
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (+ 1.0 a)) (* (* b b) (- 1.0 (* 3.0 a)))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 + a)) + ((b * b) * (1.0d0 - (3.0d0 * a)))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 + a)) + Float64(Float64(b * b) * Float64(1.0 - Float64(3.0 * a)))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 + a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(3.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 + a\right) + \left(b \cdot b\right) \cdot \left(1 - 3 \cdot a\right)\right)\right) - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (+ 1.0 a)) (* (* b b) (- 1.0 (* 3.0 a)))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 + a)) + ((b * b) * (1.0d0 - (3.0d0 * a)))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 + a)) + Float64(Float64(b * b) * Float64(1.0 - Float64(3.0 * a)))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 + a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(3.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 + a\right) + \left(b \cdot b\right) \cdot \left(1 - 3 \cdot a\right)\right)\right) - 1
\end{array}
(FPCore (a b)
:precision binary64
(if (<=
(+
(pow (+ (* a a) (* b b)) 2.0)
(* 4.0 (+ (* (* a a) (+ a 1.0)) (* (* b b) (- 1.0 (* a 3.0))))))
INFINITY)
(+
(+
(* 4.0 (fma (* a a) (+ a 1.0) (* b (* b (+ 1.0 (* a -3.0))))))
(pow (hypot a b) 4.0))
-1.0)
(+ -1.0 (* (* a a) (+ 4.0 (+ (* (* b b) 2.0) (* a (+ a 4.0))))))))
double code(double a, double b) {
double tmp;
if ((pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0)))))) <= ((double) INFINITY)) {
tmp = ((4.0 * fma((a * a), (a + 1.0), (b * (b * (1.0 + (a * -3.0)))))) + pow(hypot(a, b), 4.0)) + -1.0;
} else {
tmp = -1.0 + ((a * a) * (4.0 + (((b * b) * 2.0) + (a * (a + 4.0)))));
}
return tmp;
}
function code(a, b) tmp = 0.0 if (Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(a + 1.0)) + Float64(Float64(b * b) * Float64(1.0 - Float64(a * 3.0)))))) <= Inf) tmp = Float64(Float64(Float64(4.0 * fma(Float64(a * a), Float64(a + 1.0), Float64(b * Float64(b * Float64(1.0 + Float64(a * -3.0)))))) + (hypot(a, b) ^ 4.0)) + -1.0); else tmp = Float64(-1.0 + Float64(Float64(a * a) * Float64(4.0 + Float64(Float64(Float64(b * b) * 2.0) + Float64(a * Float64(a + 4.0)))))); end return tmp end
code[a_, b_] := If[LessEqual[N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(a + 1.0), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(a * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(N[(N[(4.0 * N[(N[(a * a), $MachinePrecision] * N[(a + 1.0), $MachinePrecision] + N[(b * N[(b * N[(1.0 + N[(a * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[Power[N[Sqrt[a ^ 2 + b ^ 2], $MachinePrecision], 4.0], $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], N[(-1.0 + N[(N[(a * a), $MachinePrecision] * N[(4.0 + N[(N[(N[(b * b), $MachinePrecision] * 2.0), $MachinePrecision] + N[(a * N[(a + 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;{\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(a + 1\right) + \left(b \cdot b\right) \cdot \left(1 - a \cdot 3\right)\right) \leq \infty:\\
\;\;\;\;\left(4 \cdot \mathsf{fma}\left(a \cdot a, a + 1, b \cdot \left(b \cdot \left(1 + a \cdot -3\right)\right)\right) + {\left(\mathsf{hypot}\left(a, b\right)\right)}^{4}\right) + -1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(a \cdot a\right) \cdot \left(4 + \left(\left(b \cdot b\right) \cdot 2 + a \cdot \left(a + 4\right)\right)\right)\\
\end{array}
\end{array}
if (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(literal 4 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (*.f64 #s(literal 3 binary64) a)))))) < +inf.0Initial program 99.8%
sub-neg99.8%
Simplified99.8%
fma-define99.8%
unpow299.8%
distribute-lft-in86.5%
fma-define86.5%
add-sqr-sqrt86.5%
pow286.5%
fma-define86.5%
hypot-define86.5%
pow286.5%
fma-define86.5%
add-sqr-sqrt86.5%
pow286.5%
fma-define86.5%
