
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z): return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - y) - (z * 0.5))) / z; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z): return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - y) - (z * 0.5))) / z; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}
(FPCore (x y z) :precision binary64 (* -4.0 (- (/ (- y x) z) -0.5)))
double code(double x, double y, double z) {
return -4.0 * (((y - x) / z) - -0.5);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (-4.0d0) * (((y - x) / z) - (-0.5d0))
end function
public static double code(double x, double y, double z) {
return -4.0 * (((y - x) / z) - -0.5);
}
def code(x, y, z): return -4.0 * (((y - x) / z) - -0.5)
function code(x, y, z) return Float64(-4.0 * Float64(Float64(Float64(y - x) / z) - -0.5)) end
function tmp = code(x, y, z) tmp = -4.0 * (((y - x) / z) - -0.5); end
code[x_, y_, z_] := N[(-4.0 * N[(N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision] - -0.5), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-4 \cdot \left(\frac{y - x}{z} - -0.5\right)
\end{array}
Initial program 100.0%
remove-double-neg100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
div-sub100.0%
distribute-frac-neg2100.0%
distribute-frac-neg100.0%
sub-neg100.0%
+-commutative100.0%
distribute-neg-out100.0%
remove-double-neg100.0%
sub-neg100.0%
*-commutative100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
*-inverses100.0%
metadata-eval100.0%
Simplified100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* -4.0 (/ y z))))
(if (<= y -17500000000000.0)
t_0
(if (<= y -5.5e-88) -2.0 (if (<= y 1.5e-28) (* (/ x z) 4.0) t_0)))))
double code(double x, double y, double z) {
double t_0 = -4.0 * (y / z);
double tmp;
if (y <= -17500000000000.0) {
tmp = t_0;
} else if (y <= -5.5e-88) {
tmp = -2.0;
} else if (y <= 1.5e-28) {
tmp = (x / z) * 4.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (-4.0d0) * (y / z)
if (y <= (-17500000000000.0d0)) then
tmp = t_0
else if (y <= (-5.5d-88)) then
tmp = -2.0d0
else if (y <= 1.5d-28) then
tmp = (x / z) * 4.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -4.0 * (y / z);
double tmp;
if (y <= -17500000000000.0) {
tmp = t_0;
} else if (y <= -5.5e-88) {
tmp = -2.0;
} else if (y <= 1.5e-28) {
tmp = (x / z) * 4.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -4.0 * (y / z) tmp = 0 if y <= -17500000000000.0: tmp = t_0 elif y <= -5.5e-88: tmp = -2.0 elif y <= 1.5e-28: tmp = (x / z) * 4.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(-4.0 * Float64(y / z)) tmp = 0.0 if (y <= -17500000000000.0) tmp = t_0; elseif (y <= -5.5e-88) tmp = -2.0; elseif (y <= 1.5e-28) tmp = Float64(Float64(x / z) * 4.0); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -4.0 * (y / z); tmp = 0.0; if (y <= -17500000000000.0) tmp = t_0; elseif (y <= -5.5e-88) tmp = -2.0; elseif (y <= 1.5e-28) tmp = (x / z) * 4.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(-4.0 * N[(y / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -17500000000000.0], t$95$0, If[LessEqual[y, -5.5e-88], -2.0, If[LessEqual[y, 1.5e-28], N[(N[(x / z), $MachinePrecision] * 4.0), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -4 \cdot \frac{y}{z}\\
\mathbf{if}\;y \leq -17500000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq -5.5 \cdot 10^{-88}:\\
\;\;\;\;-2\\
\mathbf{elif}\;y \leq 1.5 \cdot 10^{-28}:\\
\;\;\;\;\frac{x}{z} \cdot 4\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.75e13 or 1.50000000000000001e-28 < y Initial program 100.0%
remove-double-neg100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
div-sub100.0%
distribute-frac-neg2100.0%
distribute-frac-neg100.0%
sub-neg100.0%
+-commutative100.0%
distribute-neg-out100.0%
remove-double-neg100.0%
sub-neg100.0%
*-commutative100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
*-inverses100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in y around inf 66.9%
*-commutative66.9%
Simplified66.9%
if -1.75e13 < y < -5.49999999999999971e-88Initial program 100.0%
remove-double-neg100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
div-sub100.0%
distribute-frac-neg2100.0%
distribute-frac-neg100.0%
sub-neg100.0%
+-commutative100.0%
distribute-neg-out100.0%
remove-double-neg100.0%
sub-neg100.0%
*-commutative100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
*-inverses100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in z around inf 72.8%
