
(FPCore (x y) :precision binary64 (+ (- 1.0 x) (* y (sqrt x))))
double code(double x, double y) {
return (1.0 - x) + (y * sqrt(x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) + (y * sqrt(x))
end function
public static double code(double x, double y) {
return (1.0 - x) + (y * Math.sqrt(x));
}
def code(x, y): return (1.0 - x) + (y * math.sqrt(x))
function code(x, y) return Float64(Float64(1.0 - x) + Float64(y * sqrt(x))) end
function tmp = code(x, y) tmp = (1.0 - x) + (y * sqrt(x)); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] + N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) + y \cdot \sqrt{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (- 1.0 x) (* y (sqrt x))))
double code(double x, double y) {
return (1.0 - x) + (y * sqrt(x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) + (y * sqrt(x))
end function
public static double code(double x, double y) {
return (1.0 - x) + (y * Math.sqrt(x));
}
def code(x, y): return (1.0 - x) + (y * math.sqrt(x))
function code(x, y) return Float64(Float64(1.0 - x) + Float64(y * sqrt(x))) end
function tmp = code(x, y) tmp = (1.0 - x) + (y * sqrt(x)); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] + N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) + y \cdot \sqrt{x}
\end{array}
(FPCore (x y) :precision binary64 (+ (- 1.0 x) (* y (sqrt x))))
double code(double x, double y) {
return (1.0 - x) + (y * sqrt(x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) + (y * sqrt(x))
end function
public static double code(double x, double y) {
return (1.0 - x) + (y * Math.sqrt(x));
}
def code(x, y): return (1.0 - x) + (y * math.sqrt(x))
function code(x, y) return Float64(Float64(1.0 - x) + Float64(y * sqrt(x))) end
function tmp = code(x, y) tmp = (1.0 - x) + (y * sqrt(x)); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] + N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) + y \cdot \sqrt{x}
\end{array}
Initial program 99.9%
(FPCore (x y) :precision binary64 (if (or (<= y -5.8e+70) (not (<= y 1100000000000.0))) (+ 1.0 (* y (sqrt x))) (- 1.0 x)))
double code(double x, double y) {
double tmp;
if ((y <= -5.8e+70) || !(y <= 1100000000000.0)) {
tmp = 1.0 + (y * sqrt(x));
} else {
tmp = 1.0 - x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-5.8d+70)) .or. (.not. (y <= 1100000000000.0d0))) then
tmp = 1.0d0 + (y * sqrt(x))
else
tmp = 1.0d0 - x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -5.8e+70) || !(y <= 1100000000000.0)) {
tmp = 1.0 + (y * Math.sqrt(x));
} else {
tmp = 1.0 - x;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -5.8e+70) or not (y <= 1100000000000.0): tmp = 1.0 + (y * math.sqrt(x)) else: tmp = 1.0 - x return tmp
function code(x, y) tmp = 0.0 if ((y <= -5.8e+70) || !(y <= 1100000000000.0)) tmp = Float64(1.0 + Float64(y * sqrt(x))); else tmp = Float64(1.0 - x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -5.8e+70) || ~((y <= 1100000000000.0))) tmp = 1.0 + (y * sqrt(x)); else tmp = 1.0 - x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -5.8e+70], N[Not[LessEqual[y, 1100000000000.0]], $MachinePrecision]], N[(1.0 + N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 - x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5.8 \cdot 10^{+70} \lor \neg \left(y \leq 1100000000000\right):\\
\;\;\;\;1 + y \cdot \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;1 - x\\
\end{array}
\end{array}
if y < -5.7999999999999997e70 or 1.1e12 < y Initial program 99.8%
Taylor expanded in x around 0 97.0%
if -5.7999999999999997e70 < y < 1.1e12Initial program 100.0%
Taylor expanded in y around 0 98.8%
Final simplification98.1%
(FPCore (x y) :precision binary64 (if (or (<= y -5.8e+70) (not (<= y 4.8e+82))) (* y (sqrt x)) (- 1.0 x)))
double code(double x, double y) {
double tmp;
if ((y <= -5.8e+70) || !(y <= 4.8e+82)) {
tmp = y * sqrt(x);
} else {
tmp = 1.0 - x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-5.8d+70)) .or. (.not. (y <= 4.8d+82))) then
tmp = y * sqrt(x)
else
tmp = 1.0d0 - x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -5.8e+70) || !(y <= 4.8e+82)) {
tmp = y * Math.sqrt(x);
} else {
tmp = 1.0 - x;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -5.8e+70) or not (y <= 4.8e+82): tmp = y * math.sqrt(x) else: tmp = 1.0 - x return tmp
function code(x, y) tmp = 0.0 if ((y <= -5.8e+70) || !(y <= 4.8e+82)) tmp = Float64(y * sqrt(x)); else tmp = Float64(1.0 - x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -5.8e+70) || ~((y <= 4.8e+82))) tmp = y * sqrt(x); else tmp = 1.0 - x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -5.8e+70], N[Not[LessEqual[y, 4.8e+82]], $MachinePrecision]], N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(1.0 - x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5.8 \cdot 10^{+70} \lor \neg \left(y \leq 4.8 \cdot 10^{+82}\right):\\
