math.pow(c, 2.0) / math.pow(b, 3.0)))))
function code(a, b, c) return Float64(Float64(Float64(c / b) * -0.5) + Float64(a * Float64(Float64(-0.5625 * Float64(Float64(a * (c ^ 3.0)) / (b ^ 5.0))) + Float64(-0.375 * Float64((c ^ 2.0) / (b ^ 3.0)))))) end
function tmp = code(a, b, c) tmp = ((c / b) * -0.5) + (a * ((-0.5625 * ((a * (c ^ 3.0)) / (b ^ 5.0))) + (-0.375 * ((c ^ 2.0) / (b ^ 3.0))))); end
code[a_, b_, c_] := N[(N[(N[(c / b), $MachinePrecision] * -0.5), $MachinePrecision] + N[(a * N[(N[(-0.5625 * N[(N[(a * N[Power[c, 3.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-0.375 * N[(N[Power[c, 2.0], $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{c}{b} \cdot -0.5 + a \cdot \left(-0.5625 \cdot \frac{a \cdot {c}^{3}}{{b}^{5}} + -0.375 \cdot \frac{{c}^{2}}{{b}^{3}}\right)
\end{array}
Initial program 17.9%
Taylor expanded in a around 0 96.2%
Final simplification96.2%
(FPCore (a b c)
:precision binary64
(*
c
(+
(*
c
(+
(* -0.5625 (/ (* c (pow a 2.0)) (pow b 5.0)))
(* -0.375 (/ a (pow b 3.0)))))
(* 0.5 (/ -1.0 b)))))
double code(double a, double b, double c) {
return c * ((c * ((-0.5625 * ((c * pow(a, 2.0)) / pow(b, 5.0))) + (-0.375 * (a / pow(b, 3.0))))) + (0.5 * (-1.0 / b)));
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = c * ((c * (((-0.5625d0) * ((c * (a ** 2.0d0)) / (b ** 5.0d0))) + ((-0.375d0) * (a / (b ** 3.0d0))))) + (0.5d0 * ((-1.0d0) / b)))
end function
public static double code(double a, double b, double c) {
return c * ((c * ((-0.5625 * ((c * Math.pow(a, 2.0)) / Math.pow(b, 5.0))) + (-0.375 * (a / Math.pow(b, 3.0))))) + (0.5 * (-1.0 / b)));
}
def code(a, b, c): return c * ((c * ((-0.5625 * ((c * math.pow(a, 2.0)) / math.pow(b, 5.0))) + (-0.375 * (a / math.pow(b, 3.0))))) + (0.5 * (-1.0 / b)))
function code(a, b, c) return Float64(c * Float64(Float64(c * Float64(Float64(-0.5625 * Float64(Float64(c * (a ^ 2.0)) / (b ^ 5.0))) + Float64(-0.375 * Float64(a / (b ^ 3.0))))) + Float64(0.5 * Float64(-1.0 / b)))) end
function tmp = code(a, b, c) tmp = c * ((c * ((-0.5625 * ((c * (a ^ 2.0)) / (b ^ 5.0))) + (-0.375 * (a / (b ^ 3.0))))) + (0.5 * (-1.0 / b))); end
code[a_, b_, c_] := N[(c * N[(N[(c * N[(N[(-0.5625 * N[(N[(c * N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-0.375 * N[(a / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(0.5 * N[(-1.0 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
c \cdot \left(c \cdot \left(-0.5625 \cdot \frac{c \cdot {a}^{2}}{{b}^{5}} + -0.375 \cdot \frac{a}{{b}^{3}}\right) + 0.5 \cdot \frac{-1}{b}\right)
\end{array}
Initial program 17.9%
Taylor expanded in c around 0 95.9%
Final simplification95.9%
(FPCore (a b c) :precision binary64 (+ (* (/ c b) -0.5) (* -0.375 (/ (* a (pow c 2.0)) (pow b 3.0)))))
double code(double a, double b, double c) {
return ((c / b) * -0.5) + (-0.375 * ((a * pow(c, 2.0)) / pow(b, 3.0)));
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = ((c / b) * (-0.5d0)) + ((-0.375d0) * ((a * (c ** 2.0d0)) / (b ** 3.0d0)))
end function
public static double code(double a, double b, double c) {
return ((c / b) * -0.5) + (-0.375 * ((a * Math.pow(c, 2.0)) / Math.pow(b, 3.0)));
}
def code(a, b, c): return ((c / b) * -0.5) + (-0.375 * ((a * math.pow(c, 2.0)) / math.pow(b, 3.0)))
function code(a, b, c) return Float64(Float64(Float64(c / b) * -0.5) + Float64(-0.375 * Float64(Float64(a * (c ^ 2.0)) / (b ^ 3.0)))) end
function tmp = code(a, b, c) tmp = ((c / b) * -0.5) + (-0.375 * ((a * (c ^ 2.0)) / (b ^ 3.0))); end
code[a_, b_, c_] := N[(N[(N[(c / b), $MachinePrecision] * -0.5), $MachinePrecision] + N[(-0.375 * N[(N[(a * N[Power[c, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{c}{b} \cdot -0.5 + -0.375 \cdot \frac{a \cdot {c}^{2}}{{b}^{3}}
\end{array}
Initial program 17.9%
Taylor expanded in a around 0 94.8%
Final simplification94.8%
(FPCore (a b c) :precision binary64 (/ (fma -0.375 (* a (pow (/ c b) 2.0)) (* c -0.5)) b))
