
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (/ (sin (* 6.28318530718 u2)) (sqrt (+ (/ 1.0 u1) -1.0))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((6.28318530718f * u2)) / sqrtf(((1.0f / u1) + -1.0f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((6.28318530718e0 * u2)) / sqrt(((1.0e0 / u1) + (-1.0e0)))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(6.28318530718) * u2)) / sqrt(Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(6.28318530718) * u2)) / sqrt(((single(1.0) / u1) + single(-1.0))); end
\begin{array}{l}
\\
\frac{\sin \left(6.28318530718 \cdot u2\right)}{\sqrt{\frac{1}{u1} + -1}}
\end{array}
Initial program 98.1%
clear-num98.1%
sqrt-div98.1%
metadata-eval98.1%
Applied egg-rr98.1%
div-sub98.2%
sub-neg98.2%
*-inverses98.2%
metadata-eval98.2%
+-commutative98.2%
remove-double-neg98.2%
unsub-neg98.2%
distribute-neg-frac98.2%
metadata-eval98.2%
Simplified98.2%
associate-*l/98.4%
*-un-lft-identity98.4%
sub-neg98.4%
neg-mul-198.4%
frac-2neg98.4%
metadata-eval98.4%
un-div-inv98.4%
metadata-eval98.4%
frac-2neg98.4%
Applied egg-rr98.4%
+-commutative98.4%
Simplified98.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.00419999985024333) (* u2 (* 6.28318530718 (sqrt (/ 1.0 (+ (/ 1.0 u1) -1.0))))) (* (sin (* 6.28318530718 u2)) (sqrt (* u1 (+ 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.00419999985024333f) {
tmp = u2 * (6.28318530718f * sqrtf((1.0f / ((1.0f / u1) + -1.0f))));
} else {
tmp = sinf((6.28318530718f * u2)) * sqrtf((u1 * (1.0f + u1)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.00419999985024333e0) then
tmp = u2 * (6.28318530718e0 * sqrt((1.0e0 / ((1.0e0 / u1) + (-1.0e0)))))
else
tmp = sin((6.28318530718e0 * u2)) * sqrt((u1 * (1.0e0 + u1)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.00419999985024333)) tmp = Float32(u2 * Float32(Float32(6.28318530718) * sqrt(Float32(Float32(1.0) / Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)))))); else tmp = Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 * Float32(Float32(1.0) + u1)))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.00419999985024333)) tmp = u2 * (single(6.28318530718) * sqrt((single(1.0) / ((single(1.0) / u1) + single(-1.0))))); else tmp = sin((single(6.28318530718) * u2)) * sqrt((u1 * (single(1.0) + u1))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.00419999985024333:\\
\;\;\;\;u2 \cdot \left(6.28318530718 \cdot \sqrt{\frac{1}{\frac{1}{u1} + -1}}\right)\\
\mathbf{else}:\\
\;\;\;\;\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1 \cdot \left(1 + u1\right)}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.00419999985Initial program 98.4%
clear-num98.4%
sqrt-div98.3%
metadata-eval98.3%
Applied egg-rr98.3%
div-sub98.3%
sub-neg98.3%
*-inverses98.3%
metadata-eval98.3%
+-commutative98.3%
remove-double-neg98.3%
unsub-neg98.3%
distribute-neg-frac98.3%
metadata-eval98.3%
Simplified98.3%
associate-*l/98.6%
*-un-lft-identity98.6%
sub-neg98.6%
neg-mul-198.6%
frac-2neg98.6%
metadata-eval98.6%
un-div-inv98.6%
metadata-eval98.6%
frac-2neg98.6%
Applied egg-rr98.6%
+-commutative98.6%
Simplified98.6%
Taylor expanded in u2 around 0 97.5%
associate-*r*97.6%
*-commutative97.6%
associate-*r*97.8%
sub-neg97.8%
metadata-eval97.8%
Simplified97.8%
if 0.00419999985 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 97.6%
Taylor expanded in u1 around 0 89.5%
+-commutative89.5%