if -5.49999999999999971e-88 < y < 1.50000000000000001e-28Initial program 100.0%
remove-double-neg100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
div-sub100.0%
distribute-frac-neg2100.0%
distribute-frac-neg100.0%
sub-neg100.0%
+-commutative100.0%
distribute-neg-out100.0%
remove-double-neg100.0%
sub-neg100.0%
*-commutative100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
*-inverses100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around inf 56.1%
*-commutative56.1%
Simplified56.1%
Final simplification63.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (/ -4.0 z))))
(if (<= y -5.2e+16)
t_0
(if (<= y -5e-88) -2.0 (if (<= y 2.95e-28) (* (/ x z) 4.0) t_0)))))
double code(double x, double y, double z) {
double t_0 = y * (-4.0 / z);
double tmp;
if (y <= -5.2e+16) {
tmp = t_0;
} else if (y <= -5e-88) {
tmp = -2.0;
} else if (y <= 2.95e-28) {
tmp = (x / z) * 4.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * ((-4.0d0) / z)
if (y <= (-5.2d+16)) then
tmp = t_0
else if (y <= (-5d-88)) then
tmp = -2.0d0
else if (y <= 2.95d-28) then
tmp = (x / z) * 4.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (-4.0 / z);
double tmp;
if (y <= -5.2e+16) {
tmp = t_0;
} else if (y <= -5e-88) {
tmp = -2.0;
} else if (y <= 2.95e-28) {
tmp = (x / z) * 4.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * (-4.0 / z) tmp = 0 if y <= -5.2e+16: tmp = t_0 elif y <= -5e-88: tmp = -2.0 elif y <= 2.95e-28: tmp = (x / z) * 4.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(-4.0 / z)) tmp = 0.0 if (y <= -5.2e+16) tmp = t_0; elseif (y <= -5e-88) tmp = -2.0; elseif (y <= 2.95e-28) tmp = Float64(Float64(x / z) * 4.0); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (-4.0 / z); tmp = 0.0; if (y <= -5.2e+16) tmp = t_0; elseif (y <= -5e-88) tmp = -2.0; elseif (y <= 2.95e-28) tmp = (x / z) * 4.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(-4.0 / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -5.2e+16], t$95$0, If[LessEqual[y, -5e-88], -2.0, If[LessEqual[y, 2.95e-28], N[(N[(x / z), $MachinePrecision] * 4.0), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \frac{-4}{z}\\
\mathbf{if}\;y \leq -5.2 \cdot 10^{+16}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq -5 \cdot 10^{-88}:\\
\;\;\;\;-2\\
\mathbf{elif}\;y \leq 2.95 \cdot 10^{-28}:\\
\;\;\;\;\frac{x}{z} \cdot 4\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -5.2e16 or 2.9500000000000001e-28 < y Initial program 100.0%
remove-double-neg100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
div-sub100.0%
distribute-frac-neg2100.0%
distribute-frac-neg100.0%
sub-neg100.0%
+-commutative100.0%
distribute-neg-out100.0%
remove-double-neg100.0%
sub-neg100.0%
*-commutative100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
*-inverses100.0%
metadata-eval100.0%
Simplified100.0%
div-sub97.6%
Applied egg-rr97.6%
Taylor expanded in y around inf 66.9%
associate-*r/66.9%
*-commutative66.9%
associate-*r/66.8%
Simplified66.8%
if -5.2e16 < y < -5.00000000000000009e-88Initial program 100.0%
remove-double-neg100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
div-sub100.0%
distribute-frac-neg2100.0%
distribute-frac-neg100.0%
sub-neg100.0%
+-commutative100.0%
distribute-neg-out100.0%
remove-double-neg100.0%
sub-neg100.0%
*-commutative100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
*-inverses100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in z around inf 72.8%
if -5.00000000000000009e-88 < y < 2.9500000000000001e-28Initial program 100.0%
remove-double-neg100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
div-sub100.0%
distribute-frac-neg2100.0%
distribute-frac-neg100.0%
sub-neg100.0%
+-commutative100.0%
distribute-neg-out100.0%
remove-double-neg100.0%
sub-neg100.0%
*-commutative100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
*-inverses100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around inf 56.1%
*-commutative56.1%
Simplified56.1%
(FPCore (x y z) :precision binary64 (if (or (<= y -3.5e+28) (not (<= y 6.9e-28))) (* -4.0 (- (/ y z) -0.5)) (* -4.0 (- 0.5 (/ x z)))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -3.5e+28) || !(y <= 6.9e-28)) {
tmp = -4.0 * ((y / z) - -0.5);
} else {
tmp = -4.0 * (0.5 - (x / z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-3.5d+28)) .or. (.not. (y <= 6.9d-28))) then
tmp = (-4.0d0) * ((y / z) - (-0.5d0))
else
tmp = (-4.0d0) * (0.5d0 - (x / z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -3.5e+28) || !(y <= 6.9e-28)) {
