
(FPCore (x y z) :precision binary64 (+ x (* (* y z) z)))
double code(double x, double y, double z) {
return x + ((y * z) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y * z) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y * z) * z);
}
def code(x, y, z): return x + ((y * z) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y * z) * z)) end
function tmp = code(x, y, z) tmp = x + ((y * z) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y * z), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y \cdot z\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* (* y z) z)))
double code(double x, double y, double z) {
return x + ((y * z) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y * z) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y * z) * z);
}
def code(x, y, z): return x + ((y * z) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y * z) * z)) end
function tmp = code(x, y, z) tmp = x + ((y * z) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y * z), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y \cdot z\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma z (* z y) x))
double code(double x, double y, double z) {
return fma(z, (z * y), x);
}
function code(x, y, z) return fma(z, Float64(z * y), x) end
code[x_, y_, z_] := N[(z * N[(z * y), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, z \cdot y, x\right)
\end{array}
Initial program 99.9%
+-commutative99.9%
*-commutative99.9%
fma-define99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (<= z 2.6e+45) x (* y (* z z))))
double code(double x, double y, double z) {
double tmp;
if (z <= 2.6e+45) {
tmp = x;
} else {
tmp = y * (z * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 2.6d+45) then
tmp = x
else
tmp = y * (z * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 2.6e+45) {
tmp = x;
} else {
tmp = y * (z * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 2.6e+45: tmp = x else: tmp = y * (z * z) return tmp
function code(x, y, z) tmp = 0.0 if (z <= 2.6e+45) tmp = x; else tmp = Float64(y * Float64(z * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 2.6e+45) tmp = x; else tmp = y * (z * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 2.6e+45], x, N[(y * N[(z * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 2.6 \cdot 10^{+45}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(z \cdot z\right)\\
\end{array}
\end{array}
if z < 2.60000000000000007e45Initial program 99.9%
Taylor expanded in x around inf 62.3%
if 2.60000000000000007e45 < z Initial program 99.9%
+-commutative99.9%
add-sqr-sqrt99.7%
associate-*r*99.6%
fma-define99.6%
Applied egg-rr99.6%
Taylor expanded in y around inf 74.0%
unpow274.0%
Applied egg-rr74.0%
(FPCore (x y z) :precision binary64 (+ x (* z (* z y))))
double code(double x, double y, double z) {
return x + (z * (z * y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (z * (z * y))
end function
public static double code(double x, double y, double z) {
return x + (z * (z * y));
}
def code(x, y, z): return x + (z * (z * y))
function code(x, y, z) return Float64(x + Float64(z * Float64(z * y))) end
function tmp = code(x, y, z) tmp = x + (z * (z * y)); end
code[x_, y_, z_] := N[(x + N[(z * N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + z \cdot \left(z \cdot y\right)
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.9%
Taylor expanded in x around inf 53.2%
herbie shell --seed 2024118
(FPCore (x y z)
:name "Statistics.Sample:robustSumVarWeighted from math-functions-0.1.5.2"
:precision binary64
(+ x (* (* y z) z)))