
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -logf((1.0f - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = -log((1.0e0 - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log(Float32(Float32(1.0) - u0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = -log((single(1.0) - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{-\log \left(1 - u0\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -logf((1.0f - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = -log((1.0e0 - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log(Float32(Float32(1.0) - u0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = -log((single(1.0) - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{-\log \left(1 - u0\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (log1p (- u0)) (- (/ (- cos2phi) (* alphax alphax)) (* (pow alphay -2.0) sin2phi))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return log1pf(-u0) / ((-cos2phi / (alphax * alphax)) - (powf(alphay, -2.0f) * sin2phi));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(log1p(Float32(-u0)) / Float32(Float32(Float32(-cos2phi) / Float32(alphax * alphax)) - Float32((alphay ^ Float32(-2.0)) * sin2phi))) end
\begin{array}{l}
\\
\frac{\mathsf{log1p}\left(-u0\right)}{\frac{-cos2phi}{alphax \cdot alphax} - {alphay}^{-2} \cdot sin2phi}
\end{array}
Initial program 59.4%
distribute-frac-neg59.4%
distribute-neg-frac259.4%
neg-mul-159.4%
associate-/r*59.4%
remove-double-neg59.4%
distribute-frac-neg59.4%
distribute-neg-frac259.4%
metadata-eval59.4%
/-rgt-identity59.4%
sub-neg59.4%
log1p-define98.1%
Simplified98.1%
clear-num98.1%
associate-/r/97.9%
pow297.9%
pow-flip98.2%
metadata-eval98.2%
Applied egg-rr98.2%
Final simplification98.2%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log1p (- u0))) (+ (/ sin2phi (* alphay alphay)) (* cos2phi (pow alphax -2.0)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -log1pf(-u0) / ((sin2phi / (alphay * alphay)) + (cos2phi * powf(alphax, -2.0f)));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log1p(Float32(-u0))) / Float32(Float32(sin2phi / Float32(alphay * alphay)) + Float32(cos2phi * (alphax ^ Float32(-2.0))))) end
\begin{array}{l}
\\
\frac{-\mathsf{log1p}\left(-u0\right)}{\frac{sin2phi}{alphay \cdot alphay} + cos2phi \cdot {alphax}^{-2}}
\end{array}
Initial program 59.4%
distribute-frac-neg59.4%
distribute-neg-frac259.4%
sub-neg59.4%
log1p-define98.1%
neg-sub098.1%
associate--r+98.1%
neg-sub098.1%
associate-/r*98.0%
distribute-neg-frac298.0%
Simplified98.0%
distribute-frac-neg298.0%
associate-/r*98.1%
neg-sub098.1%
div-inv98.1%
pow298.1%
pow-flip98.1%
metadata-eval98.1%
Applied egg-rr98.1%
neg-sub098.1%
distribute-lft-neg-in98.1%
*-commutative98.1%
Simplified98.1%
Final simplification98.1%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (log1p (- u0)) (- (/ (- cos2phi) (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return log1pf(-u0) / ((-cos2phi / (alphax * alphax)) - (sin2phi / (alphay * alphay)));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(log1p(Float32(-u0)) / Float32(Float32(Float32(-cos2phi) / Float32(alphax * alphax)) - Float32(sin2phi / Float32(alphay * alphay)))) end
\begin{array}{l}
\\
\frac{\mathsf{log1p}\left(-u0\right)}{\frac{-cos2phi}{alphax \cdot alphax} - \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Initial program 59.4%
distribute-frac-neg59.4%
distribute-neg-frac259.4%
neg-mul-159.4%
associate-/r*59.4%
remove-double-neg59.4%
distribute-frac-neg59.4%
distribute-neg-frac259.4%
metadata-eval59.4%
/-rgt-identity59.4%
sub-neg59.4%
log1p-define98.1%
Simplified98.1%
Final simplification98.1%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (log1p (- u0)) (- (- (/ (/ cos2phi alphax) alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return log1pf(-u0) / (-((cos2phi / alphax) / alphax) - (sin2phi / (alphay * alphay)));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(log1p(Float32(-u0)) / Float32(Float32(-Float32(Float32(cos2phi / alphax) / alphax)) - Float32(sin2phi / Float32(alphay * alphay)))) end
\begin{array}{l}
\\
