
(FPCore (x y z t a b) :precision binary64 (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b): return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b) return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b): return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b) return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}
(FPCore (x y z t a b)
:precision binary64
(if (<=
(*
(* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
(cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0)))
2e+305)
(*
(* x (cos (* (fma 2.0 y 1.0) (* z (* t 0.0625)))))
(cos (* (* t (* b 0.0625)) (fma a 2.0 1.0))))
x))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 2e+305) {
tmp = (x * cos((fma(2.0, y, 1.0) * (z * (t * 0.0625))))) * cos(((t * (b * 0.0625)) * fma(a, 2.0, 1.0)));
} else {
tmp = x;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) <= 2e+305) tmp = Float64(Float64(x * cos(Float64(fma(2.0, y, 1.0) * Float64(z * Float64(t * 0.0625))))) * cos(Float64(Float64(t * Float64(b * 0.0625)) * fma(a, 2.0, 1.0)))); else tmp = x; end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2e+305], N[(N[(x * N[Cos[N[(N[(2.0 * y + 1.0), $MachinePrecision] * N[(z * N[(t * 0.0625), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(b * 0.0625), $MachinePrecision]), $MachinePrecision] * N[(a * 2.0 + 1.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 2 \cdot 10^{+305}:\\
\;\;\;\;\left(x \cdot \cos \left(\mathsf{fma}\left(2, y, 1\right) \cdot \left(z \cdot \left(t \cdot 0.0625\right)\right)\right)\right) \cdot \cos \left(\left(t \cdot \left(b \cdot 0.0625\right)\right) \cdot \mathsf{fma}\left(a, 2, 1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 1.9999999999999999e305Initial program 44.9%
Simplified45.5%
Applied egg-rr45.5%
if 1.9999999999999999e305 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) Initial program 0.0%
associate-*l*0.0%
*-commutative0.0%
*-commutative0.0%
associate-/l*0.0%
fma-define0.0%
associate-/l*0.0%
fma-define0.0%
Simplified0.0%
Taylor expanded in t around 0 10.8%
Final simplification31.4%
(FPCore (x y z t a b)
:precision binary64
(if (<=
(*
(* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
(cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0)))
2e+305)
(*
(cos (* (fma y 2.0 1.0) (* z (/ t 16.0))))
(* x (cos (* (fma 2.0 a 1.0) (* t (/ b 16.0))))))
x))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 2e+305) {
tmp = cos((fma(y, 2.0, 1.0) * (z * (t / 16.0)))) * (x * cos((fma(2.0, a, 1.0) * (t * (b / 16.0)))));
} else {
tmp = x;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) <= 2e+305) tmp = Float64(cos(Float64(fma(y, 2.0, 1.0) * Float64(z * Float64(t / 16.0)))) * Float64(x * cos(Float64(fma(2.0, a, 1.0) * Float64(t * Float64(b / 16.0)))))); else tmp = x; end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2e+305], N[(N[Cos[N[(N[(y * 2.0 + 1.0), $MachinePrecision] * N[(z * N[(t / 16.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[(x * N[Cos[N[(N[(2.0 * a + 1.0), $MachinePrecision] * N[(t * N[(b / 16.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 2 \cdot 10^{+305}:\\
\;\;\;\;\cos \left(\mathsf{fma}\left(y, 2, 1\right) \cdot \left(z \cdot \frac{t}{16}\right)\right) \cdot \left(x \cdot \cos \left(\mathsf{fma}\left(2, a, 1\right) \cdot \left(t \cdot \frac{b}{16}\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 1.9999999999999999e305Initial program 44.9%
Simplified45.5%
if 1.9999999999999999e305 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) Initial program 0.0%
associate-*l*0.0%
*-commutative0.0%
*-commutative0.0%
associate-/l*0.0%
fma-define0.0%
associate-/l*0.0%
fma-define0.0%
Simplified0.0%
Taylor expanded in t around 0 10.8%
