
(FPCore (x y z) :precision binary64 (+ (+ (/ x 2.0) (* y x)) z))
double code(double x, double y, double z) {
return ((x / 2.0) + (y * x)) + z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x / 2.0d0) + (y * x)) + z
end function
public static double code(double x, double y, double z) {
return ((x / 2.0) + (y * x)) + z;
}
def code(x, y, z): return ((x / 2.0) + (y * x)) + z
function code(x, y, z) return Float64(Float64(Float64(x / 2.0) + Float64(y * x)) + z) end
function tmp = code(x, y, z) tmp = ((x / 2.0) + (y * x)) + z; end
code[x_, y_, z_] := N[(N[(N[(x / 2.0), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision] + z), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{x}{2} + y \cdot x\right) + z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (/ x 2.0) (* y x)) z))
double code(double x, double y, double z) {
return ((x / 2.0) + (y * x)) + z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x / 2.0d0) + (y * x)) + z
end function
public static double code(double x, double y, double z) {
return ((x / 2.0) + (y * x)) + z;
}
def code(x, y, z): return ((x / 2.0) + (y * x)) + z
function code(x, y, z) return Float64(Float64(Float64(x / 2.0) + Float64(y * x)) + z) end
function tmp = code(x, y, z) tmp = ((x / 2.0) + (y * x)) + z; end
code[x_, y_, z_] := N[(N[(N[(x / 2.0), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision] + z), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{x}{2} + y \cdot x\right) + z
\end{array}
(FPCore (x y z) :precision binary64 (+ (* x (- y -0.5)) z))
double code(double x, double y, double z) {
return (x * (y - -0.5)) + z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y - (-0.5d0))) + z
end function
public static double code(double x, double y, double z) {
return (x * (y - -0.5)) + z;
}
def code(x, y, z): return (x * (y - -0.5)) + z
function code(x, y, z) return Float64(Float64(x * Float64(y - -0.5)) + z) end
function tmp = code(x, y, z) tmp = (x * (y - -0.5)) + z; end
code[x_, y_, z_] := N[(N[(x * N[(y - -0.5), $MachinePrecision]), $MachinePrecision] + z), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y - -0.5\right) + z
\end{array}
Initial program 100.0%
+-commutative100.0%
remove-double-neg100.0%
distribute-frac-neg100.0%
sub-neg100.0%
neg-mul-1100.0%
*-commutative100.0%
associate-/l*100.0%
*-commutative100.0%
distribute-rgt-out--100.0%
metadata-eval100.0%
Simplified100.0%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.5) (not (<= y 0.0052))) (+ z (* x y)) (+ z (* x 0.5))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.5) || !(y <= 0.0052)) {
tmp = z + (x * y);
} else {
tmp = z + (x * 0.5);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.5d0)) .or. (.not. (y <= 0.0052d0))) then
tmp = z + (x * y)
else
tmp = z + (x * 0.5d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.5) || !(y <= 0.0052)) {
tmp = z + (x * y);
} else {
tmp = z + (x * 0.5);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.5) or not (y <= 0.0052): tmp = z + (x * y) else: tmp = z + (x * 0.5) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.5) || !(y <= 0.0052)) tmp = Float64(z + Float64(x * y)); else tmp = Float64(z + Float64(x * 0.5)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.5) || ~((y <= 0.0052))) tmp = z + (x * y); else tmp = z + (x * 0.5); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.5], N[Not[LessEqual[y, 0.0052]], $MachinePrecision]], N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(z + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.5 \lor \neg \left(y \leq 0.0052\right):\\
\;\;\;\;z + x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z + x \cdot 0.5\\
\end{array}
\end{array}
if y < -0.5 or 0.0051999999999999998 < y Initial program 100.0%
+-commutative100.0%
remove-double-neg100.0%
distribute-frac-neg100.0%
sub-neg100.0%
neg-mul-1100.0%
*-commutative100.0%
associate-/l*100.0%
*-commutative100.0%
distribute-rgt-out--100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in y around inf 98.9%
if -0.5 < y < 0.0051999999999999998Initial program 100.0%
+-commutative100.0%
remove-double-neg100.0%
distribute-frac-neg100.0%
sub-neg100.0%
neg-mul-1100.0%
*-commutative100.0%
associate-/l*100.0%
*-commutative100.0%
