
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (cos y) (* z (sin y))))
double code(double x, double y, double z) {
return fma(x, cos(y), (z * sin(y)));
}
function code(x, y, z) return fma(x, cos(y), Float64(z * sin(y))) end
code[x_, y_, z_] := N[(x * N[Cos[y], $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \cos y, z \cdot \sin y\right)
\end{array}
Initial program 99.8%
fma-define99.8%
Simplified99.8%
(FPCore (x y z) :precision binary64 (+ (* z (sin y)) (* x (cos y))))
double code(double x, double y, double z) {
return (z * sin(y)) + (x * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * sin(y)) + (x * cos(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.sin(y)) + (x * Math.cos(y));
}
def code(x, y, z): return (z * math.sin(y)) + (x * math.cos(y))
function code(x, y, z) return Float64(Float64(z * sin(y)) + Float64(x * cos(y))) end
function tmp = code(x, y, z) tmp = (z * sin(y)) + (x * cos(y)); end
code[x_, y_, z_] := N[(N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \sin y + x \cdot \cos y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (<= x -2.4e-214) (* x (cos y)) (if (<= x 2.3e-99) (* z (sin y)) (+ (+ x (* x (+ (cos y) -1.0))) (* y z)))))
double code(double x, double y, double z) {
double tmp;
if (x <= -2.4e-214) {
tmp = x * cos(y);
} else if (x <= 2.3e-99) {
tmp = z * sin(y);
} else {
tmp = (x + (x * (cos(y) + -1.0))) + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-2.4d-214)) then
tmp = x * cos(y)
else if (x <= 2.3d-99) then
tmp = z * sin(y)
else
tmp = (x + (x * (cos(y) + (-1.0d0)))) + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -2.4e-214) {
tmp = x * Math.cos(y);
} else if (x <= 2.3e-99) {
tmp = z * Math.sin(y);
} else {
tmp = (x + (x * (Math.cos(y) + -1.0))) + (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -2.4e-214: tmp = x * math.cos(y) elif x <= 2.3e-99: tmp = z * math.sin(y) else: tmp = (x + (x * (math.cos(y) + -1.0))) + (y * z) return tmp
function code(x, y, z) tmp = 0.0 if (x <= -2.4e-214) tmp = Float64(x * cos(y)); elseif (x <= 2.3e-99) tmp = Float64(z * sin(y)); else tmp = Float64(Float64(x + Float64(x * Float64(cos(y) + -1.0))) + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -2.4e-214) tmp = x * cos(y); elseif (x <= 2.3e-99) tmp = z * sin(y); else tmp = (x + (x * (cos(y) + -1.0))) + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -2.4e-214], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 2.3e-99], N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(N[(x + N[(x * N[(N[Cos[y], $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.4 \cdot 10^{-214}:\\
\;\;\;\;x \cdot \cos y\\
\mathbf{elif}\;x \leq 2.3 \cdot 10^{-99}:\\
\;\;\;\;z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;\left(x + x \cdot \left(\cos y + -1\right)\right) + y \cdot z\\
\end{array}
\end{array}
if x < -2.4000000000000002e-214Initial program 99.8%
Taylor expanded in x around inf 79.1%
if -2.4000000000000002e-214 < x < 2.2999999999999998e-99Initial program 99.8%
Taylor expanded in x around 0 80.7%
if 2.2999999999999998e-99 < x Initial program 99.9%
expm1-log1p-u99.9%
Applied egg-rr99.9%
expm1-undefine99.7%
log1p-undefine99.7%
rem-exp-log99.7%
+-commutative99.7%
Applied egg-rr99.7%
Applied egg-rr99.8%
Taylor expanded in y around 0 79.5%
Final simplification79.7%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.4e-214) (not (<= x 3.4e-99))) (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.4e-214) || !(x <= 3.4e-99)) {
tmp = x * cos(y);
} else {
tmp = z * sin(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.4d-214)) .or. (.not. (x <= 3.4d-99))) then
tmp = x * cos(y)
else
tmp = z * sin(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.4e-214) || !(x <= 3.4e-99)) {
tmp = x * Math.cos(y);
} else {
tmp = z * Math.sin(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.4e-214) or not (x <= 3.4e-99): tmp = x * math.cos(y) else: tmp = z * math.sin(y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.4e-214) || !(x <= 3.4e-99)) tmp = Float64(x * cos(y)); else tmp = Float64(z * sin(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.4e-214) || ~((x <= 3.4e-99))) tmp = x * cos(y); else tmp = z * sin(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.4e-214], N[Not[LessEqual[x, 3.4e-99]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.4 \cdot 10^{-214} \lor \neg \left(x \leq 3.4 \cdot 10^{-99}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \sin y\\
