
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
(FPCore (x y z t a b) :precision binary64 (- (* (cos y) (* (sqrt x) 2.0)) (/ a (* 3.0 b))))
double code(double x, double y, double z, double t, double a, double b) {
return (cos(y) * (sqrt(x) * 2.0)) - (a / (3.0 * b));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (cos(y) * (sqrt(x) * 2.0d0)) - (a / (3.0d0 * b))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (Math.cos(y) * (Math.sqrt(x) * 2.0)) - (a / (3.0 * b));
}
def code(x, y, z, t, a, b): return (math.cos(y) * (math.sqrt(x) * 2.0)) - (a / (3.0 * b))
function code(x, y, z, t, a, b) return Float64(Float64(cos(y) * Float64(sqrt(x) * 2.0)) - Float64(a / Float64(3.0 * b))) end
function tmp = code(x, y, z, t, a, b) tmp = (cos(y) * (sqrt(x) * 2.0)) - (a / (3.0 * b)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[Cos[y], $MachinePrecision] * N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos y \cdot \left(\sqrt{x} \cdot 2\right) - \frac{a}{3 \cdot b}
\end{array}
Initial program 72.0%
*-commutative72.0%
*-commutative72.0%
*-commutative72.0%
*-commutative72.0%
associate-/l*72.2%
*-commutative72.2%
Simplified72.2%
Taylor expanded in z around 0 77.9%
associate-*r*77.9%
*-commutative77.9%
*-commutative77.9%
Simplified77.9%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* (sqrt x) 2.0)) (t_2 (/ a (* 3.0 b))))
(if (or (<= t_2 -2e-43) (not (<= t_2 1e-93)))
(- t_1 t_2)
(* t_1 (cos (+ y (* z (* -0.3333333333333333 t))))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = sqrt(x) * 2.0;
double t_2 = a / (3.0 * b);
double tmp;
if ((t_2 <= -2e-43) || !(t_2 <= 1e-93)) {
tmp = t_1 - t_2;
} else {
tmp = t_1 * cos((y + (z * (-0.3333333333333333 * t))));
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = sqrt(x) * 2.0d0
t_2 = a / (3.0d0 * b)
if ((t_2 <= (-2d-43)) .or. (.not. (t_2 <= 1d-93))) then
tmp = t_1 - t_2
else
tmp = t_1 * cos((y + (z * ((-0.3333333333333333d0) * t))))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = Math.sqrt(x) * 2.0;
double t_2 = a / (3.0 * b);
double tmp;
if ((t_2 <= -2e-43) || !(t_2 <= 1e-93)) {
tmp = t_1 - t_2;
} else {
tmp = t_1 * Math.cos((y + (z * (-0.3333333333333333 * t))));
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = math.sqrt(x) * 2.0 t_2 = a / (3.0 * b) tmp = 0 if (t_2 <= -2e-43) or not (t_2 <= 1e-93): tmp = t_1 - t_2 else: tmp = t_1 * math.cos((y + (z * (-0.3333333333333333 * t)))) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(sqrt(x) * 2.0) t_2 = Float64(a / Float64(3.0 * b)) tmp = 0.0 if ((t_2 <= -2e-43) || !(t_2 <= 1e-93)) tmp = Float64(t_1 - t_2); else tmp = Float64(t_1 * cos(Float64(y + Float64(z * Float64(-0.3333333333333333 * t))))); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = sqrt(x) * 2.0; t_2 = a / (3.0 * b); tmp = 0.0; if ((t_2 <= -2e-43) || ~((t_2 <= 1e-93))) tmp = t_1 - t_2; else tmp = t_1 * cos((y + (z * (-0.3333333333333333 * t)))); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision]}, Block[{t$95$2 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$2, -2e-43], N[Not[LessEqual[t$95$2, 1e-93]], $MachinePrecision]], N[(t$95$1 - t$95$2), $MachinePrecision], N[(t$95$1 * N[Cos[N[(y + N[(z * N[(-0.3333333333333333 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \sqrt{x} \cdot 2\\
t_2 := \frac{a}{3 \cdot b}\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{-43} \lor \neg \left(t\_2 \leq 10^{-93}\right):\\
\;\;\;\;t\_1 - t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot \cos \left(y + z \cdot \left(-0.3333333333333333 \cdot t\right)\right)\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -2.00000000000000015e-43 or 9.999999999999999e-94 < (/.f64 a (*.f64 b #s(literal 3 binary64))) Initial program 81.4%