Simplified89.5%
Final simplification95.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.005200000014156103) (* u2 (* 6.28318530718 (sqrt (/ 1.0 (+ (/ 1.0 u1) -1.0))))) (/ (sin (* 6.28318530718 u2)) (sqrt (/ 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.005200000014156103f) {
tmp = u2 * (6.28318530718f * sqrtf((1.0f / ((1.0f / u1) + -1.0f))));
} else {
tmp = sinf((6.28318530718f * u2)) / sqrtf((1.0f / u1));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.005200000014156103e0) then
tmp = u2 * (6.28318530718e0 * sqrt((1.0e0 / ((1.0e0 / u1) + (-1.0e0)))))
else
tmp = sin((6.28318530718e0 * u2)) / sqrt((1.0e0 / u1))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.005200000014156103)) tmp = Float32(u2 * Float32(Float32(6.28318530718) * sqrt(Float32(Float32(1.0) / Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)))))); else tmp = Float32(sin(Float32(Float32(6.28318530718) * u2)) / sqrt(Float32(Float32(1.0) / u1))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.005200000014156103)) tmp = u2 * (single(6.28318530718) * sqrt((single(1.0) / ((single(1.0) / u1) + single(-1.0))))); else tmp = sin((single(6.28318530718) * u2)) / sqrt((single(1.0) / u1)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.005200000014156103:\\
\;\;\;\;u2 \cdot \left(6.28318530718 \cdot \sqrt{\frac{1}{\frac{1}{u1} + -1}}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\sin \left(6.28318530718 \cdot u2\right)}{\sqrt{\frac{1}{u1}}}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.00520000001Initial program 98.4%
clear-num98.4%
sqrt-div98.2%
metadata-eval98.2%
Applied egg-rr98.2%
div-sub98.3%
sub-neg98.3%
*-inverses98.3%
metadata-eval98.3%
+-commutative98.3%
remove-double-neg98.3%
unsub-neg98.3%
distribute-neg-frac98.3%
metadata-eval98.3%
Simplified98.3%
associate-*l/98.6%
*-un-lft-identity98.6%
sub-neg98.6%
neg-mul-198.6%
frac-2neg98.6%
metadata-eval98.6%
un-div-inv98.6%
metadata-eval98.6%
frac-2neg98.6%
Applied egg-rr98.6%
+-commutative98.6%
Simplified98.6%
Taylor expanded in u2 around 0 97.4%
associate-*r*97.4%
*-commutative97.4%
associate-*r*97.6%
sub-neg97.6%
metadata-eval97.6%
Simplified97.6%
if 0.00520000001 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 97.6%
clear-num97.5%
sqrt-div97.8%
metadata-eval97.8%
Applied egg-rr97.8%
div-sub97.8%
sub-neg97.8%
*-inverses97.8%
metadata-eval97.8%
+-commutative97.8%
remove-double-neg97.8%
unsub-neg97.8%
distribute-neg-frac97.8%
metadata-eval97.8%
Simplified97.8%
associate-*l/98.1%
*-un-lft-identity98.1%
sub-neg98.1%
neg-mul-198.1%
frac-2neg98.1%
metadata-eval98.1%
un-div-inv98.1%
metadata-eval98.1%
frac-2neg98.1%
Applied egg-rr98.1%
+-commutative98.1%
Simplified98.1%
Taylor expanded in u1 around 0 77.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.005200000014156103) (* u2 (* 6.28318530718 (sqrt (/ 1.0 (+ (/ 1.0 u1) -1.0))))) (* (sin (* 6.28318530718 u2)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.005200000014156103f) {
tmp = u2 * (6.28318530718f * sqrtf((1.0f / ((1.0f / u1) + -1.0f))));
} else {
tmp = sinf((6.28318530718f * u2)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.005200000014156103e0) then
tmp = u2 * (6.28318530718e0 * sqrt((1.0e0 / ((1.0e0 / u1) + (-1.0e0)))))
else