Final simplification31.4%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))))
(if (<= (* t_1 (cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0))) 2e+305)
(* t_1 (cos (/ 1.0 (/ (/ 16.0 t) (* b (fma a 2.0 1.0))))))
x)))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0));
double tmp;
if ((t_1 * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 2e+305) {
tmp = t_1 * cos((1.0 / ((16.0 / t) / (b * fma(a, 2.0, 1.0)))));
} else {
tmp = x;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) tmp = 0.0 if (Float64(t_1 * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) <= 2e+305) tmp = Float64(t_1 * cos(Float64(1.0 / Float64(Float64(16.0 / t) / Float64(b * fma(a, 2.0, 1.0)))))); else tmp = x; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$1 * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2e+305], N[(t$95$1 * N[Cos[N[(1.0 / N[(N[(16.0 / t), $MachinePrecision] / N[(b * N[(a * 2.0 + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\\
\mathbf{if}\;t\_1 \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 2 \cdot 10^{+305}:\\
\;\;\;\;t\_1 \cdot \cos \left(\frac{1}{\frac{\frac{16}{t}}{b \cdot \mathsf{fma}\left(a, 2, 1\right)}}\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 1.9999999999999999e305Initial program 44.9%
add-sqr-sqrt22.9%
pow222.9%
associate-*l*24.1%
fma-define24.1%
Applied egg-rr24.1%
pow1/224.1%
associate-*r*22.9%
unpow-prod-down11.1%
pow1/211.1%
*-commutative11.1%
pow1/211.1%
Applied egg-rr11.1%
clear-num11.0%
inv-pow11.0%
*-commutative11.0%
unpow-prod-down11.0%
pow211.0%
add-sqr-sqrt21.8%
pow221.8%
add-sqr-sqrt45.1%
Applied egg-rr45.1%
unpow-145.1%
associate-/r*45.4%
Simplified45.4%
if 1.9999999999999999e305 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) Initial program 0.0%
associate-*l*0.0%
*-commutative0.0%
*-commutative0.0%
associate-/l*0.0%
fma-define0.0%
associate-/l*0.0%
fma-define0.0%
Simplified0.0%
Taylor expanded in t around 0 10.8%
Final simplification31.3%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))))
(if (<= (* t_1 (cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0))) 2e+305)
(* t_1 (cos (/ (+ (* t b) (* 2.0 (* a (* t b)))) 16.0)))
x)))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0));
double tmp;
if ((t_1 * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 2e+305) {
tmp = t_1 * cos((((t * b) + (2.0 * (a * (t * b)))) / 16.0));
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))
if ((t_1 * cos(((t * ((1.0d0 + (2.0d0 * a)) * b)) / 16.0d0))) <= 2d+305) then
tmp = t_1 * cos((((t * b) + (2.0d0 * (a * (t * b)))) / 16.0d0))
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0));
double tmp;
if ((t_1 * Math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 2e+305) {
tmp = t_1 * Math.cos((((t * b) + (2.0 * (a * (t * b)))) / 16.0));
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0)) tmp = 0 if (t_1 * math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 2e+305: tmp = t_1 * math.cos((((t * b) + (2.0 * (a * (t * b)))) / 16.0)) else: tmp = x return tmp
function code(x, y, z, t, a, b) t_1 = Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) tmp = 0.0 if (Float64(t_1 * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) <= 2e+305) tmp = Float64(t_1 * cos(Float64(Float64(Float64(t * b) + Float64(2.0 * Float64(a * Float64(t * b)))) / 16.0))); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0)); tmp = 0.0; if ((t_1 * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 2e+305) tmp = t_1 * cos((((t * b) + (2.0 * (a * (t * b)))) / 16.0)); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$1 * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2e+305], N[(t$95$1 * N[Cos[N[(N[(N[(t * b), $MachinePrecision] + N[(2.0 * N[(a * N[(t * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\\
