
(FPCore (x y z t a) :precision binary64 (/ (- x (* y z)) (- t (* a z))))
double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x - (y * z)) / (t - (a * z))
end function
public static double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
def code(x, y, z, t, a): return (x - (y * z)) / (t - (a * z))
function code(x, y, z, t, a) return Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(a * z))) end
function tmp = code(x, y, z, t, a) tmp = (x - (y * z)) / (t - (a * z)); end
code[x_, y_, z_, t_, a_] := N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y \cdot z}{t - a \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- x (* y z)) (- t (* a z))))
double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x - (y * z)) / (t - (a * z))
end function
public static double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
def code(x, y, z, t, a): return (x - (y * z)) / (t - (a * z))
function code(x, y, z, t, a) return Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(a * z))) end
function tmp = code(x, y, z, t, a) tmp = (x - (y * z)) / (t - (a * z)); end
code[x_, y_, z_, t_, a_] := N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y \cdot z}{t - a \cdot z}
\end{array}
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* z a) t)) (t_2 (- t (* z a))) (t_3 (/ (- x (* y z)) t_2)))
(if (<= t_3 -2e+275)
(* y (+ (/ z t_1) (/ x (* y t_2))))
(if (<= t_3 -4e-316)
t_3
(if (<= t_3 0.0)
(/ -1.0 (* z (/ (- (/ t z) a) (- (* y z) x))))
(if (<= t_3 1e+286)
(- (/ (* y z) t_1) (/ x t_1))
(/ y (- a (/ t z)))))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (z * a) - t;
double t_2 = t - (z * a);
double t_3 = (x - (y * z)) / t_2;
double tmp;
if (t_3 <= -2e+275) {
tmp = y * ((z / t_1) + (x / (y * t_2)));
} else if (t_3 <= -4e-316) {
tmp = t_3;
} else if (t_3 <= 0.0) {
tmp = -1.0 / (z * (((t / z) - a) / ((y * z) - x)));
} else if (t_3 <= 1e+286) {
tmp = ((y * z) / t_1) - (x / t_1);
} else {
tmp = y / (a - (t / z));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (z * a) - t
t_2 = t - (z * a)
t_3 = (x - (y * z)) / t_2
if (t_3 <= (-2d+275)) then
tmp = y * ((z / t_1) + (x / (y * t_2)))
else if (t_3 <= (-4d-316)) then
tmp = t_3
else if (t_3 <= 0.0d0) then
tmp = (-1.0d0) / (z * (((t / z) - a) / ((y * z) - x)))
else if (t_3 <= 1d+286) then
tmp = ((y * z) / t_1) - (x / t_1)
else
tmp = y / (a - (t / z))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (z * a) - t;
double t_2 = t - (z * a);
double t_3 = (x - (y * z)) / t_2;
double tmp;
if (t_3 <= -2e+275) {
tmp = y * ((z / t_1) + (x / (y * t_2)));
} else if (t_3 <= -4e-316) {
tmp = t_3;
} else if (t_3 <= 0.0) {
tmp = -1.0 / (z * (((t / z) - a) / ((y * z) - x)));
} else if (t_3 <= 1e+286) {
tmp = ((y * z) / t_1) - (x / t_1);
} else {
tmp = y / (a - (t / z));
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (z * a) - t t_2 = t - (z * a) t_3 = (x - (y * z)) / t_2 tmp = 0 if t_3 <= -2e+275: tmp = y * ((z / t_1) + (x / (y * t_2))) elif t_3 <= -4e-316: tmp = t_3 elif t_3 <= 0.0: tmp = -1.0 / (z * (((t / z) - a) / ((y * z) - x))) elif t_3 <= 1e+286: tmp = ((y * z) / t_1) - (x / t_1) else: tmp = y / (a - (t / z)) return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(z * a) - t) t_2 = Float64(t - Float64(z * a)) t_3 = Float64(Float64(x - Float64(y * z)) / t_2) tmp = 0.0 if (t_3 <= -2e+275) tmp = Float64(y * Float64(Float64(z / t_1) + Float64(x / Float64(y * t_2)))); elseif (t_3 <= -4e-316) tmp = t_3; elseif (t_3 <= 0.0) tmp = Float64(-1.0 / Float64(z * Float64(Float64(Float64(t / z) - a) / Float64(Float64(y * z) - x)))); elseif (t_3 <= 1e+286) tmp = Float64(Float64(Float64(y * z) / t_1) - Float64(x / t_1)); else tmp = Float64(y / Float64(a - Float64(t / z))); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (z * a) - t; t_2 = t - (z * a); t_3 = (x - (y * z)) / t_2; tmp = 0.0; if (t_3 <= -2e+275) tmp = y * ((z / t_1) + (x / (y * t_2))); elseif (t_3 <= -4e-316) tmp = t_3; elseif (t_3 <= 0.0) tmp = -1.0 / (z * (((t / z) - a) / ((y * z) - x))); elseif (t_3 <= 1e+286) tmp = ((y * z) / t_1) - (x / t_1); else tmp = y / (a - (t / z)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z * a), $MachinePrecision] - t), $MachinePrecision]}, Block[{t$95$2 = N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / t$95$2), $MachinePrecision]}, If[LessEqual[t$95$3, -2e+275], N[(y * N[(N[(z / t$95$1), $MachinePrecision] + N[(x / N[(y * t$95$2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, -4e-316], t$95$3, If[LessEqual[t$95$3, 0.0], N[(-1.0 / N[(z * N[(N[(N[(t / z), $MachinePrecision] - a), $MachinePrecision] / N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 1e+286], N[(N[(N[(y * z), $MachinePrecision] / t$95$1), $MachinePrecision] - N[(x / t$95$1), $MachinePrecision]), $MachinePrecision], N[(y / N[(a - N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot a - t\\
