
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(-
(* n1_i (/ normAngle (sin normAngle)))
(* n0_i (* normAngle (/ (cos normAngle) (sin normAngle))))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i * (normAngle / sinf(normAngle))) - (n0_i * (normAngle * (cosf(normAngle) / sinf(normAngle))))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i * (normangle / sin(normangle))) - (n0_i * (normangle * (cos(normangle) / sin(normangle))))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i * Float32(normAngle / sin(normAngle))) - Float32(n0_i * Float32(normAngle * Float32(cos(normAngle) / sin(normAngle))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i * (normAngle / sin(normAngle))) - (n0_i * (normAngle * (cos(normAngle) / sin(normAngle)))))); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i \cdot \frac{normAngle}{\sin normAngle} - n0\_i \cdot \left(normAngle \cdot \frac{\cos normAngle}{\sin normAngle}\right)\right)
\end{array}
Initial program 96.8%
fma-define96.9%
associate-*r/97.1%
*-rgt-identity97.1%
associate-*r/97.2%
*-rgt-identity97.2%
Simplified97.2%
Taylor expanded in u around 0 86.8%
+-commutative86.8%
mul-1-neg86.8%
unsub-neg86.8%
associate-/l*94.4%
associate-/l*99.1%
associate-/l*99.1%
Simplified99.1%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(-
(+
n1_i
(*
(* normAngle normAngle)
(- (* n0_i 0.3333333333333333) (* n1_i -0.16666666666666666))))
n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i + ((normAngle * normAngle) * ((n0_i * 0.3333333333333333f) - (n1_i * -0.16666666666666666f)))) - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i + ((normangle * normangle) * ((n0_i * 0.3333333333333333e0) - (n1_i * (-0.16666666666666666e0))))) - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i + Float32(Float32(normAngle * normAngle) * Float32(Float32(n0_i * Float32(0.3333333333333333)) - Float32(n1_i * Float32(-0.16666666666666666))))) - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i + ((normAngle * normAngle) * ((n0_i * single(0.3333333333333333)) - (n1_i * single(-0.16666666666666666))))) - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(\left(n1\_i + \left(normAngle \cdot normAngle\right) \cdot \left(n0\_i \cdot 0.3333333333333333 - n1\_i \cdot -0.16666666666666666\right)\right) - n0\_i\right)
\end{array}
Initial program 96.8%
fma-define96.9%
associate-*r/97.1%
*-rgt-identity97.1%
associate-*r/97.2%
*-rgt-identity97.2%
Simplified97.2%
Taylor expanded in u around 0 86.8%
+-commutative86.8%
mul-1-neg86.8%
unsub-neg86.8%
associate-/l*94.4%
associate-/l*99.1%
associate-/l*99.1%
Simplified99.1%
Taylor expanded in normAngle around 0 99.0%
unpow299.0%
Applied egg-rr99.0%
Taylor expanded in n0_i around 0 99.0%
Final simplification99.0%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n0_i -1.0000000168623835e-16)
(not (<= n0_i 1.9999999996399175e-23)))
(* n0_i (- 1.0 u))
(* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -1.0000000168623835e-16f) || !(n0_i <= 1.9999999996399175e-23f)) {
tmp = n0_i * (1.0f - u);
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-1.0000000168623835e-16)) .or. (.not. (n0_i <= 1.9999999996399175e-23))) then
tmp = n0_i * (1.0e0 - u)
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-1.0000000168623835e-16)) || !(n0_i <= Float32(1.9999999996399175e-23))) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-1.0000000168623835e-16)) || ~((n0_i <= single(1.9999999996399175e-23)))) tmp = n0_i * (single(1.0) - u); else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -1.0000000168623835 \cdot 10^{-16} \lor \neg \left(n0\_i \leq 1.9999999996399175 \cdot 10^{-23}\right):\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1\_i\\
\end{array}
\end{array}
if n0_i < -1.00000002e-16 or 2e-23 < n0_i Initial program 97.2%
fma-define97.4%
associate-*r/97.7%
*-rgt-identity97.7%
associate-*r/97.7%
*-rgt-identity97.7%
Simplified97.7%
Taylor expanded in u around 0 96.1%
+-commutative96.1%
mul-1-neg96.1%
unsub-neg96.1%
associate-/l*96.6%
associate-/l*98.9%
associate-/l*98.9%
Simplified98.9%
Taylor expanded in normAngle around 0 98.3%
Taylor expanded in n0_i around inf 74.1%
mul-1-neg74.1%
sub-neg74.1%
Simplified74.1%
if -1.00000002e-16 < n0_i < 2e-23Initial program 96.2%
fma-define96.3%
associate-*r/96.5%
*-rgt-identity96.5%
associate-*r/96.6%
*-rgt-identity96.6%
Simplified96.6%
Taylor expanded in u around 0 76.2%
+-commutative76.2%
mul-1-neg76.2%
unsub-neg76.2%
associate-/l*91.9%
associate-/l*99.3%
