Codec.Picture.Jpg.FastDct:referenceDct from JuicyPixels-3.2.6.1

Percentage Accurate: 28.1% → 32.6%
Time: 18.7s
Alternatives: 7
Speedup: 225.0×

Specification

?
\[\begin{array}{l} \\ \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (*
  (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
  (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b):
	return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 7 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 28.1% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (*
  (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
  (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b):
	return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}

Alternative 1: 32.6% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 2 \cdot 10^{+305}:\\ \;\;\;\;\left(x \cdot \cos \left(\mathsf{fma}\left(2, y, 1\right) \cdot \left(z \cdot \left(t \cdot 0.0625\right)\right)\right)\right) \cdot \cos \left(\left(t \cdot \left(b \cdot 0.0625\right)\right) \cdot \mathsf{fma}\left(a, 2, 1\right)\right)\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (if (<=
      (*
       (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
       (cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0)))
      2e+305)
   (*
    (* x (cos (* (fma 2.0 y 1.0) (* z (* t 0.0625)))))
    (cos (* (* t (* b 0.0625)) (fma a 2.0 1.0))))
   x))
double code(double x, double y, double z, double t, double a, double b) {
	double tmp;
	if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 2e+305) {
		tmp = (x * cos((fma(2.0, y, 1.0) * (z * (t * 0.0625))))) * cos(((t * (b * 0.0625)) * fma(a, 2.0, 1.0)));
	} else {
		tmp = x;
	}
	return tmp;
}
function code(x, y, z, t, a, b)
	tmp = 0.0
	if (Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) <= 2e+305)
		tmp = Float64(Float64(x * cos(Float64(fma(2.0, y, 1.0) * Float64(z * Float64(t * 0.0625))))) * cos(Float64(Float64(t * Float64(b * 0.0625)) * fma(a, 2.0, 1.0))));
	else
		tmp = x;
	end
	return tmp
end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2e+305], N[(N[(x * N[Cos[N[(N[(2.0 * y + 1.0), $MachinePrecision] * N[(z * N[(t * 0.0625), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(b * 0.0625), $MachinePrecision]), $MachinePrecision] * N[(a * 2.0 + 1.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 2 \cdot 10^{+305}:\\
\;\;\;\;\left(x \cdot \cos \left(\mathsf{fma}\left(2, y, 1\right) \cdot \left(z \cdot \left(t \cdot 0.0625\right)\right)\right)\right) \cdot \cos \left(\left(t \cdot \left(b \cdot 0.0625\right)\right) \cdot \mathsf{fma}\left(a, 2, 1\right)\right)\\

\mathbf{else}:\\
\;\;\;\;x\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 1.9999999999999999e305

    1. Initial program 44.9%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Simplified45.5%

      \[\leadsto \color{blue}{\cos \left(\mathsf{fma}\left(y, 2, 1\right) \cdot \left(z \cdot \frac{t}{16}\right)\right) \cdot \left(x \cdot \cos \left(\mathsf{fma}\left(2, a, 1\right) \cdot \left(t \cdot \frac{b}{16}\right)\right)\right)} \]
    3. Add Preprocessing
    4. Applied egg-rr45.5%

      \[\leadsto \color{blue}{{\left(\left(\cos \left(\mathsf{fma}\left(2, y, 1\right) \cdot \left(\left(t \cdot 0.0625\right) \cdot z\right)\right) \cdot x\right) \cdot \cos \left(\left(t \cdot \left(b \cdot 0.0625\right)\right) \cdot \mathsf{fma}\left(a, 2, 1\right)\right)\right)}^{1}} \]

    if 1.9999999999999999e305 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64))))

    1. Initial program 0.0%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Step-by-step derivation
      1. associate-*l*0.0%

        \[\leadsto \color{blue}{x \cdot \left(\cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right)} \]
      2. *-commutative0.0%

        \[\leadsto x \cdot \color{blue}{\left(\cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right)} \]
      3. *-commutative0.0%

        \[\leadsto x \cdot \color{blue}{\left(\cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right)} \]
      4. associate-/l*0.0%

        \[\leadsto x \cdot \left(\cos \color{blue}{\left(\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot \frac{t}{16}\right)} \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right) \]
      5. fma-define0.0%

        \[\leadsto x \cdot \left(\cos \left(\left(\color{blue}{\mathsf{fma}\left(y, 2, 1\right)} \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right) \]
      6. associate-/l*0.0%

        \[\leadsto x \cdot \left(\cos \left(\left(\mathsf{fma}\left(y, 2, 1\right) \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \color{blue}{\left(\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot \frac{t}{16}\right)}\right) \]
      7. fma-define0.0%

        \[\leadsto x \cdot \left(\cos \left(\left(\mathsf{fma}\left(y, 2, 1\right) \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \left(\left(\color{blue}{\mathsf{fma}\left(a, 2, 1\right)} \cdot b\right) \cdot \frac{t}{16}\right)\right) \]
    3. Simplified0.0%

      \[\leadsto \color{blue}{x \cdot \left(\cos \left(\left(\mathsf{fma}\left(y, 2, 1\right) \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \left(\left(\mathsf{fma}\left(a, 2, 1\right) \cdot b\right) \cdot \frac{t}{16}\right)\right)} \]
    4. Add Preprocessing
    5. Taylor expanded in t around 0 10.8%

      \[\leadsto \color{blue}{x} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification31.4%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 2 \cdot 10^{+305}:\\ \;\;\;\;\left(x \cdot \cos \left(\mathsf{fma}\left(2, y, 1\right) \cdot \left(z \cdot \left(t \cdot 0.0625\right)\right)\right)\right) \cdot \cos \left(\left(t \cdot \left(b \cdot 0.0625\right)\right) \cdot \mathsf{fma}\left(a, 2, 1\right)\right)\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \]
  5. Add Preprocessing

