
(FPCore (x) :precision binary64 (- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))
double code(double x) {
return (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / sqrt(x)) - (1.0d0 / sqrt((x + 1.0d0)))
end function
public static double code(double x) {
return (1.0 / Math.sqrt(x)) - (1.0 / Math.sqrt((x + 1.0)));
}
def code(x): return (1.0 / math.sqrt(x)) - (1.0 / math.sqrt((x + 1.0)))
function code(x) return Float64(Float64(1.0 / sqrt(x)) - Float64(1.0 / sqrt(Float64(x + 1.0)))) end
function tmp = code(x) tmp = (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0))); end
code[x_] := N[(N[(1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))
double code(double x) {
return (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / sqrt(x)) - (1.0d0 / sqrt((x + 1.0d0)))
end function
public static double code(double x) {
return (1.0 / Math.sqrt(x)) - (1.0 / Math.sqrt((x + 1.0)));
}
def code(x): return (1.0 / math.sqrt(x)) - (1.0 / math.sqrt((x + 1.0)))
function code(x) return Float64(Float64(1.0 / sqrt(x)) - Float64(1.0 / sqrt(Float64(x + 1.0)))) end
function tmp = code(x) tmp = (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0))); end
code[x_] := N[(N[(1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}}
\end{array}
(FPCore (x)
:precision binary64
(if (<= (+ (/ 1.0 (sqrt x)) (/ -1.0 (sqrt (+ 1.0 x)))) 0.0)
(* 0.5 (pow x -1.5))
(/
(/ 1.0 (* x (* x (+ 1.0 (/ 1.0 x)))))
(+ (pow x -0.5) (pow (+ 1.0 x) -0.5)))))
double code(double x) {
double tmp;
if (((1.0 / sqrt(x)) + (-1.0 / sqrt((1.0 + x)))) <= 0.0) {
tmp = 0.5 * pow(x, -1.5);
} else {
tmp = (1.0 / (x * (x * (1.0 + (1.0 / x))))) / (pow(x, -0.5) + pow((1.0 + x), -0.5));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (((1.0d0 / sqrt(x)) + ((-1.0d0) / sqrt((1.0d0 + x)))) <= 0.0d0) then
tmp = 0.5d0 * (x ** (-1.5d0))
else
tmp = (1.0d0 / (x * (x * (1.0d0 + (1.0d0 / x))))) / ((x ** (-0.5d0)) + ((1.0d0 + x) ** (-0.5d0)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (((1.0 / Math.sqrt(x)) + (-1.0 / Math.sqrt((1.0 + x)))) <= 0.0) {
tmp = 0.5 * Math.pow(x, -1.5);
} else {
tmp = (1.0 / (x * (x * (1.0 + (1.0 / x))))) / (Math.pow(x, -0.5) + Math.pow((1.0 + x), -0.5));
}
return tmp;
}
def code(x): tmp = 0 if ((1.0 / math.sqrt(x)) + (-1.0 / math.sqrt((1.0 + x)))) <= 0.0: tmp = 0.5 * math.pow(x, -1.5) else: tmp = (1.0 / (x * (x * (1.0 + (1.0 / x))))) / (math.pow(x, -0.5) + math.pow((1.0 + x), -0.5)) return tmp
function code(x) tmp = 0.0 if (Float64(Float64(1.0 / sqrt(x)) + Float64(-1.0 / sqrt(Float64(1.0 + x)))) <= 0.0) tmp = Float64(0.5 * (x ^ -1.5)); else tmp = Float64(Float64(1.0 / Float64(x * Float64(x * Float64(1.0 + Float64(1.0 / x))))) / Float64((x ^ -0.5) + (Float64(1.0 + x) ^ -0.5))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (((1.0 / sqrt(x)) + (-1.0 / sqrt((1.0 + x)))) <= 0.0) tmp = 0.5 * (x ^ -1.5); else tmp = (1.0 / (x * (x * (1.0 + (1.0 / x))))) / ((x ^ -0.5) + ((1.0 + x) ^ -0.5)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[N[(N[(1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(-1.0 / N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 0.0], N[(0.5 * N[Power[x, -1.5], $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / N[(x * N[(x * N[(1.0 + N[(1.