t_2 := t - z \cdot a\\
t_3 := \frac{x - y \cdot z}{t\_2}\\
\mathbf{if}\;t\_3 \leq -2 \cdot 10^{+275}:\\
\;\;\;\;y \cdot \left(\frac{z}{t\_1} + \frac{x}{y \cdot t\_2}\right)\\
\mathbf{elif}\;t\_3 \leq -4 \cdot 10^{-316}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_3 \leq 0:\\
\;\;\;\;\frac{-1}{z \cdot \frac{\frac{t}{z} - a}{y \cdot z - x}}\\
\mathbf{elif}\;t\_3 \leq 10^{+286}:\\
\;\;\;\;\frac{y \cdot z}{t\_1} - \frac{x}{t\_1}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a - \frac{t}{z}}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < -1.99999999999999992e275Initial program 64.9%
*-commutative64.9%
Simplified64.9%
Taylor expanded in y around inf 99.8%
if -1.99999999999999992e275 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < -3.999999984e-316Initial program 99.6%
if -3.999999984e-316 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < 0.0Initial program 48.8%
*-commutative48.8%
Simplified48.8%
Taylor expanded in z around inf 48.8%
clear-num48.8%
inv-pow48.8%
Applied egg-rr48.8%
unpow-148.8%
associate-/l*98.3%
Simplified98.3%
if 0.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < 1.00000000000000003e286Initial program 99.6%
*-commutative99.6%
Simplified99.6%
Taylor expanded in x around 0 99.6%
if 1.00000000000000003e286 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) Initial program 31.7%
*-commutative31.7%
Simplified31.7%
Taylor expanded in z around inf 31.7%
Taylor expanded in x around 0 95.7%
associate-*r/95.7%
mul-1-neg95.7%
Simplified95.7%
Final simplification99.1%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* z a) t)) (t_2 (/ (- x (* y z)) (- t (* z a)))))
(if (<= t_2 -4e-316)
t_2
(if (<= t_2 0.0)
(/ -1.0 (* z (/ (- (/ t z) a) (- (* y z) x))))
(if (<= t_2 1e+286)
(- (/ (* y z) t_1) (/ x t_1))
(/ y (- a (/ t z))))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (z * a) - t;
double t_2 = (x - (y * z)) / (t - (z * a));
double tmp;
if (t_2 <= -4e-316) {
tmp = t_2;
} else if (t_2 <= 0.0) {
tmp = -1.0 / (z * (((t / z) - a) / ((y * z) - x)));
} else if (t_2 <= 1e+286) {
tmp = ((y * z) / t_1) - (x / t_1);
} else {
tmp = y / (a - (t / z));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (z * a) - t
t_2 = (x - (y * z)) / (t - (z * a))
if (t_2 <= (-4d-316)) then
tmp = t_2
else if (t_2 <= 0.0d0) then
tmp = (-1.0d0) / (z * (((t / z) - a) / ((y * z) - x)))
else if (t_2 <= 1d+286) then
tmp = ((y * z) / t_1) - (x / t_1)
else
tmp = y / (a - (t / z))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (z * a) - t;
double t_2 = (x - (y * z)) / (t - (z * a));
double tmp;
if (t_2 <= -4e-316) {
tmp = t_2;
} else if (t_2 <= 0.0) {
tmp = -1.0 / (z * (((t / z) - a) / ((y * z) - x)));
} else if (t_2 <= 1e+286) {
tmp = ((y * z) / t_1) - (x / t_1);
} else {
tmp = y / (a - (t / z));
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (z * a) - t t_2 = (x - (y * z)) / (t - (z * a)) tmp = 0 if t_2 <= -4e-316: tmp = t_2 elif t_2 <= 0.0: tmp = -1.0 / (z * (((t / z) - a) / ((y * z) - x))) elif t_2 <= 1e+286: tmp = ((y * z) / t_1) - (x / t_1) else: tmp = y / (a - (t / z)) return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(z * a) - t) t_2 = Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(z * a))) tmp = 0.0 if (t_2 <= -4e-316) tmp = t_2; elseif (t_2 <= 0.0) tmp = Float64(-1.0 / Float64(z * Float64(Float64(Float64(t / z) - a) / Float64(Float64(y * z) - x)))); elseif (t_2 <= 1e+286) tmp = Float64(Float64(Float64(y * z) / t_1) - Float64(x / t_1)); else tmp = Float64(y / Float64(a - Float64(t / z))); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (z * a) - t; t_2 = (x - (y * z)) / (t - (z * a)); tmp = 0.0; if (t_2 <= -4e-316) tmp = t_2; elseif (t_2 <= 0.0) tmp = -1.0 / (z * (((t / z) - a) / ((y * z) - x))); elseif (t_2 <= 1e+286) tmp = ((y * z) / t_1) - (x / t_1); else tmp = y / (a - (t / z)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z * a), $MachinePrecision] - t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -4e-316], t$95$2, If[LessEqual[t$95$2, 0.0], N[(-1.0 / N[(z * N[(N[(N[(t / z), $MachinePrecision] - a), $MachinePrecision] / N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 1e+286], N[(N[(N[(y * z), $MachinePrecision] / t$95$1), $MachinePrecision] - N[(x / t$95$1), $MachinePrecision]), $MachinePrecision], N[(y / N[(a - N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot a - t\\
