
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -logf((1.0f - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = -log((1.0e0 - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log(Float32(Float32(1.0) - u0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = -log((single(1.0) - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{-\log \left(1 - u0\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -logf((1.0f - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = -log((1.0e0 - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log(Float32(Float32(1.0) - u0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = -log((single(1.0) - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{-\log \left(1 - u0\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* (log1p (- u0)) (* alphay (- alphax))) (fma alphax (/ sin2phi alphay) (* alphay (/ cos2phi alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (log1pf(-u0) * (alphay * -alphax)) / fmaf(alphax, (sin2phi / alphay), (alphay * (cos2phi / alphax)));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(log1p(Float32(-u0)) * Float32(alphay * Float32(-alphax))) / fma(alphax, Float32(sin2phi / alphay), Float32(alphay * Float32(cos2phi / alphax)))) end
\begin{array}{l}
\\
\frac{\mathsf{log1p}\left(-u0\right) \cdot \left(alphay \cdot \left(-alphax\right)\right)}{\mathsf{fma}\left(alphax, \frac{sin2phi}{alphay}, alphay \cdot \frac{cos2phi}{alphax}\right)}
\end{array}
Initial program 59.4%
distribute-frac-neg59.4%
distribute-neg-frac259.4%
neg-mul-159.4%
associate-/r*59.4%
remove-double-neg59.4%
distribute-frac-neg59.4%
distribute-neg-frac259.4%
metadata-eval59.4%
/-rgt-identity59.4%
sub-neg59.4%
log1p-define98.1%
Simplified98.1%
associate-/r*98.1%
div-inv98.0%
Applied egg-rr98.0%
un-div-inv98.1%
associate-/r*98.1%
+-commutative98.1%
associate-/r*98.1%
associate-/r*98.0%
frac-add97.7%
Applied egg-rr97.7%
*-un-lft-identity97.7%
associate-/r/98.3%
*-commutative98.3%
fma-define98.3%
*-commutative98.3%
Applied egg-rr98.3%
*-lft-identity98.3%
associate-*l/98.3%
log1p-undefine59.8%
sub-neg59.8%
distribute-lft-neg-out59.8%
sub-neg59.8%
log1p-undefine98.3%
Simplified98.3%
Final simplification98.3%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (log1p (- u0)) (- (* cos2phi (- (pow alphax -2.0))) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return log1pf(-u0) / ((cos2phi * -powf(alphax, -2.0f)) - (sin2phi / (alphay * alphay)));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(log1p(Float32(-u0)) / Float32(Float32(cos2phi * Float32(-(alphax ^ Float32(-2.0)))) - Float32(sin2phi / Float32(alphay * alphay)))) end
\begin{array}{l}
\\
\frac{\mathsf{log1p}\left(-u0\right)}{cos2phi \cdot \left(-{alphax}^{-2}\right) - \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Initial program 59.4%
distribute-frac-neg59.4%
distribute-neg-frac259.4%
sub-neg59.4%
log1p-define98.1%
neg-sub098.1%
associate--r+98.1%
neg-sub098.1%
associate-/r*98.0%
distribute-neg-frac298.0%
Simplified98.0%
distribute-frac-neg298.0%
associate-/r*98.1%
div-inv98.1%
distribute-lft-neg-in98.1%
pow298.1%
pow-flip98.1%
metadata-eval98.1%
Applied egg-rr98.1%
Final simplification98.1%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (log1p (- u0)) (- (/ sin2phi (- (* alphay alphay))) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return log1pf(-u0) / ((sin2phi / -(alphay * alphay)) - (cos2phi / (alphax * alphax)));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(log1p(Float32(-u0)) / Float32(Float32(sin2phi / Float32(-Float32(alphay * alphay))) - Float32(cos2phi / Float32(alphax * alphax)))) end
\begin{array}{l}
