
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
(FPCore (x y) :precision binary64 (fma 200.0 x (* y -200.0)))
double code(double x, double y) {
return fma(200.0, x, (y * -200.0));
}
function code(x, y) return fma(200.0, x, Float64(y * -200.0)) end
code[x_, y_] := N[(200.0 * x + N[(y * -200.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(200, x, y \cdot -200\right)
\end{array}
Initial program 99.9%
Taylor expanded in y around inf 87.0%
clear-num86.9%
un-div-inv87.0%
Applied egg-rr87.0%
Taylor expanded in y around 0 100.0%
+-commutative100.0%
fma-define100.0%
*-commutative100.0%
Simplified100.0%
(FPCore (x y) :precision binary64 (if (or (<= y -3300000.0) (not (<= y 3e-143))) (* y -200.0) (* 200.0 x)))
double code(double x, double y) {
double tmp;
if ((y <= -3300000.0) || !(y <= 3e-143)) {
tmp = y * -200.0;
} else {
tmp = 200.0 * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-3300000.0d0)) .or. (.not. (y <= 3d-143))) then
tmp = y * (-200.0d0)
else
tmp = 200.0d0 * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -3300000.0) || !(y <= 3e-143)) {
tmp = y * -200.0;
} else {
tmp = 200.0 * x;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -3300000.0) or not (y <= 3e-143): tmp = y * -200.0 else: tmp = 200.0 * x return tmp
function code(x, y) tmp = 0.0 if ((y <= -3300000.0) || !(y <= 3e-143)) tmp = Float64(y * -200.0); else tmp = Float64(200.0 * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -3300000.0) || ~((y <= 3e-143))) tmp = y * -200.0; else tmp = 200.0 * x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -3300000.0], N[Not[LessEqual[y, 3e-143]], $MachinePrecision]], N[(y * -200.0), $MachinePrecision], N[(200.0 * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3300000 \lor \neg \left(y \leq 3 \cdot 10^{-143}\right):\\
\;\;\;\;y \cdot -200\\
\mathbf{else}:\\
\;\;\;\;200 \cdot x\\
\end{array}
\end{array}
if y < -3.3e6 or 2.99999999999999985e-143 < y Initial program 100.0%
Taylor expanded in x around 0 74.5%
if -3.3e6 < y < 2.99999999999999985e-143Initial program 99.9%
Taylor expanded in x around inf 87.7%
Final simplification79.6%
(FPCore (x y) :precision binary64 (+ (* y -200.0) (* 200.0 x)))
double code(double x, double y) {
return (y * -200.0) + (200.0 * x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y * (-200.0d0)) + (200.0d0 * x)
end function
public static double code(double x, double y) {
return (y * -200.0) + (200.0 * x);
}
def code(x, y): return (y * -200.0) + (200.0 * x)
function code(x, y) return Float64(Float64(y * -200.0) + Float64(200.0 * x)) end
function tmp = code(x, y) tmp = (y * -200.0) + (200.0 * x); end
code[x_, y_] := N[(N[(y * -200.0), $MachinePrecision] + N[(200.0 * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot -200 + 200 \cdot x
\end{array}
Initial program 99.9%
Taylor expanded in x around 0 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
Initial program 99.9%
(FPCore (x y) :precision binary64 (* y -200.0))
double code(double x, double y) {
return y * -200.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y * (-200.0d0)
end function
public static double code(double x, double y) {
return y * -200.0;
}
def code(x, y): return y * -200.0
function code(x, y) return Float64(y * -200.0) end
function tmp = code(x, y) tmp = y * -200.0; end
code[x_, y_] := N[(y * -200.0), $MachinePrecision]
\begin{array}{l}
\\
y \cdot -200
\end{array}
Initial program 99.9%
Taylor expanded in x around 0 51.0%
Final simplification51.0%
herbie shell --seed 2024116
(FPCore (x y)
:name "Data.Colour.CIE:cieLABView from colour-2.3.3, C"
:precision binary64
(* 200.0 (- x y)))