tmp = sin((6.28318530718e0 * u2)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.005200000014156103)) tmp = Float32(u2 * Float32(Float32(6.28318530718) * sqrt(Float32(Float32(1.0) / Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)))))); else tmp = Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.005200000014156103)) tmp = u2 * (single(6.28318530718) * sqrt((single(1.0) / ((single(1.0) / u1) + single(-1.0))))); else tmp = sin((single(6.28318530718) * u2)) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.005200000014156103:\\
\;\;\;\;u2 \cdot \left(6.28318530718 \cdot \sqrt{\frac{1}{\frac{1}{u1} + -1}}\right)\\
\mathbf{else}:\\
\;\;\;\;\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.00520000001Initial program 98.4%
clear-num98.4%
sqrt-div98.2%
metadata-eval98.2%
Applied egg-rr98.2%
div-sub98.3%
sub-neg98.3%
*-inverses98.3%
metadata-eval98.3%
+-commutative98.3%
remove-double-neg98.3%
unsub-neg98.3%
distribute-neg-frac98.3%
metadata-eval98.3%
Simplified98.3%
associate-*l/98.6%
*-un-lft-identity98.6%
sub-neg98.6%
neg-mul-198.6%
frac-2neg98.6%
metadata-eval98.6%
un-div-inv98.6%
metadata-eval98.6%
frac-2neg98.6%
Applied egg-rr98.6%
+-commutative98.6%
Simplified98.6%
Taylor expanded in u2 around 0 97.4%
associate-*r*97.4%
*-commutative97.4%
associate-*r*97.6%
sub-neg97.6%
metadata-eval97.6%
Simplified97.6%
if 0.00520000001 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 97.6%
Taylor expanded in u1 around 0 77.7%
Final simplification91.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (* 6.28318530718 u2)) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((6.28318530718f * u2)) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((6.28318530718e0 * u2)) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(6.28318530718) * u2)) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.1%
Final simplification98.1%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(if (<= (/ u1 (- 1.0 u1)) 0.014000000432133675)
(*
(sqrt (* u1 (+ 1.0 (* u1 (+ 1.0 u1)))))
(* u2 (+ 6.28318530718 (* -41.341702240407926 (* u2 u2)))))
(/ (* 6.28318530718 u2) (sqrt (+ (/ 1.0 u1) -1.0)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u1 / (1.0f - u1)) <= 0.014000000432133675f) {
tmp = sqrtf((u1 * (1.0f + (u1 * (1.0f + u1))))) * (u2 * (6.28318530718f + (-41.341702240407926f * (u2 * u2))));
} else {
tmp = (6.28318530718f * u2) / sqrtf(((1.0f / u1) + -1.0f));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((u1 / (1.0e0 - u1)) <= 0.014000000432133675e0) then
tmp = sqrt((u1 * (1.0e0 + (u1 * (1.0e0 + u1))))) * (u2 * (6.28318530718e0 + ((-41.341702240407926e0) * (u2 * u2))))
else
tmp = (6.28318530718e0 * u2) / sqrt(((1.0e0 / u1) + (-1.0e0)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u1 / Float32(Float32(1.0) - u1)) <= Float32(0.014000000432133675)) tmp = Float32(sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(Float32(1.0) + u1))))) * Float32(u2 * Float32(Float32(6.28318530718) + Float32(Float32(-41.341702240407926) * Float32(u2 * u2))))); else tmp = Float32(Float32(Float32(6.28318530718) * u2) / sqrt(Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((u1 / (single(1.0) - u1)) <= single(0.014000000432133675)) tmp = sqrt((u1 * (single(1.0) + (u1 * (single(1.0) + u1))))) * (u2 * (single(6.28318530718) + (single(-41.341702240407926) * (u2 * u2)))); else tmp = (single(6.28318530718) * u2) / sqrt(((single(1.0) / u1) + single(-1.0))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{u1}{1 - u1} \leq 0.014000000432133675:\\
