
(FPCore (x y) :precision binary64 (- x (/ y 4.0)))
double code(double x, double y) {
return x - (y / 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y / 4.0d0)
end function
public static double code(double x, double y) {
return x - (y / 4.0);
}
def code(x, y): return x - (y / 4.0)
function code(x, y) return Float64(x - Float64(y / 4.0)) end
function tmp = code(x, y) tmp = x - (y / 4.0); end
code[x_, y_] := N[(x - N[(y / 4.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y}{4}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- x (/ y 4.0)))
double code(double x, double y) {
return x - (y / 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y / 4.0d0)
end function
public static double code(double x, double y) {
return x - (y / 4.0);
}
def code(x, y): return x - (y / 4.0)
function code(x, y) return Float64(x - Float64(y / 4.0)) end
function tmp = code(x, y) tmp = x - (y / 4.0); end
code[x_, y_] := N[(x - N[(y / 4.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y}{4}
\end{array}
(FPCore (x y) :precision binary64 (- x (/ y 4.0)))
double code(double x, double y) {
return x - (y / 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y / 4.0d0)
end function
public static double code(double x, double y) {
return x - (y / 4.0);
}
def code(x, y): return x - (y / 4.0)
function code(x, y) return Float64(x - Float64(y / 4.0)) end
function tmp = code(x, y) tmp = x - (y / 4.0); end
code[x_, y_] := N[(x - N[(y / 4.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y}{4}
\end{array}
Initial program 100.0%
(FPCore (x y) :precision binary64 (if (or (<= y -3300000.0) (not (<= y 3e-143))) (* y -0.25) x))
double code(double x, double y) {
double tmp;
if ((y <= -3300000.0) || !(y <= 3e-143)) {
tmp = y * -0.25;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-3300000.0d0)) .or. (.not. (y <= 3d-143))) then
tmp = y * (-0.25d0)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -3300000.0) || !(y <= 3e-143)) {
tmp = y * -0.25;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -3300000.0) or not (y <= 3e-143): tmp = y * -0.25 else: tmp = x return tmp
function code(x, y) tmp = 0.0 if ((y <= -3300000.0) || !(y <= 3e-143)) tmp = Float64(y * -0.25); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -3300000.0) || ~((y <= 3e-143))) tmp = y * -0.25; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -3300000.0], N[Not[LessEqual[y, 3e-143]], $MachinePrecision]], N[(y * -0.25), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3300000 \lor \neg \left(y \leq 3 \cdot 10^{-143}\right):\\
\;\;\;\;y \cdot -0.25\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -3.3e6 or 2.99999999999999985e-143 < y Initial program 100.0%
Taylor expanded in x around 0 74.4%
if -3.3e6 < y < 2.99999999999999985e-143Initial program 100.0%
Taylor expanded in x around inf 87.8%
Final simplification79.6%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 50.9%
herbie shell --seed 2024116
(FPCore (x y)
:name "Diagrams.Solve.Polynomial:quartForm from diagrams-solve-0.1, E"
:precision binary64
(- x (/ y 4.0)))