\mathbf{if}\;t\_1 \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 2 \cdot 10^{+305}:\\
\;\;\;\;t\_1 \cdot \cos \left(\frac{t \cdot b + 2 \cdot \left(a \cdot \left(t \cdot b\right)\right)}{16}\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 1.9999999999999999e305Initial program 44.9%
Taylor expanded in a around 0 45.4%
if 1.9999999999999999e305 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) Initial program 0.0%
associate-*l*0.0%
*-commutative0.0%
*-commutative0.0%
associate-/l*0.0%
fma-define0.0%
associate-/l*0.0%
fma-define0.0%
Simplified0.0%
Taylor expanded in t around 0 10.8%
Final simplification31.3%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))))
(if (<= (* t_1 (cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0))) 2e+305)
(* t_1 (cos (* (* t b) (+ 0.0625 (* a 0.125)))))
x)))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0));
double tmp;
if ((t_1 * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 2e+305) {
tmp = t_1 * cos(((t * b) * (0.0625 + (a * 0.125))));
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))
if ((t_1 * cos(((t * ((1.0d0 + (2.0d0 * a)) * b)) / 16.0d0))) <= 2d+305) then
tmp = t_1 * cos(((t * b) * (0.0625d0 + (a * 0.125d0))))
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0));
double tmp;
if ((t_1 * Math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 2e+305) {
tmp = t_1 * Math.cos(((t * b) * (0.0625 + (a * 0.125))));
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0)) tmp = 0 if (t_1 * math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 2e+305: tmp = t_1 * math.cos(((t * b) * (0.0625 + (a * 0.125)))) else: tmp = x return tmp
function code(x, y, z, t, a, b) t_1 = Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) tmp = 0.0 if (Float64(t_1 * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) <= 2e+305) tmp = Float64(t_1 * cos(Float64(Float64(t * b) * Float64(0.0625 + Float64(a * 0.125))))); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0)); tmp = 0.0; if ((t_1 * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 2e+305) tmp = t_1 * cos(((t * b) * (0.0625 + (a * 0.125)))); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$1 * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2e+305], N[(t$95$1 * N[Cos[N[(N[(t * b), $MachinePrecision] * N[(0.0625 + N[(a * 0.125), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\\
\mathbf{if}\;t\_1 \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 2 \cdot 10^{+305}:\\
\;\;\;\;t\_1 \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + a \cdot 0.125\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 1.9999999999999999e305Initial program 44.9%
add-sqr-sqrt22.9%
pow222.9%
associate-*l*24.1%
fma-define24.1%
Applied egg-rr24.1%
Taylor expanded in a around 0 45.4%
associate-*r*45.4%
distribute-rgt-out45.4%
Simplified45.4%
if 1.9999999999999999e305 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) Initial program 0.0%
associate-*l*0.0%
*-commutative0.0%
*-commutative0.0%
associate-/l*0.0%
fma-define0.0%
associate-/l*0.0%
fma-define0.0%
Simplified0.0%
Taylor expanded in t around 0 10.8%
Final simplification31.3%
(FPCore (x y z t a b)
:precision binary64
(if (<= t 1.8e+87)
(*
x
(*
(cos (* 0.0625 (* b (* t (+ (* a -2.0) -1.0)))))
(cos (* 0.0625 (* z t)))))
x))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (t <= 1.8e+87) {
tmp = x * (cos((0.0625 * (b * (t * ((a * -2.0) + -1.0))))) * cos((0.0625 * (z * t))));
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (t <= 1.8d+87) then
tmp = x * (cos((0.0625d0 * (b * (t * ((a * (-2.0d0)) + (-1.0d0)))))) * cos((0.0625d0 * (z * t))))
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (t <= 1.8e+87) {