t_2 := \frac{x - y \cdot z}{t - z \cdot a}\\
\mathbf{if}\;t\_2 \leq -4 \cdot 10^{-316}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_2 \leq 0:\\
\;\;\;\;\frac{-1}{z \cdot \frac{\frac{t}{z} - a}{y \cdot z - x}}\\
\mathbf{elif}\;t\_2 \leq 10^{+286}:\\
\;\;\;\;\frac{y \cdot z}{t\_1} - \frac{x}{t\_1}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a - \frac{t}{z}}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < -3.999999984e-316Initial program 93.8%
if -3.999999984e-316 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < 0.0Initial program 48.8%
*-commutative48.8%
Simplified48.8%
Taylor expanded in z around inf 48.8%
clear-num48.8%
inv-pow48.8%
Applied egg-rr48.8%
unpow-148.8%
associate-/l*98.3%
Simplified98.3%
if 0.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < 1.00000000000000003e286Initial program 99.6%
*-commutative99.6%
Simplified99.6%
Taylor expanded in x around 0 99.6%
if 1.00000000000000003e286 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) Initial program 31.7%
*-commutative31.7%
Simplified31.7%
Taylor expanded in z around inf 31.7%
Taylor expanded in x around 0 95.7%
associate-*r/95.7%
mul-1-neg95.7%
Simplified95.7%
Final simplification96.5%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- x (* y z)) (- t (* z a)))))
(if (<= t_1 -4e-316)
t_1
(if (<= t_1 0.0)
(/ -1.0 (* z (/ (- (/ t z) a) (- (* y z) x))))
(if (<= t_1 1e+286) t_1 (/ y (- a (/ t z))))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (x - (y * z)) / (t - (z * a));
double tmp;
if (t_1 <= -4e-316) {
tmp = t_1;
} else if (t_1 <= 0.0) {
tmp = -1.0 / (z * (((t / z) - a) / ((y * z) - x)));
} else if (t_1 <= 1e+286) {
tmp = t_1;
} else {
tmp = y / (a - (t / z));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (x - (y * z)) / (t - (z * a))
if (t_1 <= (-4d-316)) then
tmp = t_1
else if (t_1 <= 0.0d0) then
tmp = (-1.0d0) / (z * (((t / z) - a) / ((y * z) - x)))
else if (t_1 <= 1d+286) then
tmp = t_1
else
tmp = y / (a - (t / z))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x - (y * z)) / (t - (z * a));
double tmp;
if (t_1 <= -4e-316) {
tmp = t_1;
} else if (t_1 <= 0.0) {
tmp = -1.0 / (z * (((t / z) - a) / ((y * z) - x)));
} else if (t_1 <= 1e+286) {
tmp = t_1;
} else {
tmp = y / (a - (t / z));
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (x - (y * z)) / (t - (z * a)) tmp = 0 if t_1 <= -4e-316: tmp = t_1 elif t_1 <= 0.0: tmp = -1.0 / (z * (((t / z) - a) / ((y * z) - x))) elif t_1 <= 1e+286: tmp = t_1 else: tmp = y / (a - (t / z)) return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(z * a))) tmp = 0.0 if (t_1 <= -4e-316) tmp = t_1; elseif (t_1 <= 0.0) tmp = Float64(-1.0 / Float64(z * Float64(Float64(Float64(t / z) - a) / Float64(Float64(y * z) - x)))); elseif (t_1 <= 1e+286) tmp = t_1; else tmp = Float64(y / Float64(a - Float64(t / z))); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (x - (y * z)) / (t - (z * a)); tmp = 0.0; if (t_1 <= -4e-316) tmp = t_1; elseif (t_1 <= 0.0) tmp = -1.0 / (z * (((t / z) - a) / ((y * z) - x))); elseif (t_1 <= 1e+286) tmp = t_1; else tmp = y / (a - (t / z)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -4e-316], t$95$1, If[LessEqual[t$95$1, 0.0], N[(-1.0 / N[(z * N[(N[(N[(t / z), $MachinePrecision] - a), $MachinePrecision] / N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+286], t$95$1, N[(y / N[(a - N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y \cdot z}{t - z \cdot a}\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{-316}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_1 \leq 0:\\
\;\;\;\;\frac{-1}{z \cdot \frac{\frac{t}{z} - a}{y \cdot z - x}}\\
\mathbf{elif}\;t\_1 \leq 10^{+286}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a - \frac{t}{z}}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < -3.999999984e-316 or 0.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < 1.00000000000000003e286Initial program 96.2%