\;\;\;\;y \cdot \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;1 - x\\
\end{array}
\end{array}
if y < -5.7999999999999997e70 or 4.79999999999999996e82 < y Initial program 99.8%
Taylor expanded in y around inf 99.8%
associate--l+99.8%
div-sub99.8%
Simplified99.8%
Taylor expanded in x around 0 98.4%
Taylor expanded in x around inf 94.0%
if -5.7999999999999997e70 < y < 4.79999999999999996e82Initial program 100.0%
Taylor expanded in y around 0 96.6%
Final simplification95.7%
(FPCore (x y) :precision binary64 (let* ((t_0 (* y (sqrt x)))) (if (<= x 1.0) (+ 1.0 t_0) (- t_0 x))))
double code(double x, double y) {
double t_0 = y * sqrt(x);
double tmp;
if (x <= 1.0) {
tmp = 1.0 + t_0;
} else {
tmp = t_0 - x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = y * sqrt(x)
if (x <= 1.0d0) then
tmp = 1.0d0 + t_0
else
tmp = t_0 - x
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = y * Math.sqrt(x);
double tmp;
if (x <= 1.0) {
tmp = 1.0 + t_0;
} else {
tmp = t_0 - x;
}
return tmp;
}
def code(x, y): t_0 = y * math.sqrt(x) tmp = 0 if x <= 1.0: tmp = 1.0 + t_0 else: tmp = t_0 - x return tmp
function code(x, y) t_0 = Float64(y * sqrt(x)) tmp = 0.0 if (x <= 1.0) tmp = Float64(1.0 + t_0); else tmp = Float64(t_0 - x); end return tmp end
function tmp_2 = code(x, y) t_0 = y * sqrt(x); tmp = 0.0; if (x <= 1.0) tmp = 1.0 + t_0; else tmp = t_0 - x; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, 1.0], N[(1.0 + t$95$0), $MachinePrecision], N[(t$95$0 - x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \sqrt{x}\\
\mathbf{if}\;x \leq 1:\\
\;\;\;\;1 + t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_0 - x\\
\end{array}
\end{array}
if x < 1Initial program 99.9%
Taylor expanded in x around 0 98.4%
if 1 < x Initial program 99.9%
Taylor expanded in x around inf 98.2%
neg-mul-198.2%
Simplified98.2%
Taylor expanded in x around 0 98.2%
mul-1-neg98.2%
+-commutative98.2%
sub-neg98.2%
Simplified98.2%
Final simplification98.3%
(FPCore (x y) :precision binary64 (if (<= x 10200.0) 1.0 (- x)))
double code(double x, double y) {
double tmp;
if (x <= 10200.0) {
tmp = 1.0;
} else {
tmp = -x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 10200.0d0) then
tmp = 1.0d0
else
tmp = -x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 10200.0) {
tmp = 1.0;
} else {
tmp = -x;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 10200.0: tmp = 1.0 else: tmp = -x return tmp
function code(x, y) tmp = 0.0 if (x <= 10200.0) tmp = 1.0; else tmp = Float64(-x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 10200.0) tmp = 1.0; else tmp = -x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 10200.0], 1.0, (-x)]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 10200:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-x\\
\end{array}
\end{array}
if x < 10200Initial program 99.9%
Taylor expanded in y around 0 67.0%
Taylor expanded in x around 0 65.6%
if 10200 < x Initial program 99.9%
Taylor expanded in x around inf 98.1%
neg-mul-198.1%
Simplified98.1%
Taylor expanded in y around 0 65.0%
mul-1-neg65.0%
Simplified65.0%
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) y) y))
double code(double x, double y) {
return ((1.0 - x) * y) / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * y) / y
end function
public static double code(double x, double y) {
return ((1.0 - x) * y) / y;
}
def code(x, y): return ((1.0 - x) * y) / y
function code(x, y) return Float64(Float64(Float64(1.0 - x) * y) / y) end
function tmp = code(x, y) tmp = ((1.0 - x) * y) / y; end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot y}{y}
\end{array}
Initial program 99.9%
Taylor expanded in y around inf 88.6%
associate--l+88.6%
div-sub88.6%
Simplified88.6%
Taylor expanded in y around 0 55.5%
associate-*r/68.1%
Applied egg-rr68.1%
Final simplification68.1%
(FPCore (x y) :precision binary64 (- 1.0 x))
double code(double x, double y) {
return 1.0 - x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - x
end function
public static double code(double x, double y) {
return 1.0 - x;
}
def code(x, y): return 1.0 - x
function code(x, y) return Float64(1.0 - x) end
function tmp = code(x, y) tmp = 1.0 - x; end
code[x_, y_] := N[(1.0 - x), $MachinePrecision]
\begin{array}{l}
\\
1 - x
\end{array}
Initial program 99.9%
Taylor expanded in y around 0 66.9%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.9%
Taylor expanded in y around 0 66.9%
Taylor expanded in x around 0 36.5%
herbie shell --seed 2024116
(FPCore (x y)
:name "Numeric.SpecFunctions:invIncompleteBetaWorker from math-functions-0.1.5.2, E"
:precision binary64
(+ (- 1.0 x) (* y (sqrt x))))