\;\;\;\;\sqrt{u1 \cdot \left(1 + u1 \cdot \left(1 + u1\right)\right)} \cdot \left(u2 \cdot \left(6.28318530718 + -41.341702240407926 \cdot \left(u2 \cdot u2\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{6.28318530718 \cdot u2}{\sqrt{\frac{1}{u1} + -1}}\\
\end{array}
\end{array}
if (/.f32 u1 (-.f32 #s(literal 1 binary32) u1)) < 0.0140000004Initial program 98.1%
Taylor expanded in u1 around 0 97.9%
Taylor expanded in u2 around 0 87.9%
unpow287.9%
Applied egg-rr87.9%
if 0.0140000004 < (/.f32 u1 (-.f32 #s(literal 1 binary32) u1)) Initial program 98.1%
clear-num98.0%
sqrt-div98.3%
metadata-eval98.3%
Applied egg-rr98.3%
div-sub98.5%
sub-neg98.5%
*-inverses98.5%
metadata-eval98.5%
+-commutative98.5%
remove-double-neg98.5%
unsub-neg98.5%
distribute-neg-frac98.5%
metadata-eval98.5%
Simplified98.5%
associate-*l/98.6%
*-un-lft-identity98.6%
sub-neg98.6%
neg-mul-198.6%
frac-2neg98.6%
metadata-eval98.6%
un-div-inv98.6%
metadata-eval98.6%
frac-2neg98.6%
Applied egg-rr98.6%
+-commutative98.6%
Simplified98.6%
Taylor expanded in u2 around 0 85.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* u2 (* 6.28318530718 (sqrt (/ 1.0 (+ (/ 1.0 u1) -1.0))))))
float code(float cosTheta_i, float u1, float u2) {
return u2 * (6.28318530718f * sqrtf((1.0f / ((1.0f / u1) + -1.0f))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u2 * (6.28318530718e0 * sqrt((1.0e0 / ((1.0e0 / u1) + (-1.0e0)))))
end function
function code(cosTheta_i, u1, u2) return Float32(u2 * Float32(Float32(6.28318530718) * sqrt(Float32(Float32(1.0) / Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = u2 * (single(6.28318530718) * sqrt((single(1.0) / ((single(1.0) / u1) + single(-1.0))))); end
\begin{array}{l}
\\
u2 \cdot \left(6.28318530718 \cdot \sqrt{\frac{1}{\frac{1}{u1} + -1}}\right)
\end{array}
Initial program 98.1%
clear-num98.1%
sqrt-div98.1%
metadata-eval98.1%
Applied egg-rr98.1%
div-sub98.2%
sub-neg98.2%
*-inverses98.2%
metadata-eval98.2%
+-commutative98.2%
remove-double-neg98.2%
unsub-neg98.2%
distribute-neg-frac98.2%
metadata-eval98.2%
Simplified98.2%
associate-*l/98.4%
*-un-lft-identity98.4%
sub-neg98.4%
neg-mul-198.4%
frac-2neg98.4%
metadata-eval98.4%
un-div-inv98.4%
metadata-eval98.4%
frac-2neg98.4%
Applied egg-rr98.4%
+-commutative98.4%
Simplified98.4%
Taylor expanded in u2 around 0 81.0%
associate-*r*81.0%
*-commutative81.0%
associate-*r*81.1%
sub-neg81.1%
metadata-eval81.1%
Simplified81.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (/ (* 6.28318530718 u2) (sqrt (+ (/ 1.0 u1) -1.0))))
float code(float cosTheta_i, float u1, float u2) {
return (6.28318530718f * u2) / sqrtf(((1.0f / u1) + -1.0f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (6.28318530718e0 * u2) / sqrt(((1.0e0 / u1) + (-1.0e0)))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(6.28318530718) * u2) / sqrt(Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = (single(6.28318530718) * u2) / sqrt(((single(1.0) / u1) + single(-1.0))); end
\begin{array}{l}
\\
\frac{6.28318530718 \cdot u2}{\sqrt{\frac{1}{u1} + -1}}
\end{array}
Initial program 98.1%
clear-num98.1%
sqrt-div98.1%
metadata-eval98.1%
Applied egg-rr98.1%
div-sub98.2%
sub-neg98.2%
*-inverses98.2%
metadata-eval98.2%
+-commutative98.2%
remove-double-neg98.2%
unsub-neg98.2%
distribute-neg-frac98.2%
metadata-eval98.2%
Simplified98.2%
associate-*l/98.4%
*-un-lft-identity98.4%
sub-neg98.4%