*-commutative81.4%
*-commutative81.4%
*-commutative81.4%
*-commutative81.4%
associate-/l*81.3%
*-commutative81.3%
Simplified81.3%
Taylor expanded in z around 0 89.1%
associate-*r*89.1%
*-commutative89.1%
*-commutative89.1%
Simplified89.1%
Taylor expanded in y around 0 86.3%
if -2.00000000000000015e-43 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 9.999999999999999e-94Initial program 56.2%
Simplified56.6%
Taylor expanded in x around -inf 0.0%
mul-1-neg0.0%
distribute-rgt-neg-in0.0%
+-commutative0.0%
fma-define0.0%
Simplified56.1%
expm1-log1p-u44.8%
expm1-undefine22.9%
inv-pow22.9%
sqrt-pow122.9%
metadata-eval22.9%
mul-1-neg22.9%
Applied egg-rr22.9%
sub-neg22.9%
metadata-eval22.9%
+-commutative22.9%
log1p-undefine22.9%
rem-exp-log34.4%
distribute-rgt-neg-in34.4%
unsub-neg34.4%
fma-define34.4%
Simplified34.3%
Taylor expanded in x around inf 54.1%
associate-*r*54.1%
associate-*r*54.5%
*-commutative54.5%
Simplified54.5%
Final simplification74.5%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* 3.0 b))))
(if (or (<= t_1 -2e-43) (not (<= t_1 1e-93)))
(- (* (sqrt x) 2.0) t_1)
(* 2.0 (* (sqrt x) (cos (+ y (* -0.3333333333333333 (* z t)))))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double tmp;
if ((t_1 <= -2e-43) || !(t_1 <= 1e-93)) {
tmp = (sqrt(x) * 2.0) - t_1;
} else {
tmp = 2.0 * (sqrt(x) * cos((y + (-0.3333333333333333 * (z * t)))));
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = a / (3.0d0 * b)
if ((t_1 <= (-2d-43)) .or. (.not. (t_1 <= 1d-93))) then
tmp = (sqrt(x) * 2.0d0) - t_1
else
tmp = 2.0d0 * (sqrt(x) * cos((y + ((-0.3333333333333333d0) * (z * t)))))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double tmp;
if ((t_1 <= -2e-43) || !(t_1 <= 1e-93)) {
tmp = (Math.sqrt(x) * 2.0) - t_1;
} else {
tmp = 2.0 * (Math.sqrt(x) * Math.cos((y + (-0.3333333333333333 * (z * t)))));
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = a / (3.0 * b) tmp = 0 if (t_1 <= -2e-43) or not (t_1 <= 1e-93): tmp = (math.sqrt(x) * 2.0) - t_1 else: tmp = 2.0 * (math.sqrt(x) * math.cos((y + (-0.3333333333333333 * (z * t))))) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(3.0 * b)) tmp = 0.0 if ((t_1 <= -2e-43) || !(t_1 <= 1e-93)) tmp = Float64(Float64(sqrt(x) * 2.0) - t_1); else tmp = Float64(2.0 * Float64(sqrt(x) * cos(Float64(y + Float64(-0.3333333333333333 * Float64(z * t)))))); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = a / (3.0 * b); tmp = 0.0; if ((t_1 <= -2e-43) || ~((t_1 <= 1e-93))) tmp = (sqrt(x) * 2.0) - t_1; else tmp = 2.0 * (sqrt(x) * cos((y + (-0.3333333333333333 * (z * t))))); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -2e-43], N[Not[LessEqual[t$95$1, 1e-93]], $MachinePrecision]], N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] - t$95$1), $MachinePrecision], N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[N[(y + N[(-0.3333333333333333 * N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-43} \lor \neg \left(t\_1 \leq 10^{-93}\right):\\
\;\;\;\;\sqrt{x} \cdot 2 - t\_1\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{x} \cdot \cos \left(y + -0.3333333333333333 \cdot \left(z \cdot t\right)\right)\right)\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -2.00000000000000015e-43 or 9.999999999999999e-94 < (/.f64 a (*.f64 b #s(literal 3 binary64))) Initial program 81.4%
*-commutative81.4%
*-commutative81.4%
*-commutative81.4%
*-commutative81.4%
associate-/l*81.3%
*-commutative81.3%