associate-/l*99.3%
Simplified99.3%
Taylor expanded in normAngle around 0 98.9%
Taylor expanded in n0_i around inf 98.4%
mul-1-neg98.4%
associate-+r+98.6%
sub-neg98.6%
associate-/l*98.2%
Simplified98.2%
Taylor expanded in n0_i around 0 64.4%
*-commutative64.4%
Simplified64.4%
Final simplification69.6%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(-
(+ n1_i (* (* normAngle normAngle) (* n1_i 0.16666666666666666)))
n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i + ((normAngle * normAngle) * (n1_i * 0.16666666666666666f))) - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i + ((normangle * normangle) * (n1_i * 0.16666666666666666e0))) - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i + Float32(Float32(normAngle * normAngle) * Float32(n1_i * Float32(0.16666666666666666)))) - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i + ((normAngle * normAngle) * (n1_i * single(0.16666666666666666)))) - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(\left(n1\_i + \left(normAngle \cdot normAngle\right) \cdot \left(n1\_i \cdot 0.16666666666666666\right)\right) - n0\_i\right)
\end{array}
Initial program 96.8%
fma-define96.9%
associate-*r/97.1%
*-rgt-identity97.1%
associate-*r/97.2%
*-rgt-identity97.2%
Simplified97.2%
Taylor expanded in u around 0 86.8%
+-commutative86.8%
mul-1-neg86.8%
unsub-neg86.8%
associate-/l*94.4%
associate-/l*99.1%
associate-/l*99.1%
Simplified99.1%
Taylor expanded in normAngle around 0 99.0%
unpow299.0%
Applied egg-rr99.0%
Taylor expanded in n0_i around 0 98.8%
Final simplification98.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -1.99999996490334e-13) n0_i (if (<= n0_i 9.999999682655225e-22) (* u n1_i) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -1.99999996490334e-13f) {
tmp = n0_i;
} else if (n0_i <= 9.999999682655225e-22f) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-1.99999996490334e-13)) then
tmp = n0_i
else if (n0_i <= 9.999999682655225e-22) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-1.99999996490334e-13)) tmp = n0_i; elseif (n0_i <= Float32(9.999999682655225e-22)) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-1.99999996490334e-13)) tmp = n0_i; elseif (n0_i <= single(9.999999682655225e-22)) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -1.99999996490334 \cdot 10^{-13}:\\
\;\;\;\;n0\_i\\
\mathbf{elif}\;n0\_i \leq 9.999999682655225 \cdot 10^{-22}:\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i\\
\end{array}
\end{array}
if n0_i < -1.99999996e-13 or 9.9999997e-22 < n0_i Initial program 97.5%
fma-define97.6%
associate-*r/97.9%
*-rgt-identity97.9%
associate-*r/97.9%
*-rgt-identity97.9%
Simplified97.9%
Taylor expanded in u around 0 62.1%
if -1.99999996e-13 < n0_i < 9.9999997e-22Initial program 96.2%
fma-define96.2%
associate-*r/96.4%
*-rgt-identity96.4%
associate-*r/96.6%
*-rgt-identity96.6%
Simplified96.6%
Taylor expanded in u around 0 78.9%
+-commutative78.9%
mul-1-neg78.9%
unsub-neg78.9%
associate-/l*92.4%
associate-/l*99.4%
associate-/l*99.3%
Simplified99.3%
Taylor expanded in normAngle around 0 99.0%
Taylor expanded in n0_i around inf 98.5%
mul-1-neg98.5%
associate-+r+98.6%
sub-neg98.6%
associate-/l*98.3%
Simplified98.3%
Taylor expanded in n0_i around 0 61.7%
*-commutative61.7%
Simplified61.7%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i - n0\_i\right)
\end{array}
Initial program 96.8%
fma-define96.9%
associate-*r/97.1%
*-rgt-identity97.1%
associate-*r/97.2%
*-rgt-identity97.2%
Simplified97.2%
Taylor expanded in u around 0 86.8%
+-commutative86.8%
mul-1-neg86.8%
unsub-neg86.8%
associate-/l*94.4%
associate-/l*99.1%
associate-/l*99.1%
Simplified99.1%
Taylor expanded in normAngle around 0 98.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * n1_i); end
\begin{array}{l}
\\
n0\_i + u \cdot n1\_i
\end{array}
Initial program 96.8%
fma-define96.9%
associate-*r/97.1%
*-rgt-identity97.1%
associate-*r/97.2%
*-rgt-identity97.2%
Simplified97.2%
Taylor expanded in u around 0 86.8%
+-commutative86.8%
mul-1-neg86.8%
unsub-neg86.8%
associate-/l*94.4%
associate-/l*99.1%
associate-/l*99.1%
Simplified99.1%
Taylor expanded in normAngle around 0 98.6%
Taylor expanded in n1_i around inf 81.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 96.8%
fma-define96.9%
associate-*r/97.1%
*-rgt-identity97.1%
associate-*r/97.2%
*-rgt-identity97.2%
Simplified97.2%
Taylor expanded in u around 0 44.0%
herbie shell --seed 2024121
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))