tmp = -4.0 * ((y / z) - -0.5);
} else {
tmp = -4.0 * (0.5 - (x / z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -3.5e+28) or not (y <= 6.9e-28): tmp = -4.0 * ((y / z) - -0.5) else: tmp = -4.0 * (0.5 - (x / z)) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -3.5e+28) || !(y <= 6.9e-28)) tmp = Float64(-4.0 * Float64(Float64(y / z) - -0.5)); else tmp = Float64(-4.0 * Float64(0.5 - Float64(x / z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -3.5e+28) || ~((y <= 6.9e-28))) tmp = -4.0 * ((y / z) - -0.5); else tmp = -4.0 * (0.5 - (x / z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -3.5e+28], N[Not[LessEqual[y, 6.9e-28]], $MachinePrecision]], N[(-4.0 * N[(N[(y / z), $MachinePrecision] - -0.5), $MachinePrecision]), $MachinePrecision], N[(-4.0 * N[(0.5 - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.5 \cdot 10^{+28} \lor \neg \left(y \leq 6.9 \cdot 10^{-28}\right):\\
\;\;\;\;-4 \cdot \left(\frac{y}{z} - -0.5\right)\\
\mathbf{else}:\\
\;\;\;\;-4 \cdot \left(0.5 - \frac{x}{z}\right)\\
\end{array}
\end{array}
if y < -3.5e28 or 6.90000000000000001e-28 < y Initial program 100.0%
remove-double-neg100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
div-sub100.0%
distribute-frac-neg2100.0%
distribute-frac-neg100.0%
sub-neg100.0%
+-commutative100.0%
distribute-neg-out100.0%
remove-double-neg100.0%
sub-neg100.0%
*-commutative100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
*-inverses100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in y around inf 89.3%
if -3.5e28 < y < 6.90000000000000001e-28Initial program 100.0%
remove-double-neg100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
div-sub100.0%
distribute-frac-neg2100.0%
distribute-frac-neg100.0%
sub-neg100.0%
+-commutative100.0%
distribute-neg-out100.0%
remove-double-neg100.0%
sub-neg100.0%
*-commutative100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
*-inverses100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in y around 0 95.6%
Final simplification92.6%
(FPCore (x y z) :precision binary64 (if (or (<= y -2.05e+96) (not (<= y 3.6e+172))) (* -4.0 (/ y z)) (* -4.0 (- 0.5 (/ x z)))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -2.05e+96) || !(y <= 3.6e+172)) {
tmp = -4.0 * (y / z);
} else {
tmp = -4.0 * (0.5 - (x / z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-2.05d+96)) .or. (.not. (y <= 3.6d+172))) then
tmp = (-4.0d0) * (y / z)
else
tmp = (-4.0d0) * (0.5d0 - (x / z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -2.05e+96) || !(y <= 3.6e+172)) {
tmp = -4.0 * (y / z);
} else {
tmp = -4.0 * (0.5 - (x / z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -2.05e+96) or not (y <= 3.6e+172): tmp = -4.0 * (y / z) else: tmp = -4.0 * (0.5 - (x / z)) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -2.05e+96) || !(y <= 3.6e+172)) tmp = Float64(-4.0 * Float64(y / z)); else tmp = Float64(-4.0 * Float64(0.5 - Float64(x / z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -2.05e+96) || ~((y <= 3.6e+172))) tmp = -4.0 * (y / z); else tmp = -4.0 * (0.5 - (x / z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -2.05e+96], N[Not[LessEqual[y, 3.6e+172]], $MachinePrecision]], N[(-4.0 * N[(y / z), $MachinePrecision]), $MachinePrecision], N[(-4.0 * N[(0.5 - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.05 \cdot 10^{+96} \lor \neg \left(y \leq 3.6 \cdot 10^{+172}\right):\\
\;\;\;\;-4 \cdot \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;-4 \cdot \left(0.5 - \frac{x}{z}\right)\\
\end{array}
\end{array}
if y < -2.04999999999999999e96 or 3.59999999999999975e172 < y Initial program 100.0%
remove-double-neg100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
div-sub100.0%
distribute-frac-neg2100.0%
distribute-frac-neg100.0%
sub-neg100.0%
+-commutative100.0%
distribute-neg-out100.0%
remove-double-neg100.0%
sub-neg100.0%
*-commutative100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
*-inverses100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in y around inf 88.2%
*-commutative88.2%
Simplified88.2%
if -2.04999999999999999e96 < y < 3.59999999999999975e172Initial program 100.0%
remove-double-neg100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
div-sub100.0%
distribute-frac-neg2100.0%
distribute-frac-neg100.0%
sub-neg100.0%
+-commutative100.0%
distribute-neg-out100.0%
remove-double-neg100.0%
sub-neg100.0%
*-commutative100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