\\
\frac{\mathsf{log1p}\left(-u0\right)}{\frac{sin2phi}{-alphay \cdot alphay} - \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 59.4%
distribute-frac-neg59.4%
distribute-neg-frac259.4%
neg-mul-159.4%
associate-/r*59.4%
remove-double-neg59.4%
distribute-frac-neg59.4%
distribute-neg-frac259.4%
metadata-eval59.4%
/-rgt-identity59.4%
sub-neg59.4%
log1p-define98.1%
Simplified98.1%
Final simplification98.1%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (log1p (- u0)) (- (/ (/ cos2phi alphax) (- alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return log1pf(-u0) / (((cos2phi / alphax) / -alphax) - (sin2phi / (alphay * alphay)));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(log1p(Float32(-u0)) / Float32(Float32(Float32(cos2phi / alphax) / Float32(-alphax)) - Float32(sin2phi / Float32(alphay * alphay)))) end
\begin{array}{l}
\\
\frac{\mathsf{log1p}\left(-u0\right)}{\frac{\frac{cos2phi}{alphax}}{-alphax} - \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Initial program 59.4%
distribute-frac-neg59.4%
distribute-neg-frac259.4%
sub-neg59.4%
log1p-define98.1%
neg-sub098.1%
associate--r+98.1%
neg-sub098.1%
associate-/r*98.0%
distribute-neg-frac298.0%
Simplified98.0%
(FPCore (alphax alphay u0 cos2phi sin2phi)
:precision binary32
(let* ((t_0 (+ (/ (* alphax sin2phi) alphay) (/ (* alphay cos2phi) alphax)))
(t_1 (/ (* alphax alphay) t_0)))
(*
u0
(+
t_1
(*
u0
(+
(* 0.5 t_1)
(*
u0
(+
(* 0.25 (/ (* alphax (* u0 alphay)) t_0))
(* t_1 0.3333333333333333)))))))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
float t_0 = ((alphax * sin2phi) / alphay) + ((alphay * cos2phi) / alphax);
float t_1 = (alphax * alphay) / t_0;
return u0 * (t_1 + (u0 * ((0.5f * t_1) + (u0 * ((0.25f * ((alphax * (u0 * alphay)) / t_0)) + (t_1 * 0.3333333333333333f))))));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
real(4) :: t_0
real(4) :: t_1
t_0 = ((alphax * sin2phi) / alphay) + ((alphay * cos2phi) / alphax)
t_1 = (alphax * alphay) / t_0
code = u0 * (t_1 + (u0 * ((0.5e0 * t_1) + (u0 * ((0.25e0 * ((alphax * (u0 * alphay)) / t_0)) + (t_1 * 0.3333333333333333e0))))))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) t_0 = Float32(Float32(Float32(alphax * sin2phi) / alphay) + Float32(Float32(alphay * cos2phi) / alphax)) t_1 = Float32(Float32(alphax * alphay) / t_0) return Float32(u0 * Float32(t_1 + Float32(u0 * Float32(Float32(Float32(0.5) * t_1) + Float32(u0 * Float32(Float32(Float32(0.25) * Float32(Float32(alphax * Float32(u0 * alphay)) / t_0)) + Float32(t_1 * Float32(0.3333333333333333)))))))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) t_0 = ((alphax * sin2phi) / alphay) + ((alphay * cos2phi) / alphax); t_1 = (alphax * alphay) / t_0; tmp = u0 * (t_1 + (u0 * ((single(0.5) * t_1) + (u0 * ((single(0.25) * ((alphax * (u0 * alphay)) / t_0)) + (t_1 * single(0.3333333333333333))))))); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{alphax \cdot sin2phi}{alphay} + \frac{alphay \cdot cos2phi}{alphax}\\
t_1 := \frac{alphax \cdot alphay}{t\_0}\\
u0 \cdot \left(t\_1 + u0 \cdot \left(0.5 \cdot t\_1 + u0 \cdot \left(0.25 \cdot \frac{alphax \cdot \left(u0 \cdot alphay\right)}{t\_0} + t\_1 \cdot 0.3333333333333333\right)\right)\right)
\end{array}
\end{array}
Initial program 59.4%
distribute-frac-neg59.4%
distribute-neg-frac259.4%
neg-mul-159.4%
associate-/r*59.4%
remove-double-neg59.4%
distribute-frac-neg59.4%
distribute-neg-frac259.4%
metadata-eval59.4%
/-rgt-identity59.4%
sub-neg59.4%
log1p-define98.1%
Simplified98.1%
associate-/r*98.1%
div-inv98.0%
Applied egg-rr98.0%
un-div-inv98.1%
associate-/r*98.1%
+-commutative98.1%
associate-/r*98.1%