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[Power[x, -0.5], $MachinePrecision] + N[Power[N[(1.0 + x), $MachinePrecision], -0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{1}{\sqrt{x}} + \frac{-1}{\sqrt{1 + x}} \leq 0:\\
\;\;\;\;0.5 \cdot {x}^{-1.5}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{x \cdot \left(x \cdot \left(1 + \frac{1}{x}\right)\right)}}{{x}^{-0.5} + {\left(1 + x\right)}^{-0.5}}\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 x)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (+.f64 x #s(literal 1 binary64))))) < 0.0Initial program 33.0%
Taylor expanded in x around inf 81.8%
distribute-lft-out--81.8%
Simplified81.8%
Taylor expanded in x around -inf 0.0%
associate-*r/0.0%
Simplified99.7%
Taylor expanded in x around inf 64.2%
exp-to-pow61.6%
*-commutative61.6%
exp-neg62.9%
distribute-lft-neg-in62.9%
metadata-eval62.9%
*-commutative62.9%
exp-to-pow65.5%
Simplified65.5%
*-un-lft-identity65.5%
*-commutative65.5%
sqrt-pow1100.0%
metadata-eval100.0%
Applied egg-rr100.0%
*-rgt-identity100.0%
Simplified100.0%
if 0.0 < (-.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 x)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (+.f64 x #s(literal 1 binary64))))) Initial program 63.7%
flip--62.9%
div-inv62.9%
frac-times62.9%
metadata-eval62.9%
add-sqr-sqrt62.9%
frac-times63.1%
metadata-eval63.1%
add-sqr-sqrt64.0%
+-commutative64.0%
inv-pow64.0%
sqrt-pow264.0%
metadata-eval64.0%
pow1/264.0%
pow-flip64.0%
+-commutative64.0%
metadata-eval64.0%
Applied egg-rr64.0%
associate-*r/64.0%
*-rgt-identity64.0%
Simplified64.0%
frac-sub99.4%
*-un-lft-identity99.4%
Applied egg-rr99.4%
*-rgt-identity99.4%
associate--l+99.4%
+-inverses99.4%
metadata-eval99.4%
Simplified99.4%
Taylor expanded in x around inf 99.5%
Final simplification100.0%
(FPCore (x) :precision binary64 (if (<= (+ (/ 1.0 (sqrt x)) (/ -1.0 (sqrt (+ 1.0 x)))) 0.0) (* 0.5 (pow x -1.5)) (/ (/ 1.0 (* x (+ 1.0 x))) (+ (pow x -0.5) (pow (+ 1.0 x) -0.5)))))
double code(double x) {
double tmp;
if (((1.0 / sqrt(x)) + (-1.0 / sqrt((1.0 + x)))) <= 0.0) {
tmp = 0.5 * pow(x, -1.5);
} else {
tmp = (1.0 / (x * (1.0 + x))) / (pow(x, -0.5) + pow((1.0 + x), -0.5));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (((1.0d0 / sqrt(x)) + ((-1.0d0) / sqrt((1.0d0 + x)))) <= 0.0d0) then
tmp = 0.5d0 * (x ** (-1.5d0))
else
tmp = (1.0d0 / (x * (1.0d0 + x))) / ((x ** (-0.5d0)) + ((1.0d0 + x) ** (-0.5d0)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (((1.0 / Math.sqrt(x)) + (-1.0 / Math.sqrt((1.0 + x)))) <= 0.0) {
tmp = 0.5 * Math.pow(x, -1.5);
} else {
tmp = (1.0 / (x * (1.0 + x))) / (Math.pow(x, -0.5) + Math.pow((1.0 + x), -0.5));
}
return tmp;
}
