
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (fma v (log (fma (- 1.0 u) (exp (/ -2.0 v)) u)) 1.0))
float code(float u, float v) {
return fmaf(v, logf(fmaf((1.0f - u), expf((-2.0f / v)), u)), 1.0f);
}
function code(u, v) return fma(v, log(fma(Float32(Float32(1.0) - u), exp(Float32(Float32(-2.0) / v)), u)), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(\mathsf{fma}\left(1 - u, e^{\frac{-2}{v}}, u\right)\right), 1\right)
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-define99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
(FPCore (u v) :precision binary32 (fma v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))) 1.0))
float code(float u, float v) {
return fmaf(v, logf((u + ((1.0f - u) * expf((-2.0f / v))))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right), 1\right)
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-define99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
fma-undefine99.6%
Applied egg-rr99.6%
Final simplification99.6%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (fma (- 1.0 u) (exp (/ -2.0 v)) u)))))
float code(float u, float v) {
return 1.0f + (v * logf(fmaf((1.0f - u), expf((-2.0f / v)), u)));
}
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(fma(Float32(Float32(1.0) - u), exp(Float32(Float32(-2.0) / v)), u)))) end
\begin{array}{l}
\\
1 + v \cdot \log \left(\mathsf{fma}\left(1 - u, e^{\frac{-2}{v}}, u\right)\right)
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-define99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
fma-undefine99.5%
Applied egg-rr99.5%
Final simplification99.5%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.5%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (* (expm1 (/ -2.0 v)) (- u))))))
float code(float u, float v) {
return 1.0f + (v * logf((expm1f((-2.0f / v)) * -u)));
}
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(expm1(Float32(Float32(-2.0) / v)) * Float32(-u))))) end
\begin{array}{l}
\\
1 + v \cdot \log \left(\mathsf{expm1}\left(\frac{-2}{v}\right) \cdot \left(-u\right)\right)
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-define99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
fma-undefine99.5%
Applied egg-rr99.5%
Taylor expanded in u around inf 95.2%
+-commutative95.2%
distribute-rgt-in95.2%
mul-1-neg95.2%
distribute-lft-neg-in95.2%
distribute-rgt-neg-out95.2%
*-lft-identity95.2%
remove-double-neg95.2%
neg-mul-195.2%
distribute-rgt-in95.2%
metadata-eval95.2%
sub-neg95.2%
*-commutative95.2%
expm1-define95.2%
Simplified95.2%
Final simplification95.2%
(FPCore (u v)
:precision binary32
(if (<= v 0.5)
1.0
(+
-1.0
(*
u
(+
(/
(-
(/
(+
(*
-0.5
(/
(+
(* u 9.333333333333334)
(- (* 4.0 (- (* u 16.0) (* u 8.0))) (* u 32.0)))
v))
(* 0.5 (- (* u 8.0) (* u 16.0))))
v)
(* u 2.0))
v)
(* v (+ -1.0 (/ 1.0 (exp (/ -2.0 v))))))))))
float code(float u, float v) {
float tmp;
if (v <= 0.5f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * ((((((-0.5f * (((u * 9.333333333333334f) + ((4.0f * ((u * 16.0f) - (u * 8.0f))) - (u * 32.0f))) / v)) + (0.5f * ((u * 8.0f) - (u * 16.0f)))) / v) - (u * 2.0f)) / v) + (v * (-1.0f + (1.0f / expf((-2.0f / v)))))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.5e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (((((((-0.5e0) * (((u * 9.333333333333334e0) + ((4.0e0 * ((u * 16.0e0) - (u * 8.0e0))) - (u * 32.0e0))) / v)) + (0.5e0 * ((u * 8.0e0) - (u * 16.0e0)))) / v) - (u * 2.0e0)) / v) + (v * ((-1.0e0) + (1.0e0 / exp(((-2.0e0) / v)))))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.5)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(Float32(Float32(Float32(Float32(Float32(-0.5) * Float32(Float32(Float32(u * Float32(9.333333333333334)) + Float32(Float32(Float32(4.0) * Float32(Float32(u * Float32(16.0)) - Float32(u * Float32(8.0)))) - Float32(u * Float32(32.0)))) / v)) + Float32(Float32(0.5) * Float32(Float32(u * Float32(8.0)) - Float32(u * Float32(16.0))))) / v) - Float32(u * Float32(2.0))) / v) + Float32(v * Float32(Float32(-1.0) + Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v)))))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.5)) tmp = single(1.0); else tmp = single(-1.0) + (u * ((((((single(-0.5) * (((u * single(9.333333333333334)) + ((single(4.0) * ((u * single(16.0)) - (u * single(8.0)))) - (u * single(32.0)))) / v)) + (single(0.5) * ((u * single(8.0)) - (u * single(16.0))))) / v) - (u * single(2.0))) / v) + (v * (single(-1.0) + (single(1.0) / exp((single(-2.0) / v))))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.5:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(\frac{\frac{-0.5 \cdot \frac{u \cdot 9.333333333333334 + \left(4 \cdot \left(u \cdot 16 - u \cdot 8\right) - u \cdot 32\right)}{v} + 0.5 \cdot \left(u \cdot 8 - u \cdot 16\right)}{v} - u \cdot 2}{v} + v \cdot \left(-1 + \frac{1}{e^{\frac{-2}{v}}}\right)\right)\\
\end{array}
\end{array}
if v < 0.5Initial program 99.9%
+-commutative99.9%
fma-define99.9%
+-commutative99.9%
fma-define99.9%
Simplified99.9%
fma-undefine99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 92.1%
if 0.5 < v Initial program 91.6%
Taylor expanded in u around 0 77.1%
Taylor expanded in v around -inf 79.6%
Final simplification91.5%
(FPCore (u v)
:precision binary32
(if (<= v 0.5)
1.0
(+
-1.0
(*
u
(-
(* v (+ -1.0 (/ 1.0 (exp (/ -2.0 v)))))
(/ (+ (* u 2.0) (/ (* u (+ 4.0 (/ 4.666666666666667 v))) v)) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.5f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * ((v * (-1.0f + (1.0f / expf((-2.0f / v))))) - (((u * 2.0f) + ((u * (4.0f + (4.666666666666667f / v))) / v)) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.5e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * ((v * ((-1.0e0) + (1.0e0 / exp(((-2.0e0) / v))))) - (((u * 2.0e0) + ((u * (4.0e0 + (4.666666666666667e0 / v))) / v)) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.5)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(v * Float32(Float32(-1.0) + Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v))))) - Float32(Float32(Float32(u * Float32(2.0)) + Float32(Float32(u * Float32(Float32(4.0) + Float32(Float32(4.666666666666667) / v))) / v)) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.5)) tmp = single(1.0); else tmp = single(-1.0) + (u * ((v * (single(-1.0) + (single(1.0) / exp((single(-2.0) / v))))) - (((u * single(2.0)) + ((u * (single(4.0) + (single(4.666666666666667) / v))) / v)) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.5:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(v \cdot \left(-1 + \frac{1}{e^{\frac{-2}{v}}}\right) - \frac{u \cdot 2 + \frac{u \cdot \left(4 + \frac{4.666666666666667}{v}\right)}{v}}{v}\right)\\
\end{array}
\end{array}
if v < 0.5Initial program 99.9%
+-commutative99.9%
fma-define99.9%
+-commutative99.9%
fma-define99.9%
Simplified99.9%
fma-undefine99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 92.1%
if 0.5 < v Initial program 91.6%
Taylor expanded in u around 0 77.1%
Taylor expanded in v around -inf 79.6%
Taylor expanded in u around 0 79.6%
associate-*r/79.6%
mul-1-neg79.6%
associate-*r/79.6%
metadata-eval79.6%
Simplified79.6%
Final simplification91.5%
(FPCore (u v)
:precision binary32
(if (<= v 0.15000000596046448)