hypot-define86.5%
pow286.5%
Applied egg-rr86.5%
distribute-lft-out99.8%
rem-square-sqrt99.8%
unpow299.8%
unpow299.8%
hypot-undefine99.8%
unpow299.8%
unpow299.8%
hypot-undefine99.8%
unpow299.8%
pow-sqr99.9%
metadata-eval99.9%
Simplified99.9%
if +inf.0 < (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(literal 4 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (*.f64 #s(literal 3 binary64) a)))))) Initial program 0.0%
sub-neg0.0%
Simplified8.8%
Taylor expanded in a around -inf 100.0%
Taylor expanded in a around 0 100.0%
pow2100.0%
Applied egg-rr100.0%
unpow2100.0%
Applied egg-rr100.0%
Final simplification99.9%
(FPCore (a b)
:precision binary64
(let* ((t_0
(+
(pow (+ (* a a) (* b b)) 2.0)
(* 4.0 (+ (* (* a a) (+ a 1.0)) (* (* b b) (- 1.0 (* a 3.0))))))))
(if (<= t_0 INFINITY)
(+ t_0 -1.0)
(+ -1.0 (* (* a a) (+ 4.0 (+ (* (* b b) 2.0) (* a (+ a 4.0)))))))))
double code(double a, double b) {
double t_0 = pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0)))));
double tmp;
if (t_0 <= ((double) INFINITY)) {
tmp = t_0 + -1.0;
} else {
tmp = -1.0 + ((a * a) * (4.0 + (((b * b) * 2.0) + (a * (a + 4.0)))));
}
return tmp;
}
public static double code(double a, double b) {
double t_0 = Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0)))));
double tmp;
if (t_0 <= Double.POSITIVE_INFINITY) {
tmp = t_0 + -1.0;
} else {
tmp = -1.0 + ((a * a) * (4.0 + (((b * b) * 2.0) + (a * (a + 4.0)))));
}
return tmp;
}
def code(a, b): t_0 = math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0))))) tmp = 0 if t_0 <= math.inf: tmp = t_0 + -1.0 else: tmp = -1.0 + ((a * a) * (4.0 + (((b * b) * 2.0) + (a * (a + 4.0))))) return tmp
function code(a, b) t_0 = Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(a + 1.0)) + Float64(Float64(b * b) * Float64(1.0 - Float64(a * 3.0)))))) tmp = 0.0 if (t_0 <= Inf) tmp = Float64(t_0 + -1.0); else tmp = Float64(-1.0 + Float64(Float64(a * a) * Float64(4.0 + Float64(Float64(Float64(b * b) * 2.0) + Float64(a * Float64(a + 4.0)))))); end return tmp end
function tmp_2 = code(a, b) t_0 = (((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0))))); tmp = 0.0; if (t_0 <= Inf) tmp = t_0 + -1.0; else tmp = -1.0 + ((a * a) * (4.0 + (((b * b) * 2.0) + (a * (a + 4.0))))); end tmp_2 = tmp; end
code[a_, b_] := Block[{t$95$0 = N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(a + 1.0), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(a * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, Infinity], N[(t$95$0 + -1.0), $MachinePrecision], N[(-1.0 + N[(N[(a * a), $MachinePrecision] * N[(4.0 + N[(N[(N[(b * b), $MachinePrecision] * 2.0), $MachinePrecision] + N[(a * N[(a + 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(a + 1\right) + \left(b \cdot b\right) \cdot \left(1 - a \cdot 3\right)\right)\\
\mathbf{if}\;t\_0 \leq \infty:\\
\;\;\;\;t\_0 + -1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(a \cdot a\right) \cdot \left(4 + \left(\left(b \cdot b\right) \cdot 2 + a \cdot \left(a + 4\right)\right)\right)\\
\end{array}
\end{array}
if (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(literal 4 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (*.f64 #s(literal 3 binary64) a)))))) < +inf.0Initial program 99.8%
if +inf.0 < (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(literal 4 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (*.f64 #s(literal 3 binary64) a)))))) Initial program 0.0%
sub-neg0.0%
Simplified8.8%
Taylor expanded in a around -inf 100.0%
Taylor expanded in a around 0 100.0%
pow2100.0%
Applied egg-rr100.0%
unpow2100.0%
Applied egg-rr100.0%
Final simplification99.8%
(FPCore (a b) :precision binary64 (if (or (<= a -0.00058) (not (<= a 2.6e+43))) (+ -1.0 (* (* a a) (+ 4.0 (+ (* (* b b) 2.0) (* a (+ a 4.0)))))) (+ -1.0 (pow b 4.0))))
double code(double a, double b) {
double tmp;
if ((a <= -0.00058) || !(a <= 2.6e+43)) {