if -3.999999984e-316 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < 0.0Initial program 48.8%
*-commutative48.8%
Simplified48.8%
Taylor expanded in z around inf 48.8%
clear-num48.8%
inv-pow48.8%
Applied egg-rr48.8%
unpow-148.8%
associate-/l*98.3%
Simplified98.3%
if 1.00000000000000003e286 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) Initial program 31.7%
*-commutative31.7%
Simplified31.7%
Taylor expanded in z around inf 31.7%
Taylor expanded in x around 0 95.7%
associate-*r/95.7%
mul-1-neg95.7%
Simplified95.7%
Final simplification96.5%
(FPCore (x y z t a)
:precision binary64
(if (<= z -8e+35)
(/ y (- a (/ t z)))
(if (<= z -1.4e-47)
(/ x (- t (* z a)))
(if (<= z 1.3e+27) (/ (- x (* y z)) t) (/ (- y (/ x z)) a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -8e+35) {
tmp = y / (a - (t / z));
} else if (z <= -1.4e-47) {
tmp = x / (t - (z * a));
} else if (z <= 1.3e+27) {
tmp = (x - (y * z)) / t;
} else {
tmp = (y - (x / z)) / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-8d+35)) then
tmp = y / (a - (t / z))
else if (z <= (-1.4d-47)) then
tmp = x / (t - (z * a))
else if (z <= 1.3d+27) then
tmp = (x - (y * z)) / t
else
tmp = (y - (x / z)) / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -8e+35) {
tmp = y / (a - (t / z));
} else if (z <= -1.4e-47) {
tmp = x / (t - (z * a));
} else if (z <= 1.3e+27) {
tmp = (x - (y * z)) / t;
} else {
tmp = (y - (x / z)) / a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z <= -8e+35: tmp = y / (a - (t / z)) elif z <= -1.4e-47: tmp = x / (t - (z * a)) elif z <= 1.3e+27: tmp = (x - (y * z)) / t else: tmp = (y - (x / z)) / a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z <= -8e+35) tmp = Float64(y / Float64(a - Float64(t / z))); elseif (z <= -1.4e-47) tmp = Float64(x / Float64(t - Float64(z * a))); elseif (z <= 1.3e+27) tmp = Float64(Float64(x - Float64(y * z)) / t); else tmp = Float64(Float64(y - Float64(x / z)) / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z <= -8e+35) tmp = y / (a - (t / z)); elseif (z <= -1.4e-47) tmp = x / (t - (z * a)); elseif (z <= 1.3e+27) tmp = (x - (y * z)) / t; else tmp = (y - (x / z)) / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -8e+35], N[(y / N[(a - N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, -1.4e-47], N[(x / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.3e+27], N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision], N[(N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -8 \cdot 10^{+35}:\\
\;\;\;\;\frac{y}{a - \frac{t}{z}}\\
\mathbf{elif}\;z \leq -1.4 \cdot 10^{-47}:\\
\;\;\;\;\frac{x}{t - z \cdot a}\\
\mathbf{elif}\;z \leq 1.3 \cdot 10^{+27}:\\
\;\;\;\;\frac{x - y \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{y - \frac{x}{z}}{a}\\
\end{array}
\end{array}
if z < -7.9999999999999997e35Initial program 60.8%
*-commutative60.8%
Simplified60.8%
Taylor expanded in z around inf 60.7%
Taylor expanded in x around 0 85.1%
associate-*r/85.1%
mul-1-neg85.1%
Simplified85.1%
if -7.9999999999999997e35 < z < -1.39999999999999996e-47Initial program 99.6%
*-commutative99.6%
Simplified99.6%
Taylor expanded in x around inf 82.2%
if -1.39999999999999996e-47 < z < 1.30000000000000004e27Initial program 99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in t around inf 76.3%
*-commutative76.3%
Simplified76.3%
if 1.30000000000000004e27 < z Initial program 65.5%
*-commutative65.5%
Simplified65.5%
Taylor expanded in x around 0 65.5%
Taylor expanded in a around inf 78.9%
associate-*r/78.9%
neg-mul-178.9%
Simplified78.9%
Taylor expanded in a around 0 78.9%
neg-mul-178.9%
sub-neg78.9%
Simplified78.9%
Final simplification79.0%
(FPCore (x y z t a) :precision binary64 (if (<= z -1.8e-22) (/ y a) (if (<= z 4.6e-98) (/ x t) (if (<= z 2.3e+32) (/ (* y z) (- t)) (/ y a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -1.8e-22) {
tmp = y / a;
} else if (z <= 4.6e-98) {
tmp = x / t;
} else if (z <= 2.3e+32) {
tmp = (y * z) / -t;
} else {
tmp = y / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-1.8d-22)) then
tmp = y / a
else if (z <= 4.6d-98) then
tmp = x / t
else if (z <= 2.3d+32) then
tmp = (y * z) / -t
else
tmp = y / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -1.8e-22) {
tmp = y / a;
} else if (z <= 4.6e-98) {
tmp = x / t;
} else if (z <= 2.3e+32) {
tmp = (y * z) / -t;
} else {
