
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
(FPCore (s u) :precision binary32 (* (- s) (log1p (* u -4.0))))
float code(float s, float u) {
return -s * log1pf((u * -4.0f));
}
function code(s, u) return Float32(Float32(-s) * log1p(Float32(u * Float32(-4.0)))) end
\begin{array}{l}
\\
\left(-s\right) \cdot \mathsf{log1p}\left(u \cdot -4\right)
\end{array}
Initial program 60.7%
log-rec63.3%
distribute-rgt-neg-out63.3%
distribute-lft-neg-out63.3%
cancel-sign-sub-inv63.3%
log1p-define99.4%
*-commutative99.4%
metadata-eval99.4%
Simplified99.4%
(FPCore (s u) :precision binary32 (* u (+ (* s 4.0) (* u (+ (* s 8.0) (* s (* u (+ 21.333333333333332 (* u 64.0)))))))))
float code(float s, float u) {
return u * ((s * 4.0f) + (u * ((s * 8.0f) + (s * (u * (21.333333333333332f + (u * 64.0f)))))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = u * ((s * 4.0e0) + (u * ((s * 8.0e0) + (s * (u * (21.333333333333332e0 + (u * 64.0e0)))))))
end function
function code(s, u) return Float32(u * Float32(Float32(s * Float32(4.0)) + Float32(u * Float32(Float32(s * Float32(8.0)) + Float32(s * Float32(u * Float32(Float32(21.333333333333332) + Float32(u * Float32(64.0))))))))) end
function tmp = code(s, u) tmp = u * ((s * single(4.0)) + (u * ((s * single(8.0)) + (s * (u * (single(21.333333333333332) + (u * single(64.0)))))))); end
\begin{array}{l}
\\
u \cdot \left(s \cdot 4 + u \cdot \left(s \cdot 8 + s \cdot \left(u \cdot \left(21.333333333333332 + u \cdot 64\right)\right)\right)\right)
\end{array}
Initial program 60.7%
Taylor expanded in u around 0 93.9%
Taylor expanded in s around 0 93.9%
*-commutative93.9%
Simplified93.9%
Final simplification93.9%
(FPCore (s u) :precision binary32 (* u (+ (* s 4.0) (* s (* u (+ 8.0 (* u (+ 21.333333333333332 (* u 64.0)))))))))
float code(float s, float u) {
return u * ((s * 4.0f) + (s * (u * (8.0f + (u * (21.333333333333332f + (u * 64.0f)))))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = u * ((s * 4.0e0) + (s * (u * (8.0e0 + (u * (21.333333333333332e0 + (u * 64.0e0)))))))
end function
function code(s, u) return Float32(u * Float32(Float32(s * Float32(4.0)) + Float32(s * Float32(u * Float32(Float32(8.0) + Float32(u * Float32(Float32(21.333333333333332) + Float32(u * Float32(64.0))))))))) end
function tmp = code(s, u) tmp = u * ((s * single(4.0)) + (s * (u * (single(8.0) + (u * (single(21.333333333333332) + (u * single(64.0)))))))); end
\begin{array}{l}
\\
u \cdot \left(s \cdot 4 + s \cdot \left(u \cdot \left(8 + u \cdot \left(21.333333333333332 + u \cdot 64\right)\right)\right)\right)
\end{array}
Initial program 60.7%
Taylor expanded in u around 0 93.9%
Taylor expanded in s around 0 93.9%
*-commutative93.9%
Simplified93.9%
Final simplification93.9%
(FPCore (s u) :precision binary32 (* s (* u (+ 4.0 (* u (+ 8.0 (* u (* u (+ 64.0 (/ 21.333333333333332 u))))))))))
float code(float s, float u) {
return s * (u * (4.0f + (u * (8.0f + (u * (u * (64.0f + (21.333333333333332f / u))))))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (u * (4.0e0 + (u * (8.0e0 + (u * (u * (64.0e0 + (21.333333333333332e0 / u))))))))
end function
function code(s, u) return Float32(s * Float32(u * Float32(Float32(4.0) + Float32(u * Float32(Float32(8.0) + Float32(u * Float32(u * Float32(Float32(64.0) + Float32(Float32(21.333333333333332) / u))))))))) end
function tmp = code(s, u) tmp = s * (u * (single(4.0) + (u * (single(8.0) + (u * (u * (single(64.0) + (single(21.333333333333332) / u)))))))); end
\begin{array}{l}
\\
s \cdot \left(u \cdot \left(4 + u \cdot \left(8 + u \cdot \left(u \cdot \left(64 + \frac{21.333333333333332}{u}\right)\right)\right)\right)\right)
\end{array}
Initial program 60.7%
Taylor expanded in u around 0 93.8%
*-commutative93.8%
Simplified93.8%
Taylor expanded in u around inf 93.8%
associate-*r/93.8%
metadata-eval93.8%
Simplified93.8%
(FPCore (s u) :precision binary32 (* s (* u (+ 4.0 (* u (+ 8.0 (* u (+ 21.333333333333332 (* u 64.0)))))))))
float code(float s, float u) {
return s * (u * (4.0f + (u * (8.0f + (u * (21.333333333333332f + (u * 64.0f)))))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (u * (4.0e0 + (u * (8.0e0 + (u * (21.333333333333332e0 + (u * 64.0e0)))))))
end function
function code(s, u) return Float32(s * Float32(u * Float32(Float32(4.0) + Float32(u * Float32(Float32(8.0) + Float32(u * Float32(Float32(21.333333333333332) + Float32(u * Float32(64.0))))))))) end
function tmp = code(s, u) tmp = s * (u * (single(4.0) + (u * (single(8.0) + (u * (single(21.333333333333332) + (u * single(64.0)))))))); end
\begin{array}{l}
\\
s \cdot \left(u \cdot \left(4 + u \cdot \left(8 + u \cdot \left(21.333333333333332 + u \cdot 64\right)\right)\right)\right)
\end{array}