tmp = -1.0 + ((a * a) * (4.0 + (((b * b) * 2.0) + (a * (a + 4.0)))));
} else {
tmp = -1.0 + pow(b, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((a <= (-0.00058d0)) .or. (.not. (a <= 2.6d+43))) then
tmp = (-1.0d0) + ((a * a) * (4.0d0 + (((b * b) * 2.0d0) + (a * (a + 4.0d0)))))
else
tmp = (-1.0d0) + (b ** 4.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if ((a <= -0.00058) || !(a <= 2.6e+43)) {
tmp = -1.0 + ((a * a) * (4.0 + (((b * b) * 2.0) + (a * (a + 4.0)))));
} else {
tmp = -1.0 + Math.pow(b, 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if (a <= -0.00058) or not (a <= 2.6e+43): tmp = -1.0 + ((a * a) * (4.0 + (((b * b) * 2.0) + (a * (a + 4.0))))) else: tmp = -1.0 + math.pow(b, 4.0) return tmp
function code(a, b) tmp = 0.0 if ((a <= -0.00058) || !(a <= 2.6e+43)) tmp = Float64(-1.0 + Float64(Float64(a * a) * Float64(4.0 + Float64(Float64(Float64(b * b) * 2.0) + Float64(a * Float64(a + 4.0)))))); else tmp = Float64(-1.0 + (b ^ 4.0)); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if ((a <= -0.00058) || ~((a <= 2.6e+43))) tmp = -1.0 + ((a * a) * (4.0 + (((b * b) * 2.0) + (a * (a + 4.0))))); else tmp = -1.0 + (b ^ 4.0); end tmp_2 = tmp; end
code[a_, b_] := If[Or[LessEqual[a, -0.00058], N[Not[LessEqual[a, 2.6e+43]], $MachinePrecision]], N[(-1.0 + N[(N[(a * a), $MachinePrecision] * N[(4.0 + N[(N[(N[(b * b), $MachinePrecision] * 2.0), $MachinePrecision] + N[(a * N[(a + 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-1.0 + N[Power[b, 4.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -0.00058 \lor \neg \left(a \leq 2.6 \cdot 10^{+43}\right):\\
\;\;\;\;-1 + \left(a \cdot a\right) \cdot \left(4 + \left(\left(b \cdot b\right) \cdot 2 + a \cdot \left(a + 4\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;-1 + {b}^{4}\\
\end{array}
\end{array}
if a < -5.8e-4 or 2.60000000000000021e43 < a Initial program 47.8%
sub-neg47.8%
Simplified52.5%
Taylor expanded in a around -inf 96.8%
Taylor expanded in a around 0 96.7%
pow296.7%
Applied egg-rr96.7%
unpow296.7%
Applied egg-rr96.7%
if -5.8e-4 < a < 2.60000000000000021e43Initial program 98.3%
sub-neg98.3%
Simplified98.3%
Taylor expanded in b around inf 97.6%
Final simplification97.2%
(FPCore (a b) :precision binary64 (if (<= (* b b) 2e+22) (+ -1.0 (* (* a a) (+ 4.0 (* a (+ a 4.0))))) (pow b 4.0)))
double code(double a, double b) {
double tmp;
if ((b * b) <= 2e+22) {
tmp = -1.0 + ((a * a) * (4.0 + (a * (a + 4.0))));
} else {
tmp = pow(b, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((b * b) <= 2d+22) then
tmp = (-1.0d0) + ((a * a) * (4.0d0 + (a * (a + 4.0d0))))
else
tmp = b ** 4.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if ((b * b) <= 2e+22) {
tmp = -1.0 + ((a * a) * (4.0 + (a * (a + 4.0))));
} else {
tmp = Math.pow(b, 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if (b * b) <= 2e+22: tmp = -1.0 + ((a * a) * (4.0 + (a * (a + 4.0)))) else: tmp = math.pow(b, 4.0) return tmp
function code(a, b) tmp = 0.0 if (Float64(b * b) <= 2e+22) tmp = Float64(-1.0 + Float64(Float64(a * a) * Float64(4.0 + Float64(a * Float64(a + 4.0))))); else tmp = b ^ 4.0; end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if ((b * b) <= 2e+22) tmp = -1.0 + ((a * a) * (4.0 + (a * (a + 4.0)))); else tmp = b ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[N[(b * b), $MachinePrecision], 2e+22], N[(-1.0 + N[(N[(a * a), $MachinePrecision] * N[(4.0 + N[(a * N[(a + 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[Power[b, 4.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \cdot b \leq 2 \cdot 10^{+22}:\\
\;\;\;\;-1 + \left(a \cdot a\right) \cdot \left(4 + a \cdot \left(a + 4\right)\right)\\
\mathbf{else}:\\
\;\;\;\;{b}^{4}\\
\end{array}
\end{array}
if (*.f64 b b) < 2e22Initial program 87.4%
sub-neg87.4%
Simplified87.4%
Taylor expanded in a around -inf 76.9%
Taylor expanded in b around 0 76.9%
associate-*r/76.9%
associate-*r/76.9%
metadata-eval76.9%
distribute-lft-in76.9%