\end{array}
\end{array}
if x < -2.4000000000000002e-214 or 3.40000000000000007e-99 < x Initial program 99.9%
Taylor expanded in x around inf 78.8%
if -2.4000000000000002e-214 < x < 3.40000000000000007e-99Initial program 99.8%
Taylor expanded in x around 0 80.7%
Final simplification79.3%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.102) (not (<= y 5.2))) (* x (cos y)) (+ x (* y (+ z (* y (+ (* x -0.5) (* (* y z) -0.16666666666666666))))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.102) || !(y <= 5.2)) {
tmp = x * cos(y);
} else {
tmp = x + (y * (z + (y * ((x * -0.5) + ((y * z) * -0.16666666666666666)))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.102d0)) .or. (.not. (y <= 5.2d0))) then
tmp = x * cos(y)
else
tmp = x + (y * (z + (y * ((x * (-0.5d0)) + ((y * z) * (-0.16666666666666666d0))))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.102) || !(y <= 5.2)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * (z + (y * ((x * -0.5) + ((y * z) * -0.16666666666666666)))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.102) or not (y <= 5.2): tmp = x * math.cos(y) else: tmp = x + (y * (z + (y * ((x * -0.5) + ((y * z) * -0.16666666666666666))))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.102) || !(y <= 5.2)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(z + Float64(y * Float64(Float64(x * -0.5) + Float64(Float64(y * z) * -0.16666666666666666)))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.102) || ~((y <= 5.2))) tmp = x * cos(y); else tmp = x + (y * (z + (y * ((x * -0.5) + ((y * z) * -0.16666666666666666))))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.102], N[Not[LessEqual[y, 5.2]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(z + N[(y * N[(N[(x * -0.5), $MachinePrecision] + N[(N[(y * z), $MachinePrecision] * -0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.102 \lor \neg \left(y \leq 5.2\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(z + y \cdot \left(x \cdot -0.5 + \left(y \cdot z\right) \cdot -0.16666666666666666\right)\right)\\
\end{array}
\end{array}
if y < -0.101999999999999993 or 5.20000000000000018 < y Initial program 99.7%
Taylor expanded in x around inf 53.4%
if -0.101999999999999993 < y < 5.20000000000000018Initial program 100.0%
Taylor expanded in y around 0 98.9%
Final simplification76.3%
(FPCore (x y z) :precision binary64 (if (<= x -7.8e-215) x (if (<= x 6e-129) (* y z) x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -7.8e-215) {
tmp = x;
} else if (x <= 6e-129) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-7.8d-215)) then
tmp = x
else if (x <= 6d-129) then
tmp = y * z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -7.8e-215) {
tmp = x;
} else if (x <= 6e-129) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -7.8e-215: tmp = x elif x <= 6e-129: tmp = y * z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -7.8e-215) tmp = x; elseif (x <= 6e-129) tmp = Float64(y * z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -7.8e-215) tmp = x; elseif (x <= 6e-129) tmp = y * z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -7.8e-215], x, If[LessEqual[x, 6e-129], N[(y * z), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -7.8 \cdot 10^{-215}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 6 \cdot 10^{-129}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -7.7999999999999999e-215 or 5.9999999999999996e-129 < x Initial program 99.9%
Taylor expanded in y around 0 52.7%
+-commutative52.7%
Simplified52.7%
Taylor expanded in x around inf 51.5%
Taylor expanded in y around 0 47.1%
if -7.7999999999999999e-215 < x < 5.9999999999999996e-129Initial program 99.8%
Taylor expanded in x around 0 81.3%
Taylor expanded in y around 0 40.3%
Final simplification45.3%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 52.7%
+-commutative52.7%
Simplified52.7%
Final simplification52.7%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 52.7%
+-commutative52.7%
Simplified52.7%
Taylor expanded in x around inf 48.4%
Taylor expanded in y around 0 39.1%
Final simplification39.1%
herbie shell --seed 2024118
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))