\frac{\mathsf{log1p}\left(-u0\right)}{\left(-\frac{\frac{cos2phi}{alphax}}{alphax}\right) - \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Initial program 59.4%
distribute-frac-neg59.4%
distribute-neg-frac259.4%
sub-neg59.4%
log1p-define98.1%
neg-sub098.1%
associate--r+98.1%
neg-sub098.1%
associate-/r*98.0%
distribute-neg-frac298.0%
Simplified98.0%
Final simplification98.0%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (+ (* u0 (- (* u0 (- (* u0 -0.25) 0.3333333333333333)) 0.5)) -1.0)) (- (/ -1.0 (/ alphax (/ cos2phi alphax))) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * ((u0 * ((u0 * ((u0 * -0.25f) - 0.3333333333333333f)) - 0.5f)) + -1.0f)) / ((-1.0f / (alphax / (cos2phi / alphax))) - (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * ((u0 * ((u0 * ((u0 * (-0.25e0)) - 0.3333333333333333e0)) - 0.5e0)) + (-1.0e0))) / (((-1.0e0) / (alphax / (cos2phi / alphax))) - (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(u0 * Float32(Float32(u0 * Float32(Float32(u0 * Float32(-0.25)) - Float32(0.3333333333333333))) - Float32(0.5))) + Float32(-1.0))) / Float32(Float32(Float32(-1.0) / Float32(alphax / Float32(cos2phi / alphax))) - Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * ((u0 * ((u0 * ((u0 * single(-0.25)) - single(0.3333333333333333))) - single(0.5))) + single(-1.0))) / ((single(-1.0) / (alphax / (cos2phi / alphax))) - (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(u0 \cdot \left(u0 \cdot \left(u0 \cdot -0.25 - 0.3333333333333333\right) - 0.5\right) + -1\right)}{\frac{-1}{\frac{alphax}{\frac{cos2phi}{alphax}}} - \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Initial program 59.4%
distribute-frac-neg59.4%
distribute-neg-frac259.4%
sub-neg59.4%
log1p-define98.1%
neg-sub098.1%
associate--r+98.1%
neg-sub098.1%
associate-/r*98.0%
distribute-neg-frac298.0%
Simplified98.0%
Taylor expanded in u0 around 0 93.3%
div-inv93.3%
Applied egg-rr93.3%
clear-num93.4%
div-inv93.4%
inv-pow93.4%
Applied egg-rr93.4%
unpow-193.4%
Simplified93.4%
Final simplification93.4%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (+ (* u0 (- (* u0 (- (* u0 -0.25) 0.3333333333333333)) 0.5)) -1.0)) (- (* cos2phi (/ (/ -1.0 alphax) alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * ((u0 * ((u0 * ((u0 * -0.25f) - 0.3333333333333333f)) - 0.5f)) + -1.0f)) / ((cos2phi * ((-1.0f / alphax) / alphax)) - (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * ((u0 * ((u0 * ((u0 * (-0.25e0)) - 0.3333333333333333e0)) - 0.5e0)) + (-1.0e0))) / ((cos2phi * (((-1.0e0) / alphax) / alphax)) - (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(u0 * Float32(Float32(u0 * Float32(Float32(u0 * Float32(-0.25)) - Float32(0.3333333333333333))) - Float32(0.5))) + Float32(-1.0))) / Float32(Float32(cos2phi * Float32(Float32(Float32(-1.0) / alphax) / alphax)) - Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * ((u0 * ((u0 * ((u0 * single(-0.25)) - single(0.3333333333333333))) - single(0.5))) + single(-1.0))) / ((cos2phi * ((single(-1.0) / alphax) / alphax)) - (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(u0 \cdot \left(u0 \cdot \left(u0 \cdot -0.25 - 0.3333333333333333\right) - 0.5\right) + -1\right)}{cos2phi \cdot \frac{\frac{-1}{alphax}}{alphax} - \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Initial program 59.4%
distribute-frac-neg59.4%
distribute-neg-frac259.4%
sub-neg59.4%
log1p-define98.1%
neg-sub098.1%
associate--r+98.1%
neg-sub098.1%
associate-/r*98.0%
distribute-neg-frac298.0%
Simplified98.0%
Taylor expanded in u0 around 0 93.3%
div-inv93.3%
Applied egg-rr93.3%
associate-/l*93.3%
Applied egg-rr93.3%
Final simplification93.3%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (+ 1.0 (* u0 (+ 0.5 (+ (* u0 0.3333333333333333) (* u0 (* u0 0.25))))))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f + (u0 * (0.5f + ((u0 * 0.3333333333333333f) + (u0 * (u0 * 0.25f))))))) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 + (u0 * (0.5e0 + ((u0 * 0.3333333333333333e0) + (u0 * (u0 * 0.25e0))))))) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) + Float32(u0 * Float32(Float32(0.5) + Float32(Float32(u0 * Float32(0.3333333333333333)) + Float32(u0 * Float32(u0 * Float32(0.25)))))))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) + (u0 * (single(0.5) + ((u0 * single(0.3333333333333333)) + (u0 * (u0 * single(0.25)))))))) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 + u0 \cdot \left(0.5 + \left(u0 \cdot 0.3333333333333333 + u0 \cdot \left(u0 \cdot 0.25\right)\right)\right)\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Initial program 59.4%