metadata-eval76.9%
neg-mul-176.9%
distribute-neg-frac76.9%
metadata-eval76.9%
Simplified76.9%
Taylor expanded in a around 0 98.2%
unpow298.2%
Applied egg-rr98.2%
if 2e22 < (*.f64 b b) Initial program 60.3%
associate--l+60.3%
+-commutative60.3%
+-commutative60.3%
sub-neg60.3%
associate-+l+60.3%
+-commutative60.3%
fma-define60.3%
Simplified67.1%
fma-undefine67.1%
cube-mult67.1%
distribute-rgt1-in67.1%
+-commutative67.1%
associate-*r*67.1%
+-commutative67.1%
Applied egg-rr67.1%
Taylor expanded in b around inf 91.1%
Final simplification94.5%
(FPCore (a b) :precision binary64 (+ -1.0 (* (* a a) (+ 4.0 (+ (* (* b b) 2.0) (* a (+ a 4.0)))))))
double code(double a, double b) {
return -1.0 + ((a * a) * (4.0 + (((b * b) * 2.0) + (a * (a + 4.0)))));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (-1.0d0) + ((a * a) * (4.0d0 + (((b * b) * 2.0d0) + (a * (a + 4.0d0)))))
end function
public static double code(double a, double b) {
return -1.0 + ((a * a) * (4.0 + (((b * b) * 2.0) + (a * (a + 4.0)))));
}
def code(a, b): return -1.0 + ((a * a) * (4.0 + (((b * b) * 2.0) + (a * (a + 4.0)))))
function code(a, b) return Float64(-1.0 + Float64(Float64(a * a) * Float64(4.0 + Float64(Float64(Float64(b * b) * 2.0) + Float64(a * Float64(a + 4.0)))))) end
function tmp = code(a, b) tmp = -1.0 + ((a * a) * (4.0 + (((b * b) * 2.0) + (a * (a + 4.0))))); end
code[a_, b_] := N[(-1.0 + N[(N[(a * a), $MachinePrecision] * N[(4.0 + N[(N[(N[(b * b), $MachinePrecision] * 2.0), $MachinePrecision] + N[(a * N[(a + 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-1 + \left(a \cdot a\right) \cdot \left(4 + \left(\left(b \cdot b\right) \cdot 2 + a \cdot \left(a + 4\right)\right)\right)
\end{array}
Initial program 73.3%
sub-neg73.3%
Simplified75.6%
Taylor expanded in a around -inf 66.1%
Taylor expanded in a around 0 79.1%
pow279.1%
Applied egg-rr79.1%
unpow279.1%
Applied egg-rr79.1%
Final simplification79.1%
(FPCore (a b) :precision binary64 (+ -1.0 (* (* a a) (+ 4.0 (* a (+ a 4.0))))))
double code(double a, double b) {
return -1.0 + ((a * a) * (4.0 + (a * (a + 4.0))));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (-1.0d0) + ((a * a) * (4.0d0 + (a * (a + 4.0d0))))
end function
public static double code(double a, double b) {
return -1.0 + ((a * a) * (4.0 + (a * (a + 4.0))));
}
def code(a, b): return -1.0 + ((a * a) * (4.0 + (a * (a + 4.0))))
function code(a, b) return Float64(-1.0 + Float64(Float64(a * a) * Float64(4.0 + Float64(a * Float64(a + 4.0))))) end
function tmp = code(a, b) tmp = -1.0 + ((a * a) * (4.0 + (a * (a + 4.0)))); end
code[a_, b_] := N[(-1.0 + N[(N[(a * a), $MachinePrecision] * N[(4.0 + N[(a * N[(a + 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-1 + \left(a \cdot a\right) \cdot \left(4 + a \cdot \left(a + 4\right)\right)
\end{array}
Initial program 73.3%
sub-neg73.3%
Simplified75.6%
Taylor expanded in a around -inf 66.1%
Taylor expanded in b around 0 57.1%
associate-*r/57.1%
associate-*r/57.1%
metadata-eval57.1%
distribute-lft-in57.1%
metadata-eval57.1%
neg-mul-157.1%
distribute-neg-frac57.1%
metadata-eval57.1%
Simplified57.1%
Taylor expanded in a around 0 67.3%
unpow279.1%
Applied egg-rr67.3%
Final simplification67.3%
(FPCore (a b) :precision binary64 -1.0)
double code(double a, double b) {
return -1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = -1.0d0
end function
public static double code(double a, double b) {
return -1.0;
}
def code(a, b): return -1.0
function code(a, b) return -1.0 end
function tmp = code(a, b) tmp = -1.0; end
code[a_, b_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 73.3%
sub-neg73.3%
Simplified75.6%
Taylor expanded in a around inf 66.4%
Taylor expanded in a around 0 24.0%
herbie shell --seed 2024119
(FPCore (a b)
:name "Bouland and Aaronson, Equation (25)"
:precision binary64
(- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (+ 1.0 a)) (* (* b b) (- 1.0 (* 3.0 a)))))) 1.0))