Alternative 2: 32.6% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 2 \cdot 10^{+305}:\\ \;\;\;\;\cos \left(\mathsf{fma}\left(y, 2, 1\right) \cdot \left(z \cdot \frac{t}{16}\right)\right) \cdot \left(x \cdot \cos \left(\mathsf{fma}\left(2, a, 1\right) \cdot \left(t \cdot \frac{b}{16}\right)\right)\right)\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (if (<=
      (*
       (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
       (cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0)))
      2e+305)
   (*
    (cos (* (fma y 2.0 1.0) (* z (/ t 16.0))))
    (* x (cos (* (fma 2.0 a 1.0) (* t (/ b 16.0))))))
   x))
double code(double x, double y, double z, double t, double a, double b) {
	double tmp;
	if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 2e+305) {
		tmp = cos((fma(y, 2.0, 1.0) * (z * (t / 16.0)))) * (x * cos((fma(2.0, a, 1.0) * (t * (b / 16.0)))));
	} else {
		tmp = x;
	}
	return tmp;
}
function code(x, y, z, t, a, b)
	tmp = 0.0
	if (Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) <= 2e+305)
		tmp = Float64(cos(Float64(fma(y, 2.0, 1.0) * Float64(z * Float64(t / 16.0)))) * Float64(x * cos(Float64(fma(2.0, a, 1.0) * Float64(t * Float64(b / 16.0))))));
	else
		tmp = x;
	end
	return tmp
end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2e+305], N[(N[Cos[N[(N[(y * 2.0 + 1.0), $MachinePrecision] * N[(z * N[(t / 16.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[(x * N[Cos[N[(N[(2.0 * a + 1.0), $MachinePrecision] * N[(t * N[(b / 16.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 2 \cdot 10^{+305}:\\
\;\;\;\;\cos \left(\mathsf{fma}\left(y, 2, 1\right) \cdot \left(z \cdot \frac{t}{16}\right)\right) \cdot \left(x \cdot \cos \left(\mathsf{fma}\left(2, a, 1\right) \cdot \left(t \cdot \frac{b}{16}\right)\right)\right)\\

\mathbf{else}:\\
\;\;\;\;x\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 1.9999999999999999e305

    1. Initial program 44.9%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Simplified45.5%

      \[\leadsto \color{blue}{\cos \left(\mathsf{fma}\left(y, 2, 1\right) \cdot \left(z \cdot \frac{t}{16}\right)\right) \cdot \left(x \cdot \cos \left(\mathsf{fma}\left(2, a, 1\right) \cdot \left(t \cdot \frac{b}{16}\right)\right)\right)} \]
    3. Add Preprocessing

    if 1.9999999999999999e305 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64))))

    1. Initial program 0.0%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Step-by-step derivation
      1. associate-*l*0.0%

        \[\leadsto \color{blue}{x \cdot \left(\cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right)} \]
      2. *-commutative0.0%

        \[\leadsto x \cdot \color{blue}{\left(\cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right)} \]
      3. *-commutative0.0%

        \[\leadsto x \cdot \color{blue}{\left(\cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right)} \]
      4. associate-/l*0.0%

        \[\leadsto x \cdot \left(\cos \color{blue}{\left(\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot \frac{t}{16}\right)} \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right) \]
      5. fma-define0.0%

        \[\leadsto x \cdot \left(\cos \left(\left(\color{blue}{\mathsf{fma}\left(y, 2, 1\right)} \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right) \]
      6. associate-/l*0.0%

        \[\leadsto x \cdot \left(\cos \left(\left(\mathsf{fma}\left(y, 2, 1\right) \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \color{blue}{\left(\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot \frac{t}{16}\right)}\right) \]
      7. fma-define0.0%

        \[\leadsto x \cdot \left(\cos \left(\left(\mathsf{fma}\left(y, 2, 1\right) \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \left(\left(\color{blue}{\mathsf{fma}\left(a, 2, 1\right)} \cdot b\right) \cdot \frac{t}{16}\right)\right) \]
    3. Simplified0.0%

      \[\leadsto \color{blue}{x \cdot \left(\cos \left(\left(\mathsf{fma}\left(y, 2, 1\right) \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \left(\left(\mathsf{fma}\left(a, 2, 1\right) \cdot b\right) \cdot \frac{t}{16}\right)\right)} \]
    4. Add Preprocessing
    5. Taylor expanded in t around 0 10.8%

      \[\leadsto \color{blue}{x} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification31.4%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 2 \cdot 10^{+305}:\\ \;\;\;\;\cos \left(\mathsf{fma}\left(y, 2, 1\right) \cdot \left(z \cdot \frac{t}{16}\right)\right) \cdot \left(x \cdot \cos \left(\mathsf{fma}\left(2, a, 1\right) \cdot \left(t \cdot \frac{b}{16}\right)\right)\right)\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \]
  5. Add Preprocessing