tmp = y / a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z <= -1.8e-22: tmp = y / a elif z <= 4.6e-98: tmp = x / t elif z <= 2.3e+32: tmp = (y * z) / -t else: tmp = y / a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z <= -1.8e-22) tmp = Float64(y / a); elseif (z <= 4.6e-98) tmp = Float64(x / t); elseif (z <= 2.3e+32) tmp = Float64(Float64(y * z) / Float64(-t)); else tmp = Float64(y / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z <= -1.8e-22) tmp = y / a; elseif (z <= 4.6e-98) tmp = x / t; elseif (z <= 2.3e+32) tmp = (y * z) / -t; else tmp = y / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -1.8e-22], N[(y / a), $MachinePrecision], If[LessEqual[z, 4.6e-98], N[(x / t), $MachinePrecision], If[LessEqual[z, 2.3e+32], N[(N[(y * z), $MachinePrecision] / (-t)), $MachinePrecision], N[(y / a), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.8 \cdot 10^{-22}:\\
\;\;\;\;\frac{y}{a}\\
\mathbf{elif}\;z \leq 4.6 \cdot 10^{-98}:\\
\;\;\;\;\frac{x}{t}\\
\mathbf{elif}\;z \leq 2.3 \cdot 10^{+32}:\\
\;\;\;\;\frac{y \cdot z}{-t}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if z < -1.7999999999999999e-22 or 2.3e32 < z Initial program 65.4%
*-commutative65.4%
Simplified65.4%
Taylor expanded in z around inf 59.4%
if -1.7999999999999999e-22 < z < 4.60000000000000001e-98Initial program 99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in z around 0 59.6%
if 4.60000000000000001e-98 < z < 2.3e32Initial program 99.6%
*-commutative99.6%
Simplified99.6%
Taylor expanded in x around 0 62.5%
mul-1-neg62.5%
associate-/l*59.3%
distribute-rgt-neg-in59.3%
sub-neg59.3%
mul-1-neg59.3%
+-commutative59.3%
mul-1-neg59.3%
distribute-rgt-neg-in59.3%
fma-undefine59.3%
distribute-neg-frac259.3%
neg-sub059.3%
fma-undefine59.3%
distribute-rgt-neg-in59.3%
distribute-lft-neg-in59.3%
*-commutative59.3%
associate--r+59.3%
neg-sub059.3%
distribute-rgt-neg-out59.3%
remove-double-neg59.3%
*-commutative59.3%
Simplified59.3%
Taylor expanded in z around 0 43.6%
associate-*r/43.6%
neg-mul-143.6%
Simplified43.6%
Taylor expanded in y around 0 50.3%
associate-*r/50.3%
*-commutative50.3%
neg-mul-150.3%
distribute-lft-neg-in50.3%
Simplified50.3%
Final simplification58.5%
(FPCore (x y z t a) :precision binary64 (if (<= z -5e-22) (/ y a) (if (<= z 2.8e-32) (/ x t) (if (<= z 6.9e+28) (* (- y) (/ z t)) (/ y a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -5e-22) {
tmp = y / a;
} else if (z <= 2.8e-32) {
tmp = x / t;
} else if (z <= 6.9e+28) {
tmp = -y * (z / t);
} else {
tmp = y / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-5d-22)) then
tmp = y / a
else if (z <= 2.8d-32) then
tmp = x / t
else if (z <= 6.9d+28) then
tmp = -y * (z / t)
else
tmp = y / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -5e-22) {
tmp = y / a;
} else if (z <= 2.8e-32) {
tmp = x / t;
} else if (z <= 6.9e+28) {
tmp = -y * (z / t);
} else {
tmp = y / a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z <= -5e-22: tmp = y / a elif z <= 2.8e-32: tmp = x / t elif z <= 6.9e+28: tmp = -y * (z / t) else: tmp = y / a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z <= -5e-22) tmp = Float64(y / a); elseif (z <= 2.8e-32) tmp = Float64(x / t); elseif (z <= 6.9e+28) tmp = Float64(Float64(-y) * Float64(z / t)); else tmp = Float64(y / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z <= -5e-22) tmp = y / a; elseif (z <= 2.8e-32) tmp = x / t; elseif (z <= 6.9e+28) tmp = -y * (z / t); else tmp = y / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -5e-22], N[(y / a), $MachinePrecision], If[LessEqual[z, 2.8e-32], N[(x / t), $MachinePrecision], If[LessEqual[z, 6.9e+28], N[((-y) * N[(z / t), $MachinePrecision]), $MachinePrecision], N[(y / a), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -5 \cdot 10^{-22}:\\
\;\;\;\;\frac{y}{a}\\
\mathbf{elif}\;z \leq 2.8 \cdot 10^{-32}:\\
\;\;\;\;\frac{x}{t}\\
\mathbf{elif}\;z \leq 6.9 \cdot 10^{+28}:\\
\;\;\;\;\left(-y\right) \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if z < -4.99999999999999954e-22 or 6.9e28 < z Initial program 65.4%
*-commutative65.4%
Simplified65.4%
Taylor expanded in z around inf 59.4%
if -4.99999999999999954e-22 < z < 2.7999999999999999e-32Initial program 99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in z around 0 57.1%
if 2.7999999999999999e-32 < z < 6.9e28Initial program 99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 74.0%
mul-1-neg74.0%