Taylor expanded in u0 around 0 93.3%
*-commutative93.3%
Simplified93.3%
distribute-lft-in93.3%
Applied egg-rr93.3%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (+ 1.0 (* u0 (+ 0.5 (* u0 (+ 0.3333333333333333 (* u0 0.25))))))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f + (u0 * (0.5f + (u0 * (0.3333333333333333f + (u0 * 0.25f))))))) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 + (u0 * (0.5e0 + (u0 * (0.3333333333333333e0 + (u0 * 0.25e0))))))) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) + Float32(u0 * Float32(Float32(0.5) + Float32(u0 * Float32(Float32(0.3333333333333333) + Float32(u0 * Float32(0.25)))))))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) + (u0 * (single(0.5) + (u0 * (single(0.3333333333333333) + (u0 * single(0.25)))))))) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 + u0 \cdot \left(0.5 + u0 \cdot \left(0.3333333333333333 + u0 \cdot 0.25\right)\right)\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Initial program 59.4%
Taylor expanded in u0 around 0 93.3%
*-commutative93.3%
Simplified93.3%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (+ 1.0 (* u0 (- 0.5 (* u0 -0.3333333333333333))))) (+ (/ sin2phi (* alphay alphay)) (/ (/ cos2phi alphax) alphax))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f + (u0 * (0.5f - (u0 * -0.3333333333333333f))))) / ((sin2phi / (alphay * alphay)) + ((cos2phi / alphax) / alphax));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 + (u0 * (0.5e0 - (u0 * (-0.3333333333333333e0)))))) / ((sin2phi / (alphay * alphay)) + ((cos2phi / alphax) / alphax))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) + Float32(u0 * Float32(Float32(0.5) - Float32(u0 * Float32(-0.3333333333333333)))))) / Float32(Float32(sin2phi / Float32(alphay * alphay)) + Float32(Float32(cos2phi / alphax) / alphax))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) + (u0 * (single(0.5) - (u0 * single(-0.3333333333333333)))))) / ((sin2phi / (alphay * alphay)) + ((cos2phi / alphax) / alphax)); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 + u0 \cdot \left(0.5 - u0 \cdot -0.3333333333333333\right)\right)}{\frac{sin2phi}{alphay \cdot alphay} + \frac{\frac{cos2phi}{alphax}}{alphax}}
\end{array}
Initial program 59.4%
distribute-frac-neg59.4%
distribute-neg-frac259.4%
sub-neg59.4%
log1p-define98.1%
neg-sub098.1%
associate--r+98.1%
neg-sub098.1%
associate-/r*98.0%
distribute-neg-frac298.0%
Simplified98.0%
Taylor expanded in u0 around 0 91.9%
Final simplification91.9%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (+ 1.0 (* u0 (+ 0.5 (* u0 0.3333333333333333))))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f + (u0 * (0.5f + (u0 * 0.3333333333333333f))))) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 + (u0 * (0.5e0 + (u0 * 0.3333333333333333e0))))) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) + Float32(u0 * Float32(Float32(0.5) + Float32(u0 * Float32(0.3333333333333333)))))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) + (u0 * (single(0.5) + (u0 * single(0.3333333333333333)))))) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 + u0 \cdot \left(0.5 + u0 \cdot 0.3333333333333333\right)\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Initial program 59.4%
Taylor expanded in u0 around 0 91.9%
*-commutative91.9%
