
(FPCore (x y) :precision binary64 (* (cosh x) (/ (sin y) y)))
double code(double x, double y) {
return cosh(x) * (sin(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cosh(x) * (sin(y) / y)
end function
public static double code(double x, double y) {
return Math.cosh(x) * (Math.sin(y) / y);
}
def code(x, y): return math.cosh(x) * (math.sin(y) / y)
function code(x, y) return Float64(cosh(x) * Float64(sin(y) / y)) end
function tmp = code(x, y) tmp = cosh(x) * (sin(y) / y); end
code[x_, y_] := N[(N[Cosh[x], $MachinePrecision] * N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cosh x \cdot \frac{\sin y}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (cosh x) (/ (sin y) y)))
double code(double x, double y) {
return cosh(x) * (sin(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cosh(x) * (sin(y) / y)
end function
public static double code(double x, double y) {
return Math.cosh(x) * (Math.sin(y) / y);
}
def code(x, y): return math.cosh(x) * (math.sin(y) / y)
function code(x, y) return Float64(cosh(x) * Float64(sin(y) / y)) end
function tmp = code(x, y) tmp = cosh(x) * (sin(y) / y); end
code[x_, y_] := N[(N[Cosh[x], $MachinePrecision] * N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cosh x \cdot \frac{\sin y}{y}
\end{array}
(FPCore (x y) :precision binary64 (* (cosh x) (/ (sin y) y)))
double code(double x, double y) {
return cosh(x) * (sin(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cosh(x) * (sin(y) / y)
end function
public static double code(double x, double y) {
return Math.cosh(x) * (Math.sin(y) / y);
}
def code(x, y): return math.cosh(x) * (math.sin(y) / y)
function code(x, y) return Float64(cosh(x) * Float64(sin(y) / y)) end
function tmp = code(x, y) tmp = cosh(x) * (sin(y) / y); end
code[x_, y_] := N[(N[Cosh[x], $MachinePrecision] * N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cosh x \cdot \frac{\sin y}{y}
\end{array}
Initial program 99.9%
(FPCore (x y) :precision binary64 (if (<= (cosh x) 1.00005) (/ (sin y) y) (* (cosh x) (/ y y))))
double code(double x, double y) {
double tmp;
if (cosh(x) <= 1.00005) {
tmp = sin(y) / y;
} else {
tmp = cosh(x) * (y / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (cosh(x) <= 1.00005d0) then
tmp = sin(y) / y
else
tmp = cosh(x) * (y / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (Math.cosh(x) <= 1.00005) {
tmp = Math.sin(y) / y;
} else {
tmp = Math.cosh(x) * (y / y);
}
return tmp;
}
def code(x, y): tmp = 0 if math.cosh(x) <= 1.00005: tmp = math.sin(y) / y else: tmp = math.cosh(x) * (y / y) return tmp
function code(x, y) tmp = 0.0 if (cosh(x) <= 1.00005) tmp = Float64(sin(y) / y); else tmp = Float64(cosh(x) * Float64(y / y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (cosh(x) <= 1.00005) tmp = sin(y) / y; else tmp = cosh(x) * (y / y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[Cosh[x], $MachinePrecision], 1.00005], N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision], N[(N[Cosh[x], $MachinePrecision] * N[(y / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cosh x \leq 1.00005:\\
\;\;\;\;\frac{\sin y}{y}\\
\mathbf{else}:\\
\;\;\;\;\cosh x \cdot \frac{y}{y}\\
\end{array}
\end{array}
if (cosh.f64 x) < 1.00005000000000011Initial program 99.8%
Taylor expanded in x around 0 99.6%
if 1.00005000000000011 < (cosh.f64 x) Initial program 100.0%
Taylor expanded in y around 0 68.1%
(FPCore (x y) :precision binary64 (if (<= x 1250.0) (/ (sin y) y) (* -0.16666666666666666 (* y y))))
double code(double x, double y) {
double tmp;
if (x <= 1250.0) {
tmp = sin(y) / y;
} else {
tmp = -0.16666666666666666 * (y * y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 1250.0d0) then
tmp = sin(y) / y
else
tmp = (-0.16666666666666666d0) * (y * y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 1250.0) {
tmp = Math.sin(y) / y;