Alternative 3: 32.6% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\\ \mathbf{if}\;t\_1 \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 2 \cdot 10^{+305}:\\ \;\;\;\;t\_1 \cdot \cos \left(\frac{1}{\frac{\frac{16}{t}}{b \cdot \mathsf{fma}\left(a, 2, 1\right)}}\right)\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))))
   (if (<= (* t_1 (cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0))) 2e+305)
     (* t_1 (cos (/ 1.0 (/ (/ 16.0 t) (* b (fma a 2.0 1.0))))))
     x)))
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0));
	double tmp;
	if ((t_1 * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 2e+305) {
		tmp = t_1 * cos((1.0 / ((16.0 / t) / (b * fma(a, 2.0, 1.0)))));
	} else {
		tmp = x;
	}
	return tmp;
}
function code(x, y, z, t, a, b)
	t_1 = Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0)))
	tmp = 0.0
	if (Float64(t_1 * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) <= 2e+305)
		tmp = Float64(t_1 * cos(Float64(1.0 / Float64(Float64(16.0 / t) / Float64(b * fma(a, 2.0, 1.0))))));
	else
		tmp = x;
	end
	return tmp
end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$1 * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2e+305], N[(t$95$1 * N[Cos[N[(1.0 / N[(N[(16.0 / t), $MachinePrecision] / N[(b * N[(a * 2.0 + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], x]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\\
\mathbf{if}\;t\_1 \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 2 \cdot 10^{+305}:\\
\;\;\;\;t\_1 \cdot \cos \left(\frac{1}{\frac{\frac{16}{t}}{b \cdot \mathsf{fma}\left(a, 2, 1\right)}}\right)\\

\mathbf{else}:\\
\;\;\;\;x\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 1.9999999999999999e305

    1. Initial program 44.9%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. add-sqr-sqrt22.9%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\color{blue}{\sqrt{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t} \cdot \sqrt{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}}}{16}\right) \]
      2. pow222.9%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\color{blue}{{\left(\sqrt{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}\right)}^{2}}}{16}\right) \]
      3. associate-*l*24.1%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{{\left(\sqrt{\color{blue}{\left(a \cdot 2 + 1\right) \cdot \left(b \cdot t\right)}}\right)}^{2}}{16}\right) \]
      4. fma-define24.1%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{{\left(\sqrt{\color{blue}{\mathsf{fma}\left(a, 2, 1\right)} \cdot \left(b \cdot t\right)}\right)}^{2}}{16}\right) \]
    4. Applied egg-rr24.1%

      \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\color{blue}{{\left(\sqrt{\mathsf{fma}\left(a, 2, 1\right) \cdot \left(b \cdot t\right)}\right)}^{2}}}{16}\right) \]
    5. Step-by-step derivation
      1. pow1/224.1%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{{\color{blue}{\left({\left(\mathsf{fma}\left(a, 2, 1\right) \cdot \left(b \cdot t\right)\right)}^{0.5}\right)}}^{2}}{16}\right) \]
      2. associate-*r*22.9%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{{\left({\color{blue}{\left(\left(\mathsf{fma}\left(a, 2, 1\right) \cdot b\right) \cdot t\right)}}^{0.5}\right)}^{2}}{16}\right) \]
      3. unpow-prod-down11.1%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{{\color{blue}{\left({\left(\mathsf{fma}\left(a, 2, 1\right) \cdot b\right)}^{0.5} \cdot {t}^{0.5}\right)}}^{2}}{16}\right) \]
      4. pow1/211.1%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{{\left(\color{blue}{\sqrt{\mathsf{fma}\left(a, 2, 1\right) \cdot b}} \cdot {t}^{0.5}\right)}^{2}}{16}\right) \]
      5. *-commutative11.1%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{{\left(\sqrt{\color{blue}{b \cdot \mathsf{fma}\left(a, 2, 1\right)}} \cdot {t}^{0.5}\right)}^{2}}{16}\right) \]
      6. pow1/211.1%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{{\left(\sqrt{b \cdot \mathsf{fma}\left(a, 2, 1\right)} \cdot \color{blue}{\sqrt{t}}\right)}^{2}}{16}\right) \]
    6. Applied egg-rr11.1%

