
(FPCore (x y) :precision binary64 (* (cos x) (/ (sinh y) y)))
double code(double x, double y) {
return cos(x) * (sinh(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cos(x) * (sinh(y) / y)
end function
public static double code(double x, double y) {
return Math.cos(x) * (Math.sinh(y) / y);
}
def code(x, y): return math.cos(x) * (math.sinh(y) / y)
function code(x, y) return Float64(cos(x) * Float64(sinh(y) / y)) end
function tmp = code(x, y) tmp = cos(x) * (sinh(y) / y); end
code[x_, y_] := N[(N[Cos[x], $MachinePrecision] * N[(N[Sinh[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos x \cdot \frac{\sinh y}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (cos x) (/ (sinh y) y)))
double code(double x, double y) {
return cos(x) * (sinh(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cos(x) * (sinh(y) / y)
end function
public static double code(double x, double y) {
return Math.cos(x) * (Math.sinh(y) / y);
}
def code(x, y): return math.cos(x) * (math.sinh(y) / y)
function code(x, y) return Float64(cos(x) * Float64(sinh(y) / y)) end
function tmp = code(x, y) tmp = cos(x) * (sinh(y) / y); end
code[x_, y_] := N[(N[Cos[x], $MachinePrecision] * N[(N[Sinh[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos x \cdot \frac{\sinh y}{y}
\end{array}
(FPCore (x y) :precision binary64 (* (cos x) (/ (sinh y) y)))
double code(double x, double y) {
return cos(x) * (sinh(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cos(x) * (sinh(y) / y)
end function
public static double code(double x, double y) {
return Math.cos(x) * (Math.sinh(y) / y);
}
def code(x, y): return math.cos(x) * (math.sinh(y) / y)
function code(x, y) return Float64(cos(x) * Float64(sinh(y) / y)) end
function tmp = code(x, y) tmp = cos(x) * (sinh(y) / y); end
code[x_, y_] := N[(N[Cos[x], $MachinePrecision] * N[(N[Sinh[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos x \cdot \frac{\sinh y}{y}
\end{array}
Initial program 100.0%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (sinh y) y))) (if (<= t_0 1.0) (cos x) t_0)))
double code(double x, double y) {
double t_0 = sinh(y) / y;
double tmp;
if (t_0 <= 1.0) {
tmp = cos(x);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = sinh(y) / y
if (t_0 <= 1.0d0) then
tmp = cos(x)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = Math.sinh(y) / y;
double tmp;
if (t_0 <= 1.0) {
tmp = Math.cos(x);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = math.sinh(y) / y tmp = 0 if t_0 <= 1.0: tmp = math.cos(x) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(sinh(y) / y) tmp = 0.0 if (t_0 <= 1.0) tmp = cos(x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = sinh(y) / y; tmp = 0.0; if (t_0 <= 1.0) tmp = cos(x); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[Sinh[y], $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$0, 1.0], N[Cos[x], $MachinePrecision], t$95$0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\sinh y}{y}\\
\mathbf{if}\;t\_0 \leq 1:\\
\;\;\;\;\cos x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (sinh.f64 y) y) < 1Initial program 100.0%
Taylor expanded in y around 0 100.0%
if 1 < (/.f64 (sinh.f64 y) y) Initial program 100.0%
Taylor expanded in x around 0 78.4%
Taylor expanded in y around inf 78.2%
associate-*r/78.2%
*-commutative78.2%
metadata-eval78.2%
associate-/l*78.2%
associate-*l/78.2%
rec-exp78.2%
sinh-def78.4%
associate-*l/78.4%
*-rgt-identity78.4%
Simplified78.4%
(FPCore (x y) :precision binary64 (if (<= y 1.76e+14) (cos x) (+ 1.0 (* -0.5 (* x x)))))
double code(double x, double y) {
double tmp;
if (y <= 1.76e+14) {
tmp = cos(x);
} else {
tmp = 1.0 + (-0.5 * (x * x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 1.76d+14) then
tmp = cos(x)
else
tmp = 1.0d0 + ((-0.5d0) * (x * x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 1.76e+14) {
tmp = Math.cos(x);
} else {
tmp = 1.0 + (-0.5 * (x * x));
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 1.76e+14: tmp = math.cos(x) else: tmp = 1.0 + (-0.5 * (x * x)) return tmp
function code(x, y) tmp = 0.0 if (y <= 1.76e+14) tmp = cos(x); else tmp = Float64(1.0 + Float64(-0.5 * Float64(x * x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 1.76e+14) tmp = cos(x); else tmp = 1.0 + (-0.5 * (x * x)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 1.76e+14], N[Cos[x], $MachinePrecision], N[(1.0 + N[(-0.5 * N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.76 \cdot 10^{+14}:\\
\;\;\;\;\cos x\\
\mathbf{else}:\\
\;\;\;\;1 + -0.5 \cdot \left(x \cdot x\right)\\
\end{array}
\end{array}
if y < 1.76e14Initial program 100.0%
Taylor expanded in y around 0 64.1%
if 1.76e14 < y Initial program 100.0%
Taylor expanded in y around 0 3.1%
Taylor expanded in x around 0 16.7%
unpow216.7%
Applied egg-rr16.7%
(FPCore (x y) :precision binary64 (+ 1.0 (* -0.5 (* x x))))
double code(double x, double y) {
return 1.0 + (-0.5 * (x * x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 + ((-0.5d0) * (x * x))
end function
public static double code(double x, double y) {
return 1.0 + (-0.5 * (x * x));
}
def code(x, y): return 1.0 + (-0.5 * (x * x))
function code(x, y) return Float64(1.0 + Float64(-0.5 * Float64(x * x))) end
function tmp = code(x, y) tmp = 1.0 + (-0.5 * (x * x)); end
code[x_, y_] := N[(1.0 + N[(-0.5 * N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + -0.5 \cdot \left(x \cdot x\right)
\end{array}
Initial program 100.0%
Taylor expanded in y around 0 49.6%
Taylor expanded in x around 0 36.1%
unpow236.1%
Applied egg-rr36.1%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 71.2%
Taylor expanded in y around 0 31.8%
herbie shell --seed 2024123
(FPCore (x y)
:name "Linear.Quaternion:$csin from linear-1.19.1.3"
:precision binary64
(* (cos x) (/ (sinh y) y)))