associate-/r*98.0%
frac-add97.7%
Applied egg-rr97.7%
Taylor expanded in u0 around 0 93.5%
Final simplification93.5%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (+ 1.0 (* u0 (+ 0.5 (+ (* u0 0.3333333333333333) (* u0 (* u0 0.25))))))) (+ (/ sin2phi (* alphay alphay)) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f + (u0 * (0.5f + ((u0 * 0.3333333333333333f) + (u0 * (u0 * 0.25f))))))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 + (u0 * (0.5e0 + ((u0 * 0.3333333333333333e0) + (u0 * (u0 * 0.25e0))))))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) + Float32(u0 * Float32(Float32(0.5) + Float32(Float32(u0 * Float32(0.3333333333333333)) + Float32(u0 * Float32(u0 * Float32(0.25)))))))) / Float32(Float32(sin2phi / Float32(alphay * alphay)) + Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) + (u0 * (single(0.5) + ((u0 * single(0.3333333333333333)) + (u0 * (u0 * single(0.25)))))))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 + u0 \cdot \left(0.5 + \left(u0 \cdot 0.3333333333333333 + u0 \cdot \left(u0 \cdot 0.25\right)\right)\right)\right)}{\frac{sin2phi}{alphay \cdot alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 59.4%
Taylor expanded in u0 around 0 93.3%
*-commutative93.3%
Simplified93.3%
distribute-lft-in93.3%
Applied egg-rr93.3%
Final simplification93.3%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (+ 1.0 (* u0 (+ 0.5 (* u0 (+ 0.3333333333333333 (* u0 0.25))))))) (+ (/ sin2phi (* alphay alphay)) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f + (u0 * (0.5f + (u0 * (0.3333333333333333f + (u0 * 0.25f))))))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 + (u0 * (0.5e0 + (u0 * (0.3333333333333333e0 + (u0 * 0.25e0))))))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) + Float32(u0 * Float32(Float32(0.5) + Float32(u0 * Float32(Float32(0.3333333333333333) + Float32(u0 * Float32(0.25)))))))) / Float32(Float32(sin2phi / Float32(alphay * alphay)) + Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) + (u0 * (single(0.5) + (u0 * (single(0.3333333333333333) + (u0 * single(0.25)))))))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 + u0 \cdot \left(0.5 + u0 \cdot \left(0.3333333333333333 + u0 \cdot 0.25\right)\right)\right)}{\frac{sin2phi}{alphay \cdot alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 59.4%
Taylor expanded in u0 around 0 93.3%
*-commutative93.3%
Simplified93.3%
Final simplification93.3%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (+ 1.0 (* u0 (+ 0.5 (* u0 0.3333333333333333))))) (+ (/ sin2phi (* alphay alphay)) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f + (u0 * (0.5f + (u0 * 0.3333333333333333f))))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 + (u0 * (0.5e0 + (u0 * 0.3333333333333333e0))))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) + Float32(u0 * Float32(Float32(0.5) + Float32(u0 * Float32(0.3333333333333333)))))) / Float32(Float32(sin2phi / Float32(alphay * alphay)) + Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) + (u0 * (single(0.5) + (u0 * single(0.3333333333333333)))))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 + u0 \cdot \left(0.5 + u0 \cdot 0.3333333333333333\right)\right)}{\frac{sin2phi}{alphay \cdot alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 59.4%
Taylor expanded in u0 around 0 91.9%
*-commutative91.9%
Simplified91.9%