      \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{{\color{blue}{\left(\sqrt{b \cdot \mathsf{fma}\left(a, 2, 1\right)} \cdot \sqrt{t}\right)}}^{2}}{16}\right) \]
    7. Step-by-step derivation
      1. clear-num11.0%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \color{blue}{\left(\frac{1}{\frac{16}{{\left(\sqrt{b \cdot \mathsf{fma}\left(a, 2, 1\right)} \cdot \sqrt{t}\right)}^{2}}}\right)} \]
      2. inv-pow11.0%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \color{blue}{\left({\left(\frac{16}{{\left(\sqrt{b \cdot \mathsf{fma}\left(a, 2, 1\right)} \cdot \sqrt{t}\right)}^{2}}\right)}^{-1}\right)} \]
      3. *-commutative11.0%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left({\left(\frac{16}{{\color{blue}{\left(\sqrt{t} \cdot \sqrt{b \cdot \mathsf{fma}\left(a, 2, 1\right)}\right)}}^{2}}\right)}^{-1}\right) \]
      4. unpow-prod-down11.0%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left({\left(\frac{16}{\color{blue}{{\left(\sqrt{t}\right)}^{2} \cdot {\left(\sqrt{b \cdot \mathsf{fma}\left(a, 2, 1\right)}\right)}^{2}}}\right)}^{-1}\right) \]
      5. pow211.0%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left({\left(\frac{16}{\color{blue}{\left(\sqrt{t} \cdot \sqrt{t}\right)} \cdot {\left(\sqrt{b \cdot \mathsf{fma}\left(a, 2, 1\right)}\right)}^{2}}\right)}^{-1}\right) \]
      6. add-sqr-sqrt21.8%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left({\left(\frac{16}{\color{blue}{t} \cdot {\left(\sqrt{b \cdot \mathsf{fma}\left(a, 2, 1\right)}\right)}^{2}}\right)}^{-1}\right) \]
      7. pow221.8%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left({\left(\frac{16}{t \cdot \color{blue}{\left(\sqrt{b \cdot \mathsf{fma}\left(a, 2, 1\right)} \cdot \sqrt{b \cdot \mathsf{fma}\left(a, 2, 1\right)}\right)}}\right)}^{-1}\right) \]
      8. add-sqr-sqrt45.1%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left({\left(\frac{16}{t \cdot \color{blue}{\left(b \cdot \mathsf{fma}\left(a, 2, 1\right)\right)}}\right)}^{-1}\right) \]
    8. Applied egg-rr45.1%

      \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \color{blue}{\left({\left(\frac{16}{t \cdot \left(b \cdot \mathsf{fma}\left(a, 2, 1\right)\right)}\right)}^{-1}\right)} \]
    9. Step-by-step derivation
      1. unpow-145.1%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \color{blue}{\left(\frac{1}{\frac{16}{t \cdot \left(b \cdot \mathsf{fma}\left(a, 2, 1\right)\right)}}\right)} \]
      2. associate-/r*45.4%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{1}{\color{blue}{\frac{\frac{16}{t}}{b \cdot \mathsf{fma}\left(a, 2, 1\right)}}}\right) \]
    10. Simplified45.4%

      \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \color{blue}{\left(\frac{1}{\frac{\frac{16}{t}}{b \cdot \mathsf{fma}\left(a, 2, 1\right)}}\right)} \]

    if 1.9999999999999999e305 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64))))

    1. Initial program 0.0%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Step-by-step derivation
      1. associate-*l*0.0%

        \[\leadsto \color{blue}{x \cdot \left(\cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right)} \]
      2. *-commutative0.0%

        \[\leadsto x \cdot \color{blue}{\left(\cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right)} \]
      3. *-commutative0.0%

        \[\leadsto x \cdot \color{blue}{\left(\cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right)} \]
      4. associate-/l*0.0%

        \[\leadsto x \cdot \left(\cos \color{blue}{\left(\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot \frac{t}{16}\right)} \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right) \]
      5. fma-define0.0%

        \[\leadsto x \cdot \left(\cos \left(\left(\color{blue}{\mathsf{fma}\left(y, 2, 1\right)} \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right) \]
      6. associate-/l*0.0%

        \[\leadsto x \cdot \left(\cos \left(\left(\mathsf{fma}\left(y, 2, 1\right) \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \color{blue}{\left(\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot \frac{t}{16}\right)}\right) \]
      7. fma-define0.0%

        \[\leadsto x \cdot \left(\cos \left(\left(\mathsf{fma}\left(y, 2, 1\right) \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \left(\left(\color{blue}{\mathsf{fma}\left(a, 2, 1\right)} \cdot b\right) \cdot \frac{t}{16}\right)\right) \]
    3. Simplified0.0%

      \[\leadsto \color{blue}{x \cdot \left(\cos \left(\left(\mathsf{fma}\left(y, 2, 1\right) \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \left(\left(\mathsf{fma}\left(a, 2, 1\right) \cdot b\right) \cdot \frac{t}{16}\right)\right)} \]
    4. Add Preprocessing
    5. Taylor expanded in t around 0 10.8%

      \[\leadsto \color{blue}{x} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification31.3%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 2 \cdot 10^{+305}:\\ \;\;\;\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{1}{\frac{\frac{16}{t}}{b \cdot \mathsf{fma}\left(a, 2, 1\right)}}\right)\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \]
  5. Add Preprocessing