Initial program 60.7%
Taylor expanded in u around 0 93.8%
*-commutative93.8%
Simplified93.8%
(FPCore (s u) :precision binary32 (* s (* u (+ 4.0 (* u (* u (+ 21.333333333333332 (/ 8.0 u))))))))
float code(float s, float u) {
return s * (u * (4.0f + (u * (u * (21.333333333333332f + (8.0f / u))))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (u * (4.0e0 + (u * (u * (21.333333333333332e0 + (8.0e0 / u))))))
end function
function code(s, u) return Float32(s * Float32(u * Float32(Float32(4.0) + Float32(u * Float32(u * Float32(Float32(21.333333333333332) + Float32(Float32(8.0) / u))))))) end
function tmp = code(s, u) tmp = s * (u * (single(4.0) + (u * (u * (single(21.333333333333332) + (single(8.0) / u)))))); end
\begin{array}{l}
\\
s \cdot \left(u \cdot \left(4 + u \cdot \left(u \cdot \left(21.333333333333332 + \frac{8}{u}\right)\right)\right)\right)
\end{array}
Initial program 60.7%
Taylor expanded in u around 0 91.6%
*-commutative91.6%
Simplified91.6%
Taylor expanded in u around inf 91.6%
associate-*r/91.6%
metadata-eval91.6%
Simplified91.6%
(FPCore (s u) :precision binary32 (* s (* u (+ 4.0 (* u (+ 8.0 (* u 21.333333333333332)))))))
float code(float s, float u) {
return s * (u * (4.0f + (u * (8.0f + (u * 21.333333333333332f)))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (u * (4.0e0 + (u * (8.0e0 + (u * 21.333333333333332e0)))))
end function
function code(s, u) return Float32(s * Float32(u * Float32(Float32(4.0) + Float32(u * Float32(Float32(8.0) + Float32(u * Float32(21.333333333333332))))))) end
function tmp = code(s, u) tmp = s * (u * (single(4.0) + (u * (single(8.0) + (u * single(21.333333333333332)))))); end
\begin{array}{l}
\\
s \cdot \left(u \cdot \left(4 + u \cdot \left(8 + u \cdot 21.333333333333332\right)\right)\right)
\end{array}
Initial program 60.7%
Taylor expanded in u around 0 91.6%
*-commutative91.6%
Simplified91.6%
(FPCore (s u) :precision binary32 (* u (+ (* s 4.0) (* 8.0 (* s u)))))
float code(float s, float u) {
return u * ((s * 4.0f) + (8.0f * (s * u)));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = u * ((s * 4.0e0) + (8.0e0 * (s * u)))
end function
function code(s, u) return Float32(u * Float32(Float32(s * Float32(4.0)) + Float32(Float32(8.0) * Float32(s * u)))) end
function tmp = code(s, u) tmp = u * ((s * single(4.0)) + (single(8.0) * (s * u))); end
\begin{array}{l}
\\
u \cdot \left(s \cdot 4 + 8 \cdot \left(s \cdot u\right)\right)
\end{array}
Initial program 60.7%
Taylor expanded in u around 0 87.4%
Final simplification87.4%
(FPCore (s u) :precision binary32 (* s (* u (+ 4.0 (* u 8.0)))))
float code(float s, float u) {
return s * (u * (4.0f + (u * 8.0f)));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (u * (4.0e0 + (u * 8.0e0)))
end function
function code(s, u) return Float32(s * Float32(u * Float32(Float32(4.0) + Float32(u * Float32(8.0))))) end
function tmp = code(s, u) tmp = s * (u * (single(4.0) + (u * single(8.0)))); end
\begin{array}{l}
\\
s \cdot \left(u \cdot \left(4 + u \cdot 8\right)\right)
\end{array}
Initial program 60.7%
Taylor expanded in u around 0 87.2%
*-commutative87.2%
Simplified87.2%
(FPCore (s u) :precision binary32 (* s (* u 4.0)))
float code(float s, float u) {
return s * (u * 4.0f);
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (u * 4.0e0)
end function
function code(s, u) return Float32(s * Float32(u * Float32(4.0))) end
function tmp = code(s, u) tmp = s * (u * single(4.0)); end
\begin{array}{l}
\\
s \cdot \left(u \cdot 4\right)
\end{array}
Initial program 60.7%
Taylor expanded in u around 0 73.6%
Final simplification73.6%
(FPCore (s u) :precision binary32 (* 4.0 (* s u)))
float code(float s, float u) {
return 4.0f * (s * u);
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = 4.0e0 * (s * u)
end function
function code(s, u) return Float32(Float32(4.0) * Float32(s * u)) end
function tmp = code(s, u) tmp = single(4.0) * (s * u); end
\begin{array}{l}
\\
4 \cdot \left(s \cdot u\right)
\end{array}
Initial program 60.7%
Taylor expanded in u around 0 73.5%
*-commutative73.5%
Simplified73.5%
Final simplification73.5%
(FPCore (s u) :precision binary32 0.0)
float code(float s, float u) {
return 0.0f;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = 0.0e0
end function
function code(s, u) return Float32(0.0) end
function tmp = code(s, u) tmp = single(0.0); end
\begin{array}{l}
\\
0
\end{array}
Initial program 60.7%
Applied egg-rr15.5%
+-inverses15.5%
Simplified15.5%
Taylor expanded in s around 0 15.5%
herbie shell --seed 2024119
(FPCore (s u)
:name "Disney BSSRDF, sample scattering profile, lower"
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 2.328306437e-10 u) (<= u 0.25)))
(* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))