Simplified91.9%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (- 1.0 (* u0 -0.5))) (+ (/ sin2phi (* alphay alphay)) (/ (/ cos2phi alphax) alphax))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f - (u0 * -0.5f))) / ((sin2phi / (alphay * alphay)) + ((cos2phi / alphax) / alphax));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 - (u0 * (-0.5e0)))) / ((sin2phi / (alphay * alphay)) + ((cos2phi / alphax) / alphax))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) - Float32(u0 * Float32(-0.5)))) / Float32(Float32(sin2phi / Float32(alphay * alphay)) + Float32(Float32(cos2phi / alphax) / alphax))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) - (u0 * single(-0.5)))) / ((sin2phi / (alphay * alphay)) + ((cos2phi / alphax) / alphax)); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 - u0 \cdot -0.5\right)}{\frac{sin2phi}{alphay \cdot alphay} + \frac{\frac{cos2phi}{alphax}}{alphax}}
\end{array}
Initial program 59.4%
distribute-frac-neg59.4%
distribute-neg-frac259.4%
sub-neg59.4%
log1p-define98.1%
neg-sub098.1%
associate--r+98.1%
neg-sub098.1%
associate-/r*98.0%
distribute-neg-frac298.0%
Simplified98.0%
Taylor expanded in u0 around 0 88.0%
Final simplification88.0%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (+ 1.0 (* u0 0.5))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f + (u0 * 0.5f))) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 + (u0 * 0.5e0))) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) + Float32(u0 * Float32(0.5)))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) + (u0 * single(0.5)))) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 + u0 \cdot 0.5\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Initial program 59.4%
Taylor expanded in u0 around 0 88.0%
*-commutative88.0%
Simplified88.0%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ u0 (+ (/ sin2phi (* alphay alphay)) (/ (/ cos2phi alphax) alphax))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return u0 / ((sin2phi / (alphay * alphay)) + ((cos2phi / alphax) / alphax));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = u0 / ((sin2phi / (alphay * alphay)) + ((cos2phi / alphax) / alphax))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(u0 / Float32(Float32(sin2phi / Float32(alphay * alphay)) + Float32(Float32(cos2phi / alphax) / alphax))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = u0 / ((sin2phi / (alphay * alphay)) + ((cos2phi / alphax) / alphax)); end
\begin{array}{l}
\\
\frac{u0}{\frac{sin2phi}{alphay \cdot alphay} + \frac{\frac{cos2phi}{alphax}}{alphax}}
\end{array}
Initial program 59.4%
distribute-frac-neg59.4%
distribute-neg-frac259.4%
sub-neg59.4%
log1p-define98.1%
neg-sub098.1%
associate--r+98.1%
neg-sub098.1%
associate-/r*98.0%
distribute-neg-frac298.0%
Simplified98.0%
Taylor expanded in u0 around 0 75.7%
mul-1-neg75.7%
Simplified75.7%
Final simplification75.7%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ u0 (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return u0 / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = u0 / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(u0 / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = u0 / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{u0}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Initial program 59.4%
Taylor expanded in u0 around 0 75.7%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (* alphax alphax)) cos2phi))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (alphax * alphax)) / cos2phi;
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (alphax * alphax)) / cos2phi
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(alphax * alphax)) / cos2phi) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (alphax * alphax)) / cos2phi; end
\begin{array}{l}
\\
\frac{u0 \cdot \left(alphax \cdot alphax\right)}{cos2phi}
\end{array}
Initial program 59.4%
Taylor expanded in u0 around 0 75.7%
Taylor expanded in cos2phi around inf 24.0%
pow224.0%
Applied egg-rr24.0%
Final simplification24.0%
herbie shell --seed 2024123
(FPCore (alphax alphay u0 cos2phi sin2phi)
:name "Beckmann Distribution sample, tan2theta, alphax != alphay, u1 <= 0.5"
:precision binary32
:pre (and (and (and (and (and (<= 0.0001 alphax) (<= alphax 1.0)) (and (<= 0.0001 alphay) (<= alphay 1.0))) (and (<= 2.328306437e-10 u0) (<= u0 1.0))) (and (<= 0.0 cos2phi) (<= cos2phi 1.0))) (<= 0.0 sin2phi))
(/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))