Alternative 4: 32.6% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\\ \mathbf{if}\;t\_1 \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 2 \cdot 10^{+305}:\\ \;\;\;\;t\_1 \cdot \cos \left(\frac{t \cdot b + 2 \cdot \left(a \cdot \left(t \cdot b\right)\right)}{16}\right)\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))))
   (if (<= (* t_1 (cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0))) 2e+305)
     (* t_1 (cos (/ (+ (* t b) (* 2.0 (* a (* t b)))) 16.0)))
     x)))
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0));
	double tmp;
	if ((t_1 * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 2e+305) {
		tmp = t_1 * cos((((t * b) + (2.0 * (a * (t * b)))) / 16.0));
	} else {
		tmp = x;
	}
	return tmp;
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8) :: t_1
    real(8) :: tmp
    t_1 = x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))
    if ((t_1 * cos(((t * ((1.0d0 + (2.0d0 * a)) * b)) / 16.0d0))) <= 2d+305) then
        tmp = t_1 * cos((((t * b) + (2.0d0 * (a * (t * b)))) / 16.0d0))
    else
        tmp = x
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0));
	double tmp;
	if ((t_1 * Math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 2e+305) {
		tmp = t_1 * Math.cos((((t * b) + (2.0 * (a * (t * b)))) / 16.0));
	} else {
		tmp = x;
	}
	return tmp;
}
def code(x, y, z, t, a, b):
	t_1 = x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))
	tmp = 0
	if (t_1 * math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 2e+305:
		tmp = t_1 * math.cos((((t * b) + (2.0 * (a * (t * b)))) / 16.0))
	else:
		tmp = x
	return tmp
function code(x, y, z, t, a, b)
	t_1 = Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0)))
	tmp = 0.0
	if (Float64(t_1 * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) <= 2e+305)
		tmp = Float64(t_1 * cos(Float64(Float64(Float64(t * b) + Float64(2.0 * Float64(a * Float64(t * b)))) / 16.0)));
	else
		tmp = x;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a, b)
	t_1 = x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0));
	tmp = 0.0;
	if ((t_1 * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 2e+305)
		tmp = t_1 * cos((((t * b) + (2.0 * (a * (t * b)))) / 16.0));
	else
		tmp = x;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$1 * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2e+305], N[(t$95$1 * N[Cos[N[(N[(N[(t * b), $MachinePrecision] + N[(2.0 * N[(a * N[(t * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], x]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\\
\mathbf{if}\;t\_1 \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 2 \cdot 10^{+305}:\\
\;\;\;\;t\_1 \cdot \cos \left(\frac{t \cdot b + 2 \cdot \left(a \cdot \left(t \cdot b\right)\right)}{16}\right)\\

\mathbf{else}:\\
\;\;\;\;x\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 1.9999999999999999e305

    1. Initial program 44.9%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Add Preprocessing
    3. Taylor expanded in a around 0 45.4%

      \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\color{blue}{2 \cdot \left(a \cdot \left(b \cdot t\right)\right) + b \cdot t}}{16}\right) \]

    if 1.9999999999999999e305 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64))))

    1. Initial program 0.0%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Step-by-step derivation
      1. associate-*l*0.0%

        \[\leadsto \color{blue}{x \cdot \left(\cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right)} \]
      2. *-commutative0.0%

        \[\leadsto x \cdot \color{blue}{\left(\cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right)} \]
      3. *-commutative0.0%

        \[\leadsto x \cdot \color{blue}{\left(\cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right)} \]
      4. associate-/l*0.0%

        \[\leadsto x \cdot \left(\cos \color{blue}{\left(\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot \frac{t}{16}\right)} \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right) \]
      5. fma-define0.0%

        \[\leadsto x \cdot \left(\cos \left(\left(\color{blue}{\mathsf{fma}\left(y, 2, 1\right)} \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right) \]
      6. associate-/l*0.0%

        \[\leadsto x \cdot \left(\cos \left(\left(\mathsf{fma}\left(y, 2, 1\right) \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \color{blue}{\left(\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot \frac{t}{16}\right)}\right) \]
      7. fma-define0.0%

        \[\leadsto x \cdot \left(\cos \left(\left(\mathsf{fma}\left(y, 2, 1\right) \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \left(\left(\color{blue}{\mathsf{fma}\left(a, 2, 1\right)} \cdot b\right) \cdot \frac{t}{16}\right)\right) \]
    3. Simplified0.0%

      \[\leadsto \color{blue}{x \cdot \left(\cos \left(\left(\mathsf{fma}\left(y, 2, 1\right) \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \left(\left(\mathsf{fma}\left(a, 2, 1\right) \cdot b\right) \cdot \frac{t}{16}\right)\right)} \]
    4. Add Preprocessing
    5. Taylor expanded in t around 0 10.8%

      \[\leadsto \color{blue}{x} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification31.3%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 2 \cdot 10^{+305}:\\ \;\;\;\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot b + 2 \cdot \left(a \cdot \left(t \cdot b\right)\right)}{16}\right)\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \]
  5. Add Preprocessing