1.0
(+
-1.0
(*
u
(+
2.0
(/
(+
2.0
(-
(/
(+
1.3333333333333333
(+
(* 0.5 (- (* u 8.0) (* u 16.0)))
(/
(+
0.6666666666666666
(*
0.5
(-
(- (* u 32.0) (* 4.0 (- (* u 16.0) (* u 8.0))))
(* u 9.333333333333334))))
v)))
v)
(* u 2.0)))
v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f + (((1.3333333333333333f + ((0.5f * ((u * 8.0f) - (u * 16.0f))) + ((0.6666666666666666f + (0.5f * (((u * 32.0f) - (4.0f * ((u * 16.0f) - (u * 8.0f)))) - (u * 9.333333333333334f)))) / v))) / v) - (u * 2.0f))) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 + (((1.3333333333333333e0 + ((0.5e0 * ((u * 8.0e0) - (u * 16.0e0))) + ((0.6666666666666666e0 + (0.5e0 * (((u * 32.0e0) - (4.0e0 * ((u * 16.0e0) - (u * 8.0e0)))) - (u * 9.333333333333334e0)))) / v))) / v) - (u * 2.0e0))) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(Float32(Float32(1.3333333333333333) + Float32(Float32(Float32(0.5) * Float32(Float32(u * Float32(8.0)) - Float32(u * Float32(16.0)))) + Float32(Float32(Float32(0.6666666666666666) + Float32(Float32(0.5) * Float32(Float32(Float32(u * Float32(32.0)) - Float32(Float32(4.0) * Float32(Float32(u * Float32(16.0)) - Float32(u * Float32(8.0))))) - Float32(u * Float32(9.333333333333334))))) / v))) / v) - Float32(u * Float32(2.0)))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) + (((single(1.3333333333333333) + ((single(0.5) * ((u * single(8.0)) - (u * single(16.0)))) + ((single(0.6666666666666666) + (single(0.5) * (((u * single(32.0)) - (single(4.0) * ((u * single(16.0)) - (u * single(8.0))))) - (u * single(9.333333333333334))))) / v))) / v) - (u * single(2.0)))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2 + \left(\frac{1.3333333333333333 + \left(0.5 \cdot \left(u \cdot 8 - u \cdot 16\right) + \frac{0.6666666666666666 + 0.5 \cdot \left(\left(u \cdot 32 - 4 \cdot \left(u \cdot 16 - u \cdot 8\right)\right) - u \cdot 9.333333333333334\right)}{v}\right)}{v} - u \cdot 2\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.150000006Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.2%
if 0.150000006 < v Initial program 92.4%
Taylor expanded in u around 0 65.0%
Taylor expanded in v around -inf 64.4%
Final simplification91.4%
(FPCore (u v)
:precision binary32
(if (<= v 0.15000000596046448)
1.0
(+
-1.0
(*
u
(+
2.0
(/ (+ 2.0 (- (/ (+ 1.3333333333333333 (* u -4.0)) v) (* u 2.0))) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f + (((1.3333333333333333f + (u * -4.0f)) / v) - (u * 2.0f))) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 + (((1.3333333333333333e0 + (u * (-4.0e0))) / v) - (u * 2.0e0))) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(Float32(Float32(1.3333333333333333) + Float32(u * Float32(-4.0))) / v) - Float32(u * Float32(2.0)))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) + (((single(1.3333333333333333) + (u * single(-4.0))) / v) - (u * single(2.0)))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2 + \left(\frac{1.3333333333333333 + u \cdot -4}{v} - u \cdot 2\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.150000006Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.2%
if 0.150000006 < v Initial program 92.4%
Taylor expanded in u around 0 65.0%
Taylor expanded in v around -inf 62.0%
Taylor expanded in u around 0 62.0%
*-commutative62.0%
Simplified62.0%
Final simplification91.2%
(FPCore (u v)
:precision binary32
(if (<= v 0.15000000596046448)
1.0
(+
1.0
(-
(*
u
(-
2.0
(/ (+ -2.0 (/ (+ -1.3333333333333333 (/ -0.6666666666666666 v)) v)) v)))
