
(FPCore (x y) :precision binary64 (/ (- x y) x))
double code(double x, double y) {
return (x - y) / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / x
end function
public static double code(double x, double y) {
return (x - y) / x;
}
def code(x, y): return (x - y) / x
function code(x, y) return Float64(Float64(x - y) / x) end
function tmp = code(x, y) tmp = (x - y) / x; end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) x))
double code(double x, double y) {
return (x - y) / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / x
end function
public static double code(double x, double y) {
return (x - y) / x;
}
def code(x, y): return (x - y) / x
function code(x, y) return Float64(Float64(x - y) / x) end
function tmp = code(x, y) tmp = (x - y) / x; end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x}
\end{array}
(FPCore (x y) :precision binary64 (- 1.0 (/ y x)))
double code(double x, double y) {
return 1.0 - (y / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - (y / x)
end function
public static double code(double x, double y) {
return 1.0 - (y / x);
}
def code(x, y): return 1.0 - (y / x)
function code(x, y) return Float64(1.0 - Float64(y / x)) end
function tmp = code(x, y) tmp = 1.0 - (y / x); end
code[x_, y_] := N[(1.0 - N[(y / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{y}{x}
\end{array}
Initial program 100.0%
div-sub100.0%
*-inverses100.0%
Simplified100.0%
(FPCore (x y) :precision binary64 (if (<= x -480000000.0) 1.0 (if (<= x 6.5e-31) (/ y (- x)) 1.0)))
double code(double x, double y) {
double tmp;
if (x <= -480000000.0) {
tmp = 1.0;
} else if (x <= 6.5e-31) {
tmp = y / -x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-480000000.0d0)) then
tmp = 1.0d0
else if (x <= 6.5d-31) then
tmp = y / -x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -480000000.0) {
tmp = 1.0;
} else if (x <= 6.5e-31) {
tmp = y / -x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -480000000.0: tmp = 1.0 elif x <= 6.5e-31: tmp = y / -x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -480000000.0) tmp = 1.0; elseif (x <= 6.5e-31) tmp = Float64(y / Float64(-x)); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -480000000.0) tmp = 1.0; elseif (x <= 6.5e-31) tmp = y / -x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -480000000.0], 1.0, If[LessEqual[x, 6.5e-31], N[(y / (-x)), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -480000000:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 6.5 \cdot 10^{-31}:\\
\;\;\;\;\frac{y}{-x}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -4.8e8 or 6.49999999999999967e-31 < x Initial program 100.0%
div-sub100.0%
*-inverses100.0%
Simplified100.0%
Taylor expanded in y around 0 78.4%
if -4.8e8 < x < 6.49999999999999967e-31Initial program 100.0%
div-sub100.0%
*-inverses100.0%
Simplified100.0%
Taylor expanded in y around inf 81.7%
mul-1-neg81.7%
distribute-frac-neg81.7%
Simplified81.7%
Final simplification79.8%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
div-sub100.0%
*-inverses100.0%
Simplified100.0%
Taylor expanded in y around 0 53.2%
(FPCore (x y) :precision binary64 (- 1.0 (/ y x)))
double code(double x, double y) {
return 1.0 - (y / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - (y / x)
end function
public static double code(double x, double y) {
return 1.0 - (y / x);
}
def code(x, y): return 1.0 - (y / x)
function code(x, y) return Float64(1.0 - Float64(y / x)) end
function tmp = code(x, y) tmp = 1.0 - (y / x); end
code[x_, y_] := N[(1.0 - N[(y / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{y}{x}
\end{array}
herbie shell --seed 2024123
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, E"
:precision binary64
:alt
(! :herbie-platform default (- 1 (/ y x)))
(/ (- x y) x))