Alternative 5: 32.6% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\\ \mathbf{if}\;t\_1 \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 2 \cdot 10^{+305}:\\ \;\;\;\;t\_1 \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + a \cdot 0.125\right)\right)\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))))
   (if (<= (* t_1 (cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0))) 2e+305)
     (* t_1 (cos (* (* t b) (+ 0.0625 (* a 0.125)))))
     x)))
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0));
	double tmp;
	if ((t_1 * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 2e+305) {
		tmp = t_1 * cos(((t * b) * (0.0625 + (a * 0.125))));
	} else {
		tmp = x;
	}
	return tmp;
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8) :: t_1
    real(8) :: tmp
    t_1 = x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))
    if ((t_1 * cos(((t * ((1.0d0 + (2.0d0 * a)) * b)) / 16.0d0))) <= 2d+305) then
        tmp = t_1 * cos(((t * b) * (0.0625d0 + (a * 0.125d0))))
    else
        tmp = x
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0));
	double tmp;
	if ((t_1 * Math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 2e+305) {
		tmp = t_1 * Math.cos(((t * b) * (0.0625 + (a * 0.125))));
	} else {
		tmp = x;
	}
	return tmp;
}
def code(x, y, z, t, a, b):
	t_1 = x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))
	tmp = 0
	if (t_1 * math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 2e+305:
		tmp = t_1 * math.cos(((t * b) * (0.0625 + (a * 0.125))))
	else:
		tmp = x
	return tmp
function code(x, y, z, t, a, b)
	t_1 = Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0)))
	tmp = 0.0
	if (Float64(t_1 * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) <= 2e+305)
		tmp = Float64(t_1 * cos(Float64(Float64(t * b) * Float64(0.0625 + Float64(a * 0.125)))));
	else
		tmp = x;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a, b)
	t_1 = x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0));
	tmp = 0.0;
	if ((t_1 * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 2e+305)
		tmp = t_1 * cos(((t * b) * (0.0625 + (a * 0.125))));
	else
		tmp = x;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$1 * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2e+305], N[(t$95$1 * N[Cos[N[(N[(t * b), $MachinePrecision] * N[(0.0625 + N[(a * 0.125), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], x]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\\
\mathbf{if}\;t\_1 \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 2 \cdot 10^{+305}:\\
\;\;\;\;t\_1 \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + a \cdot 0.125\right)\right)\\

\mathbf{else}:\\
\;\;\;\;x\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 1.9999999999999999e305

    1. Initial program 44.9%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. add-sqr-sqrt22.9%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\color{blue}{\sqrt{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t} \cdot \sqrt{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}}}{16}\right) \]
      2. pow222.9%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\color{blue}{{\left(\sqrt{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}\right)}^{2}}}{16}\right) \]
      3. associate-*l*24.1%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{{\left(\sqrt{\color{blue}{\left(a \cdot 2 + 1\right) \cdot \left(b \cdot t\right)}}\right)}^{2}}{16}\right) \]
      4. fma-define24.1%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{{\left(\sqrt{\color{blue}{\mathsf{fma}\left(a, 2, 1\right)} \cdot \left(b \cdot t\right)}\right)}^{2}}{16}\right) \]
    4. Applied egg-rr24.1%

      \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\color{blue}{{\left(\sqrt{\mathsf{fma}\left(a, 2, 1\right) \cdot \left(b \cdot t\right)}\right)}^{2}}}{16}\right) \]
    5. Taylor expanded in a around 0 45.4%

      \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \color{blue}{\left(0.0625 \cdot \left(b \cdot t\right) + 0.125 \cdot \left(a \cdot \left(b \cdot t\right)\right)\right)} \]
    6. Step-by-step derivation
      1. associate-*r*45.4%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(0.0625 \cdot \left(b \cdot t\right) + \color{blue}{\left(0.125 \cdot a\right) \cdot \left(b \cdot t\right)}\right) \]
      2. distribute-rgt-out45.4%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \color{blue}{\left(\left(b \cdot t\right) \cdot \left(0.0625 + 0.125 \cdot a\right)\right)} \]
    7. Simplified45.4%

      \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \color{blue}{\left(\left(b \cdot t\right) \cdot \left(0.0625 + 0.125 \cdot a\right)\right)} \]

    if 1.9999999999999999e305 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64))))

    1. Initial program 0.0%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Step-by-step derivation
      1. associate-*l*0.0%

        \[\leadsto \color{blue}{x \cdot \left(\cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right)} \]
      2. *-commutative0.0%

        \[\leadsto x \cdot \color{blue}{\left(\cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right)} \]
      3. *-commutative0.0%

        \[\leadsto x \cdot \color{blue}{\left(\cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right)} \]
      4. associate-/l*0.0%

        \[\leadsto x \cdot \left(\cos \color{blue}{\left(\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot \frac{t}{16}\right)} \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right) \]
      5. fma-define0.0%

        \[\leadsto x \cdot \left(\cos \left(\left(\color{blue}{\mathsf{fma}\left(y, 2, 1\right)} \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right) \]
      6. associate-/l*0.0%

        \[\leadsto x \cdot \left(\cos \left(\left(\mathsf{fma}\left(y, 2, 1\right) \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \color{blue}{\left(\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot \frac{t}{16}\right)}\right) \]
      7. fma-define0.0%

        \[\leadsto x \cdot \left(\cos \left(\left(\mathsf{fma}\left(y, 2, 1\right) \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \left(\left(\color{blue}{\mathsf{fma}\left(a, 2, 1\right)} \cdot b\right) \cdot \frac{t}{16}\right)\right) \]
    3. Simplified0.0%

      \[\leadsto \color{blue}{x \cdot \left(\cos \left(\left(\mathsf{fma}\left(y, 2, 1\right) \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \left(\left(\mathsf{fma}\left(a, 2, 1\right) \cdot b\right) \cdot \frac{t}{16}\right)\right)} \]
    4. Add Preprocessing
    5. Taylor expanded in t around 0 10.8%

      \[\leadsto \color{blue}{x} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification31.3%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 2 \cdot 10^{+305}:\\ \;\;\;\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + a \cdot 0.125\right)\right)\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \]
  5. Add Preprocessing