2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((u * (2.0f - ((-2.0f + ((-1.3333333333333333f + (-0.6666666666666666f / v)) / v)) / v))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((u * (2.0e0 - (((-2.0e0) + (((-1.3333333333333333e0) + ((-0.6666666666666666e0) / v)) / v)) / v))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(Float32(2.0) - Float32(Float32(Float32(-2.0) + Float32(Float32(Float32(-1.3333333333333333) + Float32(Float32(-0.6666666666666666) / v)) / v)) / v))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = single(1.0) + ((u * (single(2.0) - ((single(-2.0) + ((single(-1.3333333333333333) + (single(-0.6666666666666666) / v)) / v)) / v))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \left(2 - \frac{-2 + \frac{-1.3333333333333333 + \frac{-0.6666666666666666}{v}}{v}}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.150000006Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.2%
if 0.150000006 < v Initial program 92.4%
Taylor expanded in u around 0 55.2%
Taylor expanded in v around -inf 57.7%
distribute-lft-in57.7%
mul-1-neg57.7%
fma-neg57.7%
un-div-inv57.7%
metadata-eval57.7%
Applied egg-rr57.7%
distribute-lft-out57.7%
unsub-neg57.7%
fma-undefine57.7%
neg-mul-157.7%
distribute-neg-frac57.7%
distribute-neg-in57.7%
metadata-eval57.7%
distribute-neg-frac57.7%
metadata-eval57.7%
Simplified57.7%
Final simplification90.9%
(FPCore (u v)
:precision binary32
(if (<= v 0.15000000596046448)
1.0
(+
-1.0
(* u (+ 2.0 (/ (+ 2.0 (- (/ 1.3333333333333333 v) (* u 2.0))) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f + ((1.3333333333333333f / v) - (u * 2.0f))) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 + ((1.3333333333333333e0 / v) - (u * 2.0e0))) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(Float32(1.3333333333333333) / v) - Float32(u * Float32(2.0)))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) + ((single(1.3333333333333333) / v) - (u * single(2.0)))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2 + \left(\frac{1.3333333333333333}{v} - u \cdot 2\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.150000006Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.2%
if 0.150000006 < v Initial program 92.4%
Taylor expanded in u around 0 65.0%
Taylor expanded in v around -inf 62.0%
Taylor expanded in u around 0 58.7%
Final simplification91.0%
(FPCore (u v) :precision binary32 (if (<= v 0.15000000596046448) 1.0 (+ 1.0 (- (* u (+ 2.0 (/ (+ 2.0 (/ 1.3333333333333333 v)) v))) 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((u * (2.0f + ((2.0f + (1.3333333333333333f / v)) / v))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((u * (2.0e0 + ((2.0e0 + (1.3333333333333333e0 / v)) / v))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(1.3333333333333333) / v)) / v))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = single(1.0) + ((u * (single(2.0) + ((single(2.0) + (single(1.3333333333333333) / v)) / v))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \left(2 + \frac{2 + \frac{1.3333333333333333}{v}}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.150000006Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.2%
if 0.150000006 < v Initial program 92.4%
Taylor expanded in u around 0 55.2%
Taylor expanded in v around -inf 57.7%
Taylor expanded in v around inf 56.7%
associate-*r/56.7%
metadata-eval56.7%
Simplified56.7%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-define99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
fma-undefine99.6%
Applied egg-rr99.6%
Taylor expanded in v around 0 87.7%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.5%
Taylor expanded in u around 0 5.3%
herbie shell --seed 2024119
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))