double code(double a, double b, double c) {
return fma(-0.375, (a * pow((c / b), 2.0)), (c * -0.5)) / b;
}
function code(a, b, c) return Float64(fma(-0.375, Float64(a * (Float64(c / b) ^ 2.0)), Float64(c * -0.5)) / b) end
code[a_, b_, c_] := N[(N[(-0.375 * N[(a * N[Power[N[(c / b), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] + N[(c * -0.5), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]
\begin{array}{l}
\\
\frac{\mathsf{fma}\left(-0.375, a \cdot {\left(\frac{c}{b}\right)}^{2}, c \cdot -0.5\right)}{b}
\end{array}
Initial program 17.9%
Taylor expanded in a around 0 94.8%
Taylor expanded in b around inf 94.8%
+-commutative94.8%
*-commutative94.8%
fma-define94.8%
associate-/l*94.8%
unpow294.8%
unpow294.8%
times-frac94.8%
unpow194.8%
pow-plus94.8%
metadata-eval94.8%
Simplified94.8%
(FPCore (a b c) :precision binary64 (* c (- (* -0.375 (* a (/ c (pow b 3.0)))) (/ 0.5 b))))
double code(double a, double b, double c) {
return c * ((-0.375 * (a * (c / pow(b, 3.0)))) - (0.5 / b));
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = c * (((-0.375d0) * (a * (c / (b ** 3.0d0)))) - (0.5d0 / b))
end function
public static double code(double a, double b, double c) {
return c * ((-0.375 * (a * (c / Math.pow(b, 3.0)))) - (0.5 / b));
}
def code(a, b, c): return c * ((-0.375 * (a * (c / math.pow(b, 3.0)))) - (0.5 / b))
function code(a, b, c) return Float64(c * Float64(Float64(-0.375 * Float64(a * Float64(c / (b ^ 3.0)))) - Float64(0.5 / b))) end
function tmp = code(a, b, c) tmp = c * ((-0.375 * (a * (c / (b ^ 3.0)))) - (0.5 / b)); end
code[a_, b_, c_] := N[(c * N[(N[(-0.375 * N[(a * N[(c / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(0.5 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
c \cdot \left(-0.375 \cdot \left(a \cdot \frac{c}{{b}^{3}}\right) - \frac{0.5}{b}\right)
\end{array}
Initial program 17.9%
Taylor expanded in a around 0 94.8%
Taylor expanded in c around 0 94.5%
associate-/l*94.5%
associate-*r/94.5%
metadata-eval94.5%
Simplified94.5%
(FPCore (a b c) :precision binary64 (/ (* c -0.5) b))
double code(double a, double b, double c) {
return (c * -0.5) / b;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (c * (-0.5d0)) / b
end function
public static double code(double a, double b, double c) {
return (c * -0.5) / b;
}
def code(a, b, c): return (c * -0.5) / b
function code(a, b, c) return Float64(Float64(c * -0.5) / b) end
function tmp = code(a, b, c) tmp = (c * -0.5) / b; end
code[a_, b_, c_] := N[(N[(c * -0.5), $MachinePrecision] / b), $MachinePrecision]
\begin{array}{l}
\\
\frac{c \cdot -0.5}{b}
\end{array}
Initial program 17.9%
Taylor expanded in b around inf 90.2%
associate-*r/90.2%
*-commutative90.2%
Simplified90.2%
(FPCore (a b c) :precision binary64 (* c (/ -0.5 b)))
double code(double a, double b, double c) {
return c * (-0.5 / b);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = c * ((-0.5d0) / b)
end function
public static double code(double a, double b, double c) {
return c * (-0.5 / b);
}
def code(a, b, c): return c * (-0.5 / b)
function code(a, b, c) return Float64(c * Float64(-0.5 / b)) end
function tmp = code(a, b, c) tmp = c * (-0.5 / b); end
code[a_, b_, c_] := N[(c * N[(-0.5 / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
c \cdot \frac{-0.5}{b}
\end{array}
Initial program 17.9%
Taylor expanded in b around inf 90.2%
associate-*r/90.2%
*-commutative90.2%
Simplified90.2%
Taylor expanded in c around 0 90.2%
*-commutative90.2%
associate-*l/90.2%
associate-*r/90.0%
Simplified90.0%
herbie shell --seed 2024123
(FPCore (a b c)
:name "Cubic critical, wide range"
:precision binary64
:pre (and (and (and (< 4.930380657631324e-32 a) (< a 2.028240960365167e+31)) (and (< 4.930380657631324e-32 b) (< b 2.028240960365167e+31))) (and (< 4.930380657631324e-32 c) (< c 2.028240960365167e+31)))
(/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))