Alternative 6: 30.2% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;t \leq 1.8 \cdot 10^{+87}:\\ \;\;\;\;x \cdot \left(\cos \left(0.0625 \cdot \left(b \cdot \left(t \cdot \left(a \cdot -2 + -1\right)\right)\right)\right) \cdot \cos \left(0.0625 \cdot \left(z \cdot t\right)\right)\right)\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (if (<= t 1.8e+87)
   (*
    x
    (*
     (cos (* 0.0625 (* b (* t (+ (* a -2.0) -1.0)))))
     (cos (* 0.0625 (* z t)))))
   x))
double code(double x, double y, double z, double t, double a, double b) {
	double tmp;
	if (t <= 1.8e+87) {
		tmp = x * (cos((0.0625 * (b * (t * ((a * -2.0) + -1.0))))) * cos((0.0625 * (z * t))));
	} else {
		tmp = x;
	}
	return tmp;
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8) :: tmp
    if (t <= 1.8d+87) then
        tmp = x * (cos((0.0625d0 * (b * (t * ((a * (-2.0d0)) + (-1.0d0)))))) * cos((0.0625d0 * (z * t))))
    else
        tmp = x
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	double tmp;
	if (t <= 1.8e+87) {
		tmp = x * (Math.cos((0.0625 * (b * (t * ((a * -2.0) + -1.0))))) * Math.cos((0.0625 * (z * t))));
	} else {
		tmp = x;
	}
	return tmp;
}
def code(x, y, z, t, a, b):
	tmp = 0
	if t <= 1.8e+87:
		tmp = x * (math.cos((0.0625 * (b * (t * ((a * -2.0) + -1.0))))) * math.cos((0.0625 * (z * t))))
	else:
		tmp = x
	return tmp
function code(x, y, z, t, a, b)
	tmp = 0.0
	if (t <= 1.8e+87)
		tmp = Float64(x * Float64(cos(Float64(0.0625 * Float64(b * Float64(t * Float64(Float64(a * -2.0) + -1.0))))) * cos(Float64(0.0625 * Float64(z * t)))));
	else
		tmp = x;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a, b)
	tmp = 0.0;
	if (t <= 1.8e+87)
		tmp = x * (cos((0.0625 * (b * (t * ((a * -2.0) + -1.0))))) * cos((0.0625 * (z * t))));
	else
		tmp = x;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[t, 1.8e+87], N[(x * N[(N[Cos[N[(0.0625 * N[(b * N[(t * N[(N[(a * -2.0), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(0.0625 * N[(z * t), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;t \leq 1.8 \cdot 10^{+87}:\\
\;\;\;\;x \cdot \left(\cos \left(0.0625 \cdot \left(b \cdot \left(t \cdot \left(a \cdot -2 + -1\right)\right)\right)\right) \cdot \cos \left(0.0625 \cdot \left(z \cdot t\right)\right)\right)\\

\mathbf{else}:\\
\;\;\;\;x\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if t < 1.79999999999999997e87

    1. Initial program 30.6%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Simplified31.7%

      \[\leadsto \color{blue}{\cos \left(\mathsf{fma}\left(y, 2, 1\right) \cdot \left(z \cdot \left(t \cdot 0.0625\right)\right)\right) \cdot \left(x \cdot \cos \left(\left(b \cdot 0.0625\right) \cdot \left(t \cdot \mathsf{fma}\left(a, -2, -1\right)\right)\right)\right)} \]
    3. Add Preprocessing
    4. Taylor expanded in y around 0 31.5%

      \[\leadsto \color{blue}{x \cdot \left(\cos \left(0.0625 \cdot \left(b \cdot \left(t \cdot \left(-2 \cdot a - 1\right)\right)\right)\right) \cdot \cos \left(0.0625 \cdot \left(t \cdot z\right)\right)\right)} \]

    if 1.79999999999999997e87 < t

    1. Initial program 6.3%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Step-by-step derivation
      1. associate-*l*6.3%

        \[\leadsto \color{blue}{x \cdot \left(\cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right)} \]
      2. *-commutative6.3%

        \[\leadsto x \cdot \color{blue}{\left(\cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right)} \]
      3. *-commutative6.3%

        \[\leadsto x \cdot \color{blue}{\left(\cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right)} \]
      4. associate-/l*6.3%

        \[\leadsto x \cdot \left(\cos \color{blue}{\left(\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot \frac{t}{16}\right)} \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right) \]
      5. fma-define6.3%

        \[\leadsto x \cdot \left(\cos \left(\left(\color{blue}{\mathsf{fma}\left(y, 2, 1\right)} \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right) \]
      6. associate-/l*6.3%

        \[\leadsto x \cdot \left(\cos \left(\left(\mathsf{fma}\left(y, 2, 1\right) \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \color{blue}{\left(\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot \frac{t}{16}\right)}\right) \]
      7. fma-define6.3%

        \[\leadsto x \cdot \left(\cos \left(\left(\mathsf{fma}\left(y, 2, 1\right) \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \left(\left(\color{blue}{\mathsf{fma}\left(a, 2, 1\right)} \cdot b\right) \cdot \frac{t}{16}\right)\right) \]
    3. Simplified6.3%