} else {
tmp = -0.16666666666666666 * (y * y);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 1250.0: tmp = math.sin(y) / y else: tmp = -0.16666666666666666 * (y * y) return tmp
function code(x, y) tmp = 0.0 if (x <= 1250.0) tmp = Float64(sin(y) / y); else tmp = Float64(-0.16666666666666666 * Float64(y * y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 1250.0) tmp = sin(y) / y; else tmp = -0.16666666666666666 * (y * y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 1250.0], N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision], N[(-0.16666666666666666 * N[(y * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1250:\\
\;\;\;\;\frac{\sin y}{y}\\
\mathbf{else}:\\
\;\;\;\;-0.16666666666666666 \cdot \left(y \cdot y\right)\\
\end{array}
\end{array}
if x < 1250Initial program 99.9%
Taylor expanded in x around 0 72.5%
if 1250 < x Initial program 100.0%
*-commutative100.0%
associate-*l/100.0%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around 0 2.7%
Taylor expanded in y around 0 19.9%
distribute-rgt-in19.9%
*-lft-identity19.9%
associate-*l*19.9%
unpow219.9%
unpow319.9%
Simplified19.9%
Taylor expanded in y around inf 14.6%
unpow214.6%
Applied egg-rr14.6%
(FPCore (x y) :precision binary64 (if (<= x 1250.0) 1.0 (* -0.16666666666666666 (* y y))))
double code(double x, double y) {
double tmp;
if (x <= 1250.0) {
tmp = 1.0;
} else {
tmp = -0.16666666666666666 * (y * y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 1250.0d0) then
tmp = 1.0d0
else
tmp = (-0.16666666666666666d0) * (y * y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 1250.0) {
tmp = 1.0;
} else {
tmp = -0.16666666666666666 * (y * y);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 1250.0: tmp = 1.0 else: tmp = -0.16666666666666666 * (y * y) return tmp
function code(x, y) tmp = 0.0 if (x <= 1250.0) tmp = 1.0; else tmp = Float64(-0.16666666666666666 * Float64(y * y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 1250.0) tmp = 1.0; else tmp = -0.16666666666666666 * (y * y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 1250.0], 1.0, N[(-0.16666666666666666 * N[(y * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1250:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-0.16666666666666666 \cdot \left(y \cdot y\right)\\
\end{array}
\end{array}
if x < 1250Initial program 99.9%
Taylor expanded in x around 0 72.5%
Taylor expanded in y around 0 39.4%
Taylor expanded in y around 0 39.4%
if 1250 < x Initial program 100.0%
*-commutative100.0%
associate-*l/100.0%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around 0 2.7%
Taylor expanded in y around 0 19.9%
distribute-rgt-in19.9%
*-lft-identity19.9%
associate-*l*19.9%
unpow219.9%
unpow319.9%
Simplified19.9%
Taylor expanded in y around inf 14.6%
unpow214.6%
Applied egg-rr14.6%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.9%
Taylor expanded in x around 0 55.8%
Taylor expanded in y around 0 30.6%
Taylor expanded in y around 0 30.6%
(FPCore (x y) :precision binary64 (/ (* (cosh x) (sin y)) y))
double code(double x, double y) {
return (cosh(x) * sin(y)) / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (cosh(x) * sin(y)) / y
end function
public static double code(double x, double y) {
return (Math.cosh(x) * Math.sin(y)) / y;
}
def code(x, y): return (math.cosh(x) * math.sin(y)) / y
function code(x, y) return Float64(Float64(cosh(x) * sin(y)) / y) end
function tmp = code(x, y) tmp = (cosh(x) * sin(y)) / y; end
code[x_, y_] := N[(N[(N[Cosh[x], $MachinePrecision] * N[Sin[y], $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cosh x \cdot \sin y}{y}
\end{array}
herbie shell --seed 2024123
(FPCore (x y)
:name "Linear.Quaternion:$csinh from linear-1.19.1.3"
:precision binary64
:alt
(! :herbie-platform default (/ (* (cosh x) (sin y)) y))
(* (cosh x) (/ (sin y) y)))