associate-/l*74.2%
distribute-rgt-neg-in74.2%
sub-neg74.2%
mul-1-neg74.2%
+-commutative74.2%
mul-1-neg74.2%
distribute-rgt-neg-in74.2%
fma-undefine74.2%
distribute-neg-frac274.2%
neg-sub074.2%
fma-undefine74.2%
distribute-rgt-neg-in74.2%
distribute-lft-neg-in74.2%
*-commutative74.2%
associate--r+74.2%
neg-sub074.2%
distribute-rgt-neg-out74.2%
remove-double-neg74.2%
*-commutative74.2%
Simplified74.2%
Taylor expanded in z around 0 64.7%
associate-*r/64.7%
neg-mul-164.7%
Simplified64.7%
Final simplification58.5%
(FPCore (x y z t a) :precision binary64 (if (<= z -6.8e+136) (/ y (- a (/ t z))) (if (<= z 4.5e+144) (/ (- x (* y z)) (- t (* z a))) (/ (- y (/ x z)) a))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -6.8e+136) {
tmp = y / (a - (t / z));
} else if (z <= 4.5e+144) {
tmp = (x - (y * z)) / (t - (z * a));
} else {
tmp = (y - (x / z)) / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-6.8d+136)) then
tmp = y / (a - (t / z))
else if (z <= 4.5d+144) then
tmp = (x - (y * z)) / (t - (z * a))
else
tmp = (y - (x / z)) / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -6.8e+136) {
tmp = y / (a - (t / z));
} else if (z <= 4.5e+144) {
tmp = (x - (y * z)) / (t - (z * a));
} else {
tmp = (y - (x / z)) / a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z <= -6.8e+136: tmp = y / (a - (t / z)) elif z <= 4.5e+144: tmp = (x - (y * z)) / (t - (z * a)) else: tmp = (y - (x / z)) / a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z <= -6.8e+136) tmp = Float64(y / Float64(a - Float64(t / z))); elseif (z <= 4.5e+144) tmp = Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(z * a))); else tmp = Float64(Float64(y - Float64(x / z)) / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z <= -6.8e+136) tmp = y / (a - (t / z)); elseif (z <= 4.5e+144) tmp = (x - (y * z)) / (t - (z * a)); else tmp = (y - (x / z)) / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -6.8e+136], N[(y / N[(a - N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 4.5e+144], N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -6.8 \cdot 10^{+136}:\\
\;\;\;\;\frac{y}{a - \frac{t}{z}}\\
\mathbf{elif}\;z \leq 4.5 \cdot 10^{+144}:\\
\;\;\;\;\frac{x - y \cdot z}{t - z \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{y - \frac{x}{z}}{a}\\
\end{array}
\end{array}
if z < -6.79999999999999993e136Initial program 48.8%
*-commutative48.8%
Simplified48.8%
Taylor expanded in z around inf 48.7%
Taylor expanded in x around 0 89.4%
associate-*r/89.4%
mul-1-neg89.4%
Simplified89.4%
if -6.79999999999999993e136 < z < 4.49999999999999967e144Initial program 95.5%
if 4.49999999999999967e144 < z Initial program 60.8%
*-commutative60.8%
Simplified60.8%
Taylor expanded in x around 0 60.9%
Taylor expanded in a around inf 87.1%
associate-*r/87.1%
neg-mul-187.1%
Simplified87.1%
Taylor expanded in a around 0 87.1%
neg-mul-187.1%
sub-neg87.1%
Simplified87.1%
Final simplification93.4%
(FPCore (x y z t a) :precision binary64 (if (or (<= z -9.5e+76) (not (<= z 1.4e+33))) (/ (- y (/ x z)) a) (/ (- x (* y z)) t)))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -9.5e+76) || !(z <= 1.4e+33)) {
tmp = (y - (x / z)) / a;
} else {
tmp = (x - (y * z)) / t;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((z <= (-9.5d+76)) .or. (.not. (z <= 1.4d+33))) then
tmp = (y - (x / z)) / a
else
tmp = (x - (y * z)) / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -9.5e+76) || !(z <= 1.4e+33)) {
tmp = (y - (x / z)) / a;
} else {
tmp = (x - (y * z)) / t;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (z <= -9.5e+76) or not (z <= 1.4e+33): tmp = (y - (x / z)) / a else: tmp = (x - (y * z)) / t return tmp
function code(x, y, z, t, a) tmp = 0.0 if ((z <= -9.5e+76) || !(z <= 1.4e+33)) tmp = Float64(Float64(y - Float64(x / z)) / a); else tmp = Float64(Float64(x - Float64(y * z)) / t); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((z <= -9.5e+76) || ~((z <= 1.4e+33))) tmp = (y - (x / z)) / a; else tmp = (x - (y * z)) / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[z, -9.5e+76], N[Not[LessEqual[z, 1.4e+33]], $MachinePrecision]], N[(N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -9.5 \cdot 10^{+76} \lor \neg \left(z \leq 1.4 \cdot 10^{+33}\right):\\
\;\;\;\;\frac{y - \frac{x}{z}}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x - y \cdot z}{t}\\
\end{array}
\end{array}
if z < -9.5000000000000003e76 or 1.4e33 < z Initial program 61.4%