      \[\leadsto \color{blue}{x \cdot \left(\cos \left(\left(\mathsf{fma}\left(y, 2, 1\right) \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \left(\left(\mathsf{fma}\left(a, 2, 1\right) \cdot b\right) \cdot \frac{t}{16}\right)\right)} \]
    4. Add Preprocessing
    5. Taylor expanded in t around 0 12.7%

      \[\leadsto \color{blue}{x} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification28.5%

    \[\leadsto \begin{array}{l} \mathbf{if}\;t \leq 1.8 \cdot 10^{+87}:\\ \;\;\;\;x \cdot \left(\cos \left(0.0625 \cdot \left(b \cdot \left(t \cdot \left(a \cdot -2 + -1\right)\right)\right)\right) \cdot \cos \left(0.0625 \cdot \left(z \cdot t\right)\right)\right)\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \]
  5. Add Preprocessing

Alternative 7: 31.3% accurate, 225.0× speedup?

\[\begin{array}{l} \\ x \end{array} \]
(FPCore (x y z t a b) :precision binary64 x)
double code(double x, double y, double z, double t, double a, double b) {
	return x;
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = x
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return x;
}
def code(x, y, z, t, a, b):
	return x
function code(x, y, z, t, a, b)
	return x
end
function tmp = code(x, y, z, t, a, b)
	tmp = x;
end
code[x_, y_, z_, t_, a_, b_] := x
\begin{array}{l}

\\
x
\end{array}
Derivation
  1. Initial program 26.7%

    \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
  2. Step-by-step derivation
    1. associate-*l*26.7%

      \[\leadsto \color{blue}{x \cdot \left(\cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right)} \]
    2. *-commutative26.7%

      \[\leadsto x \cdot \color{blue}{\left(\cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right)} \]
    3. *-commutative26.7%

      \[\leadsto x \cdot \color{blue}{\left(\cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right)} \]
    4. associate-/l*26.7%

      \[\leadsto x \cdot \left(\cos \color{blue}{\left(\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot \frac{t}{16}\right)} \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right) \]
    5. fma-define26.7%

      \[\leadsto x \cdot \left(\cos \left(\left(\color{blue}{\mathsf{fma}\left(y, 2, 1\right)} \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right) \]
    6. associate-/l*26.7%

      \[\leadsto x \cdot \left(\cos \left(\left(\mathsf{fma}\left(y, 2, 1\right) \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \color{blue}{\left(\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot \frac{t}{16}\right)}\right) \]
    7. fma-define26.7%

      \[\leadsto x \cdot \left(\cos \left(\left(\mathsf{fma}\left(y, 2, 1\right) \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \left(\left(\color{blue}{\mathsf{fma}\left(a, 2, 1\right)} \cdot b\right) \cdot \frac{t}{16}\right)\right) \]
  3. Simplified26.7%

    \[\leadsto \color{blue}{x \cdot \left(\cos \left(\left(\mathsf{fma}\left(y, 2, 1\right) \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \left(\left(\mathsf{fma}\left(a, 2, 1\right) \cdot b\right) \cdot \frac{t}{16}\right)\right)} \]
  4. Add Preprocessing
  5. Taylor expanded in t around 0 28.1%

    \[\leadsto \color{blue}{x} \]
  6. Add Preprocessing

Developer Target 1: 30.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ x \cdot \cos \left(\frac{b}{16} \cdot \frac{t}{\left(1 - a \cdot 2\right) + {\left(a \cdot 2\right)}^{2}}\right) \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0)))))))
double code(double x, double y, double z, double t, double a, double b) {
	return x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + pow((a * 2.0), 2.0)))));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = x * cos(((b / 16.0d0) * (t / ((1.0d0 - (a * 2.0d0)) + ((a * 2.0d0) ** 2.0d0)))))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return x * Math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + Math.pow((a * 2.0), 2.0)))));
}
def code(x, y, z, t, a, b):
	return x * math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + math.pow((a * 2.0), 2.0)))))
function code(x, y, z, t, a, b)
	return Float64(x * cos(Float64(Float64(b / 16.0) * Float64(t / Float64(Float64(1.0 - Float64(a * 2.0)) + (Float64(a * 2.0) ^ 2.0))))))
end
function tmp = code(x, y, z, t, a, b)
	tmp = x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + ((a * 2.0) ^ 2.0)))));
end
code[x_, y_, z_, t_, a_, b_] := N[(x * N[Cos[N[(N[(b / 16.0), $MachinePrecision] * N[(t / N[(N[(1.0 - N[(a * 2.0), $MachinePrecision]), $MachinePrecision] + N[Power[N[(a * 2.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x \cdot \cos \left(\frac{b}{16} \cdot \frac{t}{\left(1 - a \cdot 2\right) + {\left(a \cdot 2\right)}^{2}}\right)
\end{array}

Reproduce

?
herbie shell --seed 2024116 
(FPCore (x y z t a b)
  :name "Codec.Picture.Jpg.FastDct:referenceDct from JuicyPixels-3.2.6.1"
  :precision binary64

  :alt
  (! :herbie-platform default (* x (cos (* (/ b 16) (/ t (+ (- 1 (* a 2)) (pow (* a 2) 2)))))))

  (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))