def code(x): tmp = 0 if ((1.0 / math.sqrt(x)) + (-1.0 / math.sqrt((1.0 + x)))) <= 0.0: tmp = 0.5 * math.pow(x, -1.5) else: tmp = (1.0 / (x * (1.0 + x))) / (math.pow(x, -0.5) + math.pow((1.0 + x), -0.5)) return tmp
function code(x) tmp = 0.0 if (Float64(Float64(1.0 / sqrt(x)) + Float64(-1.0 / sqrt(Float64(1.0 + x)))) <= 0.0) tmp = Float64(0.5 * (x ^ -1.5)); else tmp = Float64(Float64(1.0 / Float64(x * Float64(1.0 + x))) / Float64((x ^ -0.5) + (Float64(1.0 + x) ^ -0.5))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (((1.0 / sqrt(x)) + (-1.0 / sqrt((1.0 + x)))) <= 0.0) tmp = 0.5 * (x ^ -1.5); else tmp = (1.0 / (x * (1.0 + x))) / ((x ^ -0.5) + ((1.0 + x) ^ -0.5)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[N[(N[(1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(-1.0 / N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 0.0], N[(0.5 * N[Power[x, -1.5], $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / N[(x * N[(1.0 + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[Power[x, -0.5], $MachinePrecision] + N[Power[N[(1.0 + x), $MachinePrecision], -0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{1}{\sqrt{x}} + \frac{-1}{\sqrt{1 + x}} \leq 0:\\
\;\;\;\;0.5 \cdot {x}^{-1.5}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{x \cdot \left(1 + x\right)}}{{x}^{-0.5} + {\left(1 + x\right)}^{-0.5}}\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 x)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (+.f64 x #s(literal 1 binary64))))) < 0.0Initial program 33.0%
Taylor expanded in x around inf 81.8%
distribute-lft-out--81.8%
Simplified81.8%
Taylor expanded in x around -inf 0.0%
associate-*r/0.0%
Simplified99.7%
Taylor expanded in x around inf 64.2%
exp-to-pow61.6%
*-commutative61.6%
exp-neg62.9%
distribute-lft-neg-in62.9%
metadata-eval62.9%
*-commutative62.9%
exp-to-pow65.5%
Simplified65.5%
*-un-lft-identity65.5%
*-commutative65.5%
sqrt-pow1100.0%
metadata-eval100.0%
Applied egg-rr100.0%
*-rgt-identity100.0%
Simplified100.0%
if 0.0 < (-.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 x)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (+.f64 x #s(literal 1 binary64))))) Initial program 63.7%
flip--62.9%
div-inv62.9%
frac-times62.9%
metadata-eval62.9%
add-sqr-sqrt62.9%
frac-times63.1%
metadata-eval63.1%
add-sqr-sqrt64.0%
+-commutative64.0%
inv-pow64.0%
sqrt-pow264.0%
metadata-eval64.0%
pow1/264.0%
pow-flip64.0%
+-commutative64.0%
metadata-eval64.0%
Applied egg-rr64.0%
associate-*r/64.0%
*-rgt-identity64.0%
Simplified64.0%
frac-sub99.4%
*-un-lft-identity99.4%
Applied egg-rr99.4%
*-rgt-identity99.4%
associate--l+99.4%
+-inverses99.4%
metadata-eval99.4%
Simplified99.4%
Final simplification100.0%
(FPCore (x) :precision binary64 (* 0.5 (pow x -1.5)))
double code(double x) {
return 0.5 * pow(x, -1.5);
}
real(8) function code(x)
real(8), intent (in) :: x
code = 0.5d0 * (x ** (-1.5d0))
end function
public static double code(double x) {
return 0.5 * Math.pow(x, -1.5);