Final simplification91.9%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (+ 1.0 (* u0 0.5))) (+ (/ sin2phi (* alphay alphay)) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f + (u0 * 0.5f))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 + (u0 * 0.5e0))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) + Float32(u0 * Float32(0.5)))) / Float32(Float32(sin2phi / Float32(alphay * alphay)) + Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) + (u0 * single(0.5)))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 + u0 \cdot 0.5\right)}{\frac{sin2phi}{alphay \cdot alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 59.4%
Taylor expanded in u0 around 0 88.0%
*-commutative88.0%
Simplified88.0%
Final simplification88.0%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* alphax (* u0 alphay)) (+ (/ (* alphax sin2phi) alphay) (/ (* alphay cos2phi) alphax))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (alphax * (u0 * alphay)) / (((alphax * sin2phi) / alphay) + ((alphay * cos2phi) / alphax));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (alphax * (u0 * alphay)) / (((alphax * sin2phi) / alphay) + ((alphay * cos2phi) / alphax))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(alphax * Float32(u0 * alphay)) / Float32(Float32(Float32(alphax * sin2phi) / alphay) + Float32(Float32(alphay * cos2phi) / alphax))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (alphax * (u0 * alphay)) / (((alphax * sin2phi) / alphay) + ((alphay * cos2phi) / alphax)); end
\begin{array}{l}
\\
\frac{alphax \cdot \left(u0 \cdot alphay\right)}{\frac{alphax \cdot sin2phi}{alphay} + \frac{alphay \cdot cos2phi}{alphax}}
\end{array}
Initial program 59.4%
distribute-frac-neg59.4%
distribute-neg-frac259.4%
neg-mul-159.4%
associate-/r*59.4%
remove-double-neg59.4%
distribute-frac-neg59.4%
distribute-neg-frac259.4%
metadata-eval59.4%
/-rgt-identity59.4%
sub-neg59.4%
log1p-define98.1%
Simplified98.1%
associate-/r*98.1%
div-inv98.0%
Applied egg-rr98.0%
un-div-inv98.1%
associate-/r*98.1%
+-commutative98.1%
associate-/r*98.1%
associate-/r*98.0%
frac-add97.7%
Applied egg-rr97.7%
Taylor expanded in u0 around 0 75.9%
Final simplification75.9%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ u0 (+ (/ sin2phi (* alphay alphay)) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return u0 / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = u0 / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(u0 / Float32(Float32(sin2phi / Float32(alphay * alphay)) + Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = u0 / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0}{\frac{sin2phi}{alphay \cdot alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 59.4%
Taylor expanded in u0 around 0 75.7%
Final simplification75.7%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (* alphay alphay)) sin2phi))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (alphay * alphay)) / sin2phi;
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (alphay * alphay)) / sin2phi
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(alphay * alphay)) / sin2phi) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (alphay * alphay)) / sin2phi; end
\begin{array}{l}
\\
\frac{u0 \cdot \left(alphay \cdot alphay\right)}{sin2phi}
\end{array}
Initial program 59.4%
Taylor expanded in u0 around 0 75.7%
Taylor expanded in cos2phi around 0 58.3%
pow258.3%
Applied egg-rr58.3%
Final simplification58.3%
herbie shell --seed 2024123
(FPCore (alphax alphay u0 cos2phi sin2phi)
:name "Beckmann Distribution sample, tan2theta, alphax != alphay, u1 <= 0.5"
:precision binary32
:pre (and (and (and (and (and (<= 0.0001 alphax) (<= alphax 1.0)) (and (<= 0.0001 alphay) (<= alphay 1.0))) (and (<= 2.328306437e-10 u0) (<= u0 1.0))) (and (<= 0.0 cos2phi) (<= cos2phi 1.0))) (<= 0.0 sin2phi))
(/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))