*-commutative61.4%
Simplified61.4%
Taylor expanded in x around 0 61.5%
Taylor expanded in a around inf 80.5%
associate-*r/80.5%
neg-mul-180.5%
Simplified80.5%
Taylor expanded in a around 0 80.5%
neg-mul-180.5%
sub-neg80.5%
Simplified80.5%
if -9.5000000000000003e76 < z < 1.4e33Initial program 99.0%
*-commutative99.0%
Simplified99.0%
Taylor expanded in t around inf 74.0%
*-commutative74.0%
Simplified74.0%
Final simplification76.6%
(FPCore (x y z t a) :precision binary64 (if (or (<= z -1.4e+77) (not (<= z 1.9e+92))) (/ y a) (/ (- x (* y z)) t)))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -1.4e+77) || !(z <= 1.9e+92)) {
tmp = y / a;
} else {
tmp = (x - (y * z)) / t;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((z <= (-1.4d+77)) .or. (.not. (z <= 1.9d+92))) then
tmp = y / a
else
tmp = (x - (y * z)) / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -1.4e+77) || !(z <= 1.9e+92)) {
tmp = y / a;
} else {
tmp = (x - (y * z)) / t;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (z <= -1.4e+77) or not (z <= 1.9e+92): tmp = y / a else: tmp = (x - (y * z)) / t return tmp
function code(x, y, z, t, a) tmp = 0.0 if ((z <= -1.4e+77) || !(z <= 1.9e+92)) tmp = Float64(y / a); else tmp = Float64(Float64(x - Float64(y * z)) / t); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((z <= -1.4e+77) || ~((z <= 1.9e+92))) tmp = y / a; else tmp = (x - (y * z)) / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[z, -1.4e+77], N[Not[LessEqual[z, 1.9e+92]], $MachinePrecision]], N[(y / a), $MachinePrecision], N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.4 \cdot 10^{+77} \lor \neg \left(z \leq 1.9 \cdot 10^{+92}\right):\\
\;\;\;\;\frac{y}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x - y \cdot z}{t}\\
\end{array}
\end{array}
if z < -1.4e77 or 1.9e92 < z Initial program 59.9%
*-commutative59.9%
Simplified59.9%
Taylor expanded in z around inf 65.6%
if -1.4e77 < z < 1.9e92Initial program 97.9%
*-commutative97.9%
Simplified97.9%
Taylor expanded in t around inf 72.4%
*-commutative72.4%
Simplified72.4%
Final simplification69.9%
(FPCore (x y z t a) :precision binary64 (if (or (<= z -1.95e+39) (not (<= z 5.7e+23))) (/ y a) (/ x (- t (* z a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -1.95e+39) || !(z <= 5.7e+23)) {
tmp = y / a;
} else {
tmp = x / (t - (z * a));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((z <= (-1.95d+39)) .or. (.not. (z <= 5.7d+23))) then
tmp = y / a
else
tmp = x / (t - (z * a))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -1.95e+39) || !(z <= 5.7e+23)) {
tmp = y / a;
} else {
tmp = x / (t - (z * a));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (z <= -1.95e+39) or not (z <= 5.7e+23): tmp = y / a else: tmp = x / (t - (z * a)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if ((z <= -1.95e+39) || !(z <= 5.7e+23)) tmp = Float64(y / a); else tmp = Float64(x / Float64(t - Float64(z * a))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((z <= -1.95e+39) || ~((z <= 5.7e+23))) tmp = y / a; else tmp = x / (t - (z * a)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[z, -1.95e+39], N[Not[LessEqual[z, 5.7e+23]], $MachinePrecision]], N[(y / a), $MachinePrecision], N[(x / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.95 \cdot 10^{+39} \lor \neg \left(z \leq 5.7 \cdot 10^{+23}\right):\\
\;\;\;\;\frac{y}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{t - z \cdot a}\\
\end{array}
\end{array}
if z < -1.95e39 or 5.7e23 < z Initial program 63.0%
*-commutative63.0%
Simplified63.0%
Taylor expanded in z around inf 62.6%
if -1.95e39 < z < 5.7e23Initial program 99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around inf 71.5%
Final simplification67.6%
(FPCore (x y z t a) :precision binary64 (if (or (<= z -3.6e-24) (not (<= z 3.2e+22))) (/ y a) (/ x t)))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -3.6e-24) || !(z <= 3.2e+22)) {
tmp = y / a;
} else {
tmp = x / t;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((z <= (-3.6d-24)) .or. (.not. (z <= 3.2d+22))) then
tmp = y / a
else
tmp = x / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -3.6e-24) || !(z <= 3.2e+22)) {
tmp = y / a;
} else {
tmp = x / t;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (z <= -3.6e-24) or not (z <= 3.2e+22): tmp = y / a else: tmp = x / t return tmp