distribute-rgt-out--100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in y around 0 99.6%
*-commutative99.6%
Simplified99.6%
Final simplification99.2%
(FPCore (x y z) :precision binary64 (if (or (<= y -8.0) (not (<= y 3.8e+26))) (* x y) (+ z (* x 0.5))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -8.0) || !(y <= 3.8e+26)) {
tmp = x * y;
} else {
tmp = z + (x * 0.5);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-8.0d0)) .or. (.not. (y <= 3.8d+26))) then
tmp = x * y
else
tmp = z + (x * 0.5d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -8.0) || !(y <= 3.8e+26)) {
tmp = x * y;
} else {
tmp = z + (x * 0.5);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -8.0) or not (y <= 3.8e+26): tmp = x * y else: tmp = z + (x * 0.5) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -8.0) || !(y <= 3.8e+26)) tmp = Float64(x * y); else tmp = Float64(z + Float64(x * 0.5)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -8.0) || ~((y <= 3.8e+26))) tmp = x * y; else tmp = z + (x * 0.5); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -8.0], N[Not[LessEqual[y, 3.8e+26]], $MachinePrecision]], N[(x * y), $MachinePrecision], N[(z + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -8 \lor \neg \left(y \leq 3.8 \cdot 10^{+26}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z + x \cdot 0.5\\
\end{array}
\end{array}
if y < -8 or 3.8000000000000002e26 < y Initial program 100.0%
+-commutative100.0%
remove-double-neg100.0%
distribute-frac-neg100.0%
sub-neg100.0%
neg-mul-1100.0%
*-commutative100.0%
associate-/l*100.0%
*-commutative100.0%
distribute-rgt-out--100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in y around inf 99.3%
Taylor expanded in x around inf 74.6%
if -8 < y < 3.8000000000000002e26Initial program 100.0%
+-commutative100.0%
remove-double-neg100.0%
distribute-frac-neg100.0%
sub-neg100.0%
neg-mul-1100.0%
*-commutative100.0%
associate-/l*100.0%
*-commutative100.0%
distribute-rgt-out--100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in y around 0 97.7%
*-commutative97.7%
Simplified97.7%
Final simplification87.0%
(FPCore (x y z) :precision binary64 (if (or (<= y -8.0) (not (<= y 3.3e+25))) (* x y) z))
double code(double x, double y, double z) {
double tmp;
if ((y <= -8.0) || !(y <= 3.3e+25)) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-8.0d0)) .or. (.not. (y <= 3.3d+25))) then
tmp = x * y
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -8.0) || !(y <= 3.3e+25)) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -8.0) or not (y <= 3.3e+25): tmp = x * y else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -8.0) || !(y <= 3.3e+25)) tmp = Float64(x * y); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -8.0) || ~((y <= 3.3e+25))) tmp = x * y; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -8.0], N[Not[LessEqual[y, 3.3e+25]], $MachinePrecision]], N[(x * y), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -8 \lor \neg \left(y \leq 3.3 \cdot 10^{+25}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if y < -8 or 3.3000000000000001e25 < y Initial program 100.0%
+-commutative100.0%
remove-double-neg100.0%
distribute-frac-neg100.0%
sub-neg100.0%
neg-mul-1100.0%
*-commutative100.0%
associate-/l*100.0%
*-commutative100.0%
distribute-rgt-out--100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in y around inf 99.3%
Taylor expanded in x around inf 74.6%
if -8 < y < 3.3000000000000001e25Initial program 100.0%
+-commutative100.0%
remove-double-neg100.0%
distribute-frac-neg100.0%
sub-neg100.0%
neg-mul-1100.0%
*-commutative100.0%
associate-/l*100.0%
*-commutative100.0%
distribute-rgt-out--100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around 0 57.3%
Final simplification65.3%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 100.0%
+-commutative100.0%
remove-double-neg100.0%
distribute-frac-neg100.0%
sub-neg100.0%
neg-mul-1100.0%
*-commutative100.0%
associate-/l*100.0%
*-commutative100.0%
distribute-rgt-out--100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around 0 43.4%
herbie shell --seed 2024123
(FPCore (x y z)
:name "Data.Histogram.Bin.BinF:$cfromIndex from histogram-fill-0.8.4.1"
:precision binary64
(+ (+ (/ x 2.0) (* y x)) z))