Simplified81.3%
Taylor expanded in z around 0 89.1%
associate-*r*89.1%
*-commutative89.1%
*-commutative89.1%
Simplified89.1%
Taylor expanded in y around 0 86.3%
if -2.00000000000000015e-43 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 9.999999999999999e-94Initial program 56.2%
Simplified56.6%
Taylor expanded in x around inf 54.1%
Final simplification74.4%
(FPCore (x y z t a b) :precision binary64 (- (* (sqrt x) 2.0) (/ a (* 3.0 b))))
double code(double x, double y, double z, double t, double a, double b) {
return (sqrt(x) * 2.0) - (a / (3.0 * b));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (sqrt(x) * 2.0d0) - (a / (3.0d0 * b))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (Math.sqrt(x) * 2.0) - (a / (3.0 * b));
}
def code(x, y, z, t, a, b): return (math.sqrt(x) * 2.0) - (a / (3.0 * b))
function code(x, y, z, t, a, b) return Float64(Float64(sqrt(x) * 2.0) - Float64(a / Float64(3.0 * b))) end
function tmp = code(x, y, z, t, a, b) tmp = (sqrt(x) * 2.0) - (a / (3.0 * b)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot 2 - \frac{a}{3 \cdot b}
\end{array}
Initial program 72.0%
*-commutative72.0%
*-commutative72.0%
*-commutative72.0%
*-commutative72.0%
associate-/l*72.2%
*-commutative72.2%
Simplified72.2%
Taylor expanded in z around 0 77.9%
associate-*r*77.9%
*-commutative77.9%
*-commutative77.9%
Simplified77.9%
Taylor expanded in y around 0 68.1%
Final simplification68.1%
(FPCore (x y z t a b) :precision binary64 (+ (* (sqrt x) 2.0) (* a (/ -0.3333333333333333 b))))
double code(double x, double y, double z, double t, double a, double b) {
return (sqrt(x) * 2.0) + (a * (-0.3333333333333333 / b));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (sqrt(x) * 2.0d0) + (a * ((-0.3333333333333333d0) / b))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (Math.sqrt(x) * 2.0) + (a * (-0.3333333333333333 / b));
}
def code(x, y, z, t, a, b): return (math.sqrt(x) * 2.0) + (a * (-0.3333333333333333 / b))
function code(x, y, z, t, a, b) return Float64(Float64(sqrt(x) * 2.0) + Float64(a * Float64(-0.3333333333333333 / b))) end
function tmp = code(x, y, z, t, a, b) tmp = (sqrt(x) * 2.0) + (a * (-0.3333333333333333 / b)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] + N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot 2 + a \cdot \frac{-0.3333333333333333}{b}
\end{array}
Initial program 72.0%
*-commutative72.0%
*-commutative72.0%
*-commutative72.0%
*-commutative72.0%
associate-/l*72.2%
*-commutative72.2%
Simplified72.2%
Taylor expanded in z around 0 77.9%
associate-*r*77.9%
*-commutative77.9%
*-commutative77.9%
Simplified77.9%
add-sqr-sqrt77.8%
pow277.8%
pow1/277.8%
sqrt-pow177.8%
metadata-eval77.8%
Applied egg-rr77.8%
Taylor expanded in y around 0 68.0%
cancel-sign-sub-inv68.0%
metadata-eval68.0%
associate-*r/68.0%
associate-*l/68.0%
*-commutative68.0%
Simplified68.0%
Final simplification68.0%
(FPCore (x y z t a b) :precision binary64 (/ a (* b -3.0)))
double code(double x, double y, double z, double t, double a, double b) {
return a / (b * -3.0);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a / (b * (-3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return a / (b * -3.0);
}
def code(x, y, z, t, a, b): return a / (b * -3.0)
function code(x, y, z, t, a, b) return Float64(a / Float64(b * -3.0)) end
function tmp = code(x, y, z, t, a, b) tmp = a / (b * -3.0); end
code[x_, y_, z_, t_, a_, b_] := N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a}{b \cdot -3}
\end{array}
Initial program 72.0%
Simplified71.9%
Taylor expanded in a around inf 52.5%
