
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (fma v (log (+ u (exp (+ (/ -2.0 v) (log1p (- u)))))) 1.0))
float code(float u, float v) {
return fmaf(v, logf((u + expf(((-2.0f / v) + log1pf(-u))))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u + exp(Float32(Float32(Float32(-2.0) / v) + log1p(Float32(-u)))))), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(u + e^{\frac{-2}{v} + \mathsf{log1p}\left(-u\right)}\right), 1\right)
\end{array}
Initial program 99.3%
+-commutative99.3%
fma-define99.3%
+-commutative99.3%
fma-define99.3%
Simplified99.3%
fma-undefine99.3%
Applied egg-rr99.3%
add-exp-log99.3%
*-commutative99.3%
log-prod99.4%
add-log-exp99.4%
sub-neg99.4%
log1p-define99.4%
Applied egg-rr99.4%
Final simplification99.4%
(FPCore (u v) :precision binary32 (fma v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))) 1.0))
float code(float u, float v) {
return fmaf(v, logf((u + ((1.0f - u) * expf((-2.0f / v))))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right), 1\right)
\end{array}
Initial program 99.3%
+-commutative99.3%
fma-define99.3%
+-commutative99.3%
fma-define99.3%
Simplified99.3%
fma-undefine99.3%
Applied egg-rr99.3%
Final simplification99.3%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.3%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (exp (/ -2.0 v)))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + expf((-2.0f / v)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + exp(((-2.0e0) / v)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + exp(Float32(Float32(-2.0) / v)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + exp((single(-2.0) / v))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.3%
Taylor expanded in u around 0 95.5%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) (+ 1.0 (* v (log u))) (+ (* u (* v (+ (/ 1.0 (exp (/ -2.0 v))) -1.0))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f + (v * logf(u));
} else {
tmp = (u * (v * ((1.0f / expf((-2.0f / v))) + -1.0f))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0 + (v * log(u))
else
tmp = (u * (v * ((1.0e0 / exp(((-2.0e0) / v))) + (-1.0e0)))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(Float32(1.0) + Float32(v * log(u))); else tmp = Float32(Float32(u * Float32(v * Float32(Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v))) + Float32(-1.0)))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0) + (v * log(u)); else tmp = (u * (v * ((single(1.0) / exp((single(-2.0) / v))) + single(-1.0)))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1 + v \cdot \log u\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(v \cdot \left(\frac{1}{e^{\frac{-2}{v}}} + -1\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
add-exp-log100.0%
*-commutative100.0%
log-prod100.0%
add-log-exp100.0%
sub-neg100.0%
log1p-define100.0%
Applied egg-rr100.0%
Taylor expanded in u around inf 100.0%
mul-1-neg100.0%
distribute-rgt-neg-in100.0%
log-rec100.0%
remove-double-neg100.0%
Simplified100.0%
if 0.200000003 < v Initial program 91.5%
+-commutative91.5%
fma-define91.6%
+-commutative91.6%
fma-define91.6%
Simplified91.6%
Taylor expanded in u around 0 64.6%
Final simplification97.2%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
(+ 1.0 (* v (log u)))
(+
-1.0
(*
u
(+
(* -2.0 (/ u v))
(+ 2.0 (/ (- 2.0 (* 1.3333333333333333 (/ -1.0 v))) v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f + (v * logf(u));
} else {
tmp = -1.0f + (u * ((-2.0f * (u / v)) + (2.0f + ((2.0f - (1.3333333333333333f * (-1.0f / v))) / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0 + (v * log(u))
else
tmp = (-1.0e0) + (u * (((-2.0e0) * (u / v)) + (2.0e0 + ((2.0e0 - (1.3333333333333333e0 * ((-1.0e0) / v))) / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(Float32(1.0) + Float32(v * log(u))); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(Float32(-2.0) * Float32(u / v)) + Float32(Float32(2.0) + Float32(Float32(Float32(2.0) - Float32(Float32(1.3333333333333333) * Float32(Float32(-1.0) / v))) / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0) + (v * log(u)); else tmp = single(-1.0) + (u * ((single(-2.0) * (u / v)) + (single(2.0) + ((single(2.0) - (single(1.3333333333333333) * (single(-1.0) / v))) / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1 + v \cdot \log u\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(-2 \cdot \frac{u}{v} + \left(2 + \frac{2 - 1.3333333333333333 \cdot \frac{-1}{v}}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