*-inverses100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in y around 0 85.6%
Final simplification86.3%
(FPCore (x y z) :precision binary64 (if (<= z -4.1e+32) -2.0 (if (<= z 4.5e+14) (* y (/ -4.0 z)) -2.0)))
double code(double x, double y, double z) {
double tmp;
if (z <= -4.1e+32) {
tmp = -2.0;
} else if (z <= 4.5e+14) {
tmp = y * (-4.0 / z);
} else {
tmp = -2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-4.1d+32)) then
tmp = -2.0d0
else if (z <= 4.5d+14) then
tmp = y * ((-4.0d0) / z)
else
tmp = -2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -4.1e+32) {
tmp = -2.0;
} else if (z <= 4.5e+14) {
tmp = y * (-4.0 / z);
} else {
tmp = -2.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -4.1e+32: tmp = -2.0 elif z <= 4.5e+14: tmp = y * (-4.0 / z) else: tmp = -2.0 return tmp
function code(x, y, z) tmp = 0.0 if (z <= -4.1e+32) tmp = -2.0; elseif (z <= 4.5e+14) tmp = Float64(y * Float64(-4.0 / z)); else tmp = -2.0; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -4.1e+32) tmp = -2.0; elseif (z <= 4.5e+14) tmp = y * (-4.0 / z); else tmp = -2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -4.1e+32], -2.0, If[LessEqual[z, 4.5e+14], N[(y * N[(-4.0 / z), $MachinePrecision]), $MachinePrecision], -2.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.1 \cdot 10^{+32}:\\
\;\;\;\;-2\\
\mathbf{elif}\;z \leq 4.5 \cdot 10^{+14}:\\
\;\;\;\;y \cdot \frac{-4}{z}\\
\mathbf{else}:\\
\;\;\;\;-2\\
\end{array}
\end{array}
if z < -4.09999999999999981e32 or 4.5e14 < z Initial program 100.0%
remove-double-neg100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
div-sub100.0%
distribute-frac-neg2100.0%
distribute-frac-neg100.0%
sub-neg100.0%
+-commutative100.0%
distribute-neg-out100.0%
remove-double-neg100.0%
sub-neg100.0%
*-commutative100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
*-inverses100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in z around inf 69.6%
if -4.09999999999999981e32 < z < 4.5e14Initial program 100.0%
remove-double-neg100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
div-sub100.0%
distribute-frac-neg2100.0%
distribute-frac-neg100.0%
sub-neg100.0%
+-commutative100.0%
distribute-neg-out100.0%
remove-double-neg100.0%
sub-neg100.0%
*-commutative100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
*-inverses100.0%
metadata-eval100.0%
Simplified100.0%
div-sub97.9%
Applied egg-rr97.9%
Taylor expanded in y around inf 49.3%
associate-*r/49.3%
*-commutative49.3%
associate-*r/49.2%
Simplified49.2%
(FPCore (x y z) :precision binary64 -2.0)
double code(double x, double y, double z) {
return -2.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -2.0d0
end function
public static double code(double x, double y, double z) {
return -2.0;
}
def code(x, y, z): return -2.0
function code(x, y, z) return -2.0 end
function tmp = code(x, y, z) tmp = -2.0; end
code[x_, y_, z_] := -2.0
\begin{array}{l}
\\
-2
\end{array}
Initial program 100.0%
remove-double-neg100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
div-sub100.0%
distribute-frac-neg2100.0%
distribute-frac-neg100.0%
sub-neg100.0%
+-commutative100.0%
distribute-neg-out100.0%
remove-double-neg100.0%
sub-neg100.0%
*-commutative100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
*-inverses100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in z around inf 36.0%
(FPCore (x y z) :precision binary64 (- (* 4.0 (/ x z)) (+ 2.0 (* 4.0 (/ y z)))))
double code(double x, double y, double z) {
return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * (x / z)) - (2.0d0 + (4.0d0 * (y / z)))
end function
public static double code(double x, double y, double z) {
return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)));
}
def code(x, y, z): return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)))
function code(x, y, z) return Float64(Float64(4.0 * Float64(x / z)) - Float64(2.0 + Float64(4.0 * Float64(y / z)))) end
function tmp = code(x, y, z) tmp = (4.0 * (x / z)) - (2.0 + (4.0 * (y / z))); end
code[x_, y_, z_] := N[(N[(4.0 * N[(x / z), $MachinePrecision]), $MachinePrecision] - N[(2.0 + N[(4.0 * N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
4 \cdot \frac{x}{z} - \left(2 + 4 \cdot \frac{y}{z}\right)
\end{array}
herbie shell --seed 2024116
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:alt
(! :herbie-platform default (- (* 4 (/ x z)) (+ 2 (* 4 (/ y z)))))
(/ (* 4.0 (- (- x y) (* z 0.5))) z))