metadata-eval52.5%
times-frac52.6%
*-lft-identity52.6%
*-commutative52.6%
Simplified52.6%
(FPCore (x y z t a b) :precision binary64 (* -0.3333333333333333 (/ a b)))
double code(double x, double y, double z, double t, double a, double b) {
return -0.3333333333333333 * (a / b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (-0.3333333333333333d0) * (a / b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return -0.3333333333333333 * (a / b);
}
def code(x, y, z, t, a, b): return -0.3333333333333333 * (a / b)
function code(x, y, z, t, a, b) return Float64(-0.3333333333333333 * Float64(a / b)) end
function tmp = code(x, y, z, t, a, b) tmp = -0.3333333333333333 * (a / b); end
code[x_, y_, z_, t_, a_, b_] := N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-0.3333333333333333 \cdot \frac{a}{b}
\end{array}
Initial program 72.0%
Simplified71.9%
Taylor expanded in a around inf 52.5%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (/ 0.3333333333333333 z) t))
(t_2 (/ (/ a 3.0) b))
(t_3 (* 2.0 (sqrt x))))
(if (< z -1.3793337487235141e+129)
(- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
(if (< z 3.516290613555987e+106)
(- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
(- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (0.3333333333333333d0 / z) / t
t_2 = (a / 3.0d0) / b
t_3 = 2.0d0 * sqrt(x)
if (z < (-1.3793337487235141d+129)) then
tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
else if (z < 3.516290613555987d+106) then
tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
else
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * Math.sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (0.3333333333333333 / z) / t t_2 = (a / 3.0) / b t_3 = 2.0 * math.sqrt(x) tmp = 0 if z < -1.3793337487235141e+129: tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2 elif z < 3.516290613555987e+106: tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2 else: tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(0.3333333333333333 / z) / t) t_2 = Float64(Float64(a / 3.0) / b) t_3 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (z < -1.3793337487235141e+129) tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2); elseif (z < 3.516290613555987e+106) tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2); else tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (0.3333333333333333 / z) / t; t_2 = (a / 3.0) / b; t_3 = 2.0 * sqrt(x); tmp = 0.0; if (z < -1.3793337487235141e+129) tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2; elseif (z < 3.516290613555987e+106) tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2; else tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
t_2 := \frac{\frac{a}{3}}{b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
\;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
\mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
\mathbf{else}:\\
\;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
herbie shell --seed 2024123
(FPCore (x y z t a b)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K"
:precision binary64
:alt
(! :herbie-platform default (if (< z -1379333748723514100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* 2 (sqrt x)) (cos (- (/ 1 y) (/ (/ 3333333333333333/10000000000000000 z) t)))) (/ (/ a 3) b)) (if (< z 35162906135559870000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* (sqrt x) 2) (cos (- y (* (/ t 3) z)))) (/ (/ a 3) b)) (- (* (cos (- y (/ (/ 3333333333333333/10000000000000000 z) t))) (* 2 (sqrt x))) (/ (/ a b) 3)))))
(- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))