add-exp-log100.0%
*-commutative100.0%
log-prod100.0%
add-log-exp100.0%
sub-neg100.0%
log1p-define100.0%
Applied egg-rr100.0%
Taylor expanded in u around inf 100.0%
mul-1-neg100.0%
distribute-rgt-neg-in100.0%
log-rec100.0%
remove-double-neg100.0%
Simplified100.0%
if 0.200000003 < v Initial program 91.5%
+-commutative91.5%
fma-define91.6%
+-commutative91.6%
fma-define91.6%
Simplified91.6%
Taylor expanded in v around -inf 68.2%
Taylor expanded in u around 0 61.9%
*-commutative61.9%
Simplified61.9%
Taylor expanded in u around 0 62.3%
Final simplification97.0%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(+
-1.0
(*
u
(+
(* -2.0 (/ u v))
(+ 2.0 (/ (- 2.0 (* 1.3333333333333333 (/ -1.0 v))) v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * ((-2.0f * (u / v)) + (2.0f + ((2.0f - (1.3333333333333333f * (-1.0f / v))) / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (((-2.0e0) * (u / v)) + (2.0e0 + ((2.0e0 - (1.3333333333333333e0 * ((-1.0e0) / v))) / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(Float32(-2.0) * Float32(u / v)) + Float32(Float32(2.0) + Float32(Float32(Float32(2.0) - Float32(Float32(1.3333333333333333) * Float32(Float32(-1.0) / v))) / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (u * ((single(-2.0) * (u / v)) + (single(2.0) + ((single(2.0) - (single(1.3333333333333333) * (single(-1.0) / v))) / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(-2 \cdot \frac{u}{v} + \left(2 + \frac{2 - 1.3333333333333333 \cdot \frac{-1}{v}}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
add-exp-log100.0%
*-commutative100.0%
log-prod100.0%
add-log-exp100.0%
sub-neg100.0%
log1p-define100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.4%
if 0.200000003 < v Initial program 91.5%
+-commutative91.5%
fma-define91.6%
+-commutative91.6%
fma-define91.6%
Simplified91.6%
Taylor expanded in v around -inf 68.2%
Taylor expanded in u around 0 61.9%
*-commutative61.9%
Simplified61.9%
Taylor expanded in u around 0 62.3%
Final simplification90.0%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ -1.0 (* u (+ 2.0 (/ (- 2.0 (* 1.3333333333333333 (/ -1.0 v))) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f - (1.3333333333333333f * (-1.0f / v))) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 - (1.3333333333333333e0 * ((-1.0e0) / v))) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) - Float32(Float32(1.3333333333333333) * Float32(Float32(-1.0) / v))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) - (single(1.3333333333333333) * (single(-1.0) / v))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2 - 1.3333333333333333 \cdot \frac{-1}{v}}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
add-exp-log100.0%
*-commutative100.0%
log-prod100.0%
add-log-exp100.0%
sub-neg100.0%
log1p-define100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.4%
if 0.200000003 < v Initial program 91.5%
+-commutative91.5%
fma-define91.6%
+-commutative91.6%
fma-define91.6%
Simplified91.6%
Taylor expanded in v around -inf 68.2%
Taylor expanded in u around 0 59.3%
Final simplification89.8%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.3%
+-commutative99.3%
fma-define99.3%
+-commutative99.3%
fma-define99.3%
Simplified99.3%
fma-undefine99.3%
Applied egg-rr99.3%
add-exp-log99.3%
*-commutative99.3%
log-prod99.4%
add-log-exp99.4%
sub-neg99.4%
log1p-define99.4%
Applied egg-rr99.4%
Taylor expanded in v around 0 85.8%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.3%
+-commutative99.3%
fma-define99.3%
+-commutative99.3%
fma-define99.3%
Simplified99.3%
Taylor expanded in u around 0 5.9%
herbie shell --seed 2024121
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))