tmp = x * (Math.cos((0.0625 * (b * (t * ((a * -2.0) + -1.0))))) * Math.cos((0.0625 * (z * t))));
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if t <= 1.8e+87: tmp = x * (math.cos((0.0625 * (b * (t * ((a * -2.0) + -1.0))))) * math.cos((0.0625 * (z * t)))) else: tmp = x return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (t <= 1.8e+87) tmp = Float64(x * Float64(cos(Float64(0.0625 * Float64(b * Float64(t * Float64(Float64(a * -2.0) + -1.0))))) * cos(Float64(0.0625 * Float64(z * t))))); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (t <= 1.8e+87) tmp = x * (cos((0.0625 * (b * (t * ((a * -2.0) + -1.0))))) * cos((0.0625 * (z * t)))); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[t, 1.8e+87], N[(x * N[(N[Cos[N[(0.0625 * N[(b * N[(t * N[(N[(a * -2.0), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(0.0625 * N[(z * t), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq 1.8 \cdot 10^{+87}:\\
\;\;\;\;x \cdot \left(\cos \left(0.0625 \cdot \left(b \cdot \left(t \cdot \left(a \cdot -2 + -1\right)\right)\right)\right) \cdot \cos \left(0.0625 \cdot \left(z \cdot t\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if t < 1.79999999999999997e87Initial program 30.6%
Simplified31.7%
Taylor expanded in y around 0 31.5%
if 1.79999999999999997e87 < t Initial program 6.3%
associate-*l*6.3%
*-commutative6.3%
*-commutative6.3%
associate-/l*6.3%
fma-define6.3%
associate-/l*6.3%
fma-define6.3%
Simplified6.3%
Taylor expanded in t around 0 12.7%
Final simplification28.5%
(FPCore (x y z t a b) :precision binary64 x)
double code(double x, double y, double z, double t, double a, double b) {
return x;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return x;
}
def code(x, y, z, t, a, b): return x
function code(x, y, z, t, a, b) return x end
function tmp = code(x, y, z, t, a, b) tmp = x; end
code[x_, y_, z_, t_, a_, b_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 26.7%
associate-*l*26.7%
*-commutative26.7%
*-commutative26.7%
associate-/l*26.7%
fma-define26.7%
associate-/l*26.7%
fma-define26.7%
Simplified26.7%
Taylor expanded in t around 0 28.1%
(FPCore (x y z t a b) :precision binary64 (* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0)))))))
double code(double x, double y, double z, double t, double a, double b) {
return x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + pow((a * 2.0), 2.0)))));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x * cos(((b / 16.0d0) * (t / ((1.0d0 - (a * 2.0d0)) + ((a * 2.0d0) ** 2.0d0)))))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return x * Math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + Math.pow((a * 2.0), 2.0)))));
}
def code(x, y, z, t, a, b): return x * math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + math.pow((a * 2.0), 2.0)))))
function code(x, y, z, t, a, b) return Float64(x * cos(Float64(Float64(b / 16.0) * Float64(t / Float64(Float64(1.0 - Float64(a * 2.0)) + (Float64(a * 2.0) ^ 2.0)))))) end
function tmp = code(x, y, z, t, a, b) tmp = x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + ((a * 2.0) ^ 2.0))))); end
code[x_, y_, z_, t_, a_, b_] := N[(x * N[Cos[N[(N[(b / 16.0), $MachinePrecision] * N[(t / N[(N[(1.0 - N[(a * 2.0), $MachinePrecision]), $MachinePrecision] + N[Power[N[(a * 2.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos \left(\frac{b}{16} \cdot \frac{t}{\left(1 - a \cdot 2\right) + {\left(a \cdot 2\right)}^{2}}\right)
\end{array}
herbie shell --seed 2024116
(FPCore (x y z t a b)
:name "Codec.Picture.Jpg.FastDct:referenceDct from JuicyPixels-3.2.6.1"
:precision binary64
:alt
(! :herbie-platform default (* x (cos (* (/ b 16) (/ t (+ (- 1 (* a 2)) (pow (* a 2) 2)))))))
(* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))