function code(x, y, z, t, a) tmp = 0.0 if ((z <= -3.6e-24) || !(z <= 3.2e+22)) tmp = Float64(y / a); else tmp = Float64(x / t); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((z <= -3.6e-24) || ~((z <= 3.2e+22))) tmp = y / a; else tmp = x / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[z, -3.6e-24], N[Not[LessEqual[z, 3.2e+22]], $MachinePrecision]], N[(y / a), $MachinePrecision], N[(x / t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.6 \cdot 10^{-24} \lor \neg \left(z \leq 3.2 \cdot 10^{+22}\right):\\
\;\;\;\;\frac{y}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{t}\\
\end{array}
\end{array}
if z < -3.6000000000000001e-24 or 3.2e22 < z Initial program 65.7%
*-commutative65.7%
Simplified65.7%
Taylor expanded in z around inf 58.9%
if -3.6000000000000001e-24 < z < 3.2e22Initial program 99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in z around 0 54.8%
Final simplification56.7%
(FPCore (x y z t a) :precision binary64 (/ x t))
double code(double x, double y, double z, double t, double a) {
return x / t;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x / t
end function
public static double code(double x, double y, double z, double t, double a) {
return x / t;
}
def code(x, y, z, t, a): return x / t
function code(x, y, z, t, a) return Float64(x / t) end
function tmp = code(x, y, z, t, a) tmp = x / t; end
code[x_, y_, z_, t_, a_] := N[(x / t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{t}
\end{array}
Initial program 83.8%
*-commutative83.8%
Simplified83.8%
Taylor expanded in z around 0 35.4%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- t (* a z))) (t_2 (- (/ x t_1) (/ y (- (/ t z) a)))))
(if (< z -32113435955957344.0)
t_2
(if (< z 3.5139522372978296e-86) (* (- x (* y z)) (/ 1.0 t_1)) t_2))))
double code(double x, double y, double z, double t, double a) {
double t_1 = t - (a * z);
double t_2 = (x / t_1) - (y / ((t / z) - a));
double tmp;
if (z < -32113435955957344.0) {
tmp = t_2;
} else if (z < 3.5139522372978296e-86) {
tmp = (x - (y * z)) * (1.0 / t_1);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = t - (a * z)
t_2 = (x / t_1) - (y / ((t / z) - a))
if (z < (-32113435955957344.0d0)) then
tmp = t_2
else if (z < 3.5139522372978296d-86) then
tmp = (x - (y * z)) * (1.0d0 / t_1)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t - (a * z);
double t_2 = (x / t_1) - (y / ((t / z) - a));
double tmp;
if (z < -32113435955957344.0) {
tmp = t_2;
} else if (z < 3.5139522372978296e-86) {
tmp = (x - (y * z)) * (1.0 / t_1);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = t - (a * z) t_2 = (x / t_1) - (y / ((t / z) - a)) tmp = 0 if z < -32113435955957344.0: tmp = t_2 elif z < 3.5139522372978296e-86: tmp = (x - (y * z)) * (1.0 / t_1) else: tmp = t_2 return tmp
function code(x, y, z, t, a) t_1 = Float64(t - Float64(a * z)) t_2 = Float64(Float64(x / t_1) - Float64(y / Float64(Float64(t / z) - a))) tmp = 0.0 if (z < -32113435955957344.0) tmp = t_2; elseif (z < 3.5139522372978296e-86) tmp = Float64(Float64(x - Float64(y * z)) * Float64(1.0 / t_1)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = t - (a * z); t_2 = (x / t_1) - (y / ((t / z) - a)); tmp = 0.0; if (z < -32113435955957344.0) tmp = t_2; elseif (z < 3.5139522372978296e-86) tmp = (x - (y * z)) * (1.0 / t_1); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / t$95$1), $MachinePrecision] - N[(y / N[(N[(t / z), $MachinePrecision] - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -32113435955957344.0], t$95$2, If[Less[z, 3.5139522372978296e-86], N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] * N[(1.0 / t$95$1), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t - a \cdot z\\
t_2 := \frac{x}{t\_1} - \frac{y}{\frac{t}{z} - a}\\
\mathbf{if}\;z < -32113435955957344:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;z < 3.5139522372978296 \cdot 10^{-86}:\\
\;\;\;\;\left(x - y \cdot z\right) \cdot \frac{1}{t\_1}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024123
(FPCore (x y z t a)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, A"
:precision binary64
:alt
(! :herbie-platform default (if (< z -32113435955957344) (- (/ x (- t (* a z))) (/ y (- (/ t z) a))) (if (< z 4392440296622287/125000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* (- x (* y z)) (/ 1 (- t (* a z)))) (- (/ x (- t (* a z))) (/ y (- (/ t z) a))))))
(/ (- x (* y z)) (- t (* a z))))