}
def code(x): return 0.5 * math.pow(x, -1.5)
function code(x) return Float64(0.5 * (x ^ -1.5)) end
function tmp = code(x) tmp = 0.5 * (x ^ -1.5); end
code[x_] := N[(0.5 * N[Power[x, -1.5], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot {x}^{-1.5}
\end{array}
Initial program 34.9%
Taylor expanded in x around inf 80.3%
distribute-lft-out--80.3%
Simplified80.3%
Taylor expanded in x around -inf 0.0%
associate-*r/0.0%
Simplified96.9%
Taylor expanded in x around inf 63.7%
exp-to-pow61.3%
*-commutative61.3%
exp-neg62.5%
distribute-lft-neg-in62.5%
metadata-eval62.5%
*-commutative62.5%
exp-to-pow65.0%
Simplified65.0%
*-un-lft-identity65.0%
*-commutative65.0%
sqrt-pow197.3%
metadata-eval97.3%
Applied egg-rr97.3%
*-rgt-identity97.3%
Simplified97.3%
(FPCore (x) :precision binary64 (pow x -0.5))
double code(double x) {
return pow(x, -0.5);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x ** (-0.5d0)
end function
public static double code(double x) {
return Math.pow(x, -0.5);
}
def code(x): return math.pow(x, -0.5)
function code(x) return x ^ -0.5 end
function tmp = code(x) tmp = x ^ -0.5; end
code[x_] := N[Power[x, -0.5], $MachinePrecision]
\begin{array}{l}
\\
{x}^{-0.5}
\end{array}
Initial program 34.9%
flip--34.9%
div-inv34.9%
frac-times20.9%
metadata-eval20.9%
add-sqr-sqrt18.0%
frac-times24.1%
metadata-eval24.1%
add-sqr-sqrt35.0%
+-commutative35.0%
inv-pow35.0%
sqrt-pow235.0%
metadata-eval35.0%
pow1/235.0%
pow-flip35.0%
+-commutative35.0%
metadata-eval35.0%
Applied egg-rr35.0%
associate-*r/35.0%
*-rgt-identity35.0%
Simplified35.0%
Taylor expanded in x around 0 5.9%
unpow1/25.9%
rem-exp-log5.9%
exp-neg5.9%
exp-prod5.9%
distribute-lft-neg-out5.9%
distribute-rgt-neg-in5.9%
metadata-eval5.9%
exp-to-pow5.9%
Simplified5.9%
(FPCore (x) :precision binary64 (/ 1.0 (+ (* (+ x 1.0) (sqrt x)) (* x (sqrt (+ x 1.0))))))
double code(double x) {
return 1.0 / (((x + 1.0) * sqrt(x)) + (x * sqrt((x + 1.0))));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (((x + 1.0d0) * sqrt(x)) + (x * sqrt((x + 1.0d0))))
end function
public static double code(double x) {
return 1.0 / (((x + 1.0) * Math.sqrt(x)) + (x * Math.sqrt((x + 1.0))));
}
def code(x): return 1.0 / (((x + 1.0) * math.sqrt(x)) + (x * math.sqrt((x + 1.0))))
function code(x) return Float64(1.0 / Float64(Float64(Float64(x + 1.0) * sqrt(x)) + Float64(x * sqrt(Float64(x + 1.0))))) end
function tmp = code(x) tmp = 1.0 / (((x + 1.0) * sqrt(x)) + (x * sqrt((x + 1.0)))); end
code[x_] := N[(1.0 / N[(N[(N[(x + 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(x * N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\left(x + 1\right) \cdot \sqrt{x} + x \cdot \sqrt{x + 1}}
\end{array}
herbie shell --seed 2024118
(FPCore (x)
:name "2isqrt (example 3.6)"
:precision binary64
:pre (and (> x 1.0) (< x 1e+308))
:alt
(! :herbie-platform default (/ 1 (+ (* (+ x 1) (sqrt x)) (* x (sqrt (+ x 1))))))
(- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))