neg-mul-198.4%
frac-2neg98.4%
metadata-eval98.4%
un-div-inv98.4%
metadata-eval98.4%
frac-2neg98.4%
Applied egg-rr98.4%
+-commutative98.4%
Simplified98.4%
Taylor expanded in u2 around 0 81.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt (/ u1 (- 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf((u1 / (1.0f - u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt((u1 / (1.0e0 - u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 / Float32(Float32(1.0) - u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt((u1 / (single(1.0) - u1)))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{\frac{u1}{1 - u1}}\right)
\end{array}
Initial program 98.1%
Taylor expanded in u2 around 0 81.0%
Final simplification81.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt (* u1 (+ 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf((u1 * (1.0f + u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt((u1 * (1.0e0 + u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 * Float32(Float32(1.0) + u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt((u1 * (single(1.0) + u1)))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1 \cdot \left(1 + u1\right)}\right)
\end{array}
Initial program 98.1%
Taylor expanded in u2 around 0 81.0%
Taylor expanded in u1 around 0 73.6%
+-commutative88.1%
Simplified73.6%
Final simplification73.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* u2 (* 6.28318530718 (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
return u2 * (6.28318530718f * sqrtf(u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u2 * (6.28318530718e0 * sqrt(u1))
end function
function code(cosTheta_i, u1, u2) return Float32(u2 * Float32(Float32(6.28318530718) * sqrt(u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = u2 * (single(6.28318530718) * sqrt(u1)); end
\begin{array}{l}
\\
u2 \cdot \left(6.28318530718 \cdot \sqrt{u1}\right)
\end{array}
Initial program 98.1%
Taylor expanded in u2 around 0 81.0%
sqrt-div80.8%
associate-*l/80.9%
Applied egg-rr80.9%
Taylor expanded in u1 around 0 64.6%
associate-*r*64.7%
Simplified64.7%
Final simplification64.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* 6.28318530718 u2) (sqrt u1)))
float code(float cosTheta_i, float u1, float u2) {
return (6.28318530718f * u2) * sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (6.28318530718e0 * u2) * sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(6.28318530718) * u2) * sqrt(u1)) end
function tmp = code(cosTheta_i, u1, u2) tmp = (single(6.28318530718) * u2) * sqrt(u1); end
\begin{array}{l}
\\
\left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1}
\end{array}
Initial program 98.1%
Taylor expanded in u2 around 0 81.0%
sqrt-div80.8%
associate-*l/80.9%
Applied egg-rr80.9%
Taylor expanded in u1 around 0 64.6%
associate-*r*64.7%
Simplified64.7%
Taylor expanded in u1 around 0 64.6%
*-commutative64.6%
associate-*r*64.7%
Simplified64.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf(u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt(u1))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt(u1)); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1}\right)
\end{array}
Initial program 98.1%
Taylor expanded in u2 around 0 81.0%
Taylor expanded in u1 around 0 64.6%
Final